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Derok

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Hola,
les dejo el enlace de lo que hice hasta la fecha.
armaduras:
bandit-blades-daedric-dragonbone-dragonscale-draugr-ebony-ebonymail-elven-falmer-generaltulius-glass-Hide-imperial-Iron-nordplate-orcish-savior'shide-sons of talos-steel-stormcloaks-studded-wolf-dbarmor-dark brotherhood armor
ropas;
archmage-bandages-barkeeper-beggarclothes-blacksmith-chef-farmclothes01-farmclothes02-farmclothes03-farmclothes04-fineclothes01-fineclothes02-forswornarmor-prisoner.
En el mod tambien estan hechas las variantes de algunas armaduras y ropas.
Voy a continuar haciendo las armadura y ropas que faltan terminar

https://mega.co.nz/#!WVBRybpL!L1R5PAiglFBx2RdEBZ1xXA30r9oxaWyyhy7u1y7L55c

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Don't worry about the glass armor, Damian, I already have that done.

 

Also, don't include the ESP in the mod. We're using the latest one from Derok and it has a lot of updates in it.

 

You also don't need to include the "actors" folder either, we have updated models from that.

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Thanks for the files, though! We really needed those.

 

I'll be going through and double checking everything while updating the body models and texture links for each mesh.

 

In addition, I'll clean up anything that needs cleaning and start making the special "lore" boots for each piece of armor, all based on that both beast races did not have actual boots in Morrowind. Release should be approaching swiftly!

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First step: I'm creating the armor addons for all the armors tonight to get them in-game. A full release will come when I finish that and the community can test the armors and boots to make sure they all work.

 

Second step: Personal testing, make sure I'm not throwing this out to you guys broken.

 

Third step: Finish the missing armors.

 

Fourth step: Make the special options.

 

Fifth step: Finish!

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