Danidragon Posted April 10, 2013 Share Posted April 10, 2013 I have the script in data/scripts . I put the uniquebodies.esp as the last one . Link to comment Share on other sites More sharing options...
Drohung Posted April 10, 2013 Share Posted April 10, 2013 The script just seems to plain out not work for me, and I have no clue why. It's frustrating, but I don't need it to enjoy this mod! My problem with the script might just be because I'm running tons of mods at once, but IDK. Hmmm... does the scripting for the removing boots require the Skyrim Script Extender? Link to comment Share on other sites More sharing options...
Furrywolf Posted April 10, 2013 Share Posted April 10, 2013 I have the SKSE and just texture mods but the script doesn't remove boots for me, so thought I had to do it myself :3 Link to comment Share on other sites More sharing options...
starfis Posted April 10, 2013 Share Posted April 10, 2013 (edited) What are you expecting this script do? If I understand it right, it should only remove boots from argonian NPCs so those don't clip with new legs, but since there are no supported clothing other than scaled armor it would be pretty useless for general playthrough. We need to wait until Derok give us another bodies and possibly more converted clothing or even boots. All what is available now is just for some basic tasting. Edited April 10, 2013 by starfis Link to comment Share on other sites More sharing options...
Drohung Posted April 10, 2013 Share Posted April 10, 2013 Yes, Starfis, the script is useless until more stuff is converted. We realize that. We're just saying that it isn't working for us now. Troubleshooting in the early stages does prevent more frustration in the future, after all. Link to comment Share on other sites More sharing options...
starfis Posted April 10, 2013 Share Posted April 10, 2013 OK, I was just wondering if you don't expect something what isn't included yet. Don't take me wrong, as you know, that is something very common on Nexus, with all those people, who don't bother with reading even the shortest description . Link to comment Share on other sites More sharing options...
Drohung Posted April 11, 2013 Share Posted April 11, 2013 Ah, yes, I do hate it when people don't read the description for things. It's quite a nuisance, not to be negative towards those people. Ah, but, back on topic, I have another oddity to report with the feet. Has anyone noticed that the feet can be a SLIGHT shade of under more intense skin colors? I use the more in-depth racial menu, so I have argonians in all the shades of the light spectrum. I've simply noticed that the coloring seems to be off with the body. I can post screenshots to explain what I am speaking of if anyone wants me to do so. Link to comment Share on other sites More sharing options...
strazytski Posted April 11, 2013 Share Posted April 11, 2013 (edited) Yes Senviro work on side things so the hard and painful stuff does not bore you out. When main release comes just i just hope those modifications are optional.( I don't want this mod to die again)   I understand its alpha but pointing out the noticeable problem I seen first to get it out of the way. Feet are not aligned to the body yet. its alpha yes yes I know lets move on. now for the next problem is well details that can be overlooked, but also could be simply my animation mod I use which is the Mystic animation mod.When in jog and sprint, the toes do not bend therefore clip into the ground slightly on flat areas, larger clipping into the ground on larger hill inclines. as for this problem I might seek the fix / improvement for my self in the future. As for the picture below show off both issues, and actually this was a standing shot. Large image:  http://oi49.tinypic.com/2pzy7w1.jpg  Edited April 11, 2013 by strazytski Link to comment Share on other sites More sharing options...
Furrywolf Posted April 11, 2013 Share Posted April 11, 2013 Mebby .ini tweaks are needed?! Like always having bfloat...whatever it was on 1 instead of 0 :) Link to comment Share on other sites More sharing options...
Senviro Posted April 11, 2013 Share Posted April 11, 2013 (edited) That's just deforming via animations. The dynamic positioning of the feet wasn't expected to work, seeing as how I've no idea as to how it works. All of that falls under "Still in development," and "S**t happens." Edited April 11, 2013 by Senviro Link to comment Share on other sites More sharing options...
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