keldycandy Posted June 7, 2013 Share Posted June 7, 2013 man i cant wait for this!!!! Link to comment Share on other sites More sharing options...
Danidragon Posted June 7, 2013 Share Posted June 7, 2013 And there was much rejoicing!Lawl,had to chuckle on this . Yeah,not much replies put here lately . Link to comment Share on other sites More sharing options...
Pherion Posted June 7, 2013 Share Posted June 7, 2013 I personally find this unrealistic. For you to add these type of legs you need to bend them and curve up a little bit like werewolf's otherwise no way these legs could work. You can only have a human shaped like body if you use human type of legs, if you use these ones, they have to walk like werewolves. These type of legs won't offer the balance needed for a character to walk up straight like a human. That's just how anatomy works in real life. :\ I would love to see their feet instead with three or 4 large toes with claws. I would enjoy that much more. Link to comment Share on other sites More sharing options...
Senviro Posted June 7, 2013 Share Posted June 7, 2013 I would love to see their feet instead with three or 4 large toes with claws. I would enjoy that much more. http://skyrim.nexusmods.com/mods/16976/? Link to comment Share on other sites More sharing options...
Pherion Posted June 7, 2013 Share Posted June 7, 2013 I would love to see their feet instead with three or 4 large toes with claws. I would enjoy that much more. http://skyrim.nexusmods.com/mods/16976/? Bro, you made me happy this day. Thank you. Link to comment Share on other sites More sharing options...
Drohung Posted June 7, 2013 Share Posted June 7, 2013 I've been doing some personal editing of the body meshes to fit my needs and the armor I've been making a bit better. can't wait for the new models to be released, though. The progress looks nice. Link to comment Share on other sites More sharing options...
CyricV Posted June 9, 2013 Share Posted June 9, 2013 Ooh, I want to see those too, Drohung. Link to comment Share on other sites More sharing options...
Daiyus Posted June 9, 2013 Share Posted June 9, 2013 (edited) I love what this mod is attempting to do. Many mods I've used/made usually revolve around the idea of reintroducing lost features of the older games. I will be excitedly following this mod, and I really hope once it's at release stage, other mod authors support it with armours and so on. Just out of curiosity, seeing as how you've managed to bypass the "one skeleton for all" rule, would it be possible to separate NPC and Player skeletons? For example, if I want to play a sneaky assassin and look bad ass with my long sword/katana on my back, everyone has them on their back. It'd be amazing to be the only character in Skyrim doing it, something unique to my character. NPC's use the Vanilla skeletons, and the Player uses the custom one? Edited June 9, 2013 by Daiyus Link to comment Share on other sites More sharing options...
CyricV Posted June 10, 2013 Share Posted June 10, 2013 Could be done by make the play be a unique "race" that none of the other npcs are. Link to comment Share on other sites More sharing options...
Drohung Posted June 10, 2013 Share Posted June 10, 2013 Making the player a unique race does work. Link to comment Share on other sites More sharing options...
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