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Derok

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I personally find this unrealistic. For you to add these type of legs you need to bend them and curve up a little bit like werewolf's otherwise no way these legs could work.

 

You can only have a human shaped like body if you use human type of legs, if you use these ones, they have to walk like werewolves. These type of legs won't offer the balance needed for a character to walk up straight like a human. That's just how anatomy works in real life. :\

 

I would love to see their feet instead with three or 4 large toes with claws. I would enjoy that much more.

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I've been doing some personal editing of the body meshes to fit my needs and the armor I've been making a bit better. can't wait for the new models to be released, though. The progress looks nice.

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I love what this mod is attempting to do. Many mods I've used/made usually revolve around the idea of reintroducing lost features of the older games. I will be excitedly following this mod, and I really hope once it's at release stage, other mod authors support it with armours and so on.

 

Just out of curiosity, seeing as how you've managed to bypass the "one skeleton for all" rule, would it be possible to separate NPC and Player skeletons? For example, if I want to play a sneaky assassin and look bad ass with my long sword/katana on my back, everyone has them on their back. It'd be amazing to be the only character in Skyrim doing it, something unique to my character. NPC's use the Vanilla skeletons, and the Player uses the custom one?

Edited by Daiyus
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