Jump to content

Zahkrii Do Dovahkiin - Hidden DLC Dragonborn Sword


pmnavatar

Recommended Posts

Instead of giving it unique abilities based off the type of shout used, why not just give it the bloodskal effect and make it possible for master enchanters to enchant it once? That way we get the shout-triggered ability (rage of the ancients), some almost unique utility (bloodskal beams) and it's truly the blade of the dragonborn as the player gets to customize the weapon's powerset a little. It seems like a lot less work. I know giving it a power tied to all Thu'um is tempting stylistically, but tbh I think that the compatibility issues would outweigh the cool factor, particularly when we already have Rage of the Ancients to satisfy the blade's links to Shouts.

Link to comment
Share on other sites

  • Replies 340
  • Created
  • Last Reply

Top Posters In This Topic

I have another idea for the enchantment that should be fairly straightforward and balanced.

 

"Deals 'X' damage, ignoring armor, based on the number of dragon souls the wielder has available."

 

Make X equal to 2.5~3 times the player's unspent dragon souls, put it on something as good as an elven blade, and you have yourself a perfectly balanced artifact, no matter your level or your playstyle.

 

I have always loved the idea of enchantments that scale with use, like the ones on the Runic War Axe and the Bow of the Stag Prince. I don't like the way that the BSP gave defensive boosts, though, and I hate the time limit on the RWA. This would be a perfect solution.

 

Unfortunately, I don't know CK that well. If someone could make the enchantment as a mod and post it on the Nexus, or maybe even put it on one of the existing swords made for this mod, I would be very grateful. All I ask, if anybody does make this work, is some credit for enchantment concept. :)

 

Pwetty pwease? :D

Link to comment
Share on other sites

Hmmm, Is there a way to change a shout to turn into a spell or power like the firebolt spells? As for extra magical releases depending on the shout, I would probably say use 3 Incinerate spells and increase the amount of spells per word of the shout, for enchanting the sword fire breath; For frost breath use Ice Storm since it has that wave like attack; For Ice Form shout use Icy Spears.

As for how the magic is projected as an attack I would say like an arrow formation/ or like the wind scar attack from Inuyasha- Maybe with the basic power attack, that being the bloodskaal blade energy attack add 3 energy attack projections for the first cluster/ and first word, add in additional waves of energy per word of the rage of ancients.

Any chance of version of this with Twizzler77's sword as well?

Link to comment
Share on other sites

@Issa 5, the only problem is that the shout requires the weapon to be unenchanted, since it technically enchants the weapon. Still working on the bloodskal thing, its a lot of scripts to proccess.

@Balisan, just for you're information you're not the first to come up with this idea. I like the idea though, but it'll have to be within reason (100 dragonsouls = very over powering). I will assign credit where due for all borrowed ideas and such, (you included if I do this).

@blah6662012, still working on some sort of inplementation but it just seems close to impossible at this point. Maybe ill make spells to temporarily enchant the weapon. And ill try to look at twizzler's version to incorporate when i'm finished, although someone pointed out to me that it looks extremely similar to a sword from some other game, final fantasy or something like that (i think). Still looks nice though so i'll see what i can do.

Edited by Catman030
Link to comment
Share on other sites

Yea its unfortunate since its limiting me in so many ways. Honesty the sword is so freaking cool as it is that i'm often tempted to play with it instead of continue working lol. I still have to apply an actual enchant to the shout however. I'm thinking a damage boost scaled by the number of dragon souls should be sufficient. That's in addition to the bloodskal effect

Link to comment
Share on other sites

  • 3 weeks later...

Interesting idea, although I think you may need to be informed of this...

 

Some people may want to try to use Dragon Aspect with some other "buff" shout or spell, however, ANY effects that grants Dragon Aspect's Spectral Dragon armor (any piece of it, head, arms, body, etc) will conflict with the other effect that is granting the same armor and removes Dragon Aspect's armor effect, you still have the buff going, but the armor look is GONE until the shout is used again.

 

Also, when will your version be released :D

Edited by Karkron
Link to comment
Share on other sites

  • 2 weeks later...

Sorry guys i've been on vacation for the last few weeks. Still here though don't worry :)

 

@Karkron, if I understand what your'e saying correctly, your concern is that using dragon aspect and rage of ancients, one after the other, will cause issues? I haven't tested this yet but from what i assume I believe the Spectral Dragon Armour is replaced by the most current shout. In other words, using dragon aspect and then using rage of ancients shortly afterword will cause the orange/blue armour to unequip and the red one to become equiped, with the dragon aspect effects still active. If it does disappear, then I can come up with a simple workaround, probably something preventing the use of both shouts within the same time period, or a script that ensures that the new armour is equipped. I will look into this soon. And i hope i understood you correctly. Thanks

Link to comment
Share on other sites

Sorry guys i've been on vacation for the last few weeks. Still here though don't worry :smile:

 

@Karkron, if I understand what your'e saying correctly, your concern is that using dragon aspect and rage of ancients, one after the other, will cause issues? I haven't tested this yet but from what i assume I believe the Spectral Dragon Armour is replaced by the most current shout. In other words, using dragon aspect and then using rage of ancients shortly afterword will cause the orange/blue armour to unequip and the red one to become equiped, with the dragon aspect effects still active. If it does disappear, then I can come up with a simple workaround, probably something preventing the use of both shouts within the same time period, or a script that ensures that the new armour is equipped. I will look into this soon. And i hope i understood you correctly. Thanks

 

Yes, you understood perfectly, but I don't think making a script to "prevent" both shouts from working together at the same time is the best solution, as I've said, some people would try to use both since this is technically end game stuff.

 

Also, I think a script that makes sure that the Red Aspect armor or the "original" Aspect armor is applied is over the other (or something like that) is probably better. Although am not sure if such a script is needed because what I gathered from testing, whatever "new" affect gave you the armor will replace the original and stay there until the "new" affect is done with whatever it was doing and vise versa with Dragon Aspect.

Edited by Karkron
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...