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Zahkrii Do Dovahkiin - Hidden DLC Dragonborn Sword


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Its because I know that his mod is stolen. It's the one that hotemochick released, with just the shout and the sword glow. But whatever, I just wanted him to know that he wouldn't get away with stealing so easily, in case he had any thoughts about touching my mod.

 

He may, he may not, but since he already put that mod up, there might be some suspicions around Steam as to the reason why he uploaded "two" Zahkrii Do Dovahkiin swords and from what I can tell, he has little skill with Creation Kit. Basically, I don't think he's able to touch your mod now and if he does, we'll both know.

 

Edit: Also, Hotemochick could possibly sue him/her for copyright valuations. Though am not sure if the law covers game mods.

Edited by Karkron
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Where was the error?

 

Did you fill the properties with the Bloodskal Blade spells or did you try any other aimed spells?

Basically nothing occured on the heavy attack. All the properties were filled correctly, although i didnt try using a different aimed spell. Is registerforanimationevent an skse function?

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@karkron i dont believe that game mods are protected by copyright, they probably belong to bethseda more than you. Also, it would probably be difficult for hotemochick to find sustantial evidence that the mod on steam contains elements that she created. Either ways, it is what it is.

 

On another note, do you think there would be large interest for the 2h version of the sword? It wouldn't take long to add

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@karkron i dont believe that game mods are protected by copyright, they probably belong to bethseda more than you. Also, it would probably be difficult for hotemochick to find sustantial evidence that the mod on steam contains elements that she created. Either ways, it is what it is.

 

On another note, do you think there would be large interest for the 2h version of the sword? It wouldn't take long to add

 

Maybe...although I think that when the sword was in development at the time before Dragonborn was released, I think Bethesda originally intended it as a one-handed weapon, now? Am not sure. However, if people really want it:

 

The two-handed version would probably have to use Ghosu's weapon mesh and glowmap (okay I know I spelled his name wrong somehow) because honestly, Twizzler's looks like its from a completely different game and a little out of the ordinary feel of Skyrim.

 

Also, upon getting the sword as a reward in the quest your making, maybe create a script that upon receiving the reward, it asks you if you want a one-handed or two-handed version of the blade.

Edited by Karkron
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Where was the error?

 

Did you fill the properties with the Bloodskal Blade spells or did you try any other aimed spells?

Basically nothing occured on the heavy attack. All the properties were filled correctly, although i didnt try using a different aimed spell. Is registerforanimationevent an skse function?

 

 

I don't think Bethesda would use an SKSE function.

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I have but nor extensively. My next guess is that it needs to be a persistent object in order to remain registered for the animations, so I'll try putting it on an alias script next time. That would mean that you would need a quest and one alias for each copy of the sword that a player wanted to use.
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I have but nor extensively. My next guess is that it needs to be a persistent object in order to remain registered for the animations, so I'll try putting it on an alias script next time. That would mean that you would need a quest and one alias for each copy of the sword that a player wanted to use.

So basically I could use the same script that was applied to the original bloodskal blade, but change the reference and put it on a new quest.

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