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Turning .bsa files to .esp/.esm files?


TLC77

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To answer your question that was ignored, no, you cannot use NifSkope to edit a .bsa file. The .bsa must be unpacked before you can use any tool to edit any of the packed files.

 

I didn't ignore the question. Read it again carefully.

 

 

As I told you in my previous post, to EDIT TEXTURES, you use something like Photoshop etc

 

To EDIT Meshes you use something like NIFSkope,

 

I didn't say ANYTHING about EXTRACTING Textures and Meshes.

 

If you want to EXTRACT Textures and Meshes from a BSA then you need to use something like BAE or whatever other BSA Extractor that has been made by modders to extract Textures, Sounds, Meshes etc from BSAs.

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There should be an ESP or ESM file associated with the mod commonly called a plugin. The plugin contains the records that point to the meshes and textures. To remove something completely from the game requires removing the records from the plugin. But it needs to be done with care as other records could rely on the ones you wish to remove.

So to remove weapons i just remove the records associated with those weapons? The same goes for creatures aswell?

 

If the record isn't there, the object cannot be used. But the object needs to be removed from every location that uses it or there will be problems. If the object is a stock object, it should not be removed but rather edited to fall in line with your needs for the game. I strongly recommend finding an FNV specific tutorial that explains how to remove unwanted mod objects from a plugin. And such changes may possibly require a new game as already loaded instances may cause a crash if the base object record is no longer present to pull data from.

 

Alternatively, you could modify the object records such that they mirror something you do want in the game. (i.e. change mesh and texture assignments, adjust stats and other values, etc) You'll end up with two different types of the same thing but you won't have the thing you did not want.

 

No matter what you do, backup the original files. It is very easy to screw something up and make the game even worse.

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