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How to select the new colour for my new set of armour


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Nifscope is a very nice tool from Niftools.

When you open your new NIF or rather mesh with it, you will see all bloody nif info and you choose an object in it that you want to have a new texture, and then go to the NiTexturingProperty and choose your new texture by clicking that purple flower next to the path. Delete all crap before textures as it must start there and you will not be able to see the texture when you delete c:\xxxxx\Oblivon\Data in the path

50766817672_3b461a21d5_o.png

 

If it is a new armor then save the file as a new mesh in Meshes\Dimi\Armor or in Meshes\Armor\Dimi as you have to choose which path you want to use but useyour name in it and Dimi should go fine as it doesnt seems to be taken. :smile:

 

Do you have tools for open and edit the dds files?

Edited by Pellape
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Invisible (or flat non-reflective black) is an indication of missing Normal Maps (the _n.dds files).

 

- Edit - The normal map file name must match the correspeonding colour map file name ... so MyTexure.dds will have a normal map file named MyTexture_n.dds in the same folder path.

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It depends. If you only edited a texture, changed its colors, then use the texture_n.dds as well. Lets say you remade IronCuirass.dds to DimiCuirass.dds the copy IronCuirass_n.dds to DimiCuirass_n.dds

 

If you make a new texure, there are several ways to make a _n.dds file, which is called Normal and what does the Normal do? Well it creates the 3D structure, making a flat surface less flat.

 

Like this:

http://666kb.com/i/c0zr4c2p9um8p89vj.jpg

The _m.dds is called _g.dds in Oblivion and _m.dds in Skyrim and do not make any unless you want it to look like shiny glass or rather, only make _g.dds when you know exactly what you wanna use it for.

 

Creating new normal files with gimp, if you make a complete new texture, you need the Normal Map plugin but there is also nice online tools for it that works great

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