SoloveyIS Posted September 4, 2013 Share Posted September 4, 2013 I find how to fix this problem. Open SkyrimEditor.iniPut in [General] > sLanguage=(your language) Example:[General]sLanguage=RUSSIANI love you sir Link to comment Share on other sites More sharing options...
andreisergiu98 Posted September 8, 2013 Share Posted September 8, 2013 You will get a small number of errors when loading anything in CK - it's something that just happens. However, if you're wanting to load something into CK that uses assets (files) from DLC such as Hearthfire (as the mod in question seems to use) then you'll need to tell CK to allow the use of DLC files otherwise it'll get confused when calling for files that it's not aware of. To do this you just need to: 1) Open Skyrims main directory (where TESV.exe is)2) Open "SkyrimEditor.ini" file with any text editor (such as notepad or GetDiz)3) Scroll right down to the [ARCHIVE] section and locate the line: SResourceArchiveList2=4) Manually add / type "HearthFires.bsa" - without quotation marks - into the line. To clarify, my line currently looks like: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa ...and after the addition: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, HearthFires.bsa 5) Save the file then re-try to load that mod again into Creation Kit. I believe this should work, but if you still get errors then to be sure of things then when selecting which mods CK will load tick HearthFires.bsa and the mod you wish to edit (ensuring that the latter is set as active file so it can be edited). Hope that helps.Worked for me! Thanks Link to comment Share on other sites More sharing options...
hanz00 Posted January 27, 2014 Share Posted January 27, 2014 (edited) You will get a small number of errors when loading anything in CK - it's something that just happens. However, if you're wanting to load something into CK that uses assets (files) from DLC such as Hearthfire (as the mod in question seems to use) then you'll need to tell CK to allow the use of DLC files otherwise it'll get confused when calling for files that it's not aware of. To do this you just need to: 1) Open Skyrims main directory (where TESV.exe is) 2) Open "SkyrimEditor.ini" file with any text editor (such as notepad or GetDiz) 3) Scroll right down to the [ARCHIVE] section and locate the line: SResourceArchiveList2= 4) Manually add / type "HearthFires.bsa" - without quotation marks - into the line. To clarify, my line currently looks like: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa ...and after the addition: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, HearthFires.bsa 5) Save the file then re-try to load that mod again into Creation Kit. I believe this should work, but if you still get errors then to be sure of things then when selecting which mods CK will load tick HearthFires.bsa and the mod you wish to edit (ensuring that the latter is set as active file so it can be edited). Hope that helps. Sorry for reviving such an old thread, but i just want to say thank you to LargeStyle for his/her solution that helped my problem :smile: Edited January 27, 2014 by hanz00 Link to comment Share on other sites More sharing options...
Netsurai Posted February 5, 2014 Share Posted February 5, 2014 (edited) today i run in the self problem, my SkyrimEditor.ini was change but i have not know that i must add here my sLanguage too. Thanks @marafon514 ^^ and all other here for the help ! Ok here my settings now for GERMAN : in your Skyrim.ini must be : [General] sLanguage=GERMANAdd in SkyrimEditor.ini this : [General] sLanguage=GERMAN bAllowMultipleMasterFiles=1 bAllowMultipleMasterLoads=1 ... [Archive] bInvalidateOlderFiles=1 SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bUseArchives=1 SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsajust copy my [Archive] codeblock, the diffrence to the orginal SkyrimEdit.ini are the DLC Names. that is all what i have change in this .ini file.Now i can modding Dawngard, Dragonborn and Headfires - get sure you write Heathfires - not Heathfire without "s" ^^ Edited February 5, 2014 by Netsurai Link to comment Share on other sites More sharing options...
fussbrodahh Posted March 31, 2014 Share Posted March 31, 2014 Hey there!maybe someone here can help me with my problem: first of all please be patient, i'm a real ultra moding noob :D so i tried to mod the Lakeview Extended - Mod (http://skyrim.nexusmods.com/mods/31380), a great mod, but i wanted to change some things to give it "a personal note" :tongue:but whn i try to open it, my CK give me a bunch of erros till it crashes. i already asked the Modder if he has any ideas how to fix it, but he has no idea :confused:so i ask you. these are the erros i get: 1) MASTERFILE: LOCALIZATION: Lookup failed for ID: 0x00010ADF fromdtring file: STRINGS/Update_ENGLISH.DLSTRINGS canceling this cause:2) AssertFile: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cppLine: 2871LOCALIZATION: Error opening or reading string file. cancel:3) AssertFile: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cppLine: 2883Failed to allocate entry array. again canceling:4) AssertFile: c:\_skyrim\code\tesv\bssystem\BSTSmartPointer.hLine: 167Null pointer canceling this allways causes a Creation Kit crash... i hope anyone can help me, but remember, I'm a noob :geek: i will help with the master file error just press yes to all i only know this Link to comment Share on other sites More sharing options...
RepublicDave Posted May 17, 2014 Share Posted May 17, 2014 i dont have the mod but i still get errors for the CK and the file i picked was the Hearthfire Dlc to load n i get that error Link to comment Share on other sites More sharing options...
Niborino9409 Posted September 20, 2014 Share Posted September 20, 2014 You will get a small number of errors when loading anything in CK - it's something that just happens. However, if you're wanting to load something into CK that uses assets (files) from DLC such as Hearthfire (as the mod in question seems to use) then you'll need to tell CK to allow the use of DLC files otherwise it'll get confused when calling for files that it's not aware of. To do this you just need to: 1) Open Skyrims main directory (where TESV.exe is)2) Open "SkyrimEditor.ini" file with any text editor (such as notepad or GetDiz)3) Scroll right down to the [ARCHIVE] section and locate the line: SResourceArchiveList2=4) Manually add / type "HearthFires.bsa" - without quotation marks - into the line. To clarify, my line currently looks like: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa ...and after the addition: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, HearthFires.bsa 5) Save the file then re-try to load that mod again into Creation Kit. I believe this should work, but if you still get errors then to be sure of things then when selecting which mods CK will load tick HearthFires.bsa and the mod you wish to edit (ensuring that the latter is set as active file so it can be edited). Hope that helps. Got an error just like the threadstarter had when I wanted to load up Hearthfire but that fixed it! Many thanks! :laugh: Link to comment Share on other sites More sharing options...
13Swords Posted February 2, 2015 Share Posted February 2, 2015 I understand thread necromancy is frowned upon, but this particular thread fixed a problem i couldn't solve for months. Thank you everybody for your solutions; they helped completely. Link to comment Share on other sites More sharing options...
vertikal Posted March 30, 2015 Share Posted March 30, 2015 get sure you write Heathfires - not Heathfire without "s" ^^Thanks everybody! And especially you, good ser ^... I did in fact forget the 's', and just got more and more frustrated ;) And to the Necro-police: Just don't... This thread is forever relevant! Link to comment Share on other sites More sharing options...
Leningo Posted May 28, 2015 Share Posted May 28, 2015 today i run in the self problem, my SkyrimEditor.ini was change but i have not know that i must add here my sLanguage too. Thanks @marafon514 ^^ and all other here for the help ! Thank you very much for getting it all together, I know its bit after the date, but still kudos for you all, for getting rid of this problem Link to comment Share on other sites More sharing options...
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