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You will get a small number of errors when loading anything in CK - it's something that just happens. However, if you're wanting to load something into CK that uses assets (files) from DLC such as Hearthfire (as the mod in question seems to use) then you'll need to tell CK to allow the use of DLC files otherwise it'll get confused when calling for files that it's not aware of.

 

To do this you just need to:

 

1) Open Skyrims main directory (where TESV.exe is)

2) Open "SkyrimEditor.ini" file with any text editor (such as notepad or GetDiz)

3) Scroll right down to the [ARCHIVE] section and locate the line: SResourceArchiveList2=

4) Manually add / type "HearthFires.bsa" - without quotation marks - into the line.

 

To clarify, my line currently looks like: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa

 

...and after the addition: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, HearthFires.bsa

 

5) Save the file then re-try to load that mod again into Creation Kit.

 

I believe this should work, but if you still get errors then to be sure of things then when selecting which mods CK will load tick HearthFires.bsa and the mod you wish to edit (ensuring that the latter is set as active file so it can be edited).

 

Hope that helps.

Worked for me! Thanks

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  • 4 months later...

You will get a small number of errors when loading anything in CK - it's something that just happens. However, if you're wanting to load something into CK that uses assets (files) from DLC such as Hearthfire (as the mod in question seems to use) then you'll need to tell CK to allow the use of DLC files otherwise it'll get confused when calling for files that it's not aware of.

 

To do this you just need to:

 

1) Open Skyrims main directory (where TESV.exe is)

2) Open "SkyrimEditor.ini" file with any text editor (such as notepad or GetDiz)

3) Scroll right down to the [ARCHIVE] section and locate the line: SResourceArchiveList2=

4) Manually add / type "HearthFires.bsa" - without quotation marks - into the line.

 

To clarify, my line currently looks like: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa

 

...and after the addition: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, HearthFires.bsa

 

5) Save the file then re-try to load that mod again into Creation Kit.

 

I believe this should work, but if you still get errors then to be sure of things then when selecting which mods CK will load tick HearthFires.bsa and the mod you wish to edit (ensuring that the latter is set as active file so it can be edited).

 

Hope that helps.

Sorry for reviving such an old thread, but i just want to say thank you to LargeStyle for his/her solution that helped my problem :smile:

Edited by hanz00
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  • 2 weeks later...

today i run in the self problem, my SkyrimEditor.ini was change but i have not know that i must add here my sLanguage too.

 

Thanks @marafon514 ^^ and all other here for the help !

 

Ok here my settings now for GERMAN :

 

in your Skyrim.ini must be :

[General]
sLanguage=GERMAN

Add in SkyrimEditor.ini this :

 

[General]
sLanguage=GERMAN
bAllowMultipleMasterFiles=1
bAllowMultipleMasterLoads=1
...

[Archive]
bInvalidateOlderFiles=1
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa

just copy my [Archive] codeblock, the diffrence to the orginal SkyrimEdit.ini are the DLC Names.

 

that is all what i have change in this .ini file.

Now i can modding Dawngard, Dragonborn and Headfires - get sure you write Heathfires - not Heathfire without "s" ^^

 

 

 

 

Edited by Netsurai
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  • 1 month later...

Hey there!

maybe someone here can help me with my problem:

 

first of all please be patient, i'm a real ultra moding noob :D

 

so i tried to mod the Lakeview Extended - Mod (http://skyrim.nexusmods.com/mods/31380), a great mod, but i wanted to change some things to give it "a personal note" :tongue:

but whn i try to open it, my CK give me a bunch of erros till it crashes.

 

i already asked the Modder if he has any ideas how to fix it, but he has no idea :confused:

so i ask you.

these are the erros i get:

 

1) MASTERFILE: LOCALIZATION: Lookup failed for ID: 0x00010ADF from

dtring file: STRINGS/Update_ENGLISH.DLSTRINGS

canceling this cause:

2) Assert

File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp

Line: 2871

LOCALIZATION: Error opening or reading string file.

cancel:

3) Assert

File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp

Line: 2883

Failed to allocate entry array.

again canceling:

4) Assert

File: c:\_skyrim\code\tesv\bssystem\BSTSmartPointer.h

Line: 167

Null pointer

canceling this allways causes a Creation Kit crash...

i hope anyone can help me, but remember, I'm a noob :geek:

 

i will help with the master file error just press yes to all i only know this

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  • 1 month later...
  • 4 months later...

You will get a small number of errors when loading anything in CK - it's something that just happens. However, if you're wanting to load something into CK that uses assets (files) from DLC such as Hearthfire (as the mod in question seems to use) then you'll need to tell CK to allow the use of DLC files otherwise it'll get confused when calling for files that it's not aware of.

 

To do this you just need to:

 

1) Open Skyrims main directory (where TESV.exe is)

2) Open "SkyrimEditor.ini" file with any text editor (such as notepad or GetDiz)

3) Scroll right down to the [ARCHIVE] section and locate the line: SResourceArchiveList2=

4) Manually add / type "HearthFires.bsa" - without quotation marks - into the line.

 

To clarify, my line currently looks like: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa

 

...and after the addition: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, HearthFires.bsa

 

5) Save the file then re-try to load that mod again into Creation Kit.

 

I believe this should work, but if you still get errors then to be sure of things then when selecting which mods CK will load tick HearthFires.bsa and the mod you wish to edit (ensuring that the latter is set as active file so it can be edited).

 

Hope that helps.

 

 

Got an error just like the threadstarter had when I wanted to load up Hearthfire but that fixed it! Many thanks! :laugh:

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  • 4 months later...
  • 1 month later...

get sure you write Heathfires - not Heathfire without "s" ^^

Thanks everybody! And especially you, good ser ^... I did in fact forget the 's', and just got more and more frustrated ;)

 

And to the Necro-police: Just don't... This thread is forever relevant!

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  • 1 month later...

 

today i run in the self problem, my SkyrimEditor.ini was change but i have not know that i must add here my sLanguage too.

 

Thanks @marafon514 ^^ and all other here for the help !

 

Thank you very much for getting it all together, I know its bit after the date, but still kudos for you all, for getting rid of this problem

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