Puerkl8r Posted March 29, 2013 Share Posted March 29, 2013 Anybody else find werewolf form useless on legendary difficulty? Seems that werewolf damage doesn't scale well with the difficulty, considering you die in very few hits and have no regen aside from feeding. I do use SkyRe so that might also have something to do with it, which is why I'd like to know if other people have the same experience. Link to comment Share on other sites More sharing options...
Kayyyleb Posted March 29, 2013 Share Posted March 29, 2013 Legendary difficulty will make a lot of things useless. All of my characters have been started on master (now legendary) and never lowered so I've gotten a good feel for what abilities, weapons and skills are good and what isn't. Becoming a werewolf is useful for the disease immunity but the actual form is useless except in rare cases against single targets where you constantly keep them knocked down while putting out the massive werewolf DPS. On legendary it is absolutely essential to have a follower tanking for you, keeping your enemies constantly stunned and focusing on maximum damage because you as the player will simply not be able to take any hits and usually are 1-2 hits from death. Link to comment Share on other sites More sharing options...
gsmanners Posted March 29, 2013 Share Posted March 29, 2013 This is what I don't understand about difficulty. Where's the enjoyment? I mean, I can get making the player go down with one or two hits, but if your enemies are still arrow sponges, what's the point? Lame. Link to comment Share on other sites More sharing options...
InuyashaFE Posted March 29, 2013 Share Posted March 29, 2013 This is what I don't understand about difficulty. Where's the enjoyment? I mean, I can get making the player go down with one or two hits, but if your enemies are still arrow sponges, what's the point? Lame. There's a point where something becomes so mindnumbingly difficult that it drives you away from the gameplay. This is why I don't get the 'Master isn't hard enough!' talk. I've played Master. I die. A lot. It's not fun. I get tired of the game that way. I like to /enjoy/ it. If people enjoy being slaughtered over and over and over again, more power to them. I'll stay on Expert unless I plan on doing something that'll skew the balance in my favor. Link to comment Share on other sites More sharing options...
Puerkl8r Posted March 29, 2013 Author Share Posted March 29, 2013 (edited) I'm not trying to be elitist or condescending or belittling when I say this, but I really never had any trouble on Master difficulty but I also always have a companion with me. It's difficult early on but once you start getting into the high 20s+ it starts to get pretty easy. For me, when I stop being challenged, it stops being fun. If I never have to worry much about dying than it gets boring. Edited March 29, 2013 by Puerkl8r Link to comment Share on other sites More sharing options...
gsmanners Posted March 29, 2013 Share Posted March 29, 2013 In moderation, sure. It makes sense to have one or two baddies that wake you up and slap you around and then only get mad when you hit them with your most powerful ultimate attack. But for every skeever and pit wolf to become boss-level annoying is just wretchedly pathetic. Not fun. Link to comment Share on other sites More sharing options...
SpellAndShield Posted March 29, 2013 Share Posted March 29, 2013 Use the Mod Werewolf Mastery, will help a lot. Link to comment Share on other sites More sharing options...
jackowonderful Posted March 30, 2013 Share Posted March 30, 2013 increased difficulty isn't fun when you just find a different way to get around it. Link to comment Share on other sites More sharing options...
stockwiz Posted March 30, 2013 Share Posted March 30, 2013 (edited) legendary makes a decked out alchemy, enchanting, smithing build more fun. Letting people set legendary skills back to 15 and giving them perk points is overpowered though.. I got a lot of perk points back putting smithing to legendary, and put those points into illusion and restoration... on the other hand, it made the game quite enjoyable now. high sneak, conjuration, illusion, restoration, with highly enchanted gear and previously smithed legendary armor... that's what legendary difficulty is good for. Even then, without a high sneak and the ability to go invisible, there's still plenty of danger if you get ganged up enough on... there's ways around that too though.. the calm spell in the illusion tree for an illusion user. Edited March 30, 2013 by stockwiz Link to comment Share on other sites More sharing options...
frogomatik Posted March 31, 2013 Share Posted March 31, 2013 This is what I don't understand about difficulty. Where's the enjoyment? I mean, I can get making the player go down with one or two hits, but if your enemies are still arrow sponges, what's the point? Lame. Totally agree. I really dislike the way nearly every game handles difficulty these days. Seems developers idea of "more difficult" is just increasing enemy damage and HP. For me, it doesn't make it any more difficult, just makes it take a lot longer. Not to mention how bad it wrecks the sense of realism in the game. The knowledge that a couple of hits will kill me, but the enemy would barely notice a direct hit from an ICBM really ruins any sense of immersion for me. Much harder to suspend disbelief when every enemy ends up running around looking like a porcupine. How the hell can they even see me with that many arrows sticking out of their face? simply increasing enemy damage and HP, is just flat out lazy. I would give anything for a difficulty system that made the enemy more intelligent, better coordinated, and gave them tactics more than just "HULK SMASH". Maybe even make the enemies aware of their own mortality, making them surrender, flee, or negotiate instead of every enemy effectively being a kamakazi. There are many ways a game could be made more difficult without wrecking it's realism. Link to comment Share on other sites More sharing options...
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