YouDoNotKnowMyName Posted March 4, 2021 Share Posted March 4, 2021 Good evening everybody! So, when trying to import a heightmap into the CK, it says that the heightmap should be a 32 bit floating point single channel dds file. But how do I get a existing heightmap into that specific "format" ? I already searched around a bit online and couldn't really find anything usefull ... Please help, if you know how to do this ... ! Link to comment Share on other sites More sharing options...
Zorkaz Posted March 4, 2021 Share Posted March 4, 2021 Photoshop with a dds plugin Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted March 4, 2021 Author Share Posted March 4, 2021 Photoshop with a dds pluginI have that. If I select "no compression", I get 32 bit with colours.But not floating point 32 bit single channel (that means only black & white & everything in between) . How do I achieve that?What settings do I need to change? I use the IntelTextureworks dds plugin for the 2019 version of PS. Link to comment Share on other sites More sharing options...
pepperman35 Posted March 4, 2021 Share Posted March 4, 2021 Neeher using Photoshop and the NVIDIA plug-in in his example here. I guess you would just open the file you have in Photoshop and export it out using the setting he used. Creation Kit | Height Map Import Link to comment Share on other sites More sharing options...
Zorkaz Posted March 4, 2021 Share Posted March 4, 2021 https://www.nexusmods.com/fallout4/mods/47316 You can use my heightmap as a base. Edit it and the convert it back using the same settings. Pleas note: The heightmap is available in the old file Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted March 4, 2021 Author Share Posted March 4, 2021 Ok, I will have a look at that NVIDIA plugin, thanks! Link to comment Share on other sites More sharing options...
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