Dubnoman Posted April 24, 2013 Share Posted April 24, 2013 I've been out of the loop for Skyrim for a few months or so. Has Dragonborn gotten much better yet, or is it still way too buggy to play and enjoy? Does it still cause a lot of problems? I don't want to enable the file unless it becomes much better. Link to comment Share on other sites More sharing options...
StayFrosty05 Posted April 24, 2013 Share Posted April 24, 2013 The only problem I have encountered with it is trying the leave Solstheim to return to Skyrim....can CTD when trying, but persistence eventually pays off....I run between 80 -90 Mods. Link to comment Share on other sites More sharing options...
blacksupernova Posted April 24, 2013 Share Posted April 24, 2013 I use very little mods (>10), most of them are personal mods. I guess that's the reason I never had CTD or freeze, just few minor bugs with dragonborn. Link to comment Share on other sites More sharing options...
StayFrosty05 Posted April 24, 2013 Share Posted April 24, 2013 I use very little mods (>10), most of them are personal mods. I guess that's the reason I never had CTD or freeze, just few minor bugs with dragonborn.All depends on the Mods you use really....I don't freeze, stutter or CTD either...leaving Solstheim was the first CTD I have had in a very long time....I have just received word the CTD may be due to the game engine trying to load texture mods, of which I sit about mid range in usage....(has been suggested to maybe disable many of them when returning to Skyrim) didn't run into any actual bugs in Dragonborn, but then again I haven't finished it as yet....am about two thirds of the way through from my understanding of what to expect...I do hear the Boss fight with Miraak can be quite buggy, but as I haven't done it yet, as such I can't speak for that myself. Link to comment Share on other sites More sharing options...
ZoMHead Posted April 24, 2013 Share Posted April 24, 2013 Never had a problem, also without any unofficial patches, on launch day even. I just created a new character yesterday, so i can not say how unstable it can be, it will take me a while to reach dawnguard yet alone dragonborn. However, the main game, god damn it.....so many bugs that the unofficial patch fixes. Link to comment Share on other sites More sharing options...
Lanceor Posted April 24, 2013 Share Posted April 24, 2013 More mods = less stability.Big mods = less stability. Consider Dragonborn to be a huge mod. So if that's all you're running, then your game should probably be quite stable. If you're running Dragonborn with a moderate mod list, expect some instability to creep in. If you're going to use 200GB of textures and several huge overhaul mods... you get the drift. BTW, it's not the capabilities of your computer, but the limitations of the Skyrim engine that cause the instability. Link to comment Share on other sites More sharing options...
FillipeMattos Posted April 24, 2013 Share Posted April 24, 2013 What are the mods that caused instability? Script? Sound? Textures? Link to comment Share on other sites More sharing options...
StayFrosty05 Posted April 24, 2013 Share Posted April 24, 2013 (edited) What are the mods that caused instability? Script? Sound? Textures? That's not so easy to answer....Texture Mods are generally the least likely to cause problems or run into clashing issues....though that being said, too many High Definition Mods can mess with your game, slow it's fps right down, cause stutters, CTD's, etc....just purely through overload. Script Mods bake into your game saves due to the way Bethesda has set up the Skyrim game engine, so Script Mods can be very difficult to get rid of if you don't want them anymore....usually starting a new game will do the trick, but not always. Sound Mods, I don't know as I have none and so never looked into what can happen. I follow the general rule of trying not to use Mods that effect the same in game objects, objectives, activities, etc....and am very cautious about Mods with large or complicated Scripting...I use one Mod with a large complicated Script (aside from official DLC's that is)....due to the one large Mod I use, I pretty much build almost every other Mod I use around it to compliment it and will not use any other large heavily scripted Mods, just the one.....I can run my game for 8 -10 hours solid without any sort of failing, no stutters, no CTD's, etc...I'm on about 45 - 50 fps....that's with an ENB running also and am very happy with the performance of my game.....But I remain very cautious in what Mods I do add to my game, I learned the hard way over a number of months with trouble as I learned what I can and can't have running together. All in all it's not so much the individual Mods, it's what Mods you decide to put together and how they can effect each other and the game when run together.....my general rule is 'Don't over lap their functions'....and keep Scripted Mods down to a very dull roar. Edited April 24, 2013 by StayFrosty05 Link to comment Share on other sites More sharing options...
Error404NotFound Posted April 24, 2013 Share Posted April 24, 2013 Script Mods bake into your game saves due to the way Bethesda has set up the Skyrim game engine, so Script Mods can be very difficult to get rid of if you don't want them anymore....usually starting a new game will do the trick, but not always. you can disable scripts before you save to prevent them to get saved. if you know how it's called (it's a "questname") you can stop it by opening the ingame console and type "stopquest [questname]" to stop it and it wont get saved.thats called a "clean save".there might be a problem with some scripts, but most of them can be stopped that way. back to topic: for me the only problem was, that Miraak dropped through the floor after the end of the bossfight. i had to use the "No clipping" cheat to get to his corpse. I'm using 150+ mods right now. mostly overhaul mods (better textures, new lighting) and new clothes, but also alot of mods, that uses scripts. i even use "Sounds of Skyrim" without getting savegame bloat. i create a new save file everytime i save the game. no overwrites (except my 6 autosaves). filesize after 500+ hours of playtime: 21MB.the only time my game crashes, it's because i forgot to run BOSS before starting the game. so i have to say, that Dragonborn runs good on my pc, even with all my mods installed.and yes, i have a high-end PC :biggrin: Link to comment Share on other sites More sharing options...
Dhegonus Posted April 24, 2013 Share Posted April 24, 2013 wouldn't cleaning the DLC using tes5edit and getting rid of 800+ dirty records held with stability? Link to comment Share on other sites More sharing options...
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