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Flight paths of birds


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I've been googling and enabling all the markers in the CK and I can't find what dictates the flight paths of birds. In particular the birds at Echo Lake that sit on the entrance, having removed the roof of the barn next to the entrance, I would like to stop the birds just flying through the walls.:)

 

diziet

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You mean Radgulls?

 

They use an activator. This one specifically: BirdGull [FormID: 197965]. This activator is placed at several locations in the Commonwealth. Placed activators are Object References (like this one: 21B06F).

 

To change the birds' destinations, open "Linked Ref" tab on an object reference, then select its "BirdMarkerLine". You just have to move it somewhere else in the Render Window.

Edited by LarannKiar
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Important to know is that there's a chain going on

 

So BirdMarkerZone (Where the birds spawn from) linkrefs to> BirdMarker1 linkrefs to> BirdMarker2 linkrefs to> BirdMarker3 and so on...

Just don't break the chain and delete BirdMarker1 for instance, because the rest won't work then too.

 

 

As for the flight paths themselves, they seem to be governed by a certain amount of randomness between them, but I can't say with certainty that birds will fly from BirdMarker1 to BirdMarker3.

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  • 1 month later...
for strict lines of behavior, plot or scene, you can simply create a series of animated static cycles with a bird carcass, and then they can simply be seated in the workshop right in the game,or in ck. The "life" cycle of a bird can be of any length. The bird will do something on the ground, then take off and fly along a pre-animated trajectory, return back to the starting point and again. And all without a single havok behavior management component. Edited by South8028
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Important to know is that there's a chain going on

 

So BirdMarkerZone (Where the birds spawn from) linkrefs to> BirdMarker1 linkrefs to> BirdMarker2 linkrefs to> BirdMarker3 and so on...

Just don't break the chain and delete BirdMarker1 for instance, because the rest won't work then too.

 

 

As for the flight paths themselves, they seem to be governed by a certain amount of randomness between them, but I can't say with certainty that birds will fly from BirdMarker1 to BirdMarker3.

 

This. To get birds to stop perching on nonexistant objects (things I removed) outside Vault 111 I had to trace the chain backwards across multiple cells. If you just delete the one in your current build area the birds will reach the last marker in the chain and hover. I ended up deleting the entire chain and zone, which basically removed the local flock.

 

Also, once you've cleared the chain you might still have stuck birds in game. These are birds spawned before you deleted the chain which now have no place to go. Just shoot them and they won't respawn.

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