MikJames Posted May 2, 2021 Share Posted May 2, 2021 OpenMW is the present and future. It runs on pc, it runs on tablets and phones, it allows advanced scripting functionality without any janky script extenders. It runs faster and more stable than Oldwind ever did and ever could. It will eventually support all of the Bethesda TES and Fallout games to date, bringing all of them into the 21st century. It's very disappointing to see modders still releasing mods for Oldwind requiring the use of MWSE. I understand it's difficult to let go of familiar mod tools, but have you looked at the openmw editor? Odds are it is very familiar to anyone who has used some variant of the construction set/creation kit, just without a script extender. If openmw really can't do everything MWSE allows you to do, then talk to the dev team about it, or code it yourself and become a contributor, or we can pressure the creator of MWSE to shift focus over to Openmw. Openmw is a gift to all of us, possibly the best thing to happen for our favorite games, but it needs our support to succeed. If we don't give it the support it deserves, we won't be able to have nice things in the future. Link to comment Share on other sites More sharing options...
AYLeiDRuiN Posted May 2, 2021 Share Posted May 2, 2021 It's because of MWSE lua and MGExe/DL and other things. Besides don't draw lines because "oldwind" Will be compatible with openmw. Or is it vice versa? That's the plan. When? Who knows. When Tamriel Rebuilt's done :P IOW all those GREAT things made for vanilla will be compatible with openmw in future. Have patience :) Link to comment Share on other sites More sharing options...
Zorkaz Posted May 2, 2021 Share Posted May 2, 2021 Then go and work on OpenMW instead of writing meaningless complaints Link to comment Share on other sites More sharing options...
MikJames Posted May 2, 2021 Author Share Posted May 2, 2021 It's because of MWSE lua and MGExe/DL and other things. Besides don't draw lines because "oldwind" Will be compatible with openmw. Or is it vice versa? That's the plan. When? Who knows. When Tamriel Rebuilt's done :P IOW all those GREAT things made for vanilla will be compatible with openmw in future.ÃÂ Have patience :)I have plenty of patience, it's the modding community that lacks patience. Rather than taking the time to work on improving the scripting capabilities of an objectively superior engine, modders are wasting time on a 19 year old decrepit turd of an engine that has no hope of ever being stable or optimized for modern hardware. The more people take the easy way out, the less real progress will be made toward a better future. Link to comment Share on other sites More sharing options...
MikJames Posted May 2, 2021 Author Share Posted May 2, 2021 Then go and work on OpenMW instead of writing meaningless complaintsHow do you know I'm not already? What exactly does your insightful comment add to the discussion ð¤ Link to comment Share on other sites More sharing options...
HadToRegister Posted May 2, 2021 Share Posted May 2, 2021 OpenMW is the present and future. It runs on pc, it runs on tablets and phones, it allows advanced scripting functionality without any janky script extenders. It runs faster and more stable than Oldwind ever did and ever could. It will eventually support all of the Bethesda TES and Fallout games to date, bringing all of them into the 21st century. It's very disappointing to see modders still releasing mods for Oldwind requiring the use of MWSE. I understand it's difficult to let go of familiar mod tools, but have you looked at the openmw editor? Odds are it is very familiar to anyone who has used some variant of the construction set/creation kit, just without a script extender. If openmw really can't do everything MWSE allows you to do, then talk to the dev team about it, or code it yourself and become a contributor, or we can pressure the creator of MWSE to shift focus over to Openmw. Openmw is a gift to all of us, possibly the best thing to happen for our favorite games, but it needs our support to succeed. If we don't give it the support it deserves, we won't be able to have nice things in the future. MWSE/LUA has brought really great mods to Oldwind, however, OpenMW is currently refusing to implement support for it, and that's too bad, and it's the reason why I don't bother with OpenMW as none of my favorite mods will work with it. Instead of leaving the past where it belongs, how about OpenMW move into the FUTURE and support MWSE/LUA? Link to comment Share on other sites More sharing options...
MikJames Posted May 4, 2021 Author Share Posted May 4, 2021 MWSE/LUA has brought really great mods to Oldwind, however, OpenMW is currently refusing to implement support for it, and that's too bad, and it's the reason why I don't bother with OpenMW as none of my favorite mods will work with it. Instead of leaving the past where it belongs, how about OpenMW move into the FUTURE and support MWSE/LUA?Why would Openmw support a script extender, hacked on to a 19 year old engine to fix it's inherent limitations, when Openmw has no such limitations? Who is refusing to support LUA, the devs already working on the open source code? If LUA is so important, why haven't modders added it to the open source code by now? If Openmw's scripting emvironment is really so limited, there is nothing stopping any of us from fixing that. The Openmw team is currently focused on completeing the morrowind experience and hitting 1.0, just because they aren't interested in diverting resources, doesn't mean they have forbidden others from doing so. Link to comment Share on other sites More sharing options...
MikJames Posted May 4, 2021 Author Share Posted May 4, 2021 Sounds more like laziness on the part of modders to me. Unwilling to learn a new way of doing things, and unwilling to contribute to the future of Morrowind modding. That's fine, those who choose to remain in the past will be left there once Openmw is adopted by the majority. Link to comment Share on other sites More sharing options...
HadToRegister Posted May 5, 2021 Share Posted May 5, 2021 It's because of MWSE lua and MGExe/DL and other things. Besides don't draw lines because "oldwind" Will be compatible with openmw. Or is it vice versa? That's the plan. When? Who knows. When Tamriel Rebuilt's done :tongue: IOW all those GREAT things made for vanilla will be compatible with openmw in future.ÃÂ Have patience :smile:I have plenty of patience, it's the modding community that lacks patience. Rather than taking the time to work on improving the scripting capabilities of an objectively superior engine, modders are wasting time on a 19 year old decrepit turd of an engine that has no hope of ever being stable or optimized for modern hardware. The more people take the easy way out, the less real progress will be made toward a better future. So, get started Link to comment Share on other sites More sharing options...
MikJames Posted May 5, 2021 Author Share Posted May 5, 2021 Don't have the skills myself. I'm not demanding anyone implement anything, just expressing my disappointment that the community is so divided on this completely solvable problem. Open source is open source, anyone can add anything they want. All I've seen is modders blaming the Openmw team for not implementing LUA, for not making life easier for modders, they built an entirely new engine that is objectively superior in every way aside from a hacked on scripting implementation, what more do you want? Openmw recognizes multiple cpu cores, handles large memory addresses properly, supports modern shader techniques efficiently, is rock solid stable. I simply refuse to believe that LUA is so important, that great mods can't be created with other scripting tools, people just need to put the work in. It's not as simple as hacking on MWSE/Lua to Openmw, they are different engines, and if people want a better Morrowind they will have to get used to a new way of doing things. Link to comment Share on other sites More sharing options...
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