Sorry, this isn't intended to be an April Fools joke or something like that.
I don't really have any good news. A large amount of the core code (papyrus support, scaleform support, etc) is ready, but the layout of most of the game data classes still needs to be verified as unchanged from the 32-bit version.
I haven't had any time to work on this for the past few months due to work, and I assume the same is true for Stephen. Making time estimates for full-time professional engineering projects is very hard, and this is far from that.
Again, sorry for getting people's hopes up.
Hey thanks for giving an update. Much appreciation for what u guys are doing. I don't mind u needing more time, the not knowing was what was really killing me ha. Please take as long as is necessary.
Thanks again (: