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Can Skyrim VR mods get there own fourm?


noobjustlearning

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I am sorry if I am the only one annoyed by this... But I have Skyrim SSE, and don't have any where near the cash to even think of getting a VR thing to even try Skyrim VR.

 

So am I the only one annoyed by the fact the Skyrim VR is going in the Skyrim SE mods section. I mean Skyrim and Skyrim SE got two different form because SE can't used the original mods (for the most part) and vice versa, so why is the VR mods going in to SE when SE can't use VR mods, and I am rather sure that VR can't use SE mods.

 

So can there please be a form made for VR and not just sticking all the VR mods in SE section? I done a quick search and did not see another topic like this so hope this is not something that has already talked about and I am just missed it.

 

Sorry if I am the only one this annoys, but did not figure it would hurt at least make a comment about it.

Edited by noobjustlearning
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Thank you kindly for the interest and suggestions. Though you're right in that there are some compatibility issues between SSE and SVR, there are indeed many mods that are interchangeable and confirmed working. Creating another site would create a rift that would separate arguably functional files from users. This would require authors to resubmit files, which is statistically unlikely due to author absence/interest and VR adoption rates. In addition, in environments where both VR and Non-VR versions are installed simultaneously, Vortex currently handles this situation by prompting the user to choose which title the file is intended for, further alleviating the need for a separate VR Nexus site.

 

So after some discussion with the team about how best to handle this situation, we decided to not open a new Nexus site for Skyrim VR. Instead, we have created 2 new tags that have been added to Skyrim Special Edition. We feel this provides the most flexibility for everyone at the moment. So the following changes were made:

 

'Skyrim VR Required' is a new tag that is blockable by all users and is presented as an option during the upload process.

'Skyrim VR Compatible' is a new 'Attribute' tag that is also presented during the upload process but is not blockable.

 

All of the files that are currently categorized as 'VR' were tagged with the appropriate tags. Of course, everyone can help tag files that they find to be compatible as well.

 

This also applies to the Fallout 4 site as well, with the appropriate changes being made there too. This should allow everyone to be able to find the files they're looking for with relative ease using the content blocking settings and search refinement options.

 

Additionally, new sub-forums have been created and can be found here:
Skyrim VR: https://forums.nexusmods.com/index.php?/forum/4381-skyrim-vr/
Fallout 4 VR: https://forums.nexusmods.com/index.php?/forum/4376-fallout-4-vr/

 

I know it's a bit confusing, but the situation itself is quite convoluted which requires a flexible solution. Hopefully, this is a step in the right direction but feel free to continue suggesting solutions if you like.

If any files need retagging or recategorization, please feel free to let me or another staff member know. Thanks!

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Skyrim VR doesn't even have official support from Bethesda.

Keep the VR stuff completely separate from SE, because I almost downloaded a VR mod because I missed the lone little "VR" tag.
There would be no need for modders to upload an SE mod to BOTH SE and VR.
If the VR users want to ignore the fact that Bethesda isn't supporting mods for VR, they can choose to browse the SE section, but it's annoying to have VR stuff in the SE section.

Putting the VR stuff in the SE section gives the impression that mods are officially supported by VR, which they're not.

You're also relying on people to tag their upload properly, and that doesn't work a lot of times, because people 'forget' etc.
Keep them separate.

*EDIT*
I have the VR Filter turned on, yet this mod is still showing, I'm sure there's more.

https://www.nexusmods.com/skyrimspecialedition/mods/16311

 

and another

 

https://www.nexusmods.com/skyrimspecialedition/mods/16340

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Thank you kindly for the interest and suggestions. Though you're right in that there are some compatibility issues between SSE and SVR, there are indeed many mods that are interchangeable and confirmed working. Creating another site would create a rift that would separate arguably functional files from users. This would require authors to resubmit files, which is statistically unlikely due to author absence/interest and VR adoption rates. In addition, in environments where both VR and Non-VR versions are installed simultaneously, Vortex currently handles this situation by prompting the user to choose which title the file is intended for, further alleviating the need for a separate VR Nexus site.

 

So after some discussion with the team about how best to handle this situation, we decided to not open a new Nexus site for Skyrim VR. Instead, we have created 2 new tags that have been added to Skyrim Special Edition. We feel this provides the most flexibility for everyone at the moment. So the following changes were made:

 

'Skyrim VR Required' is a new tag that is blockable by all users and is presented as an option during the upload process.

'Skyrim VR Compatible' is a new 'Attribute' tag that is also presented during the upload process but is not blockable.

 

All of the files that are currently categorized as 'VR' were tagged with the appropriate tags. Of course, everyone can help tag files that they find to be compatible as well.

 

This also applies to the Fallout 4 site as well, with the appropriate changes being made there too. This should allow everyone to be able to find the files they're looking for with relative ease using the content blocking settings and search refinement options.

 

Additionally, new sub-forums have been created and can be found here:

Skyrim VR: https://forums.nexusmods.com/index.php?/forum/4381-skyrim-vr/

Fallout 4 VR: https://forums.nexusmods.com/index.php?/forum/4376-fallout-4-vr/

 

I know it's a bit confusing, but the situation itself is quite convoluted which requires a flexible solution. Hopefully, this is a step in the right direction but feel free to continue suggesting solutions if you like.

 

If any files need retagging or recategorization, please feel free to let me or another staff member know. Thanks!

I don't think you're quite understanding the scope of the problem here. SkyrimVR is as much a break with things as SSE was from LE. Stuff made for one is not compatible with the other. Putting in tags that authors can't block is only going to cause problems in the long run when people start tagging stuff without knowing what they're doing and mod authors can't reject the tag or set it to invalid right from the start.

 

This sort of thing is already causing support issues with people asking why X doesn't work right in VR and why author Y isn't fixing them and all you're going to do is aggravate this problem by not separating the content properly. The VR zealots are already resorting to pressure tactics for more popular mods and on Reddit some are even resorting to mod piracy in order to get their way when an author denies permission for a VR update.

 

Plus there's the not insignificant fact that there's no CK compatible with VR and Bethesda has flat out said VR does not support mods. Stuffing things that even the developer says are not supported into a game everyone knows IS supported is going to cause even more problems.

 

So if you're determined to continue down this road, please make those VR tags possible for mod authors to reject before anyone sets them so that we can go and do so, but the proper solution here is a separate game setup for it since it is as much a new game as SSE was vs LE.

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Creating more forums would also create an increased burden on the mod authors who conscientiously track their mods to support users. I can understand why one particular mod author uses his own site to provide support for his Fallout 3, Fallout New Vegas, Skyrim, Skyrim SE, and Fallout 4 mods available on the Nexus.

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