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CROSS-talk with Niero


Pickysaurus

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In response to post #65235001. #65238371, #65249136 are all replies on the same post.


lister1911 wrote: I'm guessing that asking about why Niero removed some of his, and TheKite's, NSFW mods from the Nexus was off limits? And before somebody chimes in, yes, I've heard the Bethesda job theory, and that for some reason, even though Fallout is rated M, Todd Howard (or corporate, lol) is concerned that lewd outfits in a mod author's repertoire creates an image problem for Beth. It still makes no sense, in that to my knowledge, no one knows who Niero really is. He can make all the Beth mods he wants, under whatever pseudonym he wants, with no one the wiser. And, if Beth wants to trade off of his name because Niero is well known in the mod community, then that's equally foolish because they can't change the fact that he's well known, in part, because of NSFW mods! The whole thing is a curiosity that feels like much ado about nothing.

warheadz:
16 November 2018, 7:35AM
And btw, there's still a lot of desperate zealots who still worshipping your "old" works and still refuse to believe that you remove it from nexus, even some of them accusing you for being a sissy which i saw in another site lol

As for "desperate zealots", I've seen none of that, not even at LL, but I have read many folks expressing their disappointment that many of the high-quality mods created by Niero and TheKite are no longer available from the Nexus. Fortunately, I was already using most all of the ones I wanted when they were taken down, but I absolutely agree that it's a shame they are no longer available for new folks, or those with corrupted/lost files.

It would also have been nice to get Niero's take on how his gumroad site has been performing for him. I've read comments on the Nexus from peeps bashing him for charging for high res textures when clearly that's not the case. Most of those people don't even bother to visit his gumroad site because they'd see that all of those 2K/4K textures are still free and donations are optional. Personally, I'm happy to pitch in a couple bucks for those awesome textures because it's still way cheaper, much higher quality, and far more original than anything on the Creation Club!

Overall, I'm glad you guys interviewed Niero and thanks for it, but next time, maybe try more in-depth and significant questions if you are able, please.

Cheers!
neoquinn wrote: You can still find those mods if you know where to look!
Pickysaurus wrote: @lister1911: What kind of questions do you suggest?


Hey @Pickysaurus, I think it really depends on the guest, their history, and any controversy surrounding them. For Niero it was a goldmine of possibility because of everything that's going on with his mod removal, future Beth employment, his relationship with TheKite and the inspiration he draws from her art, his opinions on adult mods, and his work on gumroad. All that and more felt like a huge opportunity lost.

For other mod authors it's going to hinge on who they are, what type of content they've produced, and any potential controversy surrounding them. You'd be able to tailor specific questions, targeting their unique circumstances, and then make sure to have quality follow up questions so you can dig down a little bit for us readers. For some generic questions, in addition to the great ones you guys already asked, I'd like to get their take on Vortex, are they using the Donation Point System, if not, why not? If so, is it helping? As fans, how can we best support their efforts either through donations, points, endorsements, paypal, or Patreon? How do they see the current state of modding? What studios are most supportive; Bethesda, CDPR, BioWare, etc.? What's their take on the Creation Club, Bethesda's new Atoms, FO76 not being on Steam, micro transactions in general, and whether modding is threatened by any/all of them? Would they do this fulltime, as a profession, if given the opportunity? How much time do they spend modding? How much time playing? How long did mod "x" take to complete? Do they prefer the CK or FO4EDIT (if applicable)? Why? Do they have any secret tips or tricks to share with fellow modders? Who is their favorite mod author and is there a question they'd like to ask him/her?

I'm sure the readers here have much better questions than mine, and in fact, I'd love to hear what mod authors would like to ask other modders. Thanks very much for taking the time to engage and get ideas from us regular Joe's! These interviews are awesome, please keep them coming!

ps. Completely unrelated but thanks for uploading the Vortex theme mod. Now I can have my Fallout green like Todd intended ;)
Hopefully themes will be part of the next update because it's a nifty QoL feature. Now that I've got the hang of it, I'm really digging Vortex! Edited by lister1911
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In response to post #65235001. #65238371, #65249136, #65253756 are all replies on the same post.


lister1911 wrote: I'm guessing that asking about why Niero removed some of his, and TheKite's, NSFW mods from the Nexus was off limits? And before somebody chimes in, yes, I've heard the Bethesda job theory, and that for some reason, even though Fallout is rated M, Todd Howard (or corporate, lol) is concerned that lewd outfits in a mod author's repertoire creates an image problem for Beth. It still makes no sense, in that to my knowledge, no one knows who Niero really is. He can make all the Beth mods he wants, under whatever pseudonym he wants, with no one the wiser. And, if Beth wants to trade off of his name because Niero is well known in the mod community, then that's equally foolish because they can't change the fact that he's well known, in part, because of NSFW mods! The whole thing is a curiosity that feels like much ado about nothing.

warheadz:
16 November 2018, 7:35AM
And btw, there's still a lot of desperate zealots who still worshipping your "old" works and still refuse to believe that you remove it from nexus, even some of them accusing you for being a sissy which i saw in another site lol

As for "desperate zealots", I've seen none of that, not even at LL, but I have read many folks expressing their disappointment that many of the high-quality mods created by Niero and TheKite are no longer available from the Nexus. Fortunately, I was already using most all of the ones I wanted when they were taken down, but I absolutely agree that it's a shame they are no longer available for new folks, or those with corrupted/lost files.

It would also have been nice to get Niero's take on how his gumroad site has been performing for him. I've read comments on the Nexus from peeps bashing him for charging for high res textures when clearly that's not the case. Most of those people don't even bother to visit his gumroad site because they'd see that all of those 2K/4K textures are still free and donations are optional. Personally, I'm happy to pitch in a couple bucks for those awesome textures because it's still way cheaper, much higher quality, and far more original than anything on the Creation Club!

Overall, I'm glad you guys interviewed Niero and thanks for it, but next time, maybe try more in-depth and significant questions if you are able, please.

Cheers!
neoquinn wrote: You can still find those mods if you know where to look!
Pickysaurus wrote: @lister1911: What kind of questions do you suggest?
lister1911 wrote: Hey @Pickysaurus, I think it really depends on the guest, their history, and any controversy surrounding them. For Niero it was a goldmine of possibility because of everything that's going on with his mod removal, future Beth employment, his relationship with TheKite and the inspiration he draws from her art, his opinions on adult mods, and his work on gumroad. All that and more felt like a huge opportunity lost.

For other mod authors it's going to hinge on who they are, what type of content they've produced, and any potential controversy surrounding them. You'd be able to tailor specific questions, targeting their unique circumstances, and then make sure to have quality follow up questions so you can dig down a little bit for us readers. For some generic questions, in addition to the great ones you guys already asked, I'd like to get their take on Vortex, are they using the Donation Point System, if not, why not? If so, is it helping? As fans, how can we best support their efforts either through donations, points, endorsements, paypal, or Patreon? How do they see the current state of modding? What studios are most supportive; Bethesda, CDPR, BioWare, etc.? What's their take on the Creation Club, Bethesda's new Atoms, FO76 not being on Steam, micro transactions in general, and whether modding is threatened by any/all of them? Would they do this fulltime, as a profession, if given the opportunity? How much time do they spend modding? How much time playing? How long did mod "x" take to complete? Do they prefer the CK or FO4EDIT (if applicable)? Why? Do they have any secret tips or tricks to share with fellow modders? Who is their favorite mod author and is there a question they'd like to ask him/her?

I'm sure the readers here have much better questions than mine, and in fact, I'd love to hear what mod authors would like to ask other modders. Thanks very much for taking the time to engage and get ideas from us regular Joe's! These interviews are awesome, please keep them coming!

ps. Completely unrelated but thanks for uploading the Vortex theme mod. Now I can have my Fallout green like Todd intended ;)
Hopefully themes will be part of the next update because it's a nifty QoL feature. Now that I've got the hang of it, I'm really digging Vortex!


It's true what lister1911 said about the potential questions as they are the entire reason I read the interview. I was only interested to find out more about why Niero pulled such intriquate and masterfully done mods and wanted to distance himself from them. But I also respect Niero's privacy, and if he did not wish to discuss it, then that is okay, too. I wonder, though, whether it was a lack of desire to discuss it or whether it simply was not asked.
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In response to post #65235001. #65238371, #65249136, #65253756, #65257321 are all replies on the same post.


lister1911 wrote: I'm guessing that asking about why Niero removed some of his, and TheKite's, NSFW mods from the Nexus was off limits? And before somebody chimes in, yes, I've heard the Bethesda job theory, and that for some reason, even though Fallout is rated M, Todd Howard (or corporate, lol) is concerned that lewd outfits in a mod author's repertoire creates an image problem for Beth. It still makes no sense, in that to my knowledge, no one knows who Niero really is. He can make all the Beth mods he wants, under whatever pseudonym he wants, with no one the wiser. And, if Beth wants to trade off of his name because Niero is well known in the mod community, then that's equally foolish because they can't change the fact that he's well known, in part, because of NSFW mods! The whole thing is a curiosity that feels like much ado about nothing.

warheadz:
16 November 2018, 7:35AM
And btw, there's still a lot of desperate zealots who still worshipping your "old" works and still refuse to believe that you remove it from nexus, even some of them accusing you for being a sissy which i saw in another site lol

As for "desperate zealots", I've seen none of that, not even at LL, but I have read many folks expressing their disappointment that many of the high-quality mods created by Niero and TheKite are no longer available from the Nexus. Fortunately, I was already using most all of the ones I wanted when they were taken down, but I absolutely agree that it's a shame they are no longer available for new folks, or those with corrupted/lost files.

It would also have been nice to get Niero's take on how his gumroad site has been performing for him. I've read comments on the Nexus from peeps bashing him for charging for high res textures when clearly that's not the case. Most of those people don't even bother to visit his gumroad site because they'd see that all of those 2K/4K textures are still free and donations are optional. Personally, I'm happy to pitch in a couple bucks for those awesome textures because it's still way cheaper, much higher quality, and far more original than anything on the Creation Club!

Overall, I'm glad you guys interviewed Niero and thanks for it, but next time, maybe try more in-depth and significant questions if you are able, please.

Cheers!
neoquinn wrote: You can still find those mods if you know where to look!
Pickysaurus wrote: @lister1911: What kind of questions do you suggest?
lister1911 wrote: Hey @Pickysaurus, I think it really depends on the guest, their history, and any controversy surrounding them. For Niero it was a goldmine of possibility because of everything that's going on with his mod removal, future Beth employment, his relationship with TheKite and the inspiration he draws from her art, his opinions on adult mods, and his work on gumroad. All that and more felt like a huge opportunity lost.

For other mod authors it's going to hinge on who they are, what type of content they've produced, and any potential controversy surrounding them. You'd be able to tailor specific questions, targeting their unique circumstances, and then make sure to have quality follow up questions so you can dig down a little bit for us readers. For some generic questions, in addition to the great ones you guys already asked, I'd like to get their take on Vortex, are they using the Donation Point System, if not, why not? If so, is it helping? As fans, how can we best support their efforts either through donations, points, endorsements, paypal, or Patreon? How do they see the current state of modding? What studios are most supportive; Bethesda, CDPR, BioWare, etc.? What's their take on the Creation Club, Bethesda's new Atoms, FO76 not being on Steam, micro transactions in general, and whether modding is threatened by any/all of them? Would they do this fulltime, as a profession, if given the opportunity? How much time do they spend modding? How much time playing? How long did mod "x" take to complete? Do they prefer the CK or FO4EDIT (if applicable)? Why? Do they have any secret tips or tricks to share with fellow modders? Who is their favorite mod author and is there a question they'd like to ask him/her?

I'm sure the readers here have much better questions than mine, and in fact, I'd love to hear what mod authors would like to ask other modders. Thanks very much for taking the time to engage and get ideas from us regular Joe's! These interviews are awesome, please keep them coming!

ps. Completely unrelated but thanks for uploading the Vortex theme mod. Now I can have my Fallout green like Todd intended ;)
Hopefully themes will be part of the next update because it's a nifty QoL feature. Now that I've got the hang of it, I'm really digging Vortex!
Karna5 wrote: It's true what lister1911 said about the potential questions as they are the entire reason I read the interview. I was only interested to find out more about why Niero pulled such intriquate and masterfully done mods and wanted to distance himself from them. But I also respect Niero's privacy, and if he did not wish to discuss it, then that is okay, too. I wonder, though, whether it was a lack of desire to discuss it or whether it simply was not asked.


Those mods were removed because I hoped to 'clean up' my name and get a CC contract. I signed up to the CC on day one and never heard back in any official capacity. If I had known that past mature themed mods would blacklist me from any sort of contact with official channels I never would have done them in the first place. I originally made those mods for two reasons: I liked working with a professional artist (TheKite), and as a literal-who going into Fo4 from Skyim I knew mature mods were a fast track to a wider audience.

I would prefer that 'other sites' not link and/or host to those mods anymore, but I have no real power to demand threads be deleted and links removed.

As far as Gumroad goes, I'm much less of a fan of it now that they make users jump though so many hoops to get stuff for free. It's a great system that offers tons of bandwidth and bypasses the tyranny of Paypal, but I feel bad making people go though the extra steps to get stuff free. I'm not sure what you mean by performance, I feel like I get more donations with Gumroad than I did the 'paypal beg' via the Nexus, but that could just be overall increase in popularity, or people just not wanting to setup and use paypal. A lot of the people that complain about the high-res textures are just people that aren't patient enough to read the mod page/sticky comment, there's really no getting through to those folks though text, so I don't put much weight in their complaints.

Some hot-takes from your seconds post:
Ive never used Vortex, manual downloads and MO2 have always worked for me and its a 'not broke, dont fix' situation.
I enable the DP system, and it works, though I feel bad taking anything out of it knowing Robin has to manually process every transaction so I've only 'cashed out' once.
Supporting authors by any means is always helpful, I'd rather users support me in the way they are most comfortable with, rather than the way I prefer.
Modding is in a great spot, professional grade software is relatively cheap these days for single licenses, and one-off tutorials have gotten extremely high quality with sites like Gumroad that offer direct reimbursement for tutorial authors.
I don't think any company can beat Bethesda in terms of mod community support, the CK is such an amazing tool to give to fans.
I like the idea of the CC, it's great to let modders add official-ish content to the FO/ES IPs.
I don't think modding is threatened by Fo76, or micro transactions in general.
I would mod full time in a heartbeat, making cool stuff that people enjoy as a regular job? hell yeah, sign me up.
I go in shifts, I will create for months at a time while looking for new things to play, and then I will spend months playing while thinking about what to make next.
Its hard to put a timer on a mod, they all have their own hurdles that end up taking longer than I expect.
I use xedit/Fo4edit, I only use the CK when I have to do stuff xedit cant do. I like prefer the spreadsheet format.
Secret tip is in the interview already, you have to want to learn more than you want the final result, or else you will burn out.
Favorite mod authors are Registrator2000 for his technical mods, and m150 for his wacky stuff.
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Those mods were removed because I hoped to 'clean up' my name and get a CC contract. I signed up to the CC on day one and never heard back in any official capacity. If I had known that past mature themed mods would blacklist me from any sort of contact with official channels I never would have done them in the first place. I originally made those mods for two reasons: I liked working with a professional artist (TheKite), and as a literal-who going into Fo4 from Skyim I knew mature mods were a fast track to a wider audience.

 

I would prefer that 'other sites' not link and/or host to those mods anymore, but I have no real power to demand threads be deleted and links removed.

 

As far as Gumroad goes, I'm much less of a fan of it now that they make users jump though so many hoops to get stuff for free. It's a great system that offers tons of bandwidth and bypasses the tyranny of Paypal, but I feel bad making people go though the extra steps to get stuff free. I'm not sure what you mean by performance, I feel like I get more donations with Gumroad than I did the 'paypal beg' via the Nexus, but that could just be overall increase in popularity, or people just not wanting to setup and use paypal. A lot of the people that complain about the high-res textures are just people that aren't patient enough to read the mod page/sticky comment, there's really no getting through to those folks though text, so I don't put much weight in their complaints.

 

Some hot-takes from your seconds post:

Ive never used Vortex, manual downloads and MO2 have always worked for me and its a 'not broke, dont fix' situation.

I enable the DP system, and it works, though I feel bad taking anything out of it knowing Robin has to manually process every transaction so I've only 'cashed out' once.

Supporting authors by any means is always helpful, I'd rather users support me in the way they are most comfortable with, rather than the way I prefer.

Modding is in a great spot, professional grade software is relatively cheap these days for single licenses, and one-off tutorials have gotten extremely high quality with sites like Gumroad that offer direct reimbursement for tutorial authors.

I don't think any company can beat Bethesda in terms of mod community support, the CK is such an amazing tool to give to fans.

I like the idea of the CC, it's great to let modders add official-ish content to the FO/ES IPs.

I don't think modding is threatened by Fo76, or micro transactions in general.

I would mod full time in a heartbeat, making cool stuff that people enjoy as a regular job? hell yeah, sign me up.

I go in shifts, I will create for months at a time while looking for new things to play, and then I will spend months playing while thinking about what to make next.

Its hard to put a timer on a mod, they all have their own hurdles that end up taking longer than I expect.

I use xedit/Fo4edit, I only use the CK when I have to do stuff xedit cant do. I like prefer the spreadsheet format.

Secret tip is in the interview already, you have to want to learn more than you want the final result, or else you will burn out.

Favorite mod authors are Registrator2000 for his technical mods, and m150 for his wacky stuff.

 

You don't know how eye-opening and refreshing it is to see a mod author comment on stuff like this without a heavy dosage of drama & hyperbole. Keep on keepin' on, Niero! You set an example for so many authors to follow.

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In response to post #65235001. #65238371, #65249136, #65253756, #65257321, #65271461, #65276151 are all replies on the same post.


lister1911 wrote: I'm guessing that asking about why Niero removed some of his, and TheKite's, NSFW mods from the Nexus was off limits? And before somebody chimes in, yes, I've heard the Bethesda job theory, and that for some reason, even though Fallout is rated M, Todd Howard (or corporate, lol) is concerned that lewd outfits in a mod author's repertoire creates an image problem for Beth. It still makes no sense, in that to my knowledge, no one knows who Niero really is. He can make all the Beth mods he wants, under whatever pseudonym he wants, with no one the wiser. And, if Beth wants to trade off of his name because Niero is well known in the mod community, then that's equally foolish because they can't change the fact that he's well known, in part, because of NSFW mods! The whole thing is a curiosity that feels like much ado about nothing.

warheadz:
16 November 2018, 7:35AM
And btw, there's still a lot of desperate zealots who still worshipping your "old" works and still refuse to believe that you remove it from nexus, even some of them accusing you for being a sissy which i saw in another site lol

As for "desperate zealots", I've seen none of that, not even at LL, but I have read many folks expressing their disappointment that many of the high-quality mods created by Niero and TheKite are no longer available from the Nexus. Fortunately, I was already using most all of the ones I wanted when they were taken down, but I absolutely agree that it's a shame they are no longer available for new folks, or those with corrupted/lost files.

It would also have been nice to get Niero's take on how his gumroad site has been performing for him. I've read comments on the Nexus from peeps bashing him for charging for high res textures when clearly that's not the case. Most of those people don't even bother to visit his gumroad site because they'd see that all of those 2K/4K textures are still free and donations are optional. Personally, I'm happy to pitch in a couple bucks for those awesome textures because it's still way cheaper, much higher quality, and far more original than anything on the Creation Club!

Overall, I'm glad you guys interviewed Niero and thanks for it, but next time, maybe try more in-depth and significant questions if you are able, please.

Cheers!
neoquinn wrote: You can still find those mods if you know where to look!
Pickysaurus wrote: @lister1911: What kind of questions do you suggest?
lister1911 wrote: Hey @Pickysaurus, I think it really depends on the guest, their history, and any controversy surrounding them. For Niero it was a goldmine of possibility because of everything that's going on with his mod removal, future Beth employment, his relationship with TheKite and the inspiration he draws from her art, his opinions on adult mods, and his work on gumroad. All that and more felt like a huge opportunity lost.

For other mod authors it's going to hinge on who they are, what type of content they've produced, and any potential controversy surrounding them. You'd be able to tailor specific questions, targeting their unique circumstances, and then make sure to have quality follow up questions so you can dig down a little bit for us readers. For some generic questions, in addition to the great ones you guys already asked, I'd like to get their take on Vortex, are they using the Donation Point System, if not, why not? If so, is it helping? As fans, how can we best support their efforts either through donations, points, endorsements, paypal, or Patreon? How do they see the current state of modding? What studios are most supportive; Bethesda, CDPR, BioWare, etc.? What's their take on the Creation Club, Bethesda's new Atoms, FO76 not being on Steam, micro transactions in general, and whether modding is threatened by any/all of them? Would they do this fulltime, as a profession, if given the opportunity? How much time do they spend modding? How much time playing? How long did mod "x" take to complete? Do they prefer the CK or FO4EDIT (if applicable)? Why? Do they have any secret tips or tricks to share with fellow modders? Who is their favorite mod author and is there a question they'd like to ask him/her?

I'm sure the readers here have much better questions than mine, and in fact, I'd love to hear what mod authors would like to ask other modders. Thanks very much for taking the time to engage and get ideas from us regular Joe's! These interviews are awesome, please keep them coming!

ps. Completely unrelated but thanks for uploading the Vortex theme mod. Now I can have my Fallout green like Todd intended ;)
Hopefully themes will be part of the next update because it's a nifty QoL feature. Now that I've got the hang of it, I'm really digging Vortex!
Karna5 wrote: It's true what lister1911 said about the potential questions as they are the entire reason I read the interview. I was only interested to find out more about why Niero pulled such intriquate and masterfully done mods and wanted to distance himself from them. But I also respect Niero's privacy, and if he did not wish to discuss it, then that is okay, too. I wonder, though, whether it was a lack of desire to discuss it or whether it simply was not asked.
Niero wrote: Those mods were removed because I hoped to 'clean up' my name and get a CC contract. I signed up to the CC on day one and never heard back in any official capacity. If I had known that past mature themed mods would blacklist me from any sort of contact with official channels I never would have done them in the first place. I originally made those mods for two reasons: I liked working with a professional artist (TheKite), and as a literal-who going into Fo4 from Skyim I knew mature mods were a fast track to a wider audience.

I would prefer that 'other sites' not link and/or host to those mods anymore, but I have no real power to demand threads be deleted and links removed.

As far as Gumroad goes, I'm much less of a fan of it now that they make users jump though so many hoops to get stuff for free. It's a great system that offers tons of bandwidth and bypasses the tyranny of Paypal, but I feel bad making people go though the extra steps to get stuff free. I'm not sure what you mean by performance, I feel like I get more donations with Gumroad than I did the 'paypal beg' via the Nexus, but that could just be overall increase in popularity, or people just not wanting to setup and use paypal. A lot of the people that complain about the high-res textures are just people that aren't patient enough to read the mod page/sticky comment, there's really no getting through to those folks though text, so I don't put much weight in their complaints.

Some hot-takes from your seconds post:
Ive never used Vortex, manual downloads and MO2 have always worked for me and its a 'not broke, dont fix' situation.
I enable the DP system, and it works, though I feel bad taking anything out of it knowing Robin has to manually process every transaction so I've only 'cashed out' once.
Supporting authors by any means is always helpful, I'd rather users support me in the way they are most comfortable with, rather than the way I prefer.
Modding is in a great spot, professional grade software is relatively cheap these days for single licenses, and one-off tutorials have gotten extremely high quality with sites like Gumroad that offer direct reimbursement for tutorial authors.
I don't think any company can beat Bethesda in terms of mod community support, the CK is such an amazing tool to give to fans.
I like the idea of the CC, it's great to let modders add official-ish content to the FO/ES IPs.
I don't think modding is threatened by Fo76, or micro transactions in general.
I would mod full time in a heartbeat, making cool stuff that people enjoy as a regular job? hell yeah, sign me up.
I go in shifts, I will create for months at a time while looking for new things to play, and then I will spend months playing while thinking about what to make next.
Its hard to put a timer on a mod, they all have their own hurdles that end up taking longer than I expect.
I use xedit/Fo4edit, I only use the CK when I have to do stuff xedit cant do. I like prefer the spreadsheet format.
Secret tip is in the interview already, you have to want to learn more than you want the final result, or else you will burn out.
Favorite mod authors are Registrator2000 for his technical mods, and m150 for his wacky stuff.
CompliantCriminalScum wrote:
-snip-

I have no clue how to delete posts on this forum OMEGALUL


I'm pretty humbled that Niero has taken the time to answer my additional questions! I'm a huge fan so thanks very much for the all the extra detail.

If I may Niero, the rumor mill has been pretty crazy surrounding your removal of those particular TheKite mods on the Nexus. Your answer makes perfect sense; who could begrudge you taking down a couple of your more lewd contributions if it meant a real opportunity to score a legit job with Bethesda? But were you ever contacted outside of official channels and told that those past mature themed mods would, in fact, blacklist you from any sort of contact with Beth officially? I think that's a huge bit of information lots of mod authors would like to know, particularly those with aspirations to work in the industry professionally. For me, as a fan of your work, I thought it was a great trade. Sure we lost some sexy mods, but one of our own here on the Nexus was making it to the big leagues, and that was pretty damn cool! Unfortunately, it sounds like you took those mods down as a hedge against perceived or possible Bethesda discrimination based on their content, not any real directive from Beth clarifying resume requirements or disqualifiers? That sucks because that means the rumors of your new job with a Zenimax studio are sadly not true; but can you confirm? I completely understand if you don't want to comment though. I have to say, the thought of your talent and creativity with the backing of the actual studio, really had me excited for Creation Club content for the first time.

As for my gumroad "performance" question, you are correct--I was asking which donation method had been most successful for you. Whether between gumroad, paypal, Nexus donation points, patreon, etc. did it seem that fans were more drawn to one system over the rest. It's interesting to learn from your response that gumroad appears to provide more donations, because it feels like that's also where the most complaints come from. As a fan, I actually like that it "reminds" me to consider a donation right as I'm looking at those beautiful textures. It's also convenient because, assuming that I log into gumroad, it tracks my donations. I think I've "accidentally" given to a couple BodySlide updates from the Nexus because it always asks me, and I never can remember when/if I last donated!

To my knowledge you don't have a Patreon account; have you considered this as a way to increase fan support, offer exclusive content, and more directly interact with your fan base? And of course increase your monthly loot?!

Glad to hear that your collaborations with TheKite will continue, even if they will be a little more SFW in the future. Thanks again for all the great mods, and the memories, those unique creations have given us fans in our play-throughs. I don't run a single Fallout 4 game that doesn't have your work prominently embedded. Here's to many more Niero and TheKite creations in the years to come; cheers! Edited by lister1911
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In response to post #65235001. #65238371, #65249136, #65253756, #65257321, #65271461, #65276151, #65276591 are all replies on the same post.


lister1911 wrote: I'm guessing that asking about why Niero removed some of his, and TheKite's, NSFW mods from the Nexus was off limits? And before somebody chimes in, yes, I've heard the Bethesda job theory, and that for some reason, even though Fallout is rated M, Todd Howard (or corporate, lol) is concerned that lewd outfits in a mod author's repertoire creates an image problem for Beth. It still makes no sense, in that to my knowledge, no one knows who Niero really is. He can make all the Beth mods he wants, under whatever pseudonym he wants, with no one the wiser. And, if Beth wants to trade off of his name because Niero is well known in the mod community, then that's equally foolish because they can't change the fact that he's well known, in part, because of NSFW mods! The whole thing is a curiosity that feels like much ado about nothing.

warheadz:
16 November 2018, 7:35AM
And btw, there's still a lot of desperate zealots who still worshipping your "old" works and still refuse to believe that you remove it from nexus, even some of them accusing you for being a sissy which i saw in another site lol

As for "desperate zealots", I've seen none of that, not even at LL, but I have read many folks expressing their disappointment that many of the high-quality mods created by Niero and TheKite are no longer available from the Nexus. Fortunately, I was already using most all of the ones I wanted when they were taken down, but I absolutely agree that it's a shame they are no longer available for new folks, or those with corrupted/lost files.

It would also have been nice to get Niero's take on how his gumroad site has been performing for him. I've read comments on the Nexus from peeps bashing him for charging for high res textures when clearly that's not the case. Most of those people don't even bother to visit his gumroad site because they'd see that all of those 2K/4K textures are still free and donations are optional. Personally, I'm happy to pitch in a couple bucks for those awesome textures because it's still way cheaper, much higher quality, and far more original than anything on the Creation Club!

Overall, I'm glad you guys interviewed Niero and thanks for it, but next time, maybe try more in-depth and significant questions if you are able, please.

Cheers!
neoquinn wrote: You can still find those mods if you know where to look!
Pickysaurus wrote: @lister1911: What kind of questions do you suggest?
lister1911 wrote: Hey @Pickysaurus, I think it really depends on the guest, their history, and any controversy surrounding them. For Niero it was a goldmine of possibility because of everything that's going on with his mod removal, future Beth employment, his relationship with TheKite and the inspiration he draws from her art, his opinions on adult mods, and his work on gumroad. All that and more felt like a huge opportunity lost.

For other mod authors it's going to hinge on who they are, what type of content they've produced, and any potential controversy surrounding them. You'd be able to tailor specific questions, targeting their unique circumstances, and then make sure to have quality follow up questions so you can dig down a little bit for us readers. For some generic questions, in addition to the great ones you guys already asked, I'd like to get their take on Vortex, are they using the Donation Point System, if not, why not? If so, is it helping? As fans, how can we best support their efforts either through donations, points, endorsements, paypal, or Patreon? How do they see the current state of modding? What studios are most supportive; Bethesda, CDPR, BioWare, etc.? What's their take on the Creation Club, Bethesda's new Atoms, FO76 not being on Steam, micro transactions in general, and whether modding is threatened by any/all of them? Would they do this fulltime, as a profession, if given the opportunity? How much time do they spend modding? How much time playing? How long did mod "x" take to complete? Do they prefer the CK or FO4EDIT (if applicable)? Why? Do they have any secret tips or tricks to share with fellow modders? Who is their favorite mod author and is there a question they'd like to ask him/her?

I'm sure the readers here have much better questions than mine, and in fact, I'd love to hear what mod authors would like to ask other modders. Thanks very much for taking the time to engage and get ideas from us regular Joe's! These interviews are awesome, please keep them coming!

ps. Completely unrelated but thanks for uploading the Vortex theme mod. Now I can have my Fallout green like Todd intended ;)
Hopefully themes will be part of the next update because it's a nifty QoL feature. Now that I've got the hang of it, I'm really digging Vortex!
Karna5 wrote: It's true what lister1911 said about the potential questions as they are the entire reason I read the interview. I was only interested to find out more about why Niero pulled such intriquate and masterfully done mods and wanted to distance himself from them. But I also respect Niero's privacy, and if he did not wish to discuss it, then that is okay, too. I wonder, though, whether it was a lack of desire to discuss it or whether it simply was not asked.
Niero wrote: Those mods were removed because I hoped to 'clean up' my name and get a CC contract. I signed up to the CC on day one and never heard back in any official capacity. If I had known that past mature themed mods would blacklist me from any sort of contact with official channels I never would have done them in the first place. I originally made those mods for two reasons: I liked working with a professional artist (TheKite), and as a literal-who going into Fo4 from Skyim I knew mature mods were a fast track to a wider audience.

I would prefer that 'other sites' not link and/or host to those mods anymore, but I have no real power to demand threads be deleted and links removed.

As far as Gumroad goes, I'm much less of a fan of it now that they make users jump though so many hoops to get stuff for free. It's a great system that offers tons of bandwidth and bypasses the tyranny of Paypal, but I feel bad making people go though the extra steps to get stuff free. I'm not sure what you mean by performance, I feel like I get more donations with Gumroad than I did the 'paypal beg' via the Nexus, but that could just be overall increase in popularity, or people just not wanting to setup and use paypal. A lot of the people that complain about the high-res textures are just people that aren't patient enough to read the mod page/sticky comment, there's really no getting through to those folks though text, so I don't put much weight in their complaints.

Some hot-takes from your seconds post:
Ive never used Vortex, manual downloads and MO2 have always worked for me and its a 'not broke, dont fix' situation.
I enable the DP system, and it works, though I feel bad taking anything out of it knowing Robin has to manually process every transaction so I've only 'cashed out' once.
Supporting authors by any means is always helpful, I'd rather users support me in the way they are most comfortable with, rather than the way I prefer.
Modding is in a great spot, professional grade software is relatively cheap these days for single licenses, and one-off tutorials have gotten extremely high quality with sites like Gumroad that offer direct reimbursement for tutorial authors.
I don't think any company can beat Bethesda in terms of mod community support, the CK is such an amazing tool to give to fans.
I like the idea of the CC, it's great to let modders add official-ish content to the FO/ES IPs.
I don't think modding is threatened by Fo76, or micro transactions in general.
I would mod full time in a heartbeat, making cool stuff that people enjoy as a regular job? hell yeah, sign me up.
I go in shifts, I will create for months at a time while looking for new things to play, and then I will spend months playing while thinking about what to make next.
Its hard to put a timer on a mod, they all have their own hurdles that end up taking longer than I expect.
I use xedit/Fo4edit, I only use the CK when I have to do stuff xedit cant do. I like prefer the spreadsheet format.
Secret tip is in the interview already, you have to want to learn more than you want the final result, or else you will burn out.
Favorite mod authors are Registrator2000 for his technical mods, and m150 for his wacky stuff.
CompliantCriminalScum wrote:
-snip-

I have no clue how to delete posts on this forum OMEGALUL
lister1911 wrote: I'm pretty humbled that Niero has taken the time to answer my additional questions! I'm a huge fan so thanks very much for the all the extra detail.

If I may Niero, the rumor mill has been pretty crazy surrounding your removal of those particular TheKite mods on the Nexus. Your answer makes perfect sense; who could begrudge you taking down a couple of your more lewd contributions if it meant a real opportunity to score a legit job with Bethesda? But were you ever contacted outside of official channels and told that those past mature themed mods would, in fact, blacklist you from any sort of contact with Beth officially? I think that's a huge bit of information lots of mod authors would like to know, particularly those with aspirations to work in the industry professionally. For me, as a fan of your work, I thought it was a great trade. Sure we lost some sexy mods, but one of our own here on the Nexus was making it to the big leagues, and that was pretty damn cool! Unfortunately, it sounds like you took those mods down as a hedge against perceived or possible Bethesda discrimination based on their content, not any real directive from Beth clarifying resume requirements or disqualifiers? That sucks because that means the rumors of your new job with a Zenimax studio are sadly not true; but can you confirm? I completely understand if you don't want to comment though. I have to say, the thought of your talent and creativity with the backing of the actual studio, really had me excited for Creation Club content for the first time.

As for my gumroad "performance" question, you are correct--I was asking which donation method had been most successful for you. Whether between gumroad, paypal, Nexus donation points, patreon, etc. did it seem that fans were more drawn to one system over the rest. It's interesting to learn from your response that gumroad appears to provide more donations, because it feels like that's also where the most complaints come from. As a fan, I actually like that it "reminds" me to consider a donation right as I'm looking at those beautiful textures. It's also convenient because, assuming that I log into gumroad, it tracks my donations. I think I've "accidentally" given to a couple BodySlide updates from the Nexus because it always asks me, and I never can remember when/if I last donated!

To my knowledge you don't have a Patreon account; have you considered this as a way to increase fan support, offer exclusive content, and more directly interact with your fan base? And of course increase your monthly loot?!

Glad to hear that your collaborations with TheKite will continue, even if they will be a little more SFW in the future. Thanks again for all the great mods, and the memories, those unique creations have given us fans in our play-throughs. I don't run a single Fallout 4 game that doesn't have your work prominently embedded. Here's to many more Niero and TheKite creations in the years to come; cheers!


I talked to a forum admin from bethnet shortly after the program started, but they made it clear they weren't the one approving applications. We talked again some more when they featured some of my mods on the Bethnet Frontpage, but again nothing that suggested they wanted anything to do with me in a contract. I still took the mods down because if Bethesda is adverse to them then who knows who else could be, better to get rid of them now than let them cause more damage further down the line. I wouldn't doubt many Western/American companies are like that these days, playing it safe to escape the ire of overly sensitive media outlets.

I really think its just paypal that people don't like. Nobody wants to manage an extra 'internet bank' if their regular bank card works just the same for 99% of the internet, it just sucks that small personal donations land in that 1%.

Ive considered Patreon. My biggest hesitation is community management. I want to spend my free time doing mod stuff, not managing pledge goals, timed releases, discord and all the stuff that comes with private content communities.
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In response to post #65235001. #65238371, #65249136, #65253756, #65257321, #65271461, #65276151, #65276591, #65278876 are all replies on the same post.


lister1911 wrote: I'm guessing that asking about why Niero removed some of his, and TheKite's, NSFW mods from the Nexus was off limits? And before somebody chimes in, yes, I've heard the Bethesda job theory, and that for some reason, even though Fallout is rated M, Todd Howard (or corporate, lol) is concerned that lewd outfits in a mod author's repertoire creates an image problem for Beth. It still makes no sense, in that to my knowledge, no one knows who Niero really is. He can make all the Beth mods he wants, under whatever pseudonym he wants, with no one the wiser. And, if Beth wants to trade off of his name because Niero is well known in the mod community, then that's equally foolish because they can't change the fact that he's well known, in part, because of NSFW mods! The whole thing is a curiosity that feels like much ado about nothing.

warheadz:
16 November 2018, 7:35AM
And btw, there's still a lot of desperate zealots who still worshipping your "old" works and still refuse to believe that you remove it from nexus, even some of them accusing you for being a sissy which i saw in another site lol

As for "desperate zealots", I've seen none of that, not even at LL, but I have read many folks expressing their disappointment that many of the high-quality mods created by Niero and TheKite are no longer available from the Nexus. Fortunately, I was already using most all of the ones I wanted when they were taken down, but I absolutely agree that it's a shame they are no longer available for new folks, or those with corrupted/lost files.

It would also have been nice to get Niero's take on how his gumroad site has been performing for him. I've read comments on the Nexus from peeps bashing him for charging for high res textures when clearly that's not the case. Most of those people don't even bother to visit his gumroad site because they'd see that all of those 2K/4K textures are still free and donations are optional. Personally, I'm happy to pitch in a couple bucks for those awesome textures because it's still way cheaper, much higher quality, and far more original than anything on the Creation Club!

Overall, I'm glad you guys interviewed Niero and thanks for it, but next time, maybe try more in-depth and significant questions if you are able, please.

Cheers!
neoquinn wrote: You can still find those mods if you know where to look!
Pickysaurus wrote: @lister1911: What kind of questions do you suggest?
lister1911 wrote: Hey @Pickysaurus, I think it really depends on the guest, their history, and any controversy surrounding them. For Niero it was a goldmine of possibility because of everything that's going on with his mod removal, future Beth employment, his relationship with TheKite and the inspiration he draws from her art, his opinions on adult mods, and his work on gumroad. All that and more felt like a huge opportunity lost.

For other mod authors it's going to hinge on who they are, what type of content they've produced, and any potential controversy surrounding them. You'd be able to tailor specific questions, targeting their unique circumstances, and then make sure to have quality follow up questions so you can dig down a little bit for us readers. For some generic questions, in addition to the great ones you guys already asked, I'd like to get their take on Vortex, are they using the Donation Point System, if not, why not? If so, is it helping? As fans, how can we best support their efforts either through donations, points, endorsements, paypal, or Patreon? How do they see the current state of modding? What studios are most supportive; Bethesda, CDPR, BioWare, etc.? What's their take on the Creation Club, Bethesda's new Atoms, FO76 not being on Steam, micro transactions in general, and whether modding is threatened by any/all of them? Would they do this fulltime, as a profession, if given the opportunity? How much time do they spend modding? How much time playing? How long did mod "x" take to complete? Do they prefer the CK or FO4EDIT (if applicable)? Why? Do they have any secret tips or tricks to share with fellow modders? Who is their favorite mod author and is there a question they'd like to ask him/her?

I'm sure the readers here have much better questions than mine, and in fact, I'd love to hear what mod authors would like to ask other modders. Thanks very much for taking the time to engage and get ideas from us regular Joe's! These interviews are awesome, please keep them coming!

ps. Completely unrelated but thanks for uploading the Vortex theme mod. Now I can have my Fallout green like Todd intended ;)
Hopefully themes will be part of the next update because it's a nifty QoL feature. Now that I've got the hang of it, I'm really digging Vortex!
Karna5 wrote: It's true what lister1911 said about the potential questions as they are the entire reason I read the interview. I was only interested to find out more about why Niero pulled such intriquate and masterfully done mods and wanted to distance himself from them. But I also respect Niero's privacy, and if he did not wish to discuss it, then that is okay, too. I wonder, though, whether it was a lack of desire to discuss it or whether it simply was not asked.
Niero wrote: Those mods were removed because I hoped to 'clean up' my name and get a CC contract. I signed up to the CC on day one and never heard back in any official capacity. If I had known that past mature themed mods would blacklist me from any sort of contact with official channels I never would have done them in the first place. I originally made those mods for two reasons: I liked working with a professional artist (TheKite), and as a literal-who going into Fo4 from Skyim I knew mature mods were a fast track to a wider audience.

I would prefer that 'other sites' not link and/or host to those mods anymore, but I have no real power to demand threads be deleted and links removed.

As far as Gumroad goes, I'm much less of a fan of it now that they make users jump though so many hoops to get stuff for free. It's a great system that offers tons of bandwidth and bypasses the tyranny of Paypal, but I feel bad making people go though the extra steps to get stuff free. I'm not sure what you mean by performance, I feel like I get more donations with Gumroad than I did the 'paypal beg' via the Nexus, but that could just be overall increase in popularity, or people just not wanting to setup and use paypal. A lot of the people that complain about the high-res textures are just people that aren't patient enough to read the mod page/sticky comment, there's really no getting through to those folks though text, so I don't put much weight in their complaints.

Some hot-takes from your seconds post:
Ive never used Vortex, manual downloads and MO2 have always worked for me and its a 'not broke, dont fix' situation.
I enable the DP system, and it works, though I feel bad taking anything out of it knowing Robin has to manually process every transaction so I've only 'cashed out' once.
Supporting authors by any means is always helpful, I'd rather users support me in the way they are most comfortable with, rather than the way I prefer.
Modding is in a great spot, professional grade software is relatively cheap these days for single licenses, and one-off tutorials have gotten extremely high quality with sites like Gumroad that offer direct reimbursement for tutorial authors.
I don't think any company can beat Bethesda in terms of mod community support, the CK is such an amazing tool to give to fans.
I like the idea of the CC, it's great to let modders add official-ish content to the FO/ES IPs.
I don't think modding is threatened by Fo76, or micro transactions in general.
I would mod full time in a heartbeat, making cool stuff that people enjoy as a regular job? hell yeah, sign me up.
I go in shifts, I will create for months at a time while looking for new things to play, and then I will spend months playing while thinking about what to make next.
Its hard to put a timer on a mod, they all have their own hurdles that end up taking longer than I expect.
I use xedit/Fo4edit, I only use the CK when I have to do stuff xedit cant do. I like prefer the spreadsheet format.
Secret tip is in the interview already, you have to want to learn more than you want the final result, or else you will burn out.
Favorite mod authors are Registrator2000 for his technical mods, and m150 for his wacky stuff.
CompliantCriminalScum wrote:
-snip-

I have no clue how to delete posts on this forum OMEGALUL
lister1911 wrote: I'm pretty humbled that Niero has taken the time to answer my additional questions! I'm a huge fan so thanks very much for the all the extra detail.

If I may Niero, the rumor mill has been pretty crazy surrounding your removal of those particular TheKite mods on the Nexus. Your answer makes perfect sense; who could begrudge you taking down a couple of your more lewd contributions if it meant a real opportunity to score a legit job with Bethesda? But were you ever contacted outside of official channels and told that those past mature themed mods would, in fact, blacklist you from any sort of contact with Beth officially? I think that's a huge bit of information lots of mod authors would like to know, particularly those with aspirations to work in the industry professionally. For me, as a fan of your work, I thought it was a great trade. Sure we lost some sexy mods, but one of our own here on the Nexus was making it to the big leagues, and that was pretty damn cool! Unfortunately, it sounds like you took those mods down as a hedge against perceived or possible Bethesda discrimination based on their content, not any real directive from Beth clarifying resume requirements or disqualifiers? That sucks because that means the rumors of your new job with a Zenimax studio are sadly not true; but can you confirm? I completely understand if you don't want to comment though. I have to say, the thought of your talent and creativity with the backing of the actual studio, really had me excited for Creation Club content for the first time.

As for my gumroad "performance" question, you are correct--I was asking which donation method had been most successful for you. Whether between gumroad, paypal, Nexus donation points, patreon, etc. did it seem that fans were more drawn to one system over the rest. It's interesting to learn from your response that gumroad appears to provide more donations, because it feels like that's also where the most complaints come from. As a fan, I actually like that it "reminds" me to consider a donation right as I'm looking at those beautiful textures. It's also convenient because, assuming that I log into gumroad, it tracks my donations. I think I've "accidentally" given to a couple BodySlide updates from the Nexus because it always asks me, and I never can remember when/if I last donated!

To my knowledge you don't have a Patreon account; have you considered this as a way to increase fan support, offer exclusive content, and more directly interact with your fan base? And of course increase your monthly loot?!

Glad to hear that your collaborations with TheKite will continue, even if they will be a little more SFW in the future. Thanks again for all the great mods, and the memories, those unique creations have given us fans in our play-throughs. I don't run a single Fallout 4 game that doesn't have your work prominently embedded. Here's to many more Niero and TheKite creations in the years to come; cheers!
Niero wrote: I talked to a forum admin from bethnet shortly after the program started, but they made it clear they weren't the one approving applications. We talked again some more when they featured some of my mods on the Bethnet Frontpage, but again nothing that suggested they wanted anything to do with me in a contract. I still took the mods down because if Bethesda is adverse to them then who knows who else could be, better to get rid of them now than let them cause more damage further down the line. I wouldn't doubt many Western/American companies are like that these days, playing it safe to escape the ire of overly sensitive media outlets.

I really think its just paypal that people don't like. Nobody wants to manage an extra 'internet bank' if their regular bank card works just the same for 99% of the internet, it just sucks that small personal donations land in that 1%.

Ive considered Patreon. My biggest hesitation is community management. I want to spend my free time doing mod stuff, not managing pledge goals, timed releases, discord and all the stuff that comes with private content communities.


Thanks again for replying Niero!

I feel like I might have missed something that happened in the industry. If no one at Beth ever indicated that NSFW mods would be an impediment to your hiring, what makes you think Bethesda is adverse to them? Those mods you made in collaboration with TheKite were around for quite a while after the CC launched; I think me, and possibly other fans, figured that something specific recently happened to cause their removal. I'm wondering if Beth published a statement somewhere about lewd mods, their creators, and how that could impact employment opportunities? Was it something like that?

Understood regarding Patreon. I'm still going to stay on the lookout just in case!

Anyway, that's all the questions from me! It's been very gracious of you to provide the time to tackle these rumors and fan based questions about your work and career. If Bethesda doesn't hire you, they're giant fools, but from a selfish fan's standpoint, I'm exceedingly happy that you're still working on mods for Fallout 4! Thank you very much.
Edited by lister1911
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