So, I haven't played sse in a while, but decided to take another wack at it and downloaded a ton of mods. Then I got the old gray face bug and groaned. I remembered that the resolution to this was to go through every individual mod and hunt down every single npc with the bug in the creation kit, and generate their facegen data. The thought of having to go through hundreds of mods, containing hundreds of npcs, of which I have no idea EVERY npc impacted, and individually perform this process. This could take hours, days, weeks even. Who the heck has that kind of time? And then I thought about how long we've had to deal with this bug and its ridiculous corresponding CK solution. It makes no sense that we don't have a mod yet that resolves the conflict universally in one easy fowl swoop that doesn't require the time consuming CK process. I have an idea though.
I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. This script would add +1 to the weight of every NPC in the cell after the first 6 seconds, then reduce their weight by -1 after the following 6 seconds, and then would loop itself constantly recycling the script as the player plays. By increasing every NPCs weight by 1 in the cell it would theoretically remove the gray face bug in the same way as console commands would by changing the NPCs weight, but by reducing it by one again 6 seconds later the weight of the NPC is thus restored to normal while retaining the fixed bug. Of course to prevent the face bug persisting after cell change, the script would run continuously essentially resetting the face gen data of all of the npcs in the cell the player occupies, continuously fixing the bug upon all NPCs as the player explores.
Would anyone that understands scripting be interested in making this and testing something like this out?