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Easy Permanent Solution To Dark Face Facegen Bug


valscarr

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So, I haven't played sse in a while, but decided to take another wack at it and downloaded a ton of mods. Then I got the old gray face bug and groaned. I remembered that the resolution to this was to go through every individual mod and hunt down every single npc with the bug in the creation kit, and generate their facegen data. The thought of having to go through hundreds of mods, containing hundreds of npcs, of which I have no idea EVERY npc impacted, and individually perform this process. This could take hours, days, weeks even. Who the heck has that kind of time? And then I thought about how long we've had to deal with this bug and its ridiculous corresponding CK solution. It makes no sense that we don't have a mod yet that resolves the conflict universally in one easy fowl swoop that doesn't require the time consuming CK process. I have an idea though.

 

I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. This script would add +1 to the weight of every NPC in the cell after the first 6 seconds, then reduce their weight by -1 after the following 6 seconds, and then would loop itself constantly recycling the script as the player plays. By increasing every NPCs weight by 1 in the cell it would theoretically remove the gray face bug in the same way as console commands would by changing the NPCs weight, but by reducing it by one again 6 seconds later the weight of the NPC is thus restored to normal while retaining the fixed bug. Of course to prevent the face bug persisting after cell change, the script would run continuously essentially resetting the face gen data of all of the npcs in the cell the player occupies, continuously fixing the bug upon all NPCs as the player explores.

 

Would anyone that understands scripting be interested in making this and testing something like this out?

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Every time I've had the dark face bug, the solution hasn't been to regenerate facegen data (although I've no doubt that this is occasionally the solution). The issue has been a conflict between mods.

 

Recently I installed WICO and then Bijin Warmaidens. After getting the dark face bug on Aela and checking things out in SSEEdit, I discovered that a WICO patches was getting loaded after Bijin Warmaidens and this was the cause of the bug. Moving the patch above Bijin Warmaidens in the load order resolved it, without any need to regenerate facegen data.

 

I wouldn't be surprised if this is what is happening in most dark face bug instances. In which case, the correct solution is to sort out load order.

 

In cases where facegen data needs to be regenerated, I think doing so is still a better solution than running scripts repeatedly against every on-screen NPC.

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Every time I've had the dark face bug, a simple re-ordering of a couple of mods that change the same things works for me.

Usually Bijins and something else, and it's just a matter of swapping them around and the dark face bug is gone.

 

That script would have to be running CONSTANTLY, scanning and changing the values of every NPC within range, I figure you'll get maybe 10 fps with it running

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Stop calling this a 'bug'. It is nothing of the sort. It is a result of user-generated errors, ie you, nothing more. The game engine functions perfectly well at all times in regards to its ability to render faces. The fact that the game is not smart enough to dynamically adjust and patch make your npcs compatible on the fly, is an unfortunate limitation, but, that is how what we call 'modding' actually works. You can only have one 'winner' in the engine and their data has to match up internally, or else something will be 'off'.

 

Good luck writing a script that can figure out what and how you want your npcs to look, after it wades though all the incompatibles in your load orders. I dont know if it had occurred to you valscarr, but most humans here cannot figure out that 'Grey-face bug' is not even a bug to begin with, and a troubling high percentage cannot figure out how to 'fix it' without complicated and, and ultimately, useless workarounds. These almost always involve the CK in some way or another.

 

[spoiler alert] uninstall the conflicting mod. Nothing easier or more permanent than that, right?

 

............ Or learn how to make your own patch , compatibility file in xedit. And learn what the term 'bug' actually means. Those all work too.

Edited by Mebantiza
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Stop calling this a 'bug'. It is nothing of the sort. It is a result of user-generated errors, ie you, nothing more. The game engine functions perfectly well at all times in regards to its ability to render faces. The fact that the game is not smart enough to dynamically adjust and patch make your npcs compatible on the fly, is an unfortunate limitation, but, that is how what we call 'modding' actually works. You can only have one 'winner' in the engine and their data has to match up internally, or else something will be 'off'.

 

Good luck writing a script that can figure out what and how you want your npcs to look, after it wades though all the incompatibles in your load orders. I dont know if it had occurred to you valscarr, but most humans here cannot figure out that 'Grey-face bug' is not even a bug to begin with, and a troubling high percentage cannot figure out how to 'fix it' without complicated and, and ultimately, useless workarounds. These almost always involve the CK in some way or another.

 

[spoiler alert] uninstall the conflicting mod. Nothing easier or more permanent than that, right?

 

............ Or learn how to make your own patch , compatibility file in xedit. And learn what the term 'bug' actually means. Those all work too.

 

Mebantiza, calm thy mammaries, my friend. Do not have a rack attack. For I am an artist, and one who struggles with the mechanical things at times. Forgive my creative brain, I was merely proposing a theoretical solution. I've seen a multitude of positions and proofs on the gray face "issue" (I wouldn't want to use the word 'bug', it seems to offend you, and I am not a racist. It is your word, not mine. So, I shall refrain from using it out of respect.) Anyway, thank you for your thoughts on the subject, though I would appreciate if you would refrain from making condescending replies to my posts, if at all. Chow!

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Stop calling this a 'bug'. It is nothing of the sort. It is a result of user-generated errors, ie you, nothing more. The game engine functions perfectly well at all times in regards to its ability to render faces. The fact that the game is not smart enough to dynamically adjust and patch make your npcs compatible on the fly, is an unfortunate limitation, but, that is how what we call 'modding' actually works. You can only have one 'winner' in the engine and their data has to match up internally, or else something will be 'off'.

 

 

Mebantiza, calm thy mammaries, my friend. Do not have a rack attack. For I am an artist, and one who struggles with the mechanical things at times. Forgive my creative brain, I was merely proposing a theoretical solution. I've seen a multitude of positions and proofs on the gray face "issue" (I wouldn't want to use the word 'bug', it seems to offend you, and I am not a racist. It is your word, not mine. So, I shall refrain from using it out of respect.) Anyway, thank you for your thoughts on the subject, though I would appreciate if you would refrain from making condescending replies to my posts, if at all. Chow!

 

 

So, you start your thread, will a plea to any Mod Author to fix the Dark Face "bug", even though it's just a question of Load Order, then you insult a Mod Author for responding.

If you don't know, Mebantiza happens to be the author of "Bijin Warmaidens AIO" that was being discussed here.

 

Not off to a good start.

 

 

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HadToRedgister and Mebantiza. Though I felt that Mebantiza's response was framed in a condescending manner. My response was meant to be humorous, and to cease the condescension. My mother used to say, "Don't shoot other people with a super-soaker if you don't want to get wet." My aim was to deflate this conversation, not to worsen it. If my joke has offended you, I apologize. What can I do to help?

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Stop calling this a 'bug'. It is nothing of the sort. It is a result of user-generated errors, ie you, nothing more. The game engine functions perfectly well at all times in regards to its ability to render faces. The fact that the game is not smart enough to dynamically adjust and patch make your npcs compatible on the fly, is an unfortunate limitation, but, that is how what we call 'modding' actually works. You can only have one 'winner' in the engine and their data has to match up internally, or else something will be 'off'.

 

 

Mebantiza, calm thy mammaries, my friend. Do not have a rack attack. For I am an artist, and one who struggles with the mechanical things at times. Forgive my creative brain, I was merely proposing a theoretical solution. I've seen a multitude of positions and proofs on the gray face "issue" (I wouldn't want to use the word 'bug', it seems to offend you, and I am not a racist. It is your word, not mine. So, I shall refrain from using it out of respect.) Anyway, thank you for your thoughts on the subject, though I would appreciate if you would refrain from making condescending replies to my posts, if at all. Chow!

 

 

So, you start your thread, will a plea to any Mod Author to fix the Dark Face "bug", even though it's just a question of Load Order, then you insult a Mod Author for responding.

If you don't know, Mebantiza happens to be the author of "Bijin Warmaidens AIO" that was being discussed here.

 

Not off to a good start.

 

 

 

 

Woah woah woah... hold up. Did you just say Mebantiza made Bijin Warmaidens AIO? :O Dude... Mebantiza, you are an amazing modder. Like the Bijin mods are beautiful, and in my opinion completely necessary. Like the vanilla makers of Skyrim making all the NPCs look *Blech* understandable because medieval yada yada, but like they could have at least made the spouses attractive, like come on! lol But honestly, Mebantiza, thank you for doing what they refused to, its an honor to have you replying on my post. I do have a question about the Bijin mods though, how long did it take to make those, and what inspired the particular looks for the spouses?

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  • 4 months later...

Stop calling this a 'bug'. It is nothing of the sort. It is a result of user-generated errors, ie you, nothing more. The game engine functions perfectly well at all times in regards to its ability to render faces. The fact that the game is not smart enough to dynamically adjust and patch make your npcs compatible on the fly, is an unfortunate limitation, but, that is how what we call 'modding' actually works. You can only have one 'winner' in the engine and their data has to match up internally, or else something will be 'off'.

 

Good luck writing a script that can figure out what and how you want your npcs to look, after it wades though all the incompatibles in your load orders. I dont know if it had occurred to you valscarr, but most humans here cannot figure out that 'Grey-face bug' is not even a bug to begin with, and a troubling high percentage cannot figure out how to 'fix it' without complicated and, and ultimately, useless workarounds. These almost always involve the CK in some way or another.

 

[spoiler alert] uninstall the conflicting mod. Nothing easier or more permanent than that, right?

 

............ Or learn how to make your own patch , compatibility file in xedit. And learn what the term 'bug' actually means. Those all work too.

"A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways."

 

Term SYSTEM is not limited to the game-engine alone in a modded game, every mod becomes a part of the system. A poorly placed mod causes that system to produce an incorrect or unexpected result, ie BUG. Self inflicted, yes, but still a bug. Seems like the term fits perfectly into description.

 

You are indeed a fantastic modder, your creations are the works of art, but is it really an excuse to stomp on people for using a term you simply dislike? (rhetorical question)

By the way, term PATCH is much more efficient then compatibility file, just like CAR beats internal combustion engine vehicle.

 

 

 

HadToRegister So, you start your thread, will a plea to any Mod Author to fix the Dark Face "bug", even though it's just a question of Load Order, then you insult a Mod Author for responding.If you don't know, Mebantiza happens to be the author of "Bijin Warmaidens AIO" that was being discussed here.

I've always enjoyed your inputs, they are informative and straight to the point. But then you decided to spread a religion...

 

 

 

valscarr Woah woah woah... hold up. Did you just say Mebantiza made Bijin Warmaidens AIO? :O Dude... Mebantiza, you are an amazing modder. Like the Bijin mods are beautiful, and in my opinion completely necessary. Like the vanilla makers of Skyrim making all the NPCs look *Blech* understandable because medieval yada yada, but like they could have at least made the spouses attractive, like come on! lol But honestly, Mebantiza, thank you for doing what they refused to, its an honor to have you replying on my post. I do have a question about the Bijin mods though, how long did it take to make those, and what inspired the particular looks for the spouses?

Let's face it, the script idea wasn't the most practical one, but I thought you held your ground well, right until the point when your tongue got stuck between someone else's cheeks...

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  • 8 months later...
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