Symptoms: Player has a weird lingering effect such as glowing eyes, smoke, steam, ice or fire coming from their feet, mist surrounding them, and so on.
Solution 0 - dispell all spells:
To dispel all active spells on the player:
- In third person, open the console and enter "player.DispelAllSpells"
- Close the console
NB: as this dispells all spells, you will need to reapply your blessings, unequip and re-equip enchanted items etc to restore those beneficial spells.
If the lingering effect still remains then try one of the following solutions:
Solution 1 - adding and removing Spell IDs:
- In third person, open the console and enter "player.addspell Spell_ID" [see below for spell_ID values]
- Close the console
- Open the console again and enter "player.removespell Spell_ID" [see below for spell_ID values]
- Close the console.
Try the above instructions using the appropriate Spell ID.
LOAD ORDER: Note that Spell ID's are an 8-digit number in the form xx000000, where xx is the mod's load order in hexadecimal.
00 = Skyrim.esm
01 = Update.esm
02 = usually this is Dawnguard, if you have it
03 = usually this is Hearthfire, if you have it
04 = usually this is Dragonborn, if you have it
FF = (load order 255) reserved for dynamically placed references
NOTE: if you use USKP and are sure you have the right spell ID but the fix isn't working, try deactivating USKP first, then apply the fix, save and quit, then reactivate USKP. USKP changes some scripts to try to prevent certain effects being applied to the player, but unfortunately these scripts may block the addspell/removespell trick from working.
Solution 2 - directly removing Magic Shader Effects by their IDs:
- In third person, open the console and enter "player.sms Shader_Effect_ID"
- Close the console (some effects disappear instantly, others may take up to a minute to fade away).
The Shader Effect IDs are found in the Creation Kit under "SpecialEffect -> EffectShader". They are form type EFSH.
Note: Most of the fixes posted here are Spell IDs. I am only just beginning to document the Shaders and Visual Effects, there are hundreds and hundreds of them.
Solution 3 - directly removing Magic Effect Visuals by the Magic Effect IDs:
- In third person, open the console and enter "player.sme Magic_Effect_ID"
- Close the console (some effects disappear instantly, others may take up to a minute to fade away).
The Magic Effect IDs are found in the Creation Kit under "Magic -> MagicEffect". Not all of the magic effects have visual effects. They are form type MGEF.
Note: Most of the fixes posted here are Spell IDs. I am only just beginning to document the Shaders and Visual Effects, there are hundreds and hundreds of them.
Solution 4 - Try the "CureAll" batch file by LubitelSofta:
Batch files have been made by LebitelSofta that will remove all vanilla Skyrim, Dawnguard, Dragonborn, WetnCold and Skyrim Immersive Creatures visual and shader effects from the player:
- Download the archive (Cure.rar) from here.
- Extract the files to your Skyrim root folder (not the data subfolder).
- Edit the Dawnguard, Dragonborn, or WC or SIC batch files (if necessary) so that every shader or effect ID matches your load order (see above).
- Start the game. In the console type "bat <filename>" (without quotes). Eg. "bat DBMGEF" will remove the Dragonborn Magic Effect visuals.
The individual batch files are:
SMGEF.txt (Skyrim Magic Effect visuals)
SEFSH.txt (Skyrim Effect Shaders)
DMGEF.txt (Dawnguard Magic Effect visuals)
DEFSH.txt (Dawnguard Effect Shaders)
DBMGEF.txt (Dragonborn Magic Effect visuals)
DBEFSH.txt (Dragonborn Effect Shaders)
NB: you can use the included batch file CureAll.txt to run all the above batch files at once.
MODS:
WC.txt (WetnCold Magic Effect visuals and Effect Shaders)
SIC.txt (Skyrim Immersive Creatures Magic Effect visuals and Effect Shaders)
NB: you need to edit in WC.txt and SIC.txt and change the first 2 digits of each ID ("XX") to match your load order.
Spell IDs
== WISP (WITCHLIGHT) STUCK TO THE PLAYERS FEET==
A witchlight (wisp) stuck to the player:

AbWitchLight: 8CDD1
== WISP (WISPMOTHER) WHITE FOG AROUND PLAYER (VANILLA)==

ATTENTION: I have created a definitive bugfix for the lingering Wispmother shader effect.
My bugfix fixes two buggy scripts and makes the shader effect stop playing when the magic effect is dispelled.
INSTRUCTIONS:
- download the "_bugfix_wispactorcript.rar" file attached to the bottom of this post.
- extract the fixed scripts from "_bugfix_wispactorcript.rar" to your Skyrim folder.
- if you are using thefirewarriors "wispfix.esp", please delete it from your Skyrim DATA folder.
- start Skyrim and load your problem savegame.
- In third person, open the console and enter "player.addspell 8CC8C" [don't type the quotes]
- Close the console
- Open the console again and enter "player.removespell 8CC8C" [don't type the quotes]
- Close the console.
- FIXED

AbWisp: 8CC8C
AbWispShade: F1184
==DRAUGR GLOWING EYES==


INSTRUCTIONS:
NOTE: USKP changes the Draugr script and unfortunately it prevents the addspell/removespell trick from working. if you use USKP you may need to disable it before applying tis fix, then re-enable it after applying the fix.
- download the "_bugfix_DraugrFXScript.rar" file attached to the bottom of this post.
- extract the fixed scripts from "_bugfix_DraugrFXScript.rar" to your Skyrim folder.
- start Skyrim and load your problem savegame.
- In third person, open the console and enter "player.addspell F71D1" [don't type the quotes]
- Close the console
- Open the console again and enter "player.removespell F71D1" [don't type the quotes]
- Close the console.
- FIXED
AbDraugrMagic: F71D1
==ARMORED SKELETONS MOD GLOWING EYES==
This effect is from "Armored Skeletons and The Walking Dead" by lifestorock.

(red glowing eyes)
Thanks to Pow_R_Toc_H for this code:
SkeletonAbility: xx08D30C (where xx = "Armored Skeletons and The Walking Dead" load order)
==FLAME ATRONACH FIRE TRAIL==

AbFlameAtronach: 2F3B5
dunSaarthalFlameForm: ED2FE
==STORM ATRONACH PURPLE MIST/SMOKE EFFECT WITH ELECTRICAL DISCHARGE==

AbStormAtronach: 2F3B7
dunSaarthalStormForm: ED2FC
(purple mist with two purple dots/eyes near the feet)
This next one is a magic effect visual, so use "player.sme" to remove it:
AbFXAtronachStorm: player.sme 7F423
==FROST ATRONACH EFFECT==

AbAtronachFrost: 104D4B
==ICE WRATH FROSTY FEET==

AbIceWrathFX: CAF8A
DLCdunKarstaagAbIceWraithFX: xx029EE6 (where xx = Dragonborn load order, usually 04)
==SOVENGARDE HERO GLOW EFFECT==

ATTENTION: I have created a definitive bugfix for the lingering Sovengarde glow shader effect.
My bugfix fixes a buggy script and makes the visual effect and shader effect stop playing when the magic effect is dispelled.
INSTRUCTIONS:
- download the "_bugfix_sovengardeglow.rar" file attached to the bottom of this post.
- extract the fixed scripts from "_bugfix_sovengardeglow.rar" to your Skyrim folder.
- start Skyrim and load your problem savegame.
- In third person, open the console and enter "player.addspell 10B2DE" [don't type the quotes]
- Close the console
- Open the console again and enter "player.removespell 10B2DE" [don't type the quotes]
- Close the console.
- FIXED

AbFXSovengardeGlow: 10B2DE
===================================================================================
If you find any more effect glitches, spell codes, screenshots, or corrections, please post them here. Tx.
CONTINUED BELOW
Credits: this is a compilation of fixes posted by many users throughout the forums.
Attached Files
Edited by steve40, 06 March 2014 - 01:46 PM.