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phoneyLogic

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Everything posted by phoneyLogic

  1. Might be a masterfile dependency. Does it happen directly as you try to start the game?
  2. Maybe apps in the backround. Try to exclude the game from your anti virus software.
  3. So after testing a bit I'm quite certain that leveled items only are remembered by the engine if they actually have been added to a base object in the editor. (This has it's logic. If the base object is set to respawn its inventory, the entire "base content" gets refreshed.) Otherwhise leveled items just don't exis't and immediately "transform" to an actual item which was in the list. (Also the inv command wont show leveled items, since it doesn't show the content of the base object, which can't be found in the game world anyway.) The script line ContainerRef.AddItem SomeLeveledItem 1works. But doesn't actually add a leveled item itself to the reference, it only adds the item which has been defined (or better said calculated in its leveled list). This are such tiny details one just doesn't know by default. ^^ Edit: Am I the only one who can follow my explainations? ;-D dl;dr However, turned out that adding a leveled item to a container (world object reference thing) via script, will not cause save game bloat.
  4. Just a little uptade, I'm currently testing this out . Since I frequently added the leveled item to the vendor box, I wrote a script to move the said vendor box to the player, then I used the console commands "scof" and "inv" on the vendor box to print the content to a text file. Here's what I got: The leveled item clearly is not there. Maybe they are not stored in the inventory? Hmm, makes me still wonder. I try to set the leveled item to respawn, lets see what happens next. Edit Well, respawn on the vendor box base object already was checked, the leveled items however do not respawn. I figure this has something to do that I didn't edit the vendor box's base object by adding the leveled item there. I chose to go the script road and made a quest that adds the said leveled item every sunday and wednesday to the reference in the game world by using the "AddItem" function. Looks like, if added via script, the leveled item gets destroyed? Edit*
  5. Just another question because it fits the topic: I'm adding leveled items to vendors via script twice a week. Is it save to do so or do they stack, kind of leading to save game bloat?
  6. If you make the hardware cost to your primary concern, then maybe. Didn't check that. Technically it would not be my first choice. Well, if I'm updateing my system, I'd try to get the best cpu for a reasonable price which is most efficient for the usage. Graphics cards would not be my primary concern, since they are components which can be updated very easy. Also current games usually don't demand high end cards like the Nvidia GTX 780 or Titan or Radeon R9 290x etc. Most games are fine with the R9 280x or even a low end gamer card like the GTX 760 (also has a lower power consumtion, at least very usable for silent systems). I for myself don't see me updating the chip and mobo untill DDR4 RAM and PCIE 4.0 are released. But I consider to update my graphics card the time being. Well yeah, some say so, some so. The 8 core AMD architecture consists of 4 modules with two cores and shared ressources. They effectively are slower because of the shared ressources - despite of the higher clocks. Also a chip only consisting of ALUs - without all the other ressources - doesn't really work very well. ;-)
  7. Well, if fps in games are not your primary concern, then maybe this chart will help: http://www.tomshardware.com/reviews/gaming-cpu-review-overclock,3106-6.html @FMod Nope, Bulldozer and Piledriver don't have actual full cores. They share a lot of units.
  8. True, with Piledriver they made a lot of improvements compared to Bulldozer. But still, it heavily depends on the task. In games they still are middle ground. Edit E.g., the FX 8350 is quite good in Benchmarks with Adobe CS6.
  9. Sure, already linked above. It's widely known that the AMD bulldozer architecture cant compete in regards of gamin. They have a good stand in video performance, but a way higher power consumption. So, depends what you want to do. If you want to edit / process videos, the AMD chips beat the intel ones. In gaming, they are way slower. Besides of the gaming performance, the morst important things for me would be power consumption and heat loss. Therefore, for a gaming rig, it would be nonsense to take an AMD chipt.
  10. Yup, but people tend to easily forget that CPUs are not only used for games. AMD's FX 8350 can beat even Intel's Ivy Bridge "Extreme" i7s by a large margin in some tasks. In gaming, FX 8350/8320 are somewhere on-par with i5 3570K in single/dual-threaded games, and between it and i7 3770K in games that can utilize an octa-core. Another thing to mention, the HT on Intel's i3 and i7 chips have lower overall gain than AMD's module implementation. An i7 3770K gains some 20% better multi-threading performance over i5 3570K, with near-identical per-core performance. An FX 8350 gains 60% increase in multi-threading performance over Phenom II X4 965, also with near-identical per-core performance. That's when using software that can take advantage of all threads. AMD's module implementation in Piledriver FX-series flops on software that isn't optimized for it, but gets some impressive results on software that is. With the Steamroller around the corner (architectural improvements, cca 25% increase in performance, backwards compatibility with AM3+) and more games being optimized for AMD's K10 (consoles run on octa-core AMD Jaguars), it's possible that Intel's large lead may become a thing of the past in the next generation of games. By the way, when you compare CPUs in performance, you compare them with a similarly priced equivalent, it's the price/performance that matters the most, not performance alone, unless you have a crap-ton of money or do professional 3D work. The only thing Intel has in 8320's price range is i3 4340 and i5 3350p, both of which are overall on-par with it (rock in per-core, flop in multi-threading), and both of which are locked. Yes, FX 8320 draws 125W while i5 3570K draws 77W. Temperature difference? Oerclocked FX 8320 runs cooler than i5 3570K on stock, same cooler. Performance difference? i5 3570K wins by cca 60% in per-core and 4% in multi-threaded applications overall. Overall performance difference? 14% in favor of i5 3570K. Price difference? Around 70$ in favor of 8320. Price/performance ratio? 30% in favor of FX 8320. Is 14% overall performance increase worth 30% more money spent on CPU alone, the same money that could go into a better graphics card? Not in my opinion, FX chips will run most older and modern games at over 60FPS on 1920x1080 and if not, there's always performance through overclocking. The FX 8350 is in regards of gaming performance slower than a Core i3 3220 [edit: core i5 3450] btw., has been benchmarked, with actual games. He's faster at video converting tasks though - while still being slower than certain core i7. Well yes, all of this is the fault of their architecture.
  11. Well, technically I'd always take the chip which is faster and has a lower power consumption. If you are fine with the AMD-chips, then fine. As said I'd take the intel i5 or i7 chip and a Radion R9 280x because atm they are undoubtful way better than their competitors. And allow me to add, floating point operations will be important elements of future games as well. (2 AMD cores share 1 floating point unit, not every core has its own, so they actually can't work like 2 cores would do - that's the reason the Bulldozer AMD cores are called logical cores, and not physical ones.) The op asked what we think of this setup and this are my 2 cents.
  12. Excuse me, but I wouldn't recomment to favour a Radeon R9 290x over a R9 280x atm. They are quite close together and you'll get an 280x for half the price. A also clearly can't recommend an AMD chip for gaming pcs atm. With the Bulldozer architecture AMD is in the eye of the shitstorm for a reason, and this time, they kind of deserved it. It's that logical prozessor thing, sharing certain units, like the floating point units, which makes processing those slower.
  13. And use what for a video card - a 7750? There's a huge price difference between FX-8350 and 4770K. One is a $200 part or $160 if you get a 8320, the other $340, plus a $30 premium on motherboards, coming out to ~$200 difference total. Additionally, 4770K doesn't even overclock. It says unlocked on the box, but unless you're going to scalp the lid off, apply liquid metal, and put a waterblock over it - or accept freezes and throttles time to time as a fact of life - you aren't getting it anywhere noticeable. At this specific point in time, at these specific prices, there is simply little reason to use Haswell CPU except in some cost-insensitive mATX build that can't use LGA2011. Even for one geared toward obsolete-engine games like Skyrim you'd want a 3570K, not a Haswell, due to much better overclocking. E.g. the Fatal1ty Z87 Killer is quite good and rather reasonable. There also are loads of other nice boards for a good price, e.g. here. As graphic card you may consider a Radeon 280x atm. Maybe you want to wait a bit until the prices may fall a bit more. Yes, there might be a price difference between both chips, but the intel chips will consume way less power. The current AMD chip architecture is lacking floating point units, which are very important for gaming, so they really can't compete with the intel chips in regards of gaming performance. Edit If you don't mind the built in graphics chip, the older LGA1155 socket chip (i5-3570K) indeed is quite interesting. It only has a weaker gfx chip (HD Graphics 4000 instead of HD Graphics 4600), but in return a lower TDP. Well the built in gfx chip wont slow your system down while 3D gaming, since as soon you play a game, the dedicated gfx card is being used instead. The build in gfx chip only is used during low performance applications, while the dedicated gfx card is in idle mode. I dont know much about the clocking ability of the 4770K though. Read something about but I have no own experience.
  14. For overclocking I'd pick another cpu, like a 4th generation core i5-4670k or i7-4770k and a suiting LGA 1150 motherboard with a Z87 chipset. The AMD chip currently is slower in games and has a higher power consumption.
  15. As far as I understood, the Courier has no memories about what happened before he got shot in the intro. And I also believe that the courier was some kind of a paragon for Ulysses. At the point, the Currier messed up with the devide, Ulysses may have had to make some sense with it. But I could be wrong, its been a long time since I played LR last.
  16. For me this scene is there to point out sth. The appocalypse in New Vegas happened round about 200 years ago. The survivor are not supposed to know each high tech which was invented before the great war. They dont know about the details of all those doomsday maschines which once should grant savety. So in LR they release a load of such devices by accident or driven by curiosity. "Wow, a fancy machine! What happens if I switch there or pull that? I think LR wants to show us that those weapons still are dangerous. They still can be used, be it by chance or by intention, e.g. to make politics. I think I like LR best from all DLCs. It gives a lot of background information, brings some lose ends together, we learn about the courier's dirty secrets, it compromises his/her shiny apperance and we get some insights. Edit And, as already said, tgere is a choice: Don't go any further, turn around and leave the devide. Why are you there anyway? Just driven by curiosity? Your character launches a nuke simply because he wants to proceede with the story and to find some shiny gear. ;-) And yes, ask yourself, you deliver the start codes because you are not able to turn around. At ashton silos, you have been warned. This place is dangerous. Pretty clever in my feel, I love that DLC.
  17. Not a bug. The presence of the *.nam files is what activates the DLC. If you don't want that, you can delete the *.nam files.
  18. I admit I purchased three titles before release. This are - Fallout New Vegas (I trust Obsidian because they never fooled or disappointed me.) - Wasteland 2 (This is a Kickstarter-Projekt, I'm still a little suspicious since the Unity Engine might be not exactly high end, a little clumsy in my expectations. Lets see, if I burned 25 Euro, then okay, this will not happen twice.) - Arma 3 Alpha (For 25 Euro you get the full game once released. There's a lot of trust I gave Bohemia Interactive in advance because I know the Arma series.) So yes, this might be a little twisted if I say: Wait, don't buy on sight. But in my opinion this boils down to the point: Can you really justify to preorder a game to yourself? Do you have any reasons to backup your trust? Can you life with the situation if you get fooled? (And lets face it, this easily is going to happen in the gaming industries.) Do you get an advantage if you are going to preorder a game? Do you know from whom you exactly bought? (Fool me once, shame on you. Fool me twice, shame on me.) EA for example is a publisher I wouldn't preorder any title in the near future. Because I know, they ruined a lot of franchises for the sake of maximising their audience (and profits). So if you don't know what you are expecting, if you don't know what they deliver: wait.
  19. Think this was just another wacky idea born in a marketing department which has kind of "proven" by some tests and statistics they've made. Most games are just built around marketing ideas. F2P and Micro Transactions is just the latest big thing. Of cause, if you ask them, no that's not true, marketing doesn't have any say, it's just art etc pp... But yeah, the sad truth is, games are becoming better and better money machines. It's not longer enough to only sell them.
  20. In case of Shivering Isles this will not help much. The ESP of Shivering Isles already 'is' a fake one. It's empty and only exists so the BSA files of SI get loaded without the need to add them into the Oblivion.ini. All actual SI 'content' was incorporated into a new Oblivion.ESM by SI. If the friend didn't touch this one during the uninstall procedure, and it wasn't 'reverted' to the old non-SI version either, you should be good to go in regards to required plugins. If the mod is dependant on Shivering Isles ESP, just create another empty one or remove the requirement from the plugin as told. However, if it actually requires some of the resource files, which are all found inside the BSA exclusively, which should be among the first things removed when you 'uninstall' SI, you'll run into a lot of missing meshes and/or textures errors ingame, or whatever else types of resource files are missing now. These, however, should not crash your game. But don't take my word for it, as Oblivion is very touchy and unreliable in this regard. Oh, thanks, I didnt know.
  21. You can create a fake esp/esm. Just create an empty plugin/master with the same name. You may get errors, but you'll able to remove them with modding tools.
  22. Have a look here: http://forums.nexusmods.com/index.php?/topic/855482-never-ending-loading-screen/?hl=%2Bloading+%2Bbug&do=findComment&comment=6860366
  23. phoneyLogic

    6÷2(3)

    If you are going to be really really basic, then I'd say this is not a valid expression or at least a bad mathematical expression. A bracket alone is no mathematical operation. You probably are missing the * right before the bracket. And you can leave the brackets, since they are pointless in this case. You can define the case that if there's no operator between a digit and a term in a bracket (this is used e.g. between a term in brackets and a variable or higher operators), this actually means multiply. But the most common expression for this very basic operation would be: 6÷2*3 and there would be no doupt. Writing a single number in brackets can be done, of cause, even so ((6)÷(2)*(3)) This may look fancy in some regards, but is not exactly needed to calculate the result. It just means the same, 9. Not exactly wrong, but a bad expression. Something easy made complicated.
  24. I won't argue any of the points he made, yet I believe that too many gamers just have no idea what they are supporting with their behaviour. We even can see some defenders of the recent SimCity debacle. And they try to justify EAs decisions and lies very hard. They throw themselves into the fire for a publisher. Sometimes you could think, they must be either paid or in a very deep emotional relationship. And yes, they come along and even defend the always-on copy protection of their games even though they never know how long the servers are running and even though, they effectively can't play the game anywhere else if there's no internet connection available. Not in the train, not in the air plain, not in the garden, not in the hotel somewhere in nowhere, not without extra costs... And of cause they already got used to it that they do not own the game, they just lend it from the beloved publisher / gaming studio. So they also don't wonder, if the publisher switch off their always-on single player game in let's say 5 years, just because they calculated its getting submarginal. Don't get me wrong, I'm fine with the idea of copy protection in general and do not want to argue this. They have a right to protect their products. But you payed 50 or 60 bugs so you can expect it is at least working. And please in a way that there are not only disadvantages for the legit owner. Since publisher like EA decided to ignore the direct feedback, the only way to get heard is to spent your money wisely. This apparently is the only way to show them what we want and what not. And this can't be done by preordering any bit of game just because of its marketing strategy. I mean almost everyone must have been betrayed by a marketing campaign at least once in all this years. I bought games like Boiling Point for its promises and almost bought Syndicate because of the well made trailer and my love to the predecessors. And as many others I'm so glad I didn't buy it. They won't do sth like this again, not with Syndicate. And this is how we can get heard. Wait. Don't burn your money too soon. And if you buy crap... yes, happens to the best of us.
  25. Might it be after reaching 4GB of size? 32 bit systems are not cappable to handle files larger than 4GB. A shot into the blue, you most likely already know.
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