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Posts posted by Alastair91
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When did this started happening? Did you install any new mods recently?
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It is not compatible with FOOK then.
There's a possibility that XFO is not compatible with FOOK. I'm not using FOOK, so I can't test for you.
You'd have to play the game without XFO.
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XFO mod is considered really old and it hasn't been updated for a long time, even before some of the DLC's came out. I'm also currently using that, but.... not the full version. I also currently own Operation Anchorage only too. Here's what you can do, open back the whole mod package and then use and pick single .esp files instead of the full version. Determine which one of the .esp is causing the lag and just don't use it.
There's a possibility that XFO is not compatible with FOOK. I'm not using FOOK, so I can't test for you.
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Most likely your end because it's rare for members to report issues like this. But a few days ago there's a person from Sri Lanka reporting the same issue and it was his ISP's cause, not relating to the site. Try using a download manager to download instead of the default Firefox/Explorer downloader.
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You can only use it up until Operation Anchorage only if I'm not mistaken. If you run other DLC's then it wouldn't be compatible.
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Yes, that would be pretty cool. I second this request. But I think it would lag the game.
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Firstly, disable the unofficial patch. You don't need it anymore since you're using the latest 1.7 patch. You can test the game out by dying without using bullet time, see if your save game is still affected.
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That's a good question. It was possible to do in Oblivion, so I'm guessing it would be possible to do in Fallout 3 as well.
But come on, let's be honest here. We all know what the first thing to receive the jigglebone treatment would be. :P
I'd have to disagree with you there. Not all of us want that, it's just not logical that when you're wearing tight leather armor or vault suits then it'll jiggle away. Vanilla female NPC wear undershirts. Anyway, I don't have a clue whether it is possible but I really hope so because lots of us are waiting for animated clothings/hair that flow with the wind and physics.
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I asked the moderators to move this thread to the request section, it should be there. It has been suggested before, I think it is not possible due to current limitations of FOSE. I'm unsure though, let's let the script modders comment on this.
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The crashing for Zombie apocalypse is common. To really test, you can't load a previous save, you need to start a new game. Try disabling the merge patch and see what happens.
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Just as a reminder, you should install the game into your PC hard drive and not on an external source drive like a portable external hard drive. You don't necessary need to install it to C drive can be any other drive as long it is from your PC.
Try reinstalling Fallout 3.
EDIT: I think you installed Fallout Mod Manager wrongly. You should install it to here: Example- E:\Program Files\Bethesda Softworks\Fallout 3\fomm
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XFO mod is considered really old and it hasn't been updated for a long time, even before some of the DLC's came out. I'm also currently using that, but.... not the full version. I also currently own Operation Anchorage only too. Here's what you can do, open back the whole mod package and then use and pick single .esp files instead of the full version. Determine which one of the .esp is causing the lag and just don't use it.
EDIT: It is common for lag if you're using overhaul mods like MMM mod and also if your computer isn't up for it. Overhaul mods need extra processing power from your CPU.
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Do you own Fallout 3 GOTY Edition or the normal one? Are you sure it is mod related? Please post your system specs and have you tried to test with a new game and your currently selected mods? To really test, disable XFO_full_Preconfig_STANDALONE.esp and then start a new game just to test and see if it lags.
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Use this load order:
---------------------------------------------------- OFFICIAL MASTERS
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
---------------------------------------------------- MOD RESOURCES
CRAFT.esm
CALIBR.esm
---------------------------------------------------- MOD MASTERS (In this order!)
Project Beauty HD version.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
---------------------------------------------------- ESP's to load BEFORE overhauls
CRAFT - Activation Perk.esp
DarNifiedUIF3.esp
---------------------------------------------------- Fallout Wanderers Edition
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Followers Enhanced.esp (Choose BS OR Non-BS Version)
FO3 Wanderers Edition - OTHER OPTIONAL FWE MODULES
FO3 Wanderers Edition - Project Beauty.esp (FROM FOIP)
FO3 Wanderers Edition - Project Beauty (HD Addition).esp (FROM FOIP)
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp (FROM FOIP, Choose BS OR Non-BS version)
---------------------------------------------------- Weapon Mod Kits
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp (FROM FOIP)
WeaponModKits - FWE Optional Worn Weapons.esp (FROM FOIP, if using FWE's Worn Weapons)
WeaponModKits - OperationAnchorage.esp (FROM FOIP)
WeaponModKits - ThePitt.esp (FROM FOIP)
WeaponModKits - BrokenSteel.esp (FROM FOIP)
WeaponModKits - PointLookout.esp (FROM FOIP)
WeaponModKits - Zeta.esp (FROM FOIP)
---------------------------------------------------- Energy Visuals Enhanced
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp (FROM FOIP)
EVE Anchorage - FWE DLC Anchorage.esp (FROM FOIP)
EVE - FWE with WeaponModKits.esp (FROM FOIP)
---------------------------------------------------- Mods to load AFTER overhauls
---------------------------------------------------- Mart's Mutant Mod
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp (FROM FOIP)
Mart's Mutant Mod - FWE with EVE.esp (FROM FOIP)
Mart's Mutant Mod - Project Beauty.esp (FROM FOIP)
Mart's Mutant Mod - Project Beauty (HD Addition).esp (FROM FOIP)
Mart's Mutant Mod - Project Beauty + FWE.esp (FROM FOIP)
---------------------------------------------------- Merged files
i.e. Mez's Merged Patch
If you don't have some of the mods like EVE then just skip it.
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Try reinstalling your overhaul mods. Just re-copy and re-paste the meshes and textures will do. Then apply and toggle archive invalidation.
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anime
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The background is a little too blur, could use some sharpening and brightness.
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Can your game run properly if you uncheck merged patch?
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Disney
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duck
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Alright, I'll see what I can do on my next few creations.
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Crash on exit is very common. You can't fix that when you have that many mods. Nothing seems to be wrong with your load order but there's a possibility that the problem is in your merge patch. Have you tried starting a new game to test? Do you still get random crashes and walking through enemies and walls?
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I've already use stroke and shadow, how do I further improve?
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Hey Dir Tek, nice idea creating this thread.
All of my GFX are located on another thread (same forum).
http://thenexusforums.com/index.php?showtopic=183408 (Need honest comment and criticism from those who are good with GFX)
I will pop by and upload some here once in a while. :)
Here's one of my latest work.
http://img502.imageshack.us/img502/2663/vector.png
Making dismemberment mods work
in Mod Troubleshooting
Posted
Patch the game to official 1.7 patch and you don't need the unofficial ones anymore.
Try removing the perk first, see if it still turns into a bloody mess.
Player.removeperk 00094EBA.
These 2 might not be compatible with each other, unless they're from the same mod and officially confirmed to be compatible by the author.
realisticdismemberment.esp
unbloodymess.esp
Try using one of them only.