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Posts posted by Alastair91
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You should only have these folders in your data folder. (Original folders - textures, meshes, sound, shader, music and video). If you're having trouble installing mods or don't know how to, please refer to this, it has pictured tutorials too:
http://planetfallout.gamespy.com/articles/...-Mods-for-Newbs
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Totally but I think krimzin is working on other stuff right now. I posted my previous post+links for DJBnw so he could use those for the time being. This post is actually more than 2 months old, DJBnw was thread necromancing.
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Please put down the link for the custom race.
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Remote Mines - http://www.fallout3nexus.com/downloads/file.php?id=5461
Remote Triggered Explosives - http://www.fallout3nexus.com/downloads/file.php?id=5461
Remote Bottlecap Mines - http://www.fallout3nexus.com/downloads/file.php?id=8850
Use one of them only.
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Use this as reference:
---------------------------------------------------- OFFICIAL MASTERS
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
---------------------------------------------------- MOD RESOURCES
CRAFT.esm
CALIBR.esm
---------------------------------------------------- MOD MASTERS (In this order!)
Project Beauty HD version.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
---------------------------------------------------- ESP's to load BEFORE overhauls
CRAFT - Activation Perk.esp
DarNifiedUIF3.esp
---------------------------------------------------- Fallout Wanderers Edition
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Followers Enhanced.esp (Choose BS OR Non-BS Version)
FO3 Wanderers Edition - OTHER OPTIONAL FWE MODULES
FO3 Wanderers Edition - Project Beauty.esp (FROM FOIP)
FO3 Wanderers Edition - Project Beauty (HD Addition).esp (FROM FOIP)
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp (FROM FOIP, Choose BS OR Non-BS version)
---------------------------------------------------- Weapon Mod Kits
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp (FROM FOIP)
WeaponModKits - FWE Optional Worn Weapons.esp (FROM FOIP, if using FWE's Worn Weapons)
WeaponModKits - OperationAnchorage.esp (FROM FOIP)
WeaponModKits - ThePitt.esp (FROM FOIP)
WeaponModKits - BrokenSteel.esp (FROM FOIP)
WeaponModKits - PointLookout.esp (FROM FOIP)
WeaponModKits - Zeta.esp (FROM FOIP)
---------------------------------------------------- Energy Visuals Enhanced
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp (FROM FOIP)
EVE Anchorage - FWE DLC Anchorage.esp (FROM FOIP)
EVE - FWE with WeaponModKits.esp (FROM FOIP)
---------------------------------------------------- Mods to load AFTER overhauls
---------------------------------------------------- Mart's Mutant Mod
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp (FROM FOIP)
Mart's Mutant Mod - FWE with EVE.esp (FROM FOIP)
Mart's Mutant Mod - Project Beauty.esp (FROM FOIP)
Mart's Mutant Mod - Project Beauty (HD Addition).esp (FROM FOIP)
Mart's Mutant Mod - Project Beauty + FWE.esp (FROM FOIP)
---------------------------------------------------- Merged files
i.e. Mez's Merged Patch
By the way, the screenshot doesn't show the full mod list. You should use the load order report, then copy clipboard and paste it here. Never use the FOMM auto mod sorter though, it will screw up your load order.
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Since most of my work I posted on Nexus are only samples, I didn't really bother about the text. It's just to prevent ripping. But... I will repeat this again, I'll keep on working on the text. :wacko: Thank you for feedback. :thanks: By the way, have you purchase any photoshop plug-ins before? Like Topaz, is it worth the money?
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I'm unsure... Are you using the latest version of FOMM? Try using the older version, see if it works.
http://www.fallout3nexus.com/downloads/file.php?id=640
Edit: Taken from http://www.hardforum.com
Fallout 3 Installer installs a Beta release of DOTNETFX3.0 (.NET Framework 3.0). For users of .NET Framework 3.0 SP1 or even SP2 (Service Pack of the Framework not the OS), upon restarting their system (when changes take place), their game will be quite unstable.
Users of .NET 3.5 or Vista should have even more random crashes.
I guess you need to install older versions of .NET
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structure
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Right, none taken. I found that link from FOMM comments.
EDIT: Re-posted official link above.
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I might have found a possible solution to fix the FOMM start up problem. You need to install microsoft dotnetfx 2. Download and install this:
EDIT:
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You do not need to reinstall the game again. Now that you've reinstalled, straight away install FOMM. Do not install all the piles of mod at an instant. Slowly pick the one that you want (I recommend installing DLC's first then overhaul mods first), install the mods one by one and start the game, see if there is still CTD. The important thing is FOMM, you must be able to start it.
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Can you start the game after a clean reinstall? No mods running, just a simple game start.
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Dune? The real time strategy? Collecting sand spice for money? I used to love that game.
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Just place all of your companion mods before [X] Mart's Mutant Mod.esp. Before an overhaul mod. The final one would be T.R.A.S.C.H.
Example:
...(.esm files should be way above)
---------------------------------
...
...
...(other companion mods)
Sharing and caring.esp
T.R.A.S.C.H.esp
Mart's Mutant Mod.esp
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Nope, no such sniper yet being modded. If you want to make that, you'll need some basic modeling techniques. You also need a program called Nifskope.
You can find all you need to know here.
http://niftools.sourceforge.net/wiki/NifSkope
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You might need to start a new game, your old save games might not work anymore.
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Blackouts under XP - taken from http://www.nma-fallout.com
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If they only happen infrequently, you might consider ignoring the problem. If you bring a new screen with the 'C' or 'P' key and close it again, it will have wiped the blackness off the screen. This can reduce the problem to a minor nuisance.
OK, let me clarify things once and for all for those who are having problems launching the game or having blackouts in the game under Windows XP. Now, there is a workaround thats gonna cause a bit of inconvenience but it works for many old games including Fallout 1&2.
There is an option in XP in your hardware>device manager that allows you to disable your video card - do it! (dont worry, you will still be getting descent graphics), then restart your computer, close all your background programs on the taskbar(optional) and voila!
Note: This solution was tested only for ATI Radeon 6500 and 9000.
Also, if you need any patches(like "children fix" for UK version), some info or tweaks then check this site (http://www.teamx.ru/eng/files/utils/index.shtml)
I found this great article on how to optimize Windows XP by trimming some fats off it Check it out, Its a life-saver (http://www.3dluvr.com/content/article/123)
You can try turning down the amount of hardware acceleration on your computer, which can be found at Desktop -> Properties -> Settings -> Advanced -> Troubleshoot. Try different settings on the hardware acceleration slider and see how they work.
Another thing you can try is adjusting the priority of the Fallout process. To do this, alt+tab (if this doesn't work, skip this step and just press ctrl+alt+del, which should minimize the game and bring up the Task Manager anyway) out of the game while it is running and press ctrl+alt+del. In the Windows Task Manager, click on the Processes tab and find the Fallout process, it will have 'Fallout' in the name. Right click on the process and choose "Set Priority" adjust this and see what effect it has on the game.
You can also try what helped a previous user by the name of duc:
Disable AGP Fast Writes in the System bios:
this is usually under chip set or PCI settings.
Disable AGP Write Combining:
For the Latest Nvidia Forceware Drivers this is under display properties -> settings tab -> advanced -> troubleshooting
and may only show up under certain hardware / driver combinations
Disclaimer:
These tweaks may only help certain hardware / software combinations, the result for me was improved fallout 1 stability and a reduced number of blackouts. Both of these settings give only a very small performance boost (~= 1%) and can have nasty system stability side effects so there is really not much reason to leave them on.
Here is a thread about running the DxWindow application to avoid blackouts.
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So far I don't think there's such a mod for Fallout 3 yet. I think it's less interesting to decorate in Fallout 3, but it's totally different in Oblivion. Fallout 3 has junk clutters while Oblivion has lots of cool clutters for you to decorate. Maybe that's the reason it hasn't been made. Would you rather decorate your house with tin cans and scrap metals or shiny colourful awesome glass potion bottles? :rolleyes:
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Nope, it's not too late to join. Just PM Pushkatu. This has been going on for about a month I think, the number of votes are still the same. (+1-1).
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Another one of my latest creation.
http://img138.imageshack.us/img138/8839/zeldam.png
Edit: Sorry for double post, won't happen again.
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Hmm... I think I know where he got the metal clank from. Here:
http://www.fallout3nexus.com/downloads/file.php?id=23 - Realistic Gunshot Sounds
The shotgun sound is from this and also the bullet impact. If you dislike the weapon sounds then don't use it, just use the impact sounds. You should hear it now during V.A.T.S. I'm also using this mod, so that's the reason why I couldn't tell with the vanilla one.
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Erm... without any mods. Are you sure you don't have those in your game? Power armor already has the reflect bullet effect.
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Armor/clothing mod rarely crashes the game. You might have a corrupted save game, having that many mods can do that to your save. Try starting a new game and test if the problem still persist (the waiting crash bug).
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Post your load order please.
The AVATAR and SIG contest, Anything goes., "Request only?"
in Off-Topic
Posted
Opps... wrong person to PM. :P My bad...
VOTE FOR ME!