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Mckrty

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Everything posted by Mckrty

  1. Thank u for your reply qwertyzeldar, Ah, for the good old days of phone game support. When game co. still cared about answering basic questions about their products. :sad:
  2. Heya all n any, So, have been playing fallout 4 since release day, i use NMM. I would like to hear from people who have taken the same path as me, that is:retail DVD Base game + NMM+ at least 40 something mods installed and now retail G.O.T.Y. DVD; is there any reason to disable or uninstall mods before attempting to install G.O.T.Y. on scream? (oh yea, I'm trying to re-brand them.) :sick: I'm kinda expecting that the process will just add the dlc (that is not yet part of my game) instead of overwriting everything in the existing install??? :confused:
  3. Why are all the nexus download sites (every site except the Forum) no longer secure? I noticed this last week, instead of the URL field for any game download site has no green shield or https:// :confused: When I try to login the pw field warns that if I complete the login my pwrd will be visable :down:
  4. Thanks for the thorough explanation, PoliteRaider, you too Giggles :laugh:
  5. Hmm, I thought the only reward(s) that mod creators get is intangible (other than contributions from those of us that like to show appreciation with donations.) But if there is no profit motive and no copyright law broken, wtf? Btw I'm still looking for an answer to my first question: Does anyone know what the status of Modern Firearms (Gunsmith Edition) is, as far as the availability on the Nexus is concerned?
  6. Anyone know what the latest news on M.F. (G.E.) is. I notice there are mods for that mod up on the Nexus but M.F. (G.E.) itself is still not available for download. Hmm never fails when someone does a nice gun mod for a fallout game always seems to get yanked from Nexus. You would think that Bethesda by now (after 3 games ) would have picked up on the fact that weapon models that are based on actual Firearms are wildly popular, and taken action accordingly to please the players (maybe a weapons pack or something?) This is like a replay of what happened to Earache 42 with his great FO3,NV weapon mods. I will admit for someone that is not a mod maker, I'm somewhat ignorant on exactly what the issue is about where the images used for the mods comes from. It would seem to me that if someone wanted to make a weapon mod and needed images they could contact the manufacturers and get permission for use ( wouldn't this be great free publicity?)
  7. This one goes out to those of you that have presented such impressive firearm mods (M4A1 w..., Modern Firearms G.E.) and anyone else that has proven capable. Suggestions: Knights Armament SR 25, Fabarm STF 12 (11-20" barrel), FN P90 and FN Five-seveN. http://www.fnherstal.com/primary-menu/home.html http://www.fabarm.com/
  8. I only recently started using M.O. ; my os is Win 7. I have had the same problem from the start after installing M.O. ( Download with manager no workie) and just solved it (same fix as you mentioned) with some help from some of the guys over at http://forum.step-project.com/forum/98-mod-organizer-with-step/. Hope this answers your question. :yes:
  9. Okay, I'm replying to my own post (no one else has even looked.) If anyone else running a similar combo of mods runs into the same problem the way I fixed my issue was to disable or rermove WOP and any patches for it. It appears to be the cause of the problem I have been having. There are so manny compatibility patches I'm not even sure which ones are valid or what the correct order they should load in (not enough documentation.) To bad, I really did like WOP :sad:
  10. Windows 7 (6.1) Home Premium Edition (64 bit) Service Pack 1 (Build 7601) DirectX Version 11.0 Intel Core 2 Duo CPU P8800 @ 2.66GHz NVIDIA GeForce GTX 260M 1024 MB System RAM 4 GB Problem: FONV (UED) Crashes only (and imeadiatly) when combat occurs . I've had one other unusual incedent: First time I visited the strip (for one of the Bison steve quests) I gave all my weapons (except one pistol whitch I snuck in) and ammo to ED E to hold and had all companions to wait out front of Gommorah. When I returned and tried to retrive my items from ED E all the items had vanished. I deleted that save and started over from an erlier one, also tried running with a merged patch after the combat\crash incedent (makes no difference.) Load list FalloutNV.esm=1 MercenaryPack.esm=1 CaravanPack.esm=1 ClassicPack.esm=1 TribalPack.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 Caliber.esm=1 HonestHearts-CaliberX.esm=1 Lings.esm=1 Mo'.esm=1 More Perks.esm=1 More Perks for Companions.esm=1 More Perks for Dead Money.esm=1 More Perks for Honest Hearts.esm=1 More Perks for Old World Blues.esm=1 NVInteriors_Core.esm=1 NVInteriors_ComboEdition_AWOP.esm=1 Afterschool Special.esm=1 The New Bison Steve Hotel.esm=1 AWorldOfPain(Preview).esm=1 ELECTRO-CITY - Highways and Byways.esm=1 ELECTRO-CITY - CompletedWorkorders.esm=1 FNVToolkit.esm=1 oHUD.esm=1 Cannabis.esm=1 Radar.esp=1 ShilohDS-Color Maps and Icons.esp=1 The Mod Configuration Menu.esp=1 DYNAVISION 3.esp=1 CASM.esp=1 DarNifiedUINV.esp=1 GrenadeHotkey.esp=1 GrenadeHotkey - DeadMoney.esp=0 The Weapon Mod Menu.esp=1 Centered 3rd Person Camera.esp=1 ghosttowngunfight fix.esp=1 MiscItemIconsNV.esp=1 UnlimitedCompanions.esp=1 SkilledAndGifted.esp=1 More Perks Update.esp=1 More Perks for Companions Update.esp=1 More Perks for Dead Money Update.esp=1 More Perks for Honest Hearts Update.esp=1 More Perks for Old World Blues Update.esp=1 MoreChems.esp=1 Sunglasses Shipment.esp=1 AddLunchBox.esp=1 Laurens_Bathroom_poetry.esp=1 Road Warrior's Armor.esp=1 GruntCapNV.esp=1 DragonskinTacticalOutfit.esp=1 DragonskinNCRPersonnelWearingOutfits.esp=1 DragonskinBonusPack.esp=1 Alexscorpion'sNVG.esp=1 SR-25.esp=1 WearGloves.esp=1 Glow Sticks.esp=1 Moira's Supply.esp=1 FNVD_Ritas_Cafe.esp=1 AWOPDeadMoney.esp=1 AWOPDeadMoneyVendorPatch.esp=1 WeaponModsExpanded.esp=1 WMX-DeadMoney.esp=1 WMX-HonestHearts.esp=1 WMX-OldWorldBlues.esp=1 WMX-LonesomeRoad.esp=1 WMX-GunRunnersArsenal.esp=1 WMX-PreOrderPackClassic.esp=1 WMX-PreOrderPackMercenary.esp=1 WMX-PreOrderPackTribal.esp=1 WMX-PreOrderPackCaravan.esp=1 WMX-AWOP-Overhaul.esp=1 LingsPrettyThings.esp=1 SunnyCompanion.esp=1 NVWillow.esp=1 Mo'IPP.esp=1 Mo'Guns.esp=1 Mo'Gals.esp=1 Mo'Suite.esp=1 Mo'haveAmmoDepot.esp=1 Mo'DLC.esp=1 Mo'Willow.esp=1 Mo'SunnyCompanion.esp=1 Mo'Guns_WMX.esp=1 Mo'Guns_WMX_DLC.esp=1 AWOPCaliberXAmmoPatch.esp=1 AWOP-BOEWeaponPatch.esp=1 AWOP-BOE-DLC.esp=1 AWOP-BOE-WMX.esp=1 ProjectRealityMkIv5HDR.esp=1 Better Game Performance.esp=1 :wallbash:
  11. The INI for Stutter remover is in the NVSE\ plugins\ folder....mine is here...>>E:\Games\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins sr_New_Vegas_Stutter_Remover.dll This is the program. Don't Touch. sr_New_Vegas_Stutter_Remover.ini This is what tells the program what to do. Edit this . Open in any text editor (Notepad) 1= YES/ON 0 = NO/Off The top section is the Main, and you can turn on /off everything from here. This is the top of my INI for Stutter Remover. Use as Reference only! Master = {_comment = You can turn on or off each distinct feature from here.bManageFPS = 1 bHookCriticalSections = 1 (Default 0 )?bHookHashtables = 1 (Default 0 ) ?bReplaceHeap = 1 (Default was 0 can be finicky)bLogToConsole = 0bFix64Hertz = 1 (This is an important one make sure its ON)bFastExit = 1<<<<(This is it!)bFlushLog = 1iSchedulingResolution = 1bReplaceRandom = 1bExperimentalStuff = 0<<<(Haven't had the time to Test this out yet.)iMainHookPoint = 1} Hope this helps. Just remember what you have changed . Sweet, problem solved :dance: My sincere thanks for your tip man :thumbsup:
  12. Thanks for you'r response camaro Yea, I know this topic is rather dated but I just recently started playing FONV again after aquiring a new copy of the Ultimate edition. I have stutter remover installed but I was not aware of the "Fast Exit" setting, how do I enable this ? As far as the 4gb of actual system memory, I would like to double up on that but in my research on the capabillity on this MB I have not found a cocncrete answer as to wether or not it can be upgraded. Official word on this is that the board can only support 2 2x2s altough I have read posts that say they can be swaped out for 4x2s, Btw this is a Asus G60Vx RBBX05 in case you are curious. I'm a bit leary about droping ~$200 on a 4x2 kit if I don't know for a fact they will fuction on this board. One more question, I have seen many of Gophers' vid's on improving performance and decided to give FFNV a try. Turned out to be a bad choice so I removed the short cut and the files from the FONV game folder but im not sure if FakeFullscreen makes any changes to any of the .inis that need to be edited on removal, do you know?
  13. Has anyone had this problem with fnv4gb_nvse: I have tried using it with with just the short cut to the fnv4gb.exe and the folder and all files located on my C:\ drive. I have also tried using it with fnv4gb.exe and fnv4gb_helper.dll in my game folder. I don't have a problem starting FONV in either case but the game locks up when I quit and will not return to the windows desk top unless I use task manager and kill the fnv4gb.exe process. Does anyone know what the fix is for this (if one exists.) FONV Ultimate ED. Windows 7 (6.1) Home Premium Edition (64 bit) Service Pack 1 (Build 7601) DirectX Version 11.0 Intel Core 2 Duo CPU P8800 @ 2.66GHz NVIDIA GeForce GTX 260M 1024 MB System RAM 4 GB
  14. I all ready had nvse_2_beta12 installed before I installed fnv4gb_nvse and it worked for me but I've run into some weirdness: The game has (at least once) locked up on start screen (continue, load, etc.) and several times on save, quit (had to use task manager and kill process.) Any ides as to what might be the cause of this? One caveat: I have seen many other posts regarding the 4gb.exe stating that the steamappsID must be 2028016 (for the ultimate ed.) and if it is not then it will not work, but mine is 22380, which I belive is original ver. (I upgraded to FONVED) and the ID never changed. But like I said, other than the above mentioned occaisional weirdness it works. :confused:
  15. When restoring FONV from Steam does steam just restore FONV as a clean copy of the game? In other words does it save anything pertaining to mods or NMM (I would assume that stuff is all local?)
  16. DarnUI all FO mod version I can't activate it with NMM, when I try to and get to the overwriting ini part I get a confirm overwrite dialog box with .Net Framework security warning: (I'm typing the text as I'm not sure it is readable in the pic.) "Application attempted to perform an operation not allowed by the security policy. To grant this application the required permission, contact your system administrator, or use the Microsoft .Net Framework Configuration tool." "If you continue the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately." Neither option works and NMM stops responding so I have to kill it in the task manager. From my research i'm not even sure that tool is an option anymore (Using Win7 64) , I'm unfamilliar with it too. This is the first time I have used NMM as my FO3 mod manager, now I can see why many prefer to stick with Fomm. I never had this problem Installing DarnUI before when using Fomm. So I'm not sure if this is (a) A NMM bug, (b) A .Net Framework security change due to a winupdate patch since the last time I did a fresh install of darnUI. If anyone can offer a solution to this problem ....you'd be the cool guy or gal :facepalm:
  17. Win7 HP Version 6.1.7601 Service Pack 1 Build 7601 Fallout3 GOTY Version 1.7.0.3 NMM 0.19.0 FWE 6.03|MMM 6.02 FOIP MMM_for FWE and Project Beauty C.P.'s Latest file Fallout3_Redesigned_Fixed_version6341 Fallout3 Reanimated Release_v0_22-7670/Idle_Revisions2_-_Fixed-7670 Darn UIf311a/" "Support_for_FWE-2761 FOSE 1.2b3 This problem occurs after installing FWE and MMM with NMM. I had done a uninstall/fresh install of FO3 GOTY, cleaned my HD with ccleaner, and defraged my C drive prior to installation. I have one saved game made before installing all mods with the exception of darn UI, If I start this save with all mods running and use a Stelthboy the visual effect does not play but I still get the message "stealth field activated" This only seems to happen when FWE ESM's/ESPS are loaded. When all other mods/modules are ticked in NMM to run, the stealthboy works. Any ideas as to what might cause this malfunction? My L.O. is the recommended L.O. from the FOIP page.
  18. Thanks fms1, I didn't need to do that and finally fixed it. It cost me lvl 40 char but at least all is working again. I had to trash all my saves and uninstall NMM (dunno if the problem was NMM or one of my mods) but it's all good now. :dance:
  19. I got the WETrigger problem too. Just trashed all my saves cause Bethsoft support told me they were most likely corrupted (they also indicated that this WETrigger crap is a Steam issue), anyway I saw this suggestion of yours (Plugins.txt) somewhere else.) I checked that folder (C:\Users\{username}\AppData\Local\Skyrim) and noticed that one of the two skyrim.esm's is Skyrim.esm and the other is skyrim.esm does it make any difference as to which gets deleted?
  20. Heya Rooker75, I contacted Bethsoft and they said my saves were most likely polluted, so I trashed all my saves and then tried to start a new game and got this lovely feedback from skyrim: [WETriggerScript<01099883>] WARNING: OnInint () my Hold Location Property Has not been set, this will result in errors. The only option that is offered is to click Okay and then the same error msg is given 2-3 times (with different characters within the <>). I asked the geniuses at Bethsoft about this and the guy said it's a Steam issue - go take it up with Steam support. Logged on to steam and it began updating Skyrim (I let it complete, thought it might help with any problems.) I then tried to start a new game again and got the same error messages. Do you have any suggestions?:(
  21. Nope, guess I'll try Bethsoft for a fix unless someone here has valid solution. Ahh, rat$*it I had just reached lvl 40 :confused:
  22. Thanks for the tip Rooker75, I'll give it a try. Georgiegril, I did dl some updated mods but did not activate them yet so I guess that's not a factor?
  23. Skyrim locked up when I was saving, I had to exit via win task mgr. Since this occurred I'm unable to load any save. :wallbash:
  24. Thanks for the tip cgallop, this worked and actually worked out well (I used my last quick save which was actually was my last save chronologically.) A mistake I made was deactivating the 2 mods I had been using and then forgot to reactivate them (it made no difference either way when clicking on "continue" but when selecting any other save after reactivating they all loaded fine.) Thanks again :dance:
  25. If I click Yes I receive the same error message and then Skyrim closes. Thanks for your response Anubis100.
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