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mcole254

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Everything posted by mcole254

  1. I recently noticed a problem with the xp mod, I have enough experience points to level up by the level up menu will not come up (either by pressing the level up button in the inventory or by sleeping). I have had this mod installed and working fine for quite a while, the previous mod I believe I installed was the level uncaper mod (however just after installing that I was still able to level up). I have also done a clean install with the same mods on a new computer and I get the same issue. Any help would be much appreciated. Thanks Matt
  2. just put the appropriate meshes and textures in your data folder
  3. Man that looks pretty sweet, whats your rig you are running it on?
  4. Sure, I'll send you or post up the texture files after I finish the normal maps.
  5. Lets see, it says ATI Mobility Radeon HD 3650.. 2 gig vram, its laptop ._. Are you sure? Usually onboard graphic chipset uses main memory for video memory, unless it has own, separate VRAM. If its an integrated graphics chip then yes, however if the laptop actually has a dedicated graphics card then it will have its own ram (vram). The 2 gigs is not vram, it would just be regular RAM.
  6. Look in your device manager for what video card you have (I believe I read you should have at least 512 Mb of VRAM for QTP3) here is the link: QTP3
  7. It would be a good idea to provide a description for what Mephala is and even better provide pictures.
  8. Well to start turn on HDR lighting and turn up the in-game graphic settings. Then install Quarl's texure pack and natural environments. That should be a good start.
  9. Actually I used Roberts male body as a base but it won't matter what body mod you use; it will work with all of them.
  10. I would probably allow for its use or modification like many mods do, if thats what you mean.
  11. hood too? No, just use the hood thats in game (the one from the Dark Brotherhood should work nicely).
  12. Just change the desired armor type in the CS
  13. Possibly, otherwise I would just post up the .PSD texture files so any one can change the colors easy to their likings.
  14. Ok so its been forever since I last posted the initial progress shots I know. But here are some shots with it textured (also most 100% finish with texturing, some minor detail and normal maps). What do you think? http://i838.photobucket.com/albums/zz310/mcole254/Guardarmortextured_front.jpg http://i838.photobucket.com/albums/zz310/mcole254/Guardarmortextured_pers.jpg
  15. If you want to make your own armor from scratch, you will need to use a 3D modeling program (3DS Max, Blender Maya, ect.) to create and UV map the mesh of the armor. Then you weight it and texture it. The program will also need to be able to export your file as a .nif so you can make any small adjustments (texture paths ect.) in NifScope. In short you will need to learn how to used a 3D modeling program (Blender is a popular choice because its free, 3DS and Maya are much better in terms of the layout and tools but cost $$$). Best of luck Matt
  16. http://www.tesnexus.com/downloads/file.php?id=30823
  17. What compression format are you saving the textures in, I had a problem when I save below DTX3 and occasionally DTX5
  18. Yay finally another C4D user. I personally entered with some knowledge of 3D modeling and decided to apply it to making armor/weapon mods for oblivion. Honestly I think this is a good way to start which it seems to be your case. Good luck either way and btw the link David Brasher is a good place to start.
  19. You would be able to do it in a 3D program like blender, just scale it up. However there will be more clipping the larger you make it.
  20. What program did you make this in? That suck about your tablet by the way
  21. I think if you can animate a texture it can be done (though it would still be very complicated and pretty hard to get it to look good).
  22. Looks nice, slap a smooth function/phong (not sure what its called in Blender), also I hope you have been working with the UV map as you model. I'm looking forward to seeing this finished. Matt
  23. Who knows, I'm trying to decide if I want to add any extra pieces to maybe add an extra holy $h!t factor. If not, or after I need to start texturing, which is not may favorite part at all. And what Sersay was saying is that this armor is like the Blackguard armor from Warhammer (which I also do not play), but is correct; I got most of my ideas from those armors.
  24. Actually I don't think the cloak is too bad, I modeled it with rigging in mind so all the points run in nice horizontal lines so for each level down is a different weight. Though I want to try rigging it to the tail, a just saw it done and it looks really cool. I'm getting ready to work on the textures now. . . boo.
  25. That's what I was planning, I am still debating whether to cover the arms with a chain shirt (loose or tight; still thinking) which I'm kinda leaning more that way. I plan to make two variants, and if I ever do make my quest mod the one with the cape will be like a commanders variant, while the one without and a different helmet will be more of a general armor for troops or what not.
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