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Yamcakes

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Posts posted by Yamcakes

  1. I'm sure this has been asked a ton of times, but which mounts are these?

    They are also obvious rips, as I recognize the blue horse right away from Aion, having killed a few of those monsters while I played. It must not be the russian site where Krista's stuff is though, I have NEVER seen these in oblivion before...

     

    Jeez, what will people rip into oblivion next? Maybe I should rip a cyberdemon into MY oblivion. :rolleyes: Kidding, of course.

    I quite enjoy rips! especially ones that add monsters from other games. I like adding them to WAC leveled lists, they really spruce up the atmosphere!

  2. I highly suggest learning the construction set, and tweaking things yourself once you get a bunch of mods at your disposal.

     

    A must-have is this. It puts to use a lot of the unused aging maps, and adds unique features like scars, stubble, and acne. Men and women have different sets, as well as races. Dark Elves have unique Morrowind-esque options, and Orcs have a lovely set of tattoos made specifically for them. Also, it affects all NPC's as well, so you may see some refreshing variety in the game.

     

    http://www.fileplanet.com/180642/180000/fileinfo/Elder-Scrolls-IV:-Oblivion---Unique-Features-Mod-v1.5

     

     

    This particular mod is probably installed on everyone's game. Probably for the hairstyles. I replaced my imperial, as well as my woodelves textures with the ones from these races. I enjoy how it looks.

    http://tesnexus.com/downloads/file.php?id=4431

     

    This mod has recently added a myriad of hairs. http://tesnexus.com/downloads/file.php?id=36556

  3. Anyone know of a good, how can I put this....curvy body mod for female toons?

    I have no problem wiht skinny mods but if I'm going to get a mod with a rather large chest, I would prefer if the rest of the mod has an ass/legs to match.

    I've gotten a little bored with my twig sized girls and huge chest. It'd be nice to have an ass to go with the chestXD

    Not sure what you mean by toons, but the DMRA body might suit your needs.

  4. Actually, I'd like to revise my review. Oblivion *did* spoil me, but not in its vanilla content, which wasn't quite as top-tiered as many other games' are.

     

    No, its moddability spoiled me. The fact that I could turn it into a perfect game just by modifying it myself more than makes up for any vanilla shortfall it may have. The leveling problems? Get Francesco's. Too easy? Get Oscuro's.

     

    So yes, when I play other games from now on, I think to how moddable Oblivion was, and that makes me sad.

     

    Although, I will still honestly say that despite so, I liked KoToR better. Otherwise, if we count modded content, Oblivion did spoil me. If vanilla only, well then, it did not.

    I whole-heartedly agree with this. I had never known freedom until I could mod, and it all started with this game. I am now trying to customise my experience in almost any game I pick up. Even if that means changing things I shouldn't know exist. ;)

  5. Anybody using HGEC or one of it's variants will be able to display your mods properly. Currently, only one body replacer may be installed per game, so your mod will be limited to the people that use the same body replacer. Often, authors make textures for each of the body types (UFF, Robert's Female, etc) in order to provide for more people.

     

    As for faces, head meshes are separate from ear meshes in this game, so it will be easy to modify ears to your liking.

    A really important tool you'll need is Nifskope. It's a program that allows viewing and rudimentary editing of the meshes used by this game. .Nif format. Polygons aren't touched upon in here, but this can be used for re-sizing, and given in-game properties.

     

    As for grid maps, they are more commonly referred to as UV maps, in case you'd like to ask around elsewhere. I don't use Maya, as I can't really afford it, so I can't help you out with that exactly. I'd say scour the manuals for an option to create and export UV maps. :P

  6. 1. There is a plug-in for Photoshop by nvidia, that allows you to open, view, edit, and save as .dds format. That is the format of textures used in this game. You may read about the plug-in, and download it here. c:

    http://developer.nvidia.com/object/photoshop_dds_plugins.html

     

    2. There is no set place to put your files. As long as your files/folders are located somewhere within Oblivion/Data/Textures, you're good to go. When you create a race, replace the default paths leading to textures to the paths leading to your own, wherever they may be. If you want to test it in game, the easiest way to do that is to name your race one letter off of whatever your sewers save is. Or one letter off from Imperial, so when you start the game it doesn't take long to get to it.

     

    3. I'm not sure what you mean by all male bodies. As far as I know, there is only the default male body, and Robert's Male. When you create a texture for your race based on a certain body type, all clothes and armour based on that body type will display your texture properly.

  7. Working on it now. When hair slot removes your ears, it makes me angry. >:c

    The second lengthy/bald braids are utterly perfect for an MTG style vampire character I've been designing for myself. Also, I just DL'd that Tolkien Elves mod that came out today. All of those new hairs make me feel a bit less shitty about not being able to get my hands on those other SKSRen's. You should get it before someone takes it down.

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