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Everything posted by Moshadawg
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Roleplaying What Is Your Character's Background?
Moshadawg replied to latinosamurai's topic in Skyrim's Skyrim LE
My character I am playing with now is a Nord man named Wolstein who was born in Skyrim but moved with his family to Cyrodiil when he was a young child. He has a deep seated hatred for the Empire and the Imperials because of past mistreatments, especially in his youth. The only thing he hates more than the Empire is the Thalmor, because he doesn't like elves and those bastards are trying to take over all of Tamriel. He is wary of the beast races and doesn't exactly trust them, but he will trade with the Khajiit caravans if need be. He comes to Skyrim from Cyrodiil to visit his birthplace and possibly start a new life there, but is caught in an ambushed by those damn Imperials trying to capture Ulfric Stormcloak. Wolstein knew little about the rebellion at this point, but learned quickly. After nearly being executed by the Imperials, his hatred for them grew even more. He decided that he would join the Stormcloaks so that he could get revenge on the Empire and have greater opportunity to spill Imperial blood. This is his initial motive, but eventually comes to believe in the rebellion itself and finds more purpose in the fight. During all of this he discovers that he is Dragonborn. He is unsure and confused about this at first, but soon relishes the opportunity for power and is more than happy to fulfill his role. Wolstein is a weaponsmaster, using all kinds of weapons including one-handed and two-handed weapons as well as bows and shields, though he has a strong preference for greatswords. He wears heavy armor and prefers nordic steel armor because he is a true Nord. He refuses to use elven weaponry because of his prejudice. He is also a practitioner of restoration magic, realizing its potential. He doesn't use any other form of magic, and especially hates conjuration. He is curious about enchanting because of its potential for power, but is wary of it at the same time. Wolstein is stubborn and can be arrogant at times. He is brave and honorable but is also cautious and likes to be prepared. He suffers from an internal struggle that at this point in his life he does not realize exists. He has an unfulfilled and yet undiscovered thirst for power that sometimes gets in the way of his honor. He strives to be honorable, but at times finds himself breaking this honor to gain power, both personal and political. This will be very important later on when he finally comes to the realization that his true desire is for great power. This will likely happen when he fulfills his destiny as Dragonborn and has defeated the Empire in the civil war. After coming from humble beginnings, his quest for true power will begin after he has already become powerful. He will become pissed off, and think that he deserves to be High King of Skyrim because without him the entire world would have come to an end. He will then go on a power trip and start a campaign to take the throne and after fighting for Ulfric Stormcloak he will ultimately betray him. He will challenge Ulfric in the Nord tradition and take the throne by force. That's my plan for him anyway. He still has quite a bit of character development to go through before he gets to that point. My next character is probably going to be some kind of psychotic sociopath and will be a kleptomaniac. His motive will be whatever he feels like at the time. He will be obsessed with death and will probably end up spending a lot of time in jail. He will end up saving everyone from Alduin but everyone will hate him because he is completely crazy out of his mind insane in the membrane.- 11 replies
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It really depends on what type of character I'm playing as to who I like better. I enjoying roleplaying my characters and liking the people that they would like, which can be very different from character to character. My most recent character is a Stormcloak who hates the Empire for past mistreatments, so he definately likes Ralof better. When playing as him, I like Ralof better. When I first played the game I didn't even realize that I had a choice of following Ralof, so I went with Hadvar because I thought I had to. Now that I know better I always go with whoever is the best match for my character. If he is a supporter of the Empire or is a law abiding citizen, he obviously goes with Hadvar. If he hates the Empire or is a criminal or outcast then he goes with Ralof. Overall though I'd have to say that I personally like Hadvar better, he just has more personality and seems like a better guy. But that's really just because he is presented better in the game, he has his own voice and everything, isn't as generic. Ralof is a little more annoying too if you're just trying to get through the damn tutorial and don't care anymore.
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I guess I'm hoping for either Elsweyr or Summerset Isles. The Summerset Isles are probably pretty sweet, seems like there would be a lot of power there with the Altmer and their strong magical attunement. If it is there and they name it by province, it may be better if they name the game Elder Scrolls VI: Alinor instead, as thats another name for Summerset Isles. Kinda sounds better in my opinion. Elsweyr would be interesting because they would have to introduce all of the different types of Khajiit. There are some Khajiit that even look almost like ordinary elves from a distance. Could make some very interesting choices in race, and we could see their cultrual differences as well. Not to mention all the bizarre and dangerous creatures that inhabit the province. Even better, why not put two adjoining provinces into one game? Like Elsweyr and Valenwood for example?
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Well. They buy a cake and maybe leave some paper plates out, but the real fun doesn't start until someone shows up with a keg. Damn straight son!
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Steam is annoying! Any way around it?
Moshadawg replied to GodKingVivec's topic in Skyrim's Skyrim LE
Steam is a complete menace... Steaming pile of s#*!. If something forces stupid updates on you and forces you to be online to play offline games then it can go f**k itself. All I'm trying to do here is go in and change my mod list and load order real quick and it won't let me cuz Steam tells me I have I to upload my save files to the damn Steam cloud... I've got my files right here damnit, I don't need your freaking cloud! Terrible when you have an unreliable internet. -
Nerevarine, 7th Champion of Cyrodiil & Dragonborn
Moshadawg replied to x3Darkie's topic in Skyrim's Skyrim LE
My main character in Oblivion fought Mehrunes Dagon :) Unfortunately neither one of us could defeat the other. I went toe to toe with him for at least 10 minutes before I decided it was a waste of time and just moved on. For me personally I think that it was either my Nerevarine or Champion of Cyrodiil that was most powerful. Of course, I cheated hardcore on my most powerful Morrowind character, exploiting the Soul Trap glitch. My CoC cheated by using the permanent enchantments glitch with the duplicating items with arrows thing, but he wasn't as ridiculously powerful as my Nerevarine. He was still practically invincible though. I have not discovered a glitch like this on Skyrim so I have never had a Dragonborn as powerful as them. I'm against cheating now anyway, so I wouldn't use it if there was one. Cheating and glitches aside, from a more general perspective, I think that the Nerevarine is probably the most powerful one. He just has a certain sense of grandeur that I don't see with the others. I feel like the Nerevarine develops so much more in terms of power from the beginning of the game to the end. In the beginning you get killed by freaking mudcrabs and later on you can kill most things with one solid hit. And yes, Morrowind does present the player with more unbalanced items that make you a complete badass. I also feel that the Nerevarine is much more mystical and enigmatic than the other two, which lends to his sense of power. Concerning the Dragonborn: Anybody can kill a dragon, but only the Dragonborn can absorb their soul. If you pit your CoC or Nerevarine against some dragons they would do just as well, they just simply wouldn't be able to absorb their soul. Sure, the Dragonborn may specialize in killing dragons, but when he fights anything else he is just another guy pretty much. The Voice helps him, but there are much more powerful things that a person could utilize. -
Sometimes I look at my stats, see that I've killed thousands of people, and just think... 'Damn dude'. There aren't even a thousand people living in all the cities and settlements in all of Skyrim! How have I managed to kill so many freakin people? I mean, what would you think if you met someone and they told you, with complete honesty, that they've killed like 2000 people in the past few months? Not to mention the thousands of creatures and animals that I've slaughtered as well... I just find this kind of funny and ridiculous.
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I killed him, he just rubs me the wrong way. He is not trustworthy and he would almost certainly kill you if he was in your position. I also like Mehrunes Razor.
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I don't know much about navmeshing, but my guess would be that they are mentally handicapped. You'll get that a lot with these people in Skyrim. I wish I could help but if it were me I would try moving the enemies around or something, or checking to make sure their animations and AI data is correct. Modding Skyrim is a real pain in the butt.
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There are two things that could happen: - A message will pop up and say "Data limit exceeded, terminating application" and then your computer will blow up in your face. - A message will pop up and say "Congratulations, you're the 10000th save!" and Bethesda will show up at your house and throw a party in your honor. If you're playing on an old version of Skyrim the first possibility will happen. If you have the most recent version of Skyrim the second possibility will happen. I suggest you update to the most recent version if you haven't already. I hear those Bethesda guys really know how to party.
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That does sound like a pretty annoying problem, cause dual casting is awesome. I'm no expert but it sounds to me like it could be a problem your with mouse and not recognizing that both attack buttons are being pressed simultaneously. I would try dual wielding two melee weapons and try doing dual attacks. If they don't work then it is a problem with recognition as both this and dual casting use both attack buttons, which is probably an issue with your mouse. If dual attacks do work though then I have no idea what the source of the problem could be. That's about all the advice I can give.
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Do you Smoke or Drink Skooma in Tamriel? Thoughts?
Moshadawg replied to JoArgo's topic in Skyrim's Skyrim LE
I agree with Moraelin, just drink abunch of mead and ale. There's wine too, nothing wrong with that. All that Skyrim needs is hard liquor. But stay away from that skooma crap, haven't you seen all those sorry, good for nothing, layabout addicts looking for handouts so they can get their next fix? It's like smoking crack pretty much. If you want to smoke something in Skyrim get the Marijuana mod ;) It's freakin legit. -
Yep, the Elder Scrolls series as a whole is the best game series in my opinion. Even with all of its strange bugs it is still the best. I've probably got about 500-600 hours invested in Skyrim (if not more) and I still enjoy it thoroughly. Probably got to be around the same amount of time in Oblivion as well. There's just so much stuff to do and cool little things to find, and you can always start a brand new adventure with a completely different kind of character. It's when you start hardcore roleplaying that it gets really interesting... creating a backstory for your character and giving him a personality and morality that he follows. This is how the game is meant to be played in my opinion.
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I use a mod that removes level scaling from all enemies. The enemies that spawn are just as easy or difficult when I start a game as they are when I am super powerful. It's just kind of random what level of enemies will spawn where, but certain areas are meant to be more difficult than others. Using this I tend to start out on adept, or apprentice at the very least if I am really struggling, and move it up to expert as my character becomes more powerful (usually around level 20 or so). I have a level 66 mage with a mod that scales his spell damage with his skill level so I have to play on Master otherwise it is way too easy. I still kill everything with relative ease, but some enemies do a lot of damage to me as well so it's rather balanced. I will encounter bandit plunderers at level 1 which will rape my soul on adept, but when I am level 25-30 on expert these same bandit plunderers are like standard enemies.
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First, a question: When do you ever get the opportunity to talk to Jiub about his reason for imprisonment? You don't ever see him again after the start of the game on the ship, unless I missed something. Second of all, who cares, Jiub is awesome and is capable of amazing feats.
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Not exactly realism persay but you could look into a mod that makes it so you don't actually 'die' when your health reaches zero. I have a mod called Death Alternative - Your Money or Your Life, which makes it so that you go into last stand/bleedout mode when you hit 0 health. You then have bleedout health, and if this is depleted you are 'knocked out' and wake up somewhere else, with practically no health regeneration and restore health effects are much less effective. If you die in this 'near death' state you actually die and must reload. I like it because you can actually be defeated rather than just reloading and trying again. Another cool thing is if you are defeated by bandits they will take some your stuff and you can go back and kill the bandit that finished you off to get your gear back. Being defeated by guards when you have a bounty will get you thrown in jail. You should also look into an injury mod, it compliments the death alternative mod wonderfully. I use one called Kuertee's Battle Fatigue and Injuries. You sustain injuries when you get hit abunch in a short amount of time and you get minor penalties. You can end up with serious injuries if you don't rest and heal your minor injuries. You also get penalizing battle fatigue if you almost die. I use these mods with Frostfall and an Eat and Sleep mod as well, it makes for a much more realistic and immersive experience.
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Forget the muffle enchantment, just use the Muffle spell. Easy to use and works like a charm :)
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Perhaps the player character goes through all of these afterlives simultaneously? He may experience them all for all we know, or none of them at all. Crazier things have happened according to the lore. Or it could be said that all of these supposed afterlives that are said to exist for following each of these Daedra, the Divines, etc. are just a load of superstitious crap and there is really only one place that everyone goes after death. I mean, in the real world we have followers of many different religions who all have very different views on what happens after death. Does that mean that when one dies they go to whichever afterlife they believed in when they were living? But this is the Elder Scrolls, not the real world, so this does not fully apply. Or maybe the player character is a god himself and can't die, and that's why he gets to reload a previous save everytime he dies ;)
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Yeah I've also thought that it would be cool if your character could speak. I guess it's just following the tradition of silent player characters in the Elder Scrolls as well as many other RPGs. In a way it could almost be game breaking if your character could speak, however. His/her silence makes him/her more enigmatic and leaves room for the imagination.
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There is a myth that every guard in all of Skyrim at one point or another used to be an adventurer and was shot in the knee by an arrow ;) Note: There is a mod on the Nexus that makes it so when a guard speaks of arrows to the knee he is blasted by divine lightning and killed on the spot. It becomes blasphemy to speak of such things. It is hilarious, you should check it out. I think it is called Divine Punishment for Arrows to Knee or something like that.
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Neravarine = Champion of Cyrodiil = Dragonborn?
Moshadawg replied to Tank0123's topic in Skyrim's Skyrim LE
Scaling back the argument to individual games, I do not think that a Dragon break had to occur in order for all of the possible roles in a given game to be fulfilled. I simply believe that the canonical player character did everything that was presented to him/her in the game. Let's take Oblivion for example. History only recognizes the Champion of Cyrodiil as just that. They are only 'known' for what occured in the main quest. All of the events that took place in the guilds (Dark Brotherhood, Mages Guild, Thieves Guild, Fighters Guild) and even the side quests all still happened and are recorded events, but they are not attributed to the actions of any one person. I am of the opinion that the canonical player character is the culmination of all those possibilities, and that he/she was the one that orchestrated all of them. History is simply flawed, just as it is in real life, and does not recognize this. Whether this is by the player character's clever design or by simple coincidence I do not know, but it happened nonetheless. We could start a whole 'nother discussion on the true nature of the player character and his/her motives. As you play out the role of this character, are you really in control, is this person you think you know really doing what you think he/she is doing? Perhaps the player character has all of this planned out and is scheming in the shadows to make all of this stuff happen, and that's why nobody realizes that their Champion or Hero is also the Listener of the Dark Brotherhood, for example. I am roleplaying one of my main characters in Skyrim to embody this theory somewhat, as he is known publicly as the Dragonborn and the Archmage, but also has an alter ego that is the Listener of the Dark Brotherhood and is working with the Thieves Guild with the intention of taking it over. This particular character is motivated by power, and my theory is that the canonical player character is also this way, you just don't know about it. But I digress... As for the main topic of the discussion, I do realize the possibility of this theory but do not believe that this is actually the case. It is very interesting to think about because the possibility does indeed exist, especially in a universe as crazy as that of the Elder Scrolls, but I think it is more likely that they are three separate entities. But of course, just because it is more likely does not mean that it is true. However, my theory on the player character having a grand scheme right from the get go could support this theory that all three of these characters are one in the same. Perhaps he/she is a unique entity who's sole purpose is to change the course of the universe and to take on these roles that would otherwise be impossible to accomplish? That could mean that the player character is aware of his/her past deeds and maybe just got bored and moved on to change the world somewhere else. The possibilities are endless, but are good to think about regardless. -
The way I see it is that your character (e.g. Nerevarine, Champion of Cyrodiil, Dragonborn) in every Elder Scrolls games is a kind of unsung hero/villian that actually did everything. Because all of the guilds and side quests are available, that means that in the official canon they all actually happened and were completed. However, your character is only recognized historically as having been a part of the main quests. He/she is never refered to by name, only by title (for obvious reasons). This makes the player character a very enigmatic figure. While it could be said that all of these things, like the Dark Brotherhood or Mages Guild events for example, were carried out by someone other than the player character, I do not think this is the case. These opportunities are presented only to the player character in the games, who is the same person that fulfilled his role in the main quests. While an individual player may not have taken part in the College of Winterhold quests, that stuff still happened according to canon, and only the player character is given the opportunity to make that happen. History just simply doesn't recognize that these were all orchestrated by the same person, because history is flawed. In fact, it never gives credit to any one person for these events, just that they happened. The player character is the most mysterious character in any Elder Scrolls game, whether on purpose or just by pure coincidence I am not sure, but I believe that the canonical player character is the culmination of all possibilities that are presented to the player. This becomes very difficult in Skyrim with the Civil War, because someone has to win that war eventually. I am curious to see what will be made of this canonically. Perhaps they will make it so that the Dragonborn played both sides of the war, emphasizing on his enigmatic nature. Really anything can happen in this crazy universe of the Elder Scrolls.
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On my first character ever I chose the path of the Spellsword, with a weapon in one hand and magic in the other. I would often switch to dual casting to blow my enemies away, but would also carry around a second melee weapon to dual wield if I got into trouble and needed to annihilate someone up close. Since then I have played with almost every archetype out there. Had an assassin who favored bows and would daggers for stealth, but would sometimes dual wield in intense combat. I currently have a powerful mage character who I have to play on Master difficulty with or he will kill everything far too easily. He sometimes likes to use illusion magic to stealth and slit people's throats when he is bored. (He is pictured in my avatar picture in his assassin outfit, his alter ego) At the moment I am playing as a big Nord warrior who tears people up with a greatsword, but I don't enjoy this gameplay quite as much as the others. I have played with a couple sword and shield characters but never really got anywhere with them, just isn't as interesting. It really depends on my mood as to what gameplay style I choose to play with, but the Spellsword thing is probably my favortite and seems to be the most versatile.
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500 things you have learned in Oblivion
Moshadawg replied to scarhunter92's topic in Oblivion's Discussion
967. The Guards in Cyrodiil are sometimes prone to violent outbursts and psychotic episodes. They will cut people down mercilessly for stealing things like forks and apples. I once witnessed a guard attack another guard in Cheydinhal and I could never figure out why he did it. They also scream like madmen when trying to kill people, more like barbarians than officers of law and order. 968. Some people in Cyrodiil get confused with gender sometimes when talking about someone else, sometimes refering to a female as a 'he'. 969. All people (excluding the player) run blindly into traps, even when the place with the trap is where they reside, especially when they are trying to kill someone. 970. Mages, especially necromancers, are annoying as hell and fight like pansies. They summon stuff and then when you get too close they run away and heal. 971. Shopkeepers get very upset when you try to pick stuff up and put it back in its place in thier shop. They call the guards and then you can refer to #967. -
Bringing back the classics to Tes V
Moshadawg replied to Unholypaladin's topic in Oblivion's Discussion
There needs to be more variety to the types of weapons and armor like there were in Morrowind. Morrowind had katanas and tantos and stuff, and the armor wasn't in leveled tiers like it was in Oblivion. This gave more freedom and sense of discovery in Morrowind than in Oblivion. I liked that feeling that I sometimes got when playing Morrowind when I found something and was like 'holy crap!' or 'what the hell is that?' In Oblivion almost everytime you came across a unique or powerful object or creature, it was part of some quest so you were expecting it. There was all kinds of random stuff that wasn't linked to quests in Morrowind and I hope that that is integrated somehow into Skyrim.