Jump to content

metaforce

Supporter
  • Posts

    207
  • Joined

  • Last visited

Everything posted by metaforce

  1. Thanks a lot! I will definitely try that. You also gave me another idea. If this shouldn't work I could simply add the custom armor to the blocklist and then raise the armor value to the proper PerMa values. That way the patcher will ignore it and not patch it back down or so. Anyway, I will try this and post results here.
  2. First of all...you said that the mod in question is a replacer, right? In that case the mod doesnt have an esp file. In other words it doesnt appear in your load order. It simply replaces the mage robe mesh with the custom mesh. Which installation method do you use? Manual? NMM? MO? If it's NMM we would need a list of all installed mods, not just the load order.
  3. Ok I found out it might have to do with the xml files in context with the patcher. *Scratches head* Anyone who knows whats important in the editing of those xml files? I would really appreciate any help since this problem pops up with not just one custom armor. Even a tutorial or anything explaining about how to correct that would help. Unfortunately the patcher also seems to patch armor values downward if I set them to m,uch higher values.
  4. If I were you..... I would start over......Start with just the masters installed and then clean those and arrange them at the top of your load order and lock them in place. Then I would refer to the load order list I posted and install maybe 5 mods from your list in the correct order, clean those if necessary and play a bit. And from that point install maybe 5 mods each time you play. And another advice...Make up your mind about the mods you installed. Do you really NEED them all? My load order is currently 160 esps long and contains quite a few mods from your loadorder. Everything is cleaned, all mods have been arranged by hand. Fact is however this loadorder grew over time. Its alot of work but all works fine in the end. Depends on whether you think its worth the effort. Going to take quite a few hours of concentrated work to fix it before you can play.
  5. Load order is messed up Masters are not cleaned You lack PcaPP patches for PerMa You lack Merged Patches You lack a Bashed Patch I dont see the PerMa patch either (makes me wonder how your game continues to run at all) You did make FNIS animation files "Patch", didnt you1. Read and arrange your load order by hand. DONT USE LOOT TO ARRANGE YOUR LOAD ORDER! http://www.nexusmods.com/skyrim/mods/59257/?tab=5&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D59257%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2213034&pUp=1 2. Watch, learn and apply 3. Go here and download the PcaPP patches you need http://www.nexusmods.com/skyrim/mods/59257/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59257%26preview%3D&pUp=1 4. Watch, learn and apply https://www.youtube.com/watch?v=BtLolEgVMTg 5. Watch, learn and apply 6. Do you at all make a Patch for PerMa using the Patcher that comes with PerMa? I dont see it! So patch your game properly using the PerMa patcher 7. You got the necessary FNIS files in your priority list, right? Once you did all this...come back and post your load order here or on Modwat.ch
  6. Mate, I got good and bad news...Good news..it can be fixed...Bad news....its going to be alot of work. How in the world did your load order end up like this? Did LOOT make that mess? Whatever....dont want to sound condescending too much, but thats about the biggest mess I have ever seen here. Ok...enough about that.....how to fix this...You're going to have to arrange your mods by hand....one by one.....yes...all of them...one by one. In addition you need mergepatches and bash patches too. You also need CCOR patches. Not going to lie...you are in the "red zone" with that load order. You have to carefully arrange all your mods so your game doesnt....explode. You also have to clean your masters and so on.......Go to this post and carefully read the paragraph about load order. https://forums.nexusmods.com/index.php?/topic/583662-important-load-order-and-you/ Watch this video about cleaning mods and masters This one about merge patches and bashed patches https://www.youtube.com/watch?v=BtLolEgVMTg DONT USE LOOT as in the last video......FROM NOW ON LOOT IS A BIIIG NONO FOR YOU...ok? NEVER EVER USE IT TO ARRANGE YOUR LOAD ORDER....Its still useful to populate your mods with delev, relev, sound, location keywords and so on, so WryeBash can do its magic for level lists and such...BUT never arrange your load order with it You got alot of work ahead of you......I dont envy you....
  7. First of all.....There is no such thing like stupid questions. It is NEVER a shame to not know things....only not wanting to learn would be... As ymf331 already said you need the respective Bodyslide files. Its a separate download. After that open Bodyslide. I will go through all necessary steps, since your post doesnt specifiy that. IMPORTANT: You didnt mention it. Does Bodyslide run in "elevated" mode (Administrator rights) in your version of Windows? You have to run Bodyslide in elevated mode or everything I'm going to explain below will fail. (Rightclick Bodyslide.exe-->Properties--->Compatibility tab-->Check "Run as adminstrator" at the bottom--> Click OK......might be a bit different depending on which Windows version you use) Chose an Outfit/Body at the top as a BASE for what the shape of your body should be like (since you're using Book of UUNP it would have to be a UNP mesh of course...lets just say you choose "Unified UNP HDT" at this point...Its what I use too by the way...)Choose a preset directly below that (Since you said you wanted smaller breasts I guess you're also going for a more skinny/less curvy/less athletic body shape. Examples for that would be CBBE Slim, UUNP - UNP, UUNP - UNP Skinny You can try and choose some of the available presets and then click on "preview" at the bottom to check what the body shape looks like..the slider at the top of the preview can show you what the shape looks like at individual weight settings)Finetune your body settings using the sliders (The preset only gives you a rough approximation. You can choose to finetune the body settings using all these sliders below the preset. Wider hips, slimmer waist, more muscle on the arms. Choose whatever you like the most. I chose UNP skinny for my mage character. Not very athletic. Rather skinny. Fits a mage best I thought.) After you did this....Click on "Save as..." at the top and name and save your custom preset. Remember to put it in a preset folder so you can find it.Just mentioning it.....All females will use your preset in the game by default....If you want your body preset to be unique for your player character, there is ways to do that....If you're interested in how, just ask.First lets apply your body preset to the female body meshes....Chose Outifit/Body and the preset you just generated and click on "Build" at the bottomNext we are going to apply your preset to feet and hands. Without doing that there might be ugly seams at the wrists and ankles and we dont want that, dont we? In Outfit/Body choose "Unified UNP Hands" and under Preset choose the custom preset you just saved. Click on "Build"Same for feet...."Unified UNP Feet" ...your custom preset..."Build"Now we can apply your preset to the Book of UUNP armors. You did download the Slider Bodyslide files for Book of UUNP, right? We need those now.Make sure Outfit/Body contains the Body you chose (Unified UNP HDT in my example) and the preset is set to the preset you have madeAt the top click that little looking glass next to "Group Filter"...Choose groups...Now you have to check all Book of UUNP entries and ONLY those. I dont know how Book of UUNP arranges its presets exactly, you have to choose on your ownAt the bottom click on "Batch Build" (the list you get now should only contain Book of UUNP entries....go through the list quickly and see if there is anything not related to Book of UUNP...uncheck those)Click "Build"Bodyslide will now generate armor meshes according to your specifications for Book of UUNP. Should be about....guess...150 to 170 entriesThats it...done....leave Bodyslide and enjoy
  8. Sorry for my late answer..I almost forgot. I can confirm what ymf331 said already. The length of your loadorder (and I guess it will grow in the future) suggests using MO instead of NMM. It simply allows for much better fine-tuning than NMM does. Some time ago I was using NMM too of course and I ran into problems and glitches I wasn't able to fix. I know today that even trying to fix them was futile in NMM since NMM doesnt give you the necessary data. Dont misunderstand...I dont say that NMM is a bad tool or is badly done. For a casual modder its handy and easy to use. It works well with short load orders or loadorders which dont contain alot of scripted mods. You're approaching a point where you really should use MO. There is a 2.0 version in the works which is still in beta (afaik). Get the stable version available on the Nexus. Once you've learned how to use it, you'll never regret it. It's what I use too. I give you my word on that. Why do I say all that? It is impossible for us to say what exactly causes your issues. And NMM will simply not give you the necessary information to fix it. Your problem is somewhere within the structure of scripts in your mods. I can say that much. I dont know whether MOs maker is working on NMM, but either way imho it doesnt make MO obsolete. Not at all.
  9. Sword on back is not dependent on Dual Sheath. Which skeleton do you use? Can you post the link to your skeleton mod please? My assumption is that this is a function of the custom skeleton alone and has nothing to do with DualSheath. Give us your Mod order (not just load order). In addition...does only one onehanded sword appear on characters back or is it both if they are equipped with 2? Even though you uninstalled DualSheath properly as you say I would check your last save game with the mod below to get rid of unattached script instances which might cause your problem. If you need help in handling the utility, don't hesitate to ask. http://www.nexusmods.com/skyrim/mods/53045/?
  10. Your enblocal.ini is in your Skyrim folder. So \SteamLibrary\steamapps\common\Skyrim. Find it there and correct the corresponding entry as the popup says. Which installation method do you use? Manual? NMM? MO? Need to know that to help with the other issue
  11. And here is a good autosave manager. I use it myself and never had problems. http://www.nexusmods.com/skyrim/mods/34842/?
  12. Mate, your load order is completely messed up. Did you use LOOT for the load order? Because LOOT only does a fairly good job with short load orders. Yours is far too long for it. You will have to sort them yourself. First things first though.... Please download and install these 2 mods. Then play the game to test it. If it crashes, post the result here http://www.nexusmods...im/mods/72725/? http://www.nexusmods...im/mods/76747/? In addition...add these lines to your skyrim.ini [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Post the resulting papyrus log here. Did you ever remove any mods during this playthrough? Your savegame might be suffering from unattached script instances. You can use this utility to check and correct http://www.nexusmods...?id=53045&pUp=1 I'm going to look into my crystal ball and say its a problem with your load order. Even though you don't use PerMa here is a post which gives you a good idea about how to arrange your mods. http://www.nexusmods.com/skyrim/mods/59257/?tab=5&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D59257%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2213034&pUp=1 Try to keep "Mod effects" together. Like all follower/NPC mods after one another. Everything which changes/adds landscape/places together and so on.
  13. It is possible the error is caused by a custom race mod which comes with a skeleton added to the races mesh files. In this case you have to copy the corresponding skeleton from the XPMS folder to the respective folder of the custom race. Another reason could be that you use a custom armor, which isnt compatible with the skeleton you use (some older mods might have that problem). Its difficult to say without knowing which mods are installed (not just the load order)
  14. I dont know if its possible via a script...I'd simply add it to the store list in CK
  15. I got this problem that the PerMa Patcher doesnt patch a particular custom armor I got correctly. Its a custom Dragonplate armor. The armor values are too low..much too low compared to ebony for example. I would need info about how to correct that myself. Didnt find any tutorial video which covered my problem. Does anyone know where I could learn about that? I already checked the custom armors keywords in the CK and the keywords are set correctly (ArmorMaterialDragonplate, VendorItemArmor, ArmorHeavy and the respective bodypart) I thought maybe the patcher doesnt recognize it correctly if the keywords arent properly set....but no luck there. Anyone got any advice?
  16. Just to make doubly sure...You did activate the Bodyslide entry in your MO priority list, right?
  17. It might just be a glitch, for without any of the vanilla esms its a small wonder your game starts at all. Take a look at your plugin list in NMM. Click all esms off and on again. Post your entire load order here if that doesnt help
  18. Please download and install these 2 mods. Then play the game to test it. If it crashes, post the result here http://www.nexusmods.com/skyrim/mods/72725/? http://www.nexusmods.com/skyrim/mods/76747/? In addition...add these lines to your skyrim.ini [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Post the resulting papyrus log here. Did you ever remove any mods during this playthrough? Your savegame might be suffering from unattached script instances. You can use this utility to check and correct http://www.nexusmods.com/skyrim/mods/53045/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D53045&pUp=1
  19. One of the most downloaded mods which gives you that option is CCO. I use it myself. http://www.nexusmods.com/skyrim/mods/49791/?
  20. Sorry for my late reply. Basically "setstage cwobj 255" finishes the umbrella quest, no matter at what stage you are. Problem is...normally a script handles advancing the umbrella quest after a stage has been completed. My guess is that very same script crashed/got otherwise borked (don't ask why it just happens unfortunately). Because of that...even if you use a console command to advance to the next stage the state of the umbrella quest will remain the same. Now if you would use a command to advance that I've made the experience that it messes more things up than it actually helps. Yes...I've run into the same problem too and believe me I tried everything possible to get the quest back on track. Was a futile attempt. Bottom line...either cross your fingers you dont run into any problems when doing the quest...and if you do....too bad....finish it with the console command I've given you.
  21. Well I'm not exactly a specialist about Java's security nowadays...I guess certain precautions are still valid. Way I handle it is that java is installed but all Java browser plugins are deinstalled/permanently disabled. You dont need those for the patchers anyway. Unfortunately there isnt an alternative, so you either use the Java patchers or you don't use those mods at all.
  22. This actually doesnt sound like the famous grey face bug. I'm guessing its a problem with texture rendering. Please try: 1. Deactivate the GREYHEADFIX 2. Load up Skyrim and reproduce the grey face bug 3. Now pick a male which has the bug and move as close to that NPC as you can...Does the grey face turn fleshy when you are really close? (1st person camera) If the answer is yes then its a problem with texture rendering. You may have to reduce texture quality since your graphics card doesnt seem to be able to render this resolution correctly. 4. Make sure there are no leftover texture files from these 2 mods. The bug can also be produced if there is leftover specular maps (for example) from old mods
  23. So I take it the quest "Compelling Tribute" is gone from your quest log, right? Unfortunately the civil war questline is one of the buggiest in the game...which is why I usually try to avoid it altogether. Whats the current state of the "umbrella" quest (Reunification of Skyrim) ? I'd try the following: 1. Go somewhere indoors 2. Wait for 31+ game days try to talk to Rikke again....If that didnt work: 1. Go anywhere away from the camp Rikke is currently at 2. Type in console prid 198bb and then moveto player (Rikke will appear close to you and should then start walking to the respective camp...after she arrives there try talking again) If that didnt work: 1. Use the console to spawn an enemy close to Rikke (any enemy works....placeatme 00023aba would be a troll) 2. Rikke should start fighting which should reset her...try talking to her again Unfortunately....if nothing works then you either: A. Abort and load a save game before you started the civil war quest line...hoping you dont get the same bug again B. Use console and enter "setstage cwobj 255" (This will finish the UMBRELLA quest!!! Reunification of Skyrim) Unfortunately the bug you have applies to the umbrella quest and there is no way to advance to the next stage without messing up the umbrella quest. Part of the reason why its so buggy and quite a few people avoid it.
  24. I totally forgot http://www.nexusmods.com/skyrim/mods/14950/? if you intend to fight from horseback
  25. First of all grass is part of the ground mesh/texture. Depending on in what way you installed the grass mods you tried you may have to reinstall the vanilla grass meshes/textures. You can also try and take a look if there is really no leftover files from those mods (Data/textures/landscape and data/meshes/landscapes)
×
×
  • Create New...