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metaforce

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  1. In this case the order in which you installed mods which modify the skeleton is crucial. I'd try and deactivate all mods which modify the skeleton. Then I would reinstall them (not just reactivate) in a different order. Do you use Realistic Ragdolls and Force? Try moving that further up and overwrite its files with the XPMSE files. Again...unfortunately without modorder this is sortof a search for the needle in the haystack. With such a long loadorder I would advise you to use Mod Organiser instead. Makes looking for culprits tremendously easier.
  2. In general...always read the mod description and install every mod that the initial mod requires. If you dont do that problems are preprogrammed.
  3. Did you test a female character too? Difficult to tell anything meaningful without information. Which installation method do you use?
  4. Since you're using a custom race, the first thing that comes to my mind which would be kind of a pitfall is that your Fennec race has a custom skeleton that it comes with. In this case you would have to make a custom mod which contains your xpmse skeleton embedded in a folder structure so it overwrites the skeleton your custom race comes with. Use a BSA extractor to take a closer look at your custom races folder structure. I'm 90% sure the modmaker added a skeleton to the files.
  5. I think I got the problem....You're not using a custom head mesh so far...Figured that after taking a closer look on your files. Try using this one. http://www.nexusmods.com/skyrim/mods/7127/? You may have to use separate texture files for tint masks and such. You might wanna try this mod http://www.nexusmods.com/skyrim/mods/70834/?
  6. Ok...the base UNP body is overwriting the files in SkySight which is probably what causes your problem. I never used the SkySight mod but first thing you should keep in mind is that the base mod should always be lowest order. So move that to priority 11. Also move USLEEP downwards to after the HighResTexturePatches. What surprises me is that you have a SKSE entry in MO. That shouldnt be the case. Which files specifically are in that SKSE folder? Can you post a picture of both a male and female character to take a look at the seam and difference between head and body? Chance is that you might need a separate mod for head textures.
  7. So thats alot of questions. I'm going to go through them one by one. What does the new animation package do? The animations for the extended skeleton (about 160) add the option to wear a weapon at other parts of your characters body than by default (for example swords on back or daggers on your butt) and susequently adds animations for drawing those weapons from said bodypart...Else your character would still do the draw from hip animation although the sword is on your back or so. And what about HDT? Here is all the files/mods you need for HDT SKSE (guess you already got that, right?)FNIS (totally forgot you need that in any case to make the physics work)Compatible skeleton (we got that covered)HDT physics extensions (you got that...just activate it)A compatible bodytype (like I said above get one of the 2 UNP bodytypes activated as a base and then generate a custom body in Bodyslide)This is all you need for basic HDT functionality. Your characters breasts collapsed because your game reverted to the vanilla skeleton which doesnt have bones in the breasts (yes your mesh needs bones in the breasts to make it work...just the way it is) it does not contain breast collison though. I dont use collison files in my setup. I got the setup I described above which produces a subtle and realistic effect, however hands will clip with breasts. If you want more movement (looks bad imho...like they are made of jelly) and/or collison you need this mod http://www.nexusmods.com/skyrim/mods/54044/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D54044&pUp=1 Choose Loremonger either with or without collision I install physics extensions then breast and butt physics then high heels? Install in the order I described above. Doesnt matter at which point you install highheels since it has nothing to do with the body mesh directly. Remember you need an armor mod which actually supports highheels though. Where does enhanced character edit come in? Technically has nothing to do with HDT. Although I would rather advise you to get Racemenu instead. http://www.nexusmods.com/skyrim/mods/29624/? I wanted to use the one with more body sliders and that requested the extended physics. Like I mentioned above choose a UNP HDT body in Bodyslide and modify it the way you like it as I described in my other post Where does the fair skin complexion come in? Has nothing to do with HDT also since its a texture not a mesh. You just need to make sure you choose a UNP texture or your characters nipples end up close to her neck while having an ugly gap at her hips. Do I choose between fair skin and SG textures? Whatever you like. My advice...use this mod... http://www.nexusmods.com/skyrim/mods/70834/? With that you got a great selection of SG textures and also Fair complexion in one mod Then come the armour mods? Best would be to choose armors which have Bodyslide files available for them. That way you can adapt the shape of the armor to the body you choose/generate in Bodyslide (I described how its done in my other post I mentioned earlier)
  8. Nope and nope. Each skeleton is standalone...with the Extended having more features. Remember you also need FNIS installed and you have to run the FNIS patcher for the custom draw weapon animations the Extended version provides. Same goes for the bodies. However like I wrote above you should really download Bodyslide. http://www.nexusmods.com/skyrim/mods/49015/? For using Bodyslide take a look at my post in this thread https://forums.nexusmods.com/index.php?/topic/5706457-small-bodyslide-question/ The example I explain would be exactly what you might need since the example uses a HDT UNP body
  9. You didnt mention it, but did you also install all the other files Realvision ENB needs? I copied the text below from the mod page: Project Reality - Climates Of Tamriel by JJC71 (use all default settings and the Dawnguard and Dragonborn patches if using those DLCs)Supreme Storms for Climates of Tamriel by MannyGT (optional, but recommended)Climates of Tamriel - Weather Patch by prod80 (Install as shown here and here)ONLY activate Supreme Storms like second pic if you are using Supreme Storms!!! For the night level, decide by yourself, i'm recommending level 2 or 3.True Storms - Thunder and Rain Redone by fadingsignal (select CoT weather patch and if using also Supreme Storms patch during installation like here)(set Enable=false in [RAIN] section of enbseries.ini for True Storms own raintextures if you prefer it over ENB rain)Lightning during Thunder Storms by Minty (optional)Lightning during Thunder Storms - Climates of Tamriel - Patch by Minty (ONLY if using the main mod of course)Next you have to either choose ELFX or RLO and install that also. After that you use the actual Realvision installer which comes with the mod. Which version ENB did you download? I use 0.308 myself with Realvision ENB and it works fine. http://enbdev.com/mod_tesskyrim_v0308.htm My assumption is that you didnt install one of the required files
  10. If your female characters breasts are collapsing you're using an incompatible skeleton. Judging from what you posted above first get rid of the "XP32 maximum Skeleton" entry and then activate the "Extended" Skeleton below it. Without that Skeleton installed any armor using an HDT body setup will fail. Same goes for using a HDT body mesh. You also don't have an HDT compatible body installed. You got the UNP Blessed body available and I also see the UNP Base body in your list. Activate one of these 2 mods and keep em activated. Next I advise you to get Bodyslide to be able to modify/install an HDT compatible UNP variation. You also need to keep HDT Physics Extensions active for that. Dont forget to also install compatible feet/hands in Bodyslide or you will have ugly seams.
  11. Actually I never heard of a beth.ini as part of Skyrim. Easiest way would be to rightclick on the Skyrim entry in your Steam launcher. Select Properties --> Local Files --> Verify integrity of game files. That will re-download all files that might be missing. I just checked my Skyrim folder to be doubly sure and there is really no beth.ini
  12. Only way to modify that is if you edit the esp in CK. You would have to modify the ground mesh/texture file to something different. Its the helmetgndF.nif and helmetgndM.nif. You could change it to any of the vanilla helmets for example.
  13. Deactivating all mods (especially when its that long) will NEVER work. Honestly in your place I would start over from scratch. And with a modlist that long it is definitely a good time to consider using Mod Organizer instead of NMM. There is definitely lots of script threads that mess up every single new savegame you produce. In your place I would delete Skyrim and make sure there is really no Skyrim folders left whatsoever. Then download/install it anew. The only thing you could try is to try and use this script scalpel. http://www.nexusmods.com/skyrim/mods/53045/? Use it on any freshly made savegame and see if it works after using it. In any case...best way would be to start over.
  14. Can't help you with scripting unfortunately...However there is a number of custom followers who come with a custom healing script. Maybe you could ask their mod makers if you can use their script as a basis. http://www.nexusmods.com/skyrim/mods/40915/? http://www.nexusmods.com/skyrim/mods/61140/? http://www.nexusmods.com/skyrim/mods/36993/? There are others ...however after trying them all over the years I have to say that only the ones above are well done....Not too weak as to not being helpful with heals but also not too overpowered. it seems that most modmakers of healing companions choose to use custom shouts to heal the player. Which seems a good choice to me since reaction time for custom/vanilla spells might be hindered/delayed depending on the number of scripted mods installed. Again, I don't really know much about scripting, but maybe these companions are a good start for you.
  15. Which version ENB are you running. Afaik 0.308 is the latest. First I would check if d3d9.dll and enbhost.exe are where they belong. Which installation method and which Preset do you use?
  16. Basically as far as I was able to see Book of UUNP is a mashup of a few other armor/robe mods. I was able to find meshes that mmatch these mods for example. http://www.nexusmods.com/skyrim/mods/83383/? http://www.nexusmods.com/skyrim/mods/59202/?
  17. Which mod installation method do you use? Manual? NMM? MO? Does the sword never appear, no matter if you equip it in left or right hand? It seems something went wrong with the mod installation. Go to the swords mod page and click on that little looking glass above the download link. All the files you see now have to appear in the game folders. If they are not there something went wrong during installation, reinstall the mod in this case. Might also be that another mod conflicts with the sword. Need your modlist (not just loadorder) for that.
  18. Definitely need your load order here. I'm looking into my crystal ball and say that you need a race compatibility mod...but is just a wild guess.
  19. After you removed your mods, NMM will still have a copy of each mod in storage (on your HDD). After you reinstalled Skyrim and changed the installation path you can reinstall every mod. At this point NMM will unpack the mod from storage and put the mod's files into your Skyrim folder (wherever the respective mods files exactly need to go....now on your SSD). When you start the game it will load everything that has been placed (and activated) in the game folders (on SSD again). So NMM is just for organising, storing and keeping track of stuff...the actual mod files will be placed and executed in the game's folders. I guess by secondary installation process you mean mod options (e.g. install this follower with red hair or blonde hair and such) If you keep to the process I explained NMM shouldnt ask you that and instead install the mod with the options that were last used. If that doesnt work then yes you would have to choose the options anew when you install them. And no it doesnt slow down your game. NMM only communicates with the game folders the moment you install/change/remove a mod, after that there is no communication whatsoever between NMM and Skyrim. Heck....NMM doesnt even have to run when you start Skyrim.
  20. I'm probably going to be the devils advocate here, but.......I would advise against sorting your loadorder with LOOT anyway. The longer your loadorder the worse the job LOOT does will become. Sort them by hand. Its a chunk of work but the results are far better than the mess LOOT creates sometimes. (I've seen quite a number of mods being put after merged patches and bashed patches....that is a complete nono) LOOT is still useful to populate your mods with delev, relev, location and other keywords so that Wrye Bash can do its magic for leveled lists and such. However the longer your loadorder gets the worse LOOT's job will eventually become.
  21. Do you get any kind of error message when Bodyslide doesnt start?
  22. So I take it you already installed skyrim on your new SSD, right? What was/is your initial installation method on your HDD? Manual? NMM? MO? If it's NMM would do try the following steps: Open NMMRightclick each mod and choose: Uninstall or Delete --> From all profiles ( Do NOT choose delete mod)You can make a screenshot of your plugin loadorder before you do that so can arrange them the way you had it laterDeinstall Skyrim from your HDDInstall Skyrim on your SSDRemember to reapply SKSEIn NMM go to Settings (the gears) --> Skyrim tab --> Change the Skyrim installation path to your SSDReapply all your mods and remember to sort your loadorder the way you had itThis will only work if you never installed any mod manually. If you previously applied any mods manually (aside from SKSE) you have to manually reapply those. Redownloading Skyrim is what will take the longest I guess...but you dont have to be around for that. Otherwise it should be a matter of minutes. Remember to make copies of esp files you might have modified in CK before you go through that process
  23. Yep I can confirm. You are using the xp32 FNIS fixes without using an xp32 skeleton. Can't work that way. Install a xp32 compatible skeleton and when you run FNIS only check the "Skeleton Arm Fix" option
  24. You got unattached script instances in your savegame which are still being atttached to your characters behavior files. The Thread containing the dual wield scripts is still active it seems. Get this mod http://www.nexusmods.com/skyrim/mods/53045/? Start the program with DualSheath uninstalled Skip the survey at the start Load your latest ess file (save game) Click "Load Papyrus section" Wait until the app says something like "There are xyz unattached script instances" Click on "remove unattached script instances" Wait till its done Click "Remove instances" Check "Remove instances with undefined classes only" and then "Remove" Leave the program, start Skyrim and load the save game the app just generated and test the result
  25. Forget what I wrote...I found the culprit. It's Book of UUNP. ( I checked its BSA archives. They contain meshes for archmage and mage robes) Unfortunately if you remove it every NPC who got a robe/armor assigned by it initially when you installed it will end up naked. You can try and go to an inside cell, preferably one without any NPCs. Then save your game. Exit the game and deinstall "Book of UUNP". Load the save you just made and wait/sleep for 31 days. That should reset all NPCs in the game. If you still see nakie people the only option you have is to open your console, click on the NPC in question and type "recycleactor" in the console. However....then it might happen that the NPC is wearing vanilla iron armor instead of robes or whatever and of course you would have to do that for every single NPC who doesnt show correctly. Unfortunately then you would only be able to start over.... What puzzles me a bit is how the NPC ended up with high heels though.....so I'm going to write another approach here. Get this mod http://www.nexusmods.com/skyrim/mods/44596/? After you downloaded and installed do the following: 1. Go to the NPC in question (It's Mirabelle Ervine, right?) 2. Click her and type showinventory in the console 3. You now get a list of things she wears and otherwise has in inventory along with the Base IDs of those items 4. Still in console type "player.additem xxxxxxxxxx 1" replace the X's with the Base ID of the items she wears (You have to use the command more than once) 5. Leave console and open your inventory 6 Look for the item copies you just added to your player character 7. Drop them on the ground 8. Open console again and click on each of the items 9. You can see the name of the esp file the item originates from in the bottom right corner of the screen now (also which mod it was last modified by) 10. If the console tells you the item originates in "Skyrim.esm" then it is caused by a mesh/texture replacer which does not have an esp file like I mentioned above
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