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Everything posted by insomnious
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Still getting locked mod issue with BG3
insomnious replied to RobertJosephMaccreadys's topic in Vortex Support
Hi there, Have you got a Nexus Mods link to this mod by any chance? I've had a look into the attached zip, I've extracted the pak file and taken a look inside. It doesn't contain a meta.lsx file which would suggest it should be locked. A locked mod is just one that doesn't matter where it is in the load order and the appearance of a meta file tends to dictate that. There is, however, a meta.lsx.bak file and so maybe it's not been packed correctly? Regards, insomnious -
Hi Vortex's bundled Bannerlord extension doesn't currently support the Xbox version. The community is currently working on an updated extension but that isn't quite ready to make it the new default. This is currently being developed over here: https://github.com/BUTR/game-mount-and-blade2 but we won't support this until it's ready. Kind regards, insomnious
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Baldurs Gate 3 not reading mods after the latest Vortex update
insomnious replied to TymIoo's topic in Vortex Support
We are currently looking into this and hope for a fix soon. There is obviously a problem with the extension reading a specific mods id. Please let us know if there is a specific mod that is causing it Thanks, insomnious -
Hi Valheim fans! It's a bit of a long time coming and so thanks in advance for your patience. The Vortex extension for Valheim has now been updated to version 1.1.0 and contains fixes necessary for mod management to work again for latest version of the game. It's going live now but might take up to an hour to show as Extension Update available. You might need to restart Vortex for this notification to show. It will then download the update and then need a another restart. Alternatively, if the auto update isn't working, it can be downloaded and installed manually from https://www.nexusmods.com/site/mods/210?tab=files Happy Modding! --- Requirements Before we get started, this guide assumes that you have installed Valheim and Vortex at their default locations. You will also need to be logged in to your Nexus Mods account in Vortex. Please see https://modding.wiki/en/vortex/users/getting-started Getting Set Up Open up Vortex and navigate to the Games page. Use the 'Manage' button on the game tile to add it to your managed games. If you can’t see Valheim, you can scan for it or define it manually. Valheim modding requires the BepInEx mod injector for the game to load most mods - the Vortex extension is distributed with a tested version of the BepInEx payload which we confirmed works with the latest game version. This package will need to be updated regularly as the game gets updated in order to maintain mod functionality. Updating the payload can be done in two separate ways which we will cover later in this readme. Valheim itself is distributed with stripped dotnet assemblies which hinders modding potential. On first load and on every deployment event, Vortex will download the latest version of denikson's unstripped assemblies for Valheim which are required for all mods to function correctly - denikson's package will be installed as a mod which can be enabled/disabled like any other mod for testing purposes, but it's highly advised to always keep it enabled. Dependencies BepInEx As mentioned before, Valheim requires BepInEx to load mods into the game as the game doesn't have official mod support (BepInEx) Denikson's unstripped assemblies for Valheim The unstripped game/dotnet assemblies are required to provide better mod support Denikson's ustripped assemblies Troubleshooting See below for known problems and fixes to common modding problems Known IssuesDuring the game's Early Access period, an additional mod injector library was developed in an attempt to mod the game - InSlimVML and at this point is seen as deprecated. Vortex's BepInEx payload includes a plugin which means to run any mods developed for InSlimVML using BepInEx. However, we can't guarantee mods that are developed for InSlimVML to load correctly. The BepInEx payload and Denikson's unstripped assemblies package may become outdated whenever a major game update occurs causing mods to break. As is the case with most games, you will have to exercise some patience while the packages and mods get updated. Vortex downloading a new version of Denikson's package is a clear sign that the modding community has started reacting to the change. Game asset replacers such as HD Mods are not officially supported due issues that may arise when the game updates. Depending on how the mod is packaged, these mods can be functional if their modType is manually changed to "Engine Injector" which should deploy the files correctly. Please note you may be required to re-download and re-install such mods whenever a game update is released. Vortex's BepInEx payload Vortex's payload includes a tested BepInEx package (5.4.22 at this time) added with the InSlimVML plugin and "vortex-worlds" which users can use to load different world mods from the website. The payload itself can be modified using Vortex's "Update BepInEx" button found on the mods page which will allow users to replace the payload with official BepInEx releases found on Github. Alternatively, the payload can be modified manually - clicking the "Open BepInEx Payload Folder" button in the mods page will open its location in your file explorer/browser. Any changes to the payload's directory structure will be reflected in the game's root directory whenever a deployment event occurs. It's HIGHLY advised not to add files to the payload which aren't part of the BepInEx package. Extra information You can check Valheim version information by going Vortex > Extensions > Click 'Show bundled' > Game: Valheim > Version should be greater than 1.1.0Purging your mods will also remove the BepInEx payload but will leave any configuration files behind (BepInEx/config/*.cfg)Further SupportVortex Support (Nexus Forums)Vortex Support (Discord) What's New [1.1.0] - 2023-10-19 Added Readme and changelogsAdded ability to switch BepInEx payload using github releasesAdded button to open up the BepInEx payload location to allow manual payload modificationsImproved custom texture mod detectionImproved github downloading functionalityUpdated BepInEx payload package to 5.4.22Broken migrationsInSlimVML assemblies from payloadBepInEx configuration manager updater (no more cheating, sorry)
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Still getting locked mod issue with BG3
insomnious replied to RobertJosephMaccreadys's topic in Vortex Support
Sorry you are having problems. Can you check what version of the BG3 extension you are running please? If you go to Vortex > Extensions > Make sure 'Show Bundled' is clicked and it'll be under 'Game: Baldur's Gate 3' in the list. The version number is on the far right of the window. Latest version is 1.3.7 and so if it is less than that, update if Vortex asks you to after a restart. If it doesn't ask for an update, and you are running a version like 1.2.2, we can dig deeper into getting you the latest version. I'm going to download your attached file and take a look too. Thanks insomnious -
Baldurs Gate 3 not reading mods after the latest Vortex update
insomnious replied to TymIoo's topic in Vortex Support
Hey, Sorry you are having problems. Can you check what version of the BG3 extension you are running please? If you go to Vortex > Extensions > Make sure 'Show Bundled' is clicked and it'll be under 'Game: Baldur's Gate 3' in the list. The version number is on the far right of the window. Latest version is 1.3.7 and so if it is less than that, update if Vortex asks you to after a restart. If it doesn't ask for an update, and you are running a version like 1.2.2, we can dig deeper into getting you the latest version. Thanks insomnious -
Hi cdrake1991, Sorry you are having problems. Can you check what version of the BG3 extension you are running please? If you go to Vortex > Extensions > Make sure 'Show Bundled' is clicked and it'll be under 'Game: Baldur's Gate 3' in the list. The version number is on the far right of the window. Latest version is 1.3.7 and so if it is less than that, update if Vortex asks you to after a restart. If it doesn't ask for an update, and you are running a version like 1.2.2, we can dig deeper into getting you the latest version. Thanks insomnious
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Hi there Please take a look at the below post, new extension is releasing tomorrow morning. Thanks for your patience! insomnious https://forums.nexusmods.com/index.php?/topic/13361193-baldurs-gate-3-update-for-vortex-releasing-tomorrow-18th-october/
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Hi Baldur's Gate 3 fans! It's been a lot of work over the last few weeks to get this extension working better than ever before and I can't thank the testers enough who joined the discord channel to help get this ready for the masses. Restart Vortex and it will show an update as being available. It will then download the update and then need a restart. This is a big update and so I can't stress enough that if you have spent a lot of time and effort on your perfect load order for 100s of mods, then please please make a backup of your game's modsettings.lsx file (located in %APPDATA%\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\). The new extension will also make a backup just in case. Happy modding! insomnious --- Requirements Before we get started, this guide assumes that you have installed Baldur's Gate 3 and Vortex at their default locations. You will also need to be logged in to your Nexus Mods account in Vortex. Please see Getting Started with Vortex (https://modding.wiki/en/vortex/users/modding-baldurs-gate-3-with-vortex) Getting Set Up Open up Vortex and navigate to the Games page. Use the 'Manage' button on the game tile to add it to your managed games. If you can’t see Baldur's Gate 3, you can scan for it or define it manually. On first load, you will be prompted to install LSLib and the recommended, but optional, 'Mod Fixer' mod (see below Dependencies). Migration If migrating from an existing version (older than 0.3), there are some extra things to be aware of.A backup is made of the game's load order file, `modsettings.lsx`, as a fallback in case anything goes wrong. This is located in the same folder as the original at `%APPDATA%\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx.backup`The original `modsettings.lsx` is then imported so Vortex can attempt to match the Game's load order for future changes to stay in sync. This isn't perfect but may help not to have to completely rearrange 100s of mods.Vortex defaults to keeping the game's `modsettings.lsx` file in sync with it's own load order as this is what the majority of users will expect. If you don't want this to be the case, see the Settings section below to turn it off and use the backup made above to put your original game load order back. Please note: when this setting is off, the game's load order is never set.Dependencies Mod Fixer As Baldur's Gate 3 doesn't have official mod support (yet - https://larian.com/support/faqs/mod-information_77), a fix is needed so that certain mod types work. Some mods already include this fix as part of what they are doing anyway and there is no harm in having this fix multiple times. Vortex will notify you of 'Recommended Mods' and will link to Baldur's Gate 3 Mod Fixer (https://www.nexusmods.com/baldursgate3/mods/141?tab=description) on Nexus Mods to download it. LSLib In the majority of cases, mods for Baldur's Gate 3 will require a 3rd party tool called LSLib (https://github.com/Norbyte/lslib) to manipulate game files. When you first manage the game, Vortex should popup and give you the option to download and install this tool automatically. If that has already been dismissed, it can be accessed again via the 'Re-install LSLib/Divine' button on the toolbar in the Mods page of Vortex. Please ensure that the tool is always enabled and deployed on the mods page. Some Anti-Virus software may flag this tool as malicious due to the nature of what it does. We suggest you ensure that your security software is configured to allow this tool to install. Settings Found in Settings > Mods when Baldur's Gate 3 is selected Auto export load order (Defaults to On) If on, Vortex will update the Game's load order automatically. If off, the Game's load order will need manually Exporting using the buttons on the toolbar Troubleshooting See below for known problems and fixes to common modding problems Known Issues This extension has been tested with all of the most popular mods, installers, script extenders, mod fixers etc. Please see this Mod Compatibility List (https://forums.nexusmods.com/index.php?/topic/13287213-baldurs-gate-3-mod-compatibility-megathread/) forum post for details. When installing mods in previous versions of the extension, some workarounds were necessary that are no longer needed. Fox example, Mod types being manually set as an Engine Injector was common. This shouldn't break a working setup but when mods are updated or reinstalled they will be installed correctly. If mods do seem to be in a wrong folder, then reinstalling that mod should fix this. This is easily done by finding the modRarely, during mod updating or purging, Vortex spams errors saying about failure to read PAK files. This is nothing to worry about, they can be dismissed and will be fixed in next version.Load Orders Most load order issues can be fixed with a Purge and then Deploy. This removes PAK files from the Mods folder and then Deploy re-writes them with a fresh load order. Please note: the load order will be reset and so will require a reordering. Launching using Vulkan (and not the default DX11) Vortex does have the ability to launch the Vulkan version of the game instead of the default DX11 but it does require setting Vulkan as primary launch method. On the Dashboard, find the "Tools" dashlet and there should be a Vulkan option there. Click the little menu button and select "Set as primary". Full release issues Baldur's Gate 3 had a huge mod-breaking update on August 3rd 2023 when the game left early access. Some of the files that Vortex (and other mod managers) were relying on changed and have possibly become corrupted while we were updating our Vortex support for it. Most mods will also need to be updated to support the latest version of the game. Vortex uses these files and automatically edits them when managing mods. The below instructions should reset the game files and allow you to continue your modding adventure. Larian Studios, the developers of Baldur's Gate 3, also recommend (https://larian.com/support/faqs/mod-information_77) doing the below if having any problems starting the game.Make sure the Baldur's Gate 3 extensions in Vortex is the latest version. You can check by going Vortex > Extensions > Click 'Show bundled' > Game: Baldur's Gate 3 > Version should be greater than 1.2.2.* Close VortexDelete all files in `%AppData%\Local\Larian Studios\Baldur's Gate 3\Mods`Delete `modsettings.lsx` in `%AppData%\Local\Larian Studios\Baldur's Gate3\PlayerProfiles\Public`Run Baldur's Gate 3 at least once (for the deleted files to be recreated).Load Vortex and Re-deploy your mods.Further SupportMod Compatibility List (Nexus Forums) (https://forums.nexusmods.com/index.php?/topic/13287213-baldurs-gate-3-mod-compatibility-megathread/)Vortex Support (Nexus Forums) (https://forums.nexusmods.com/index.php?/forum/4306-vortex-support/)Vortex Support (Discord) (https://discord.com/channels/215154001799413770/408252140533055499)Thanks! Thank you to all members of the #vortex-baldursgate3 discord channel that have spent time and effort to help test this extension before we send out into the wild. It's a pretty big update and their input has been invaluable when trying to find those niche issues and to just have more eyes on. We have plenty of plans to further Baldur's Gate 3 support and hopefully everyone will be just as willing to test and help make decisions around the best way to tackle it. What's New [1.3.7] - 2023-10-18Added activity notification when importing load orderFixed importing missing mods name comparisonRemoved some spamming console logsLoad Order now uses pak filename to uniquely identifyFixes potential import issue where 'Name' was being compared 'Folder'Catching of non-response from LSLib CLIFix handling of duplicates during importing but a warning is still shown just in case.Removed cache when accessing a pak files meta.lsx file which allows fix for random locking by purging/deploying.Backup of `modsettings.lsx` is created on initial managing of BG3Initial import of `modsettings.lsx` happens when a backup isn't found (should solve migration issues) Mods containing multiple PAK files can load order each individual pakButtons for importing load order from file or direct from BG3Buttons for exporting load order to file or direct to BG3Toggle in Settings (Settings > Mods) to disable auto exporting load order to game (defaults to enabled)Re-written load ordering so that Vortex has it's own data and doesn't rely on the game's `modsettings.lsx` file.Fixed default `modsettings.lsx` having outdated Name and UUIDFixed Engine Injector installer so no longer needing manual setting when installing mods to the Game root folder.Updated extension game artUpdated installer and modtype for mods that need deploying to the `%GAMEROOT\Data` folder.Added installer for Mod Fixer (https://www.nexusmods.com/baldursgate3/mods/141) to fix notification showing when it's already installedAdded installer and modtype for BG3 Script Extender (https://github.com/Norbyte/bg3se)Updated testing documentation and mod compatibility (https://forums.nexusmods.com/index.php?/topic/13287213-baldurs-gate-3-mod-compatibility-megathread/)
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Quick update! Testing going well now that this locking/unlocking bug has been found, caught and fixes in place. It's a 'problem' with windows and command-line responses being randomly cut off but there are silent retries in place now, along with a fallback to unlocked (instead of locked) and notifications to say what's happening. Hopefully should have a 1.3 extension release for the masses next week. If you'd like to test, please see my earlier post on getting in touch. Thanks for your patience
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Hi Do you mean the 'Divine tool is missing' box that pops up? If so, it isn't the BG3 ModManager, it is a software library that Vortex uses to read the mod's PAK files. Hope that helps.
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Hi, Vortex 1.9.5 is just the latest version of the main app I'm afraid. Specific game support is updated through their individual extensions and we are currently testing the updated Baldur's Gate 3 one. You can help test if you'd like, we are always looking for new recruits. Thanks
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Hi Dalrath63, Sorry that you are having problems. Anything inside of the log file? That is normally found at C:\Users\<username>\AppData\Roaming\Vortex Thanks
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I've sent you a message regarding testing of the extension. Thanks for offering, it's much appreciated! In response to this: Two of my mods that seem to always be locked are Mod Fixer and ImprovedUI Assets. Those two mods specifically are locked because they overwrite game data and so can't be load ordered. Even if they were put in an order, it is just straight up ignored by the game. Because of this, they don't need adding to the modsettings.lsx file. Hope that explains a bit!
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I'd like to compile a running list of mods that don't work correctly with the Baldur's gate 3 Vortex extension. If you'd like to reply with what mod isn't working (links and names would be super helpful) and any information as to why not, we can look into getting more mods working as time goes on. I'll leave this pinned at the top and will collate replies below. Thanks! Current Extension Version: 1.3.9 Last Updated: 2023-11-01 Mods: https://www.nexusmods.com/baldursgate3 Incompatible Mods Party Limit Begone (v.1.5.7) - Requires manual installation and following the instructions on the description tabAura of Revealing (v1) - Requires a PAK file placed in a different folder than all the others. Follow instructions on description tab for details Tested Mods Popular Mods (All time) ImprovedUI ReleaseReady (v3.9.2)Baldur's Gate 3 Mod Fixer (v1.0)Basket Full of Equipment - NSFW version (v1.1.0)5e Spells (v1.1.15)Tav's Hair Salon (v1.2)Enhanced Nude Bodies (v1.2)Native Mod Loader (v1)Achievement Enabler (v1.1)UnlockLevelCurve - Level 13-20 I PATCH 3 (v2.0.0.14)Customizer's Compendium - NPC Options Unlocker (v1.0.5)New Character Creation Presets WIP (v1.3)Native Camera Tweaks (v2.2.2)Basket Full of Equipment. SFW version (v1.1.0)WASD Character Movement (v1.8.3)Level 20 (Multiclass) (v1.3)Appearance Edit Enhanced (v2.1.1)Bags Bags Bags (v11)Vessnelle's Hair Collection (v1.0)Faces of Faerun (v1.0.3)Misc Fast XP (v1.1)Speed Mod (Faster or slower gameplay) (v1.8.3)Carry Weight Increased (v2.0)Horns of Faerun (v1.0.3)Shadowheart Alternate Hair (v5)More Xp (v1.0)Norbyte's Baldur's Gate 3 Script Extender (v3)
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I'm now looking for some volunteers to initially test the next version of the extension as well as help dictate the future of Baldur's Gate 3 support moving forward. If anyone is interested then please get in touch, it would be greatly appreciated as only so much can be tested in house with the infinite combinations of setups and installs out there. This does come with some caveats though and could potentially need a reinstall of mods. I'm currently trying to work out how the migration will work as a lot of users will have workarounds in order to get a working setup but those workarounds will no longer be needed. I've only tested up til now on a clean BG3\Vortex install but made as little known breaking changes as possible during this week's development. The majority of development time has been on the installers so that mods are deployed to the 3 main places as well as enough logic in those installers to cater for the majority of mods, especially those that are packaged slightly differently but do need to end up in the same place. A lot of mods on the site say things like 'manually set the mod type to an engine injector' which will no longer be needed, as well as created a new installer to work better with /Data mods so they aren't installed into AppData/.../Mods which I believe is what was causing the load order to break or be random. Load order is a variation of before whereby the extension reads the PAK files that are in the Mods folder. It then reads the meta files using LSLib in order to get the UUIDs and then writes the modsettings.lsx (while leaving the default game settings) file. LSLib reports that some mods need to be locked (because they change game data and the load order is irrelevant to them) but they are still shown in the Load Order screen as they are PAK files inside the /Mods folder. I'm going to be writing this all up better but ultimately, I need testers before this goes live to the masses and any help would be awesome! Shout outs will of course be given and the community will love you dearly! PM me or reply in here and I'll get in touch with a Discord channel. Thanks again for your patience and happy modding! insomnious P.S. I'm going to be starting a mod compatibility megathread (https://forums.nexusmods.com/index.php?/topic/13287213-baldurs-gate-3-mod-compatibility-megathread/) as well so I can copy and paste my testing data somewhere useful for everyone to see
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Quick update: I'm working on the extension and have gotten all the different modtypes up-to-date that seem to be out there. The all time popular mods on Nexus are all working along with some other choice ones to check. Now they are working and in the right folders etc, I'm going through the load order code now.
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Baldur's Gate 3 Extension Uninstalled and Unavailable
insomnious replied to ElPuerco's topic in Vortex Support
I am working on the extension but that shouldn't of affected it yet as I've not pushed the changes. Is it showing in your Extensions tab in Vortex? Is 'Show Bundled' clicked? -
Can you send you a screen grab if possible so I can test with your specific mods ? I doubt its that but worth ruling it out. I was using just a popular collection to get a lot of mods quickly.
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There was a new version of Vortex pushed this morning so thats probably what notified you. I ask about the divine tool version as I was having trouble recreating this random load order issue earlier and so will need to dig deeper.
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Those that are having load order issues, could you let me know what version of divine you have installed please? Latest is v1.18.6 Thanks
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Download Link https://www.nexusmods.com/site/mods/1?tab=files 1.13.7 - 2025-01-21 Suppressed mod combine action during collection install. (#16889) Added data validation to game path info provider. (#17028) Fixed rare case where attempting to update LO with null parameters. (#17047) 1.13.6 - 2025-01-20 Added sanity check to the setLoadOrder action baldursgate3: Fixed incorrect action use during import from file 1.13.5 - 2025-01-07 Fixed intermittent Load Order reset when installing a mod 1.13.3 - 2024-12-10 Added notification for optional extension requirements Updated 7zip binaries to latest version stardewvalley: Fixed config mod sync failure. (#16760) 1.13.2 - 2024-12-03 Fixed rendering of categories Added ability to define optional extension requirements stardewvalley: Fixed potential attempts to parse manifests of uninstalled mods (#16650) falloutnv: Sanity checks extension is now optional 1.13.1 - 2024-12-02 Stable release based on 1.13.0-beta.7 Fixed exception when unmanaging (some) community game extensions. (#16507, #16372) Fixed attempts to import local downloads when no game is active. (#16363) Improved checks for mod updates. (#16453) Resolve mod installation profile query (if only 1 available). (#16438) Added multi-select drag-and-drop to file-based load order. Added direct index typing to file-based load order. Added ability to modify the index of a load order entry using keyboard (click on index and modify it) Added ability to run up to 3 dependency installers in parallel Added FNV sanity checks extension as a requirement for Fallout New Vegas Removed redundant check when generating extended items. Fixed/Removed redundant deployment events during collection installation. Fixed inability to install non-extensions from site domain. (#16481) Fixed manual deployment actions not recognized correctly. Fixed manual file override assignment if/when mod has multiple matching file base names. Fixed FBLO spamming log information for games that do not use that component (e.g. Skyrim). Fixed redundant file override logic execution when nothing had changed. Fixed FOLON/FO4 mixed collection issue. (#16305) Less generic error for rate limit breaches. Added ability to disable the experimental move deployment method through the game registration call. (#16200) Fixed premature fileName reference comparison failure during collection install Fixed download throttling when application is in background Write the extensions manifest atomically to avoid corruption. (#16666, #16655) Fixed checkboxes not rendering on load order entries. Fixed exception when attempting to resolve the version of manually added mods without metadata Fixed crash when attempting to group by enabled state and mods are being actively removed. (#16609) Fixed exception when attempting to see if the user is logged in. (#16600) Fixed failed profile switch when managing game using symlinks Fixed download notification spamming the UI during collection install Fixes GameId/domainName reverse conversion not catering for multiple compatible games Improved Vortex corruption error message. (#16591) Fixes semantic coercion with leading zeroes Fixed semver bug when whitespace in mod versions Fixed promise chain when applying ini tweaks for Gamebryo games Fixed incorrect fallback mod update selection Fixed updater ignoring pre-release tag Adding alternative game domains to future-proof API changes api: Updated libloot to 0.24.5 api: Added coreceVersion as an API utility function (#16304) api: (Deprecated) libxmljs is no longer exported as part of Vortex's API. api: Fixed load order entries losing their index on mod update/re-install. (#16086) collections: Fixed crash when switching profiles in the collection install dialog. (#16242) collections: Now uses improved coercion to better support dependency detection collections: Added context menu action to apply collection rules manually collections: Fixed collapsed mods tab table mod-dependency-manager: No longer trim the versions of the mods to 3 digits modtype-bepinex: Improved error handling for when no matching bepinex pack is found. (#15933) modtype-bepinex: Fixed installation error when installing BepInEx 6.0. (#16587, #15933) modtype-bepinex: Fixed issues with BepInEx's mod entry update. 7daystodie: Attempts to block UDF from being set to Vortex directories 7daystodie: Fixed UDF dialog being raised incorrectly baldursgate3: Fix to support Patch 7 load order format. (#16384) masterchiefcollection: Reduced mod depth to better support the new mod type stardewvalley: Adds Settings option to backup mod config files. (#15419) witcher3: Fixed incorrect mod type assignment for certain mods witcher3: Allows more granular load order support (multiple entries per mod) witcher3: Fixes menu mod re-generation as part of collections witcher3: Fixed minor issues caused by case sensitive checks 1.13.0-beta.7 - 2024-11-26 Fixed download throttling when application is in background Fixed FBLO crash if mod removed while mutating the load order. (#16585) Write the extensions manifest atomically to avoid corruption. (#16666, #16655) 1.13.0-beta.6 - 2024-11-18 witcher3: Allows more granular load order support (multiple entries per mod) witcher3: Fixes menu mod re-generation as part of collections 7daystodie: Attempts to block UDF from being set to Vortex directories stardewvalley: Adds Settings option to backup mod config files. (#15419) 1.13.0-beta.5 - 2024-11-12 Fixed exception when attempting to resolve the version of manually added mods without metadata Fixed crash when attempting to group by enabled state and mods are being actively removed. (#16609) Fixed exception when attempting to see if the user is logged in. (#16600) api: Updated libloot to 0.24.5 api: Fixed several issues with version coercion in the bepinex extension. (#16626) witcher3: Fixed minor issues caused by case sensitive checks 1.13.0-beta.4 - 2024-10-22 Fixed failed profile switch when managing game using symlinks Fixed download notification spamming the UI during collection install Fixes GameId/domainName reverse conversion not catering for multiple compatible games Improved Vortex corruption error message. (#16591) Fixes semantic coercion with leading zeroes Fixed semver bug when whitespace in mod versions Fixed promise chain when applying ini tweaks for Gamebryo games 7daystodie: Fixed UDF dialog being raised incorrectly collections: Fixed collapsed mods tab table bepinex: Fixed installation error when installing BepInEx 6.0. (#16587, #15933) bepinex: Fixed issues with BepInEx's mod entry update. 1.13.0-beta.3 - 2024-10-14 Fixed incorrect fallback mod update selection Fixed updater ignoring pre-release tag Adding alternative game domains to future-proof API changes 1.13.0-beta.2 - 2024-10-09 Fixed UpdateSet initializing for non-FBLO games. (#16544, #16545) Fixed checkboxes not rendering on load order entries. 1.13.0-beta.1 - 2024-10-08 Fixed exception when unmanaging (some) community game extensions. (#16507, #16372) Fixed attempts to import local downloads when no game is active. (#16363) Improved checks for mod updates. (#16453) Resolve mod installation profile query (if only 1 available). (#16438) Added multi-select drag-and-drop to file-based load order. Added direct index typing to file-based load order. Added ability to modify the index of a load order entry using keyboard (click on index and modify it) Added ability to run up to 3 dependency installers in parallel Added FNV sanity checks extension as a requirement for Fallout New Vegas Removed redundant check when generating extended items. Fixed/Removed redundant deployment events during collection installation. Fixed inability to install non-extensions from site domain. (#16481) Fixed file-based load order update set not initializing correctly. Fixed manual deployment actions not recognized correctly. Fixed manual file override assignment if/when mod has multiple matching file base names. Fixed FBLO spamming log information for games that do not use that component (e.g. Skyrim). Fixed redundant file override logic execution when nothing had changed. Fixed FOLON/FO4 mixed collection issue. (#16305) Less generic error for rate limit breaches. Added ability to disable the experimental move deployment method through the game registration call. (#16200) Fixed premature fileName reference comparison failure during collection install api: Added coreceVersion as an API utility function (#16304) api: (Deprecated) libxmljs is no longer exported as part of Vortex's API. api: Fixed load order entries losing their index on mod update/re-install. (#16086) collections: Fixed crash when switching profiles in the collection install dialog. (#16242) collections: Now uses improved coercion to better support dependency detection collections: Added context menu action to apply collection rules manually mod-dependency-manager: No longer trim the versions of the mods to 3 digits modtype-bepinex: Improved error handling for when no matching bepinex pack is found. (#15933) baldursgate3: Fix to support Patch 7 load order format. (#16384) witcher3: Fixed incorrect mod type assignment for certain mods masterchiefcollection: Reduced mod depth to better support the new mod type 1.12.6 - 2024-10-03 Fixed Starfield CC plugins being detected as native baldursgate3: Load order will now serialize to exactly match IGMM modsettings.lsx format. 1.12.5 - 2024-09-30 Fixed mod enable notification not appearing 7daystodie: Fixed UDF error when directory contains whitespace. (16445) plugin-management: Added Starfield: Shattered Space plugin to native list plugin-management: Added ability to resolve native plugins through Regex patterns. 1.12.4 - 2024-09-11 plugin-management: Updated libloot to 0.23.1 1.12.3 - 2024-08-19 Fixed inability to update/download folon mods through collections. (16267) Disallow error reports caused by faulty launchers in contributed extensions. (16215, 16250) Fixed mods update error handling. (16251) Fixed unsuccessful (statusCode != 200) request error handling. masterchiefcollection: New mod format support. (13745) 1.12.2 - 2024-08-14 Fixed crash when comparing objects with skippable properties. (#16234) Fixed inability to update mods that are tagged as compatibleDownloads. (#16231) Fixed downloads/installation stalling when Vortex is in background. plugin-management: Removed non-relevant loot messages from inlined view 1.12.1 - 2024-08-12 Fixed extension installation not executing from downloads page. (#16197) Fixed inability to download from mega.nz as part of collection. (#16176) plugin-management: Improved error handling for lootAsync api calls. (#16181) plugin-management: Fixed inability to filter loot messages by "relevant messages" mod-dependency-manager: Swapped default dependency icon drag actions to "after" to aid UX 1.12.0 - 2024-08-06 Stable release based on 1.12.0-beta.5 Set Inter as new default font to align with site design system Added Mods of the Month to Dashboard. (#15930) Fixed build issues with node 18.20 and above. (#15950) Fixed inability to download files from Google Drive. (#15893) Fixed redundant mod metadata lookup. (#15934) Fixed error when attempting to untrack mods. (#15935) Fixed symlink elevation scripts for Node. Fixed overrides ignored when deploying single mods. (#15917) Fixed deployment flag not set when purging/deploying. (#15925) Added extension version to the global error context. (#15833) Added ability to select game store when manually choosing game folder. (#15371) Fixes broken Xbox launcher for Pillars of Eternity 2. (#15409) Adding support for EnderalSE on GOG. (#15369) Added status pill to collection overview. Fixes warning when potentially downgrading. Changed how community game extensions are highlighted. Fixes potential crash when queryPath functor returns function. (#15648) Added stricter diff check on skippable properties. (#15721) Fixes crash when attempting to untrack (untracked) mods. (#15801) Fixes error being missing if dotnet check fails libxmljs is being deprecated in 1.13 Fixes excessive logging when testing mod references. (#15884) Fixed deploy event on batch install/re-install. (#16109) api: IRemoveModOptions is now being exported as part of the API collections: Added stricter collection checks before refreshing. (#15414) collections: Fixed crash if mods/downloads become unavailable. (#15979) gamebryo: Updates to better support Starfield. (#15918) plugin-management: Improve UI\UX for LOOT-enabled games. (#15929 ) plugin-management: Fixed inability to sort through FBLO for Starfield plugin-management: Fixed plugin list not being updated on startup plugin-management: Fixed incorrect missing masters notification when using fblo plugin-management: Fixed parsing of light plugins for non-Starfield gamebryo games baldursgate3: Fixed LSLib not executing with whitespace in path. (#15679) baldursgate3: Fixed inability to deserialize manually added mod entries. (#16106) bannerlord: Game support has been moved to a new community extension by Aragas and the BUTR team. (#15436) bladeandsorcery: Removed legacy mod support. (#16000) fallout4: Adding Fallout: London game domain support witcher3: Fixed crash if user has insufficient permissions. (#15793) witcher3: Fixed DLC entries displayed on Load Order page 1.12.0-beta.5 - 2024-07-29 Fixed deploy event on batch install/re-install plugin-management: Fixed inability to sort through FBLO for Starfield baldursgate3: Fixed inability to deserialize manually added mod entries. (#16106) fallout4: Adding Fallout: London game domain support 1.12.0-beta.4 - 2024-07-24 plugin-management: Fixed plugin list not being updated on startup 1.12.0-beta.3 - 2024-07-22 plugin-management: Fixed incorrect missing masters notification when using fblo 1.12.0-beta.2 - 2024-07-17 Removed old hardcoded font names plugin-management: Fixed parsing of light plugins for non-Starfield gamebryo games 1.12.0-beta.1 - 2024-07-16 Set Inter as new default font to align with site design system Added Mods of the Month to Dashboard. (#15930) Fixed build issues with node 18.20 and above. (#15950) Fixed inability to download files from Google Drive. (#15893) Fixed redundant mod metadata lookup. (#15934) Fixed error when attempting to untrack mods. (#15935) Fixed symlink elevation scripts for Node. Fixed overrides ignored when deploying single mods. (#15917) Fixed deployment flag not set when purging/deploying. (#15925) Added extension version to the global error context. (#15833) Added ability to select game store when manually choosing game folder. (#15371) Fixes broken Xbox launcher for Pillars of Eternity 2. (#15409) Adding support for EnderalSE on GOG. (#15369) Added status pill to collection overview. Fixes warning when potentially downgrading. Changed how community game extensions are highlighted. Fixes potential crash when queryPath functor returns function. (#15648) Added stricter diff check on skippable properties. (#15721) Fixes crash when attempting to untrack (untracked) mods. (#15801) Fixes error being missing if dotnet check fails libxmljs is being deprecated in 1.13 Fixes excessive logging when testing mod references. (#15884) gamebryo: Updates to better support Starfield. (#15918) api: IRemoveModOptions is now being exported as part of the API baldursgate3: Fixed LSLib not executing with whitespace in path. (#15679) bannerlord: Game support has been moved to a new community extension by Aragas and the BUTR team. (#15436) bladeandsorcery: Removed legacy mod support. (#16000) witcher3: Fixed crash if user has insufficient permissions. (#15793) collections: Added stricter collection checks before refreshing. (#15414) collections: Fixed crash if mods/downloads become unavailable. (#15979) plugin-management: Improve UI\UX for LOOT-enabled games. (#15929) 1.11.7 - 2024-06-11 Fixed excessive logging when downloading collections. (#15883) modtype-bepinex: Fixed installation error for BepInEX 5.4.23 or higher. (#15670) mod-dependencies: Added workaround setting for disabling modtype conflicts. witcher3: Fixed installer for mixed mods (both dlc and regular). 1.11.6 - 2024-05-22 collections: Fixed dependency installation errors if no extra metadata available. (#15746) witcher3: fixed error when raising script merger notification. (#15743) 1.11.5 - 2024-05-21 collections: Fixed installer options of mods with changed FOMOD structures not publishing correctly. (#15679) collections: Added status pill to collection overview witcher3: Added Epic Game Store discovery. (#15362) witcher3: Version information now displaying correctly witcher3: Migrated load ordering system to use new FBLO API. (#15362) 1.11.4 - 2024-05-15 collections: Fixed reinstall dialog showing when installing in unattended mode. baldursgate3: Fixed LSLib not executing with whitespace in path. (#15679) 1.11.3 - 2024-05-13 Stable release based on 1.11.2-beta. Fixed re-render issue when enabling/disabling mod entries in the file-based load order Loot updated to 0.22.4 Add support for Fallout 4 on Epic (#15580) Add support for new BA2 archive headers in Gamebryo games New update workflow to better communicate What's New, minimize auto downloading (unless critical hotfixes) and more information when swapping update channels. (#15363) vortex-api: Fixed performance degradation when downloading collections for games that use the file based load order system. ([#15395](https://github.com/Nexus-Mods/Vortex/issues/15395)) stardewvalley: Fixed SMAPI update notification appearing while managing other games collections: Added comparison of patches, installer choices, hashes when installing. (#15396) collections: Updated styles to fix update changelog bounds collections: Better logging when profile switching collections: Fixed rare crash where game version was being compared collections: Improved error handling when displaying instructions. (#14570) collections: Instructions textarea now fills available space. (#15394) collections: Override overflow now scrolls vertically. modtype-bepinex: Fixed download issues caused by package resolution applying the new archive format to 5.x.x versions of BepInEx mod-dependencies: Suppress error report when user cancels purge mod-dependencies: Fixed file overrides being cleared when switching to an empty profile mod-dependencies: Fixed rare issue where it was possible for mods to fail deploying certain types plugin-management: Fixed long delays when ascertaining if a plugin is marked light baldursgate3: Performance improvements when installing collections and using LSLib baldursgate3: Added caching to PAK reading baldursgate3: Added a better .NET error catch and shows a fix dialog. (#15391) Restyled announcement dashlet Underscores in archive names no longer cause installation issues. (#15334) Fixed layout issues with Contrast and Compact theme Added a Classic theme that uses the old colors Updated Logging format Updated dev bootstrap script Bump Electron from 25.8.4 to 28.2.0 Bump Node from 18.15.0 to 18.18.2 1.11.2-beta - 2024-05-07 BA2 archive issue fixed Loot updated to 0.22.4 1.11.1-beta - 2024-05-07 (FBLO) Fixed re-render issue when enabling/disabling mod entries (Fallout 4) Epic Games Launcher support (Fallout 4) Support new BA2 archive headers Loot updated to 0.22.3-14 1.11.0-beta - 2024-04-02 New update workflow to better communicate What's New, minimize auto downloading (unless critical hotfixes) and more information when swapping update channels. Fixes #15363 (API) Fixed performance degradation when downloading collections for games that use the file based load order system. Fixes #15395 (Stardew) Fixed SMAPI update notification appearing while managing other games (Collections) Added comparison of patches, installer choices, hashes when installing. Fixes #15396 (Collections) Updated styles to fix update changelog bounds (Collections) Better logging when profile switching (Collections) Fixed rare crash where game version was being compared (Collections) Improved error handling when displaying instructions. Fixes #14570 (Collections) Instructions textarea now fills available space. Fixes #15394 (Collections) Override overflow now scrolls vertically (BepInEx) Fixed download issues caused by package resolution applying the new archive format to 5.x.x versions of BepInEx (Dependency Management) Suppress error report when user cancels purge (Dependency Management) Fixed file overrides being cleared when switching to an empty profile (Dependency Management) Fixed rare issue where it was possible for mods to fail deploying certain types (Plugin Management) Fixed long delays when ascertaining if a plugin is marked light (Baldur's Gate 3) Performance improvements when installing collections and using LSLib (Baldur's Gate 3) Added caching to PAK reading (Baldur's Gate 3) Added a better .NET error catch and shows a fix dialog. Fixes #15391 (Announcements) Restyled announcement dashlet (Mod Management) Underscores in archive names no longer cause installation issues. Fixes #15396 (Theme) Fixed layout issues with Contrast and Compact theme (Theme) Added a Classic theme that uses the old colors Updated Log format Updated dev bootstrap script Updated Electron and Node 1.10.8 - 2024-03-13 Fixed error when accessing conflicts before conflict calculation completed Fixed another instance where redundant file overrides were not being removed Fixed preview not working in override editor 1.10.7 - 2024-03-12 Fixed redundant mods notification raised incorrectly Fixed redundant file override test removing entries incorrectly (or not removing them at all) Fixed manually created file overrides not saved upon restart Fixed purge event executed needlessly when no mod type conflicts are detected 1.10.6 - 2024-02-28 Fixed inability to determine conflicts on startup (race condition) 1.10.5 - 2024-02-27 Fixed erroneously attempting to add fileOverrides to a disabled mod Fixed attempts to iterate through invalid fileOverrides (causing the .includes error) 1.10.4 - 2024-02-26 Fixed crash if fileOverrides are undefined for a mod instance 1.10.3 - 2024-02-26 Sorting algorithm is now memoized Fixed file overrides not applied/removed from all affected mods Fixed overrides being applied to all mods regardless of modType conflict Fixed overrides not being removed when mod is disabled Protection against writing non-strings to file override state Beta and version information now shown on toolbar 1.10.2 - 2024-02-19 Fixed conflict editor rendering when game not discovered. Fixes #15249 1.10.1 - 2024-01-25 Fixed styles throughout Fixed hanging renderer thread when executing inter-thread actions (#15185) (BG3) Fixed info.json conflicts 1.10.0 - 2024-01-24 (Collections) Improved styles for button states (Collections) Improved version mismatch dialog (Collections) Improved collection health downvote dialog (Collections) Allow curator to recommend using new profile on collection install (Collections) 12-hour delay from installing to voting is now based on install being finished (Collections) Game Version displayed in health rating (Dependency Manager) Fixed file conflicts not being detected across modtypes Fixed styles on table multi row select Fixed sorting on Add Mods to Collection dialog Updated styles for modals (SkyVR) Fixed error when attempting to find EslEnabler (Xbox) Fixed crash when attempting to detect xbox manifests during game installation and/or when xbox game store did not clear the game folders correctly. .NET check fail has updated text to match Microsoft's naming scheme as well as more accurately reflect what is needed and why (Script Extender) Fixed premium download journey (Palworld) Game stub added (Gamebryo) Zlib updated to 1.3.1 1.9.13 - 2023-01-08 (API) Enhanced FBLO extension to maintain load order on purge (Baldur's Gate 3) Fix for modfixer notification not able to be supressed Updated remote URLs for announcements, extensions and changelog Updated layout for dashlets Updated default theme colors Updated notification colors to increase text legibility Updated uninstall feedback URL 1.9.12 - 2023-12-14 (BepInEx) Fixed unsafe attempt to query the existence of the BepInEx package (Plugin Management) Modified ESL support detection to support game extension defined predicates (X4) fixed installation error if mod info is missing (Skyrim VR) Adding ESL support using SKSEVR plugin 1.9.11 - 2023-12-07 (API) Added Save File dialog (Baldur's Gate 3) Load Order Export to File now uses System Save Dialog (BepInEx) Improved API support Updated libxmljs dependency (Xbox Gamestore) Fixed file system error dialog being raised for encrypted drives Drag handles correctly show on all draggable entries on the Load Order page 1.9.10 - 2023-11-30 Support for future code signing certificate Updated design and styles for load order pages. More detailed log data when updating 1.9.9 - 2023-11-20 Fixed crash when managing Game Pass games Added deep merge to Vortex API 1.9.8 - 2023-11-13 (Cyberpunk 2077) Added as a game stub Improved analytics (for those that have opted in) Fixed game discovery for XBox Game Pass games (Starfield) Fixed crash when attempting to create directory junction 1.9.7 - 2023-10-30 (Starfield) Added as a game stub (Baldur's Gate 3) Bumped to 1.3.7 Bump babel/traverse to 7.23.2 Fix for CLI args crashing Vortex on startup 1.9.6 - 2023-10-17 Bump electron to 25.8.4 Bump postcss to 8.4.31 Updated 7zip to 23.01 Updated masterlist revision for LOOT to 0.22.1 1.9.5 - 2023-09-25 Bump Electron from 25.3.1 to 25.8.1 (Fixed) More consistent refreshing of OAuth tokens 1.9.4 - 2023-08-30 (Fallout 4) Support for GOTY edition on GOG (7 Days to Die) Support for Version 2 of ModInfo.xml (Stardew Valley) Removal of recommendations Clearer error messages for startup problems and crashes Game thumbnails scale better on Games page OAuth token refreshing causing 401 errors (Baldur's Gate 3) Support for full release 1.9.3 - 2023-07-31 Packaged builds now created on CI Updated Electron to 25.3.0 Tweaks to reduce OAuth errors 1.9.2 - 2023-07-20 User info endpoint checks 1.9.1 - 2023-07-13 More information when handling 401/403 errors 1.9.0 - 2023-07-12 Due to an update with how Vortex communicates with Nexus Mods you will need to log back into your account. when you first launch. This change will allow Vortex to better keep your account details in sync without requiring you to log out and back in again or restart the app. New splash image to match branding Pill to show membership status next to name Changed default games order to 'Most Popular' Replaced some older spinner icons Rewording of Edit Collections help text Reworded some error messages when installing dependencies and collections Some game extensions had incorrectly scaled background images About page changelog was showing raw markdown Incorrect revision number shown on collection thumbnail when updating OAuth scopes updated 1.8.5 - 2023-06-05 Added Branded installer (custom installer only) Font rendering improved and all font weights are now supported Changed More robust check if VC++ Runtime is installed Updated site links for new campaign tracking Performance optimisations Fixed (Witcher 3) don't report user cancellation as error (Blade & Sorcery) fixed 0.2.12 migration When providing feedback, users are treated as logged out if using OAuth Changelog dashlet was incorrectly displaying markdown
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Can't log into vortex - Failed to get Access Key
insomnious replied to Sephirothskr's topic in Vortex Support
Hi Sephirothskr, Hopefully this was only temporary as that is a CloudFlare error message. We are looking into how we can better catch this error and display a more user-friendly message. Thanks -
We are doing some planning for updates to the Baldur's Gate 3 extension this week. I'll add this to the list to check.
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