-
Posts
5025 -
Joined
-
Last visited
Everything posted by MotoSxorpio
-
When modding your game, it is best to install only a few (or even just one) at a time in order to validate the position in load order and compatibility with your other mods. Overhauls should be installed and tested by itself. Mods that only add say a single armor or weapon, likely you can toss a few at a time into the load order. Second question: Lights. Skyrim is a bit bugged with lights. If one lighting globe over laps another, you can have that blinking. If there are more than 4 lighting globes in an area at one time...blinky. Using more than one lighting mod (Shadows, RLO, COT, Shadow Striping fix (most lighting mods fix this by themselves) and some city overhauls...all of which are currently in your load) can add lighting from both/all mods (where a light is added, not just moved/deleted) and then you get blinky again. Narrow down which lighting mod/weather mod (since you have two or more weather mods as well), and pick one. IMHO, Shadows is good but doesn't cover a lot...ELFX is the best choice, with RLO a close second.
-
What are the side effects for the "waitbusyrenderer" and what does it actually do? I already put iFPSClamp=30 to skyrim.ini and put actorfade to 7 and itemfade to 3. I think you can't put 6.5 or 3.5 to the settings. I am running GTX970 and intel Xeon 1230v3 so I think I can run those fade options maxed out or atleast almost maxed out. Basically, performance...as it actually tells the renderer to WAIT for a draw to finish. On lower end machines, this could be performance costly. I'm not sure it would even work for me, as I use SLI and Max Pre-renderered Frames doesn't work for SLI. Likely you could run with the fade options at Max. If you have Green Hard Drive (environment friendly, quiet), its possible the spin time and access time is where your stutter comes from. Have you tried lowering screen resolution? Using ENB SSAO/Reflection etc can be resource heavy when you have a large screen render, because ENB takes the SCREEN size into its math for render...and makes NUMEROUS passes before an actual render.
-
It is possible your spell is not configured properly. Perhaps "EquipType" (ETYP), or the Cast Type (part of SPIT).
-
I understand you might be upset. But you might consider editing your title and some of your post to disinclude the F's. Terms of Service state: For that game...trees for me were just fine cuz there shouldn't be many in most areas (its a wasteland). Your monoliths might be the result of not having anything but vanilla billboards for LODgen. Don't quote me on that, I'm retro-diagnosing and don't have the latest mods for the game, yet. I dunno if these links will provide any answer, but here's a few that might be helpful: http://wiki.tesnexus.com/index.php/Generating_Tree_LOD_FNV/F3 http://geck.bethsoft.com/index.php/World_LOD http://www.nexusmods.com/fallout3/mods/21174/? Good luck! EDIT: added underlined and bolded phrase above.
- 2 replies
-
- fo3lodgen
- flora overhaul
-
(and 3 more)
Tagged with:
-
I don't know who Max and Chloe are ( :D )...but: http://wiki.tesnexus.com/index.php/Adding_a_Follower_NPC_to_Skyrim http://www.nexusmods.com/skyrim/mods/23972/? Followers seem to be the most created mods for Skyrim, watching the most recent every day will show you how prolific they are, and should give an idea of what difficulty level creating such a mod has. Good luck! :thumbsup:
-
LE Somebody please make this female hairstyle
MotoSxorpio replied to Kutt's topic in Skyrim's Mod Ideas
Hairstyles are quite difficult to manipulate for Skyrim. Most of the modders that can do it, have already put there efforts into a multi-style solution. Possibly, you could find an hairstyle that is similar and approach the creator for help or a solution. (I don't mean pester them, a single query and respect any response.) Just to show the level of difficulty : http://wiki.tesnexus.com/index.php?title=Working_with_Skyrim_head_TRIs&oldid=4882 http://www.nexusmods.com/skyrim/mods/6402/? Possibly, with these links you could manage to learn it for yourself and offer up your creations! :dance: If not, don't be discouraged. ;) It takes practice to get anything right. Good luck! -
Several ways to hide the stutter you describe (quick turning). Lower AA settings for some low end AMD/ATi gfx. Add "iFPSClamp=##" to Skyrim.ini under [General], where "##" is your average framerate. When using ENB, set "WaitBusyRenderer" to true...though there could be side effects. Reduce LOD Fade settings in Display menu. A setting of 6.5ish for ActorFade will fade actors seen from Whiterun's gate to the market district so that they are seen just as they wander around the well...which is about 5 pixels in height at that distance. 3.5 for ItemFade is decent enough that your SMIM+4k tomatoes pop-in the same way as above for Actors...about 4-5 pixels big before they are seen. By far the best method to reduce these stutters is "iFPSClamp" if you can limit Framerate to just above the average. Best used when you can sustain above 30, especially using HDT items (dat stretchy hair/tail/bouncing-bread that can stretch across the landscape like a tether). When using this method one should know that TIME speeds up or slows down to compensate the speed of the engine (weak explanation, I know). So, if you set "iFPSClamp=30" but average 60 fps, the game speeds up...you will be walking along at twice speed. If with the same setting in the INI you average only 15 fps, the game SLOWS down. Setting the limiter to within 5 fps of what your average is and if you can maintain above 25, your game will be so smooth its ridiculous. Good luck.
-
Help with behaviors, animation blending and states
MotoSxorpio replied to Ceruulean's topic in Skyrim's Skyrim LE
@fore: Awesome that you give so much information, even while you claim time is not to spare. +1, and I also appreciate your posts as they are quite informative and easy to translate to my laymen level just by looking at what you reference as I read. Thank you very much, fore. :) -
Looks like Matys's...http://www.nexusmods.com/skyrim/mods/18114/? Only different.
-
Geck Lip-sync
MotoSxorpio replied to DingleMcDonglic's topic in Fallout New Vegas's Mod Troubleshooting
http://www.nexusmods.com/newvegas/mods/48239/? -
Why do you need to extract the bsa? Its better to keep it and the mod integrity.
-
I have been reading all I can and trying all the what I read since 11/11/11. There is NO ONE WAY. Your PC and your INSTALLATION are yours. The issue is to find a nice balance and do it one or two mods at a time.
-
You need to make notes or something so you can tell us what the hell you did different. LOL
-
Help with behaviors, animation blending and states
MotoSxorpio replied to Ceruulean's topic in Skyrim's Skyrim LE
Best people to answer this would be Fore or maybe Deapri (author of that flying houseboat). Its complicated I'm sure. :huh: Fore...he does all the FNIS schtuff, must know something about that? Deapri: http://www.nexusmods.com/skyrim/mods/24234/? Deapri is a monster scriptor. I trust anything he says. IF, IF, If you get any response from him, pay heed. ;) good luck. If you don't, then don't bother poor Deap, he's prolly dealing with things. -
First: logging papyrus won't tell you anything about ENB. Two entirely different entitites, if you will. Disable papyrus logging unless an author asks you to enable it for testing and solving. Logging and tracing WILL AFFECT YOUR FRAMERATE. :smile: Post a spoiler of your enblocal.inI and possibly enbeffect.fx and the corresponding INI in a folder named ENBseries.
-
Skyrim Multithreading tests on a 3960X Hexacore @ 4.65Ghz
MotoSxorpio replied to SMB92's topic in Skyrim's Skyrim LE
No change in performance for me whatsoever is if this setting is enabled or not.- 19 replies
-
- skyrim
- multithreading
-
(and 1 more)
Tagged with:
-
1 CBBE Bodyslide...you can eventually just make your own body. 2 Eyes of Beauty. 3 XP32's Victoria Walk...has 360 (you walk in all directions face first) 4 Bodyslide, you'll figure it out, doesn't take long. 5 HDT skeleton and FNIS 6 Anything by Elianora for living space, Dante (TheVampireDante) has some cool s*** I mean stuff too.
-
In need of help with Dual Sheath Redux
MotoSxorpio replied to Gjrizz0's topic in Hardware and software discussion
Sweet! -
Yes. You will want to find a balance for the conversion between size in resolution and size on the HDD. JPG or PNG. ;)
-
Invitation: mteFunctions Refactor
MotoSxorpio replied to matortheeternal's topic in Skyrim's Skyrim LE
ELE "Normalize Image Spaces" and "Normalize Weathers"; both allow for adjusting bloom, adaptation etc. Yes, I will check things out if I'm able. EdIT: ELE link for automated scripts: http://www.nexusmods.com/skyrim/mods/59733/? , MISC, bottom of file tab. Looking for something I can adjust certain lighting values, like radius, fade...but only for say, campfires or torches...according to input. -
Skyrim Multithreading tests on a 3960X Hexacore @ 4.65Ghz
MotoSxorpio replied to SMB92's topic in Skyrim's Skyrim LE
Likely the threaded optimazation for Nvidia is CPU to GPU, I've always left it default, but it defaults to "on". I'm curious if it turns off if I disable all but one core (on the cpu)....- 19 replies
-
- skyrim
- multithreading
-
(and 1 more)
Tagged with:
-
In need of help with Dual Sheath Redux
MotoSxorpio replied to Gjrizz0's topic in Hardware and software discussion
FNIS. http://www.nexusmods.com/skyrim/mods/11811/? Generates transitional behavior files so your animations are not all borked to hell. DSR.Jar is the java app you run to consolidate and gather info for left and back positions for Dual Sheath Redux. Read the instructions. SUM.jar is a skyproccer all in one solution that helps bypass the need for the Skyproccer to change load order arbitrarly and run all skyproccer patchers at one time, as well as make all adjustments in one go to all skyproccer patchers. If you use more than one SkyProccer java app, get it. http://www.nexusmods.com/skyrim/mods/29865/? BashedPatch is a result of WryeBash merging leveled lists and some other tweaks. Always useful. http://www.nexusmods.com/skyrim/mods/1840/? -
It depends on how the quest handling it actually handles it. If it fills based off of keywords, do that. If it specifically fills off of Fort Greymoor and does NOT Allow Reserved on the location alias, in another quest reserve the reference of Fort Greymoor on game start. If it's a specific location/reference thing you'll have to change it manually. 3,758 already!
-
Game is really stuttery
MotoSxorpio replied to MEGAFALLOUT3FAN's topic in Fallout New Vegas's Mod Troubleshooting
Stutter is caused by any number of things. Sometimes it is loading the cell (crossing a cell boundary causes ALL within your ugrids to load into memory, including textures etc), sometimes it is AntiAliasing on AMD cards...I dunno why probably same as previous...size counts apparently. For me, bsa's use less time. But modding the load order and keeping what you want visible tends to create the need to loose file those mods that you want prioritized. I have always used LOAD ORDER as my priority, with bsa archives for assets. With this game and its predessorrs, I used Wrye Bash because any time the load changes, the app marks each plugin for a time in increments according to the load order. If you also use FOMM, you can reset the bsa's by reseting archive invalidation. So, now both plugins and archives are date marked, as well as mark in load order and archivelist in the INI. According to the guidelines for BSA vs Load Order in these older games, Not only do they read for listing position in the load order but also timestamp and compare to the plugin list position. Sounds complicated, but it isn't. Find the load order that works, Reset Archive IIA!!, use Wrye to reset timestamps (move anything once, and then back...doesn't matter, just move something in the list up or down). BAM. timestamped, archives and plugins. I had 136GB Oblivion installation. Trust me, this was the only WAY. You can merge plugins and make patches to override a bsa by making a blank plugin with master...I even used SetFileDate app to set all the plugins for the same timestamp, still works... Since there are many reasons for stutter, you have to find the reason first, then search for fixes. :dance: Devs make it easy, don't they? -
Note the rest of my post. Be sure your XPMS is all one version, not a mix of xp32's and the newer Groovetama XPMSEv3 (with Racemenu morphs etc).