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Soolie

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Everything posted by Soolie

  1. He say this 6 days ago,now he say "its not finished yet"....... ;D ;D ;D yes he trolling us. Ofc mayby he still uploaded 1.56gb (uploading could take a while) ;D I know it seems like im trolling, but i really do have very little free time in which to do this as i cant affort to fall behind in my study. As of right now, all i have left to do is to upload the main file, take a few screenshots then publish the mod. I promise it will be all done soon :)
  2. Unfortunately i've been given mountains of physics, chemistry, maths and computer science homework... So im trying to fit this in during the tiny amounts of free time i have : \ but dont worry it will be up soon. The most realistic eta i can make is either tomorrow or the day after, it depends how long it takes to upload.
  3. i think you mean.. The Flora AND Fauna overhaul :P
  4. i've officialy finished v1.0 Now i just have to write the readme, create the mod page, take some screenshots, and upload it :) (uploading could take a while) the total size of the mod is 1.56GB at the moment (uncompressed)
  5. So far I've only retextured the fur and hide armors to use leopard fur. You can also use the redguard clothes
  6. Heres another teaser :P http://static.skyrim.nexusmods.com/images/1375879-1362268928.jpg The sky's a little to dark and saturated in this one, but thats just because i haven't updated my enb to suit the new climate. You can also see on the ruins how i've used skyrims snow shader to add grass/moss on the tops of objects. The only problem is the texture seems to be projected straight down onto the surface, so there is some streching in the texture on vertical surfaces.
  7. im confidant that it will be released within a week :)
  8. http://static.skyrim.nexusmods.com/images/1375879-1362120578.jpg
  9. heh heh heh, i got a simmilar message once when i tried endorsing one of my own mods :P
  10. Hahaha, perhaps I should just change this into a complete crysis overhaul :P
  11. @samv96UK Yeah that would be awesome if you could feature it in your show :)
  12. Hello Everyone, Unfortunately I havent been able to work on the mod since school started. But finaly after a few weeks of battling through piles of homework. i have earned myself some free time, which i will use to finish and upload this mod So stick around guys, i havent given up :P
  13. Im Currently Working On a Tropical Climate Overhaul For Skyrim, Search For Tropical Skyrim On The Forums
  14. @ Sev0 1). This mod does have a noticable impact on performance, however it is still playable. The performance impact mostly comes from the amount of grass objects, so you can reduce the impact by reducing the grass draw distance in the skyrimprefs.ini file. 2). Most of the harvestable flora is the same. So there shouldnt be too much trouble for alchemists. 3). a). Its hard to say, it mostly depends on the mod, most of the environmental textures will conflict, however the non environmental textures will not conflict. However as long as you install my mod last, everything should be fine. As for the lanterns of skyrim, and the mesh improvement mod, there should be no issues. b). All trees will be in the same place as the vanilla game, although some trees are a lot bigger. So there shoud be little conflict with any player home mods. 4) Im not sure, as I don't have any of the DLC's. But if bethesda has used the same models and textures as they did in the vanilla game, You should have tropical DLC's aswell :D 5) No, this will not be compatible with other weather mods. 6) Yes, I have already replaced the ice cave textures. The caves are now grey rock, with a small amount of moss. 7) Again, it depends on the mod. any mod that only changes the light objects will be compatible, however any mod which changes the imagespace's or weather could have issues. 8 ) Some of the audio I have changed, but the audio around glaciers remains the same. personaly I dont think it sounds too strange. but I may remove it if I get a lot of requests. I have however removed the immersion breaking ones, such as the blowing snow sound effects. @ true_blue. A lot of the trees in the screenshots have been updated since the screenshots were taken. As for the bamboo suggestion, I have already made a bamboo forest.
  15. http://static.skyrim.nexusmods.com/images/1375879-1359438767.jpg
  16. http://static.skyrim.nexusmods.com/images/1375879-1359352710.jpg
  17. @ Wouter445 Still a Work in progress @ ArtMurder Im hoping for a release within 2 weeks. Also i've replaced pretty much all of the landscape/environment textures, so they will simply overwrite any texture mods that alter the same files. @ mindw0rk2 New fauna you say? Well i've already done raptors, apes, pandas and jungle spiders :P
  18. Heres another little teaser for everyone :P http://static.skyrim.nexusmods.com/images/1375879-1358394055.jpg
  19. heres a screenshot for y'all http://static.skyrim.nexusmods.com/images/1375879-1358320779.jpg
  20. I'll post some updated screenshots of the mod at its current stage soon. Just to keep you folks interested :thumbsup:
  21. Why wait untill the next TES? ;) http://forums.nexusmods.com/index.php?/topic/876719-tropical-skyrim-a-climate-overhaul-mod-wip/
  22. Im hoping to release this very soon @Jabberwockxeno: I have already done a quick retexture to give the ruins an ayleid style. (Ruins from Oblivion). But now that i think about it, precolumbian ruins would look pretty darn cool. @Cipherthe3vil: i actualy haven't added anything to markarth, i simply replaced all the bushes with palm trees. ;)
  23. i've just fixed a huge bug with the palm trees. Now just a few more bugs to iron out, then it will be time for release :D
  24. @jack013: Almost, it will be released to public within about a week. @ChampionOfHircine: All of the trees are already modders resources. However everything else is my own work. So i may allow others to use this in their mod, depending what it is they need it for.
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