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Everything posted by thehim87
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I've heard working on animations is quite tedious and makes the game unstable. Currently the best animations mods, I mean one that are not only meant for screenshots poses but may animate instantly in game are : personnality idles 4, seductive idles, uncessary violence for combat, deadly reflex in a sense, and seph dual wield, and some of his other mods. Hum, I am pretty sure the elder scrolls will NOT be out next years, they didn't even start yet.
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cooking mod I'm not sure this mod will apply to your conditions, but in uses fire cast spell... Give it a look if you didn't know its existence. If not you are using already the best mods. The are restaurants mod that may interest you but i guess that's not what you are looking for.
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1. Yes you can fairly rely on KOTN and SI. Most of mods require them, it has almost become what one would call an "updated Oblivion". 2.Well I don't use Beautiful People. But it is true that Beautiful People is used by a lot of people. The problem with BP is it is often incompatible with other cosmetic mods and even compilations which, them, work together often fine. I find BP not felexible enough and many mod must be patched in order to work with it. I personnaly use COBL in which is integrated a cosmetick pack with some of the best mods in the genre out there. I know were are numerous using COBL. For this reason I didn't use Beautiful People. Of course that's just my personal statement.
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Well I just had a conversation with God, and he's formal : I win. I mean this a constant effect. Sorry guys.
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Ya bet ? oh please god give me the power of a modderator for ten seconds and allow me to shut the thread and win and i will become a priest if you want oh please oh please
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Thank you my generous people. Each time you win, Him wins.
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In some modders forums, there are threads were texts are posted and you would post your sound files of you voice acting theese text. And you would get comments to tell if its good, bad, what is wright, wrong, etc. But I'm not aware there is such a thread on nexus. I'm so new however.
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Was kind of dispointed too although I played at a friends. We both share the idea that this last one, although trying to be impressive with graphics and horrible nazi monsters, is quite dull and boring, and looses the immersion of the last titles.
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Did you know there was a cloth mod for Oblivion based German World War II uniform ? Maybe you should contact them directly by pm.
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tss tss well of course I'm a nazi ya know, and when I play moderne warfare in a uber cool SAS uniform i'm a racist that loves to see blood spilling out of muslims terrorits, ya know...
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Oh ok, sorry mate, didn't it was about making a mod. For this I am to inexperienced to answer you. Just in case, you have looked at the Construction Set Wiki Tutorials, right ?
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I don't know if you read the readmes on the tesnexus site, but there are not related. At least nothing says so. So the order in which you play and accomplish them has no consequence. For Malevolent however, it would seem that it has been advised to start the quest after the main quest in Oblivion. I think.
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This means you probably uncorrectly installed your mod or are using a not up to date Oblivion or haven't settle an Archive Invalidation Method. Please give me further details on which you installed, which tools you use and eventually your load order, and which version of Oblivion you are using. If ever, here is a usefull link : UESP MOD GUIDE If hesitate on something, ask, me or another will get an anwser. The Him
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LOL ! A classic ! Wonder if you are the boy or the girl though :biggrin: ?
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If I recall it think there is a Nofog fix tweak in that comes with COBL. Not sure it is related to your problem however. Did you check if this was togable in the Graphic Menu Setting in game ?
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Beautiful People?? http://www.tesnexus.com/downloads/file.php?id=5175 :) That's it! Thank you so much! :biggrin: I looked forever for it, thought it started with a "C" for some reason.. :whistling: Hum if it started with a C, it could be "Capucine eyes" which is included in COBL's Cosmetic Pack... which makes it a shere numbers of C...
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Exactly How Do I Install 158 Mods?
thehim87 replied to Jakobsky's topic in Oblivion's Mod troubleshooting
I think one will farely admit that you will not be able too make 158 mods work together without effort, time and headaches. It is likely that you will have to reinstall one or two times. You will gain experience in each process and thus will avoid common mistakes that you made in your previous installation. Mod using is a work, and is the counterpart of mod makers work. You can't have it all and good at once. Mod using is basically about architecture. Your first house, even though you are a talented architect, will be missing something. The next will be better configured, safer. The next one will be more harmonius, you will no how to prevent little annoying details (glitches, bug), etc. Ok... I'm getting bored and work right now so excuse the hogwash metaphor. Here is speaking 250+ mod user that is at his early stage. I've just started playing with fairly few CTD's for soo many mods and an instable game. My game time can range to 20 minutes with a CTD, and somtime 10 hours without. Soo far so god. Yet to get to this point I have installed each mod one by mod, cleaned each plugin I sense could be dirty (early mods, inepexerienced mod maker mods, foreign mods), and spend hours reading ReadMes and Guides, and users comments. I would say it have been a month whole I have been working on reaching my ideal Oblivion. So my recommandations : 1. Information. This is vital. Before installing or even downloading a mod. Read the F*** ReadMe. On Nexus or the one in the folder. Beware of a mod without RM. Read the users comments, even just the first page. You can take a quit look at what I call the Endorsement/Comments ratio. If a mod has a LOT of comments but very few endorsements, this often means this mod isn not optimal for use yet, or too buggy. I would then just not download it. 2. Mod installation. If you are a newbie, I think everyone will agree that OBMM is the easiest to handle, especially with load ordering issues. OMOD every mod you have before installing. This will make the installation and unistallation much safer. I do things overmethodicly : I put the website link in each OMOD and thus save a lot of time when I have to search for it too see instructions in the Description Tabs. Install OMODs one by one. The time this will take you will be shorter than the time you will take to uninstall and test a bunch of mods you installed in a row and figured out your Oblivion crashes at load. 3. Clean plugins that might be dirty by using TES4Edit or TES4Gecko. Google this, you will find instructions easily. 4.Use Wrye Bash and its bash features this will help get several conflicting mods work nicely together. There are the little recommandation of a player that has been at your very position. Hope it helps. -
I see only uploaded one file on tesnexus... which site did you download it from ? For the scripting question i'm not experienced enough to answer you.
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No you don't I win.
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Shivering Isle problem
thehim87 replied to Deleted1447194User's topic in Oblivion's Mod troubleshooting
Yes that looks like russian I had stuff like that with sexlivion. You should consider cleaning your plugin with TES4Gecko or TES4Edit. Load Order please. -
Hum... Could you check if in the mods that are listed, some require the unofficial oblivion patch and which version of Oblivion they require ? Elsweyr brings a lot of content and this can explain a FPS hit if your computer is a bit slow.
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It was 00 which is the masterfile.. I've tried the game while disabling some esp's and esm's. It seems that no matter what mod i disable i still got the same problem with meshes. If i disable everything besides the masterfile its solved though. Sorry but this is all new to me. Ok. Seeing what you are describing it could the solution though. A more experienced player should confirm : here is a link that explains archive invalidation : Archive Invalidation Explained if you have the time for it and consider on installing OBMM. I'm sure you can do it with Wrye Bash by the way and it is explainedin the link how to.
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Modding a Mod - Moving an Inn - Sexlivion
thehim87 replied to thehim87's topic in Oblivion's Mod troubleshooting
Thank you very much ! I will try this tomorrow and keep the topic updated if i succed -
In OBMM, if you have it, do this 1.Click Utilities on the right of OBMM interface 2.Scroll down to Archive Invalidation 3.Theoris in this step are different, but a consensus has come to say that "BSA redirection" is the most sure an effective, although it is better to do this when before you start installing mods i think. So click on "BSA redirection" and click then on "update now". See if this works