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theuseless

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Everything posted by theuseless

  1. Getting a new (used) truck instead of new computer, so it might be a while before I can play that OblivionOnline :pirate:. But I can't wait to play your achievements mod!!! Sounds fraggin kickdonkey.
  2. Hello and thanks again for all the help. I have been googling it all day with no results. I have used the ipconfig option in the run> cmd. I have tried every possible thing to get this to work. I know that when I uninstalled McAfee that was when the problems started. I'm researching online backup now. I will most certainly be creating a few different partitions this time I re-install windows. Any thoughts about iDrive? $5 will get me 150 gigs of backup, about half what I need but reasonably priced enough to find cuts. I'm running winxp with .net framework 3.5 (fully updated), Windows Genuine Advantage enabled. I have no system restore points (stupid, I know). I do however keep backups of my registry and did a backup to well before the issue. I completely uninstalled avast, ran windows with no firewall and still couldn't play. Upon installing Comodo (thanks by the way), I found another virus (RelevantKnowledge) that I hadn't detected before. I managed to remove that virus with Unlocker! by renaming the .dll file extensions to .txt and running the delete feature with the tool. That allowed me to delete the spyware and all files in its folder. I did research and there aren't any other files to remove. Upon installing Comodo, I found that no programs can access the internet at all. Comodo won't update, I had to run the updates manually. I tried to run a ping to www.google.com from cmd prompt, found that another program is blocking it (4 retries, all failures). I'm assuming that McAfee found a way to block my programs or was surpressing a virus which now is blocking them. Oh well. So after a good 10+ hrs on this task, I'm resolved to use iDisk. I exclusively use prepaid credit online, so I have to top that up tomorrow. -edit- I used McAfee's remoal tool to uninstall all the rest of the components, to no avail.
  3. To help clarify: (this isn't a bump) Wine (Wine Is Not an Emulator) is a program developed for Linux, freeBPD, macOS, etc. It is a program which allows windows based software to be run on other platforms. I have seen on youtube (link) video of people playing Oblivion with this program with good results. Some people claim to be getting better fps with Wine on Linux than on windows! After research, I found that wine tricks the game into thinking it was installed into the default C:/Program Files directory. I still wish to know if anybody here uses such a method to play Bethesda games. The screenshots on youtube are always a little less than optimal and I'm wondering if this is directly related to Wine or if it is more likely they have hardware issues.
  4. I'm sick of using windows software. I plan on upgrading to Linux on my pc. I have seen a plethora of videos on youtube of people playing Oblivion and Fallout 3 with WINE. My questions are: 1: Does anybody here play Oblivion or Fallout 3 with wine in Linux 2: If so, what version of Linux do you use ? (I'm steering towards Ubuntu) 3: Can I still play/ make mods? Is it better for me to run wine or would I be better off with a second hard drive, then unplug one and run the other? I still have my original XP disk, so I could even possibly partition? Any advice is welcome, theuseless
  5. I switched antivirus software a month ago. I had McAfee, then deleted that and installed Avast. I have no idea why, but now I can't use mtgo (Magic The Gathering Online). It says that the latest version of it's kicker program could not be downloaded. I searched and found the ports that it uses (7730, 7770, 8001-8099, 9001-9005) and enabled them in the firewall. I tried to disable the firewall. Then I disabled Avast, uninstalled MTGO. I re-installed MTGO after making sure the registry was clean, with Avast and the firewall turned off. I had a similar problem before which I solved by deleting the kicker.exe file in the mtgo folder. That forced the program to rebuild it. That didn't work this time either. The specific text it displays is "The latest version of Magic Online's 'Kicker' program could not be downloaded." This is in a window that is called "Internet Problem." This is the only thing that I have found wrong after the install of Avast. The problem occured directly after the install, before any other programs were added or updated. Everything else works fine. This was a minor problem at first, but now that I have time again, it is a major set back. I have posted this same problem in a few of my favorite tech forums as well, but got no useful advice. If anybody else has had a similar problem or knows of a solution, please let me know. If I don't figure this out, I'm going straight to Linux, Ubuntu all the way. I'm getting sick of these crappy windows products. I will install that and WINE as soon as I can back up my data, but want to play magic sooner than that. Thanks in advance if you can help, theuseless
  6. Hey, welcome to the forums. What games do you play? This is truely the place for mods. The frag with the other "official" places. This place rulez.
  7. this mod alone would make me buy the game, which i've been hesitant to do.
  8. I don't think this is something to worry about. If you wish to "fix" this issue, you can redate the files. To do this, simply right click where the red esp name is and then point to "file" then click "redate." Once redated, you will have to re-assign them to their previous place in the load order, either using obmm or wrye bash's full balo feature. All in all if the files are playing fine, I would leave it alone. Some errors can catch up to you later, but this case is rare.
  9. I don't think this will be much of a debate. My computer can't play oblivion at as high a resolution as a console, but I still vote for it. Games are just easier to control, have more features (such as a construction set) and have must have utilities for the pc. If they allowed us to use mods with the console versions, allow the aftermarket programs (such as streamline for oblivion) and allow the games to be patched, I would vote for console as it is far cheaper. But they don't. I wonder if ps3/xbox360 could even handle qtp for oblivion? Sure, my comp can't but most people's can. I will spend US$650 on a new computer before I buy any of the consoles used for $100. My current problem is whether to buy the comp or a new tattoo machine. Tough choice. -edit- kudos given to skotte! I had a friend a while ago that had lost an arm and played video games. I've seen just how damned determined you must be!
  10. Check out my collection of tutorials (Tutorials Abound!). There are some great tutorials to be found there, I would reccomend Ben's Oblivion Support if you are new to modding. Please leave feedback if the site is useful or needs something improved upon. Good luck with your endeavors, theuseless -edit- If you are brave, follow the tes4edit guides there, there is a manual for the program as well. This is far superior to obmm in conflict detection/resolution
  11. Hey, check out my tutorial collection. You might find something usefull there. If you are very new to playing mods, I would reccomend looking up Ben's Oblivion Support. It has some very useful info. Tutorials Abound!
  12. Have you tried to disable the basements mod? You should try to disable any mods you have recently added, enablling one at a time. Only install 1 mod at a time. Are you using the latest version of renguard? I don't know the all in one basement, but if it requires you to load with obse, make sure you do that. Also check to make sure you haven't installed a mod that depends on another one without having it.
  13. the bsa isn't your problem. It is your solution. If you look in your data folder, you should be able to delete the esp. Then delete every file associated with it. Like bben46 said, you need to make sure that all files in all subfolders are delted (the ones related to the mod). This will make it so the mod never existed. You then can install it again. I like to keep saves of my esp every day that I work on it. I copy the esp and paste into another folder. Then I rename it with the date it was modified. You can rename a mod just fine. The oblivion bsa's are essentialy like a rar or 7z file. They are compressed and can't be altered easily. Your changes didn't seem to effect any textures/meshes, only dialogue. You can alter dialogue fairly simply, just make sure you compile the results. Make sure that if you change the quest variables in any way to compile it. It sounds like you changed something and didn't quite know what you were doing. To avoid this in the future, look up 'the beginner's guide' on the wiki, or from my tutorials collection(link). If you find that too intimidating, look up the other one on the link,'how to make mods.' 'Ben's oblivion support' has some good fundamentals for those just getting into using mods.
  14. You should first make sure you are running the game with the obse loader. You don't want to load an obse dependent file without running the obse launcher. You can do that manually or by clicking the box in wrye bash. If you don't use wrye bash yet, double click "obse_loader.exe" in your oblivion folder. If that doesn't work, make sure you have everything the mod depends on. Check to make sure that all the files it comes with got copied to the oblivion/data folder. Make sure you have any mods that it relies on. If it says it needs another mod in order to work, get that mod. If none of that makes sense, check out my collection of tutorials: Tutorials Abound!
  15. Hey, check out my tutorials site (Tutorials Abound!). There is a good one there about how to install and use mods, Ben's Oblivion Support. It should help with the basics of mod usage. If you need more info, try to post a more specific question or procedure. Then we could get a better idea of what you are having problems with. hope this helps, theuseless
  16. check out my tutorials page (Tutorials Abound!). There are some tutorials there aimed at making it easier to learn the CS. If you need a more descriptive tutorial, please ask and I will post one that is relevant. For the time being, you should learn the basics. It realy isn't that difficult. Hope you find what you were looking for, theuseless
  17. lol. I completely agree. I did some sword training as a youth (with the SCA). We beat the dog-urine out of each other with rattan sticks. I'm tall and light, the armours I used mainly covered my shoulders, elbows and a little piece as a mantle. I relied on my agility and speed rather than actual sword skill. Believe it or not this was effective for me. While I'm male, so wouldn't wear the chainmail bikini, it could theoretically help a bit, especially if it protects the money makers (referring to sex sells). That said, there were pleanty of people far more skilled than I who would wear the full plate. Both serve their own unique skill set. The knights wearing full plate (females too) had to rely on their impressive skills, defending their weak spots. There were a few that wore almost no armour and had impressive skills. They rarely had problems unless they faced a group of the knights. I like the availablilty of the light armours, they are very useful when making a mod. I don't play a female character so I don't use them on my pc. It does get annoying having to pick through the mountains of skimpy armors for a more covering version, as well as the lack of male supported clothes/armors. Now I'm not saying that I want a male lingreie set, just that some of the cooler looking armors have no male version made. When I request such a version from the author I usually get no response.
  18. Everything I've heard about the DA editor makes me steer clear of the game. I'm currently modding Oblivion and Fallout3. If it is any more difficult to mod Dragon Age, I'm simply not buying it. I will get it when I see it used for $20, then beat it vanilla. If anybody has a tutorial that makes the modding process less painfull, please post it as the game looks fantastic! I've also heard that a lot of the features are hard coded into the game's exe, unmoddable. If so it is a major turn off for me. If there are unique things you can do with it, please let me know as I would be willing to buy if I can do something phenomenal with the game. I'm just only buying games that I can mod right now. Thanks for letting me rant, theuseless
  19. Hey there and welcome! Did you ever find anything "fishy" while investigating ufo's? If you are new to modding or playing mods for oblivion, I would reccomend my tutorials collection. If you don't find a tutorial that suits you there, please request it! Welcome to the friendliest and most helpful of the forums I've found! It sounds like you have the experience built up to contribute to this community immensely. I will look forward to any mods you help participate with (please pm me if it is interesting, I will friend you). There are always ways to help. If you decide to make a mod of your own, I really look forward to playing it. Just remember that no question is stupid and all of us started out small. I too started on the commodore tape drive, lol. My parents were poor and eventually got one of them "lunchbox" macs. I can't remember the model. Then an apple IIgs, then the ibm 486, and so on. If you have any experience with programming (in any language) the transition to modding should be less painful. I was able to pick up intermediate scripting within a few weeks. Looking forward to seeing you around these forums, theuseless
  20. Hey, I don't know if you have it up yet, but I will have time tomarrow to test out your service. It sounds indispensable. Just PM me with what you need tested, what kind of feedback you are looking for.
  21. that is strange indeed. I assume you have tried to give him a greeting via the quest tab. Maybe if you make your own faction, add faction rank to him, then add dialogue. If the dialogue shows for all "dwarf 2.0.1" factions, it should appear for your character. Just remember that if you make a faction, naming it unique will help work around potential conflicts. If that doesn't work, I would try maybe going more detailed into quest scripting. I'm fairly sure that if you use faction as the limiting variable, the dialogue will get added. Just only add the faction status to the dwarf race. Let me know if you are still having trouble afterwards and I will try to help if I can.
  22. I got the following error: Not Found The requested URL /download.php was not found on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. Apache/2.0.63 (Unix) mod_ssl/2.0.63 OpenSSL/0.9.8e-fips-rhel5 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 PHP/5.2.9 Server at fs4.fallout3nexus.com Port 80 I got this error when I tried to download the fo3edit manual found here (link). I tried using the bottom washington server. This is not a problem for me, just letting you guys know.
  23. the new Lego game. I hope they make a non-MMO version though. Not sure how much MMO I can take these days... And yes, it has been rumored they are already making esV.
  24. I would think that since sheogorath is the madgod, you should do something in the lines of madess/intoxication. You could make a mask that when potions are drank, it adds some kind of intoxicating effect. You could even make it so that the mask gave you super powers, but also spawned a randomized enemy that only attacks you, only you can detect. When the enemy is dead, another one spawns. But that's alright because the mask gives you super powers. You can kill anything, hallucination or not. You could also make it a helm that removed the negative effects of alcohol, adding more bonuses. Only one problem, you become waaaaaaay more addicted. No booze, no life. Kinda like felldew, but not so quick to progress. You could make a 'special' set of alchemy equipment that allows you to make new and unique potions/poisons. These could have any range of effect, from summoning bound items to summoning them on your enemies (remove that burly sword or help out some lame companion). It could include a health potion that is equippable as a poison, so you could shoot your companion with a bow to heal them. More twists and reversals of reality. What about a placeable static object of a creature, such as a clanfear. When activated (through messagebox script or greater power), the 'statue' comes alive, your own indestructible golem. You could only do this once or twice a day of course. What about a sword that when equipped made you mad? It could add topics to conversation that elicit strange responses. It could also replace some vanilla dialogue to make you hear things. It could make you hear conversations that aren't there. It could randomly unequip, leaving you with a boquet of flowers afterwards, forcing you to re-equip it (or something else). He is also somewhat spiteful, along with the crazy. What about a sword that gets better every time you are hit by a human? If you aren't hit by a human within an hour or so, it resets to a lower level. So it could have a couple of levels of burly. Once fully activated through hack and slash (and bleeding into it), it could be amazing, only to reset when you sleep or stop fighting. Maybe have it reset every 6 hours to lowest level so its not too abused. How's about a set of armour that randomly assigns its shield level each time you are hit? This could be a leveled effect, so level 5 would set the AC at 0-5 and at level 50 could set it at 10-40. These variables are obviously not realistic, but could serve as an idea. How does a morphing sword sound? You could rip the BSAs from artifacts and armementarium and make the sword change color, adding and removing effects. So if the sword is red it is a bloodthirsty +20 sword, -10 light armour, -10 heavy armour. Then it could turn blue after quenched by however many kills. Blue would give you +200 MP, -10 endurance, -10 speed. Then if you cast a spell at night, it turns red again. Making it hard to control is key. Whatever effect you decide to use (one of mine or somebody else's) I think you need to make it somewhat random or hard to predict. Sheo likes to keep us on our toes. I got pleanty of madness myself, let me know if you want more ideas. I could go on for hours. I've been called crazy more than once (in a serious tone lol). Not stupid, just mad. Too much felldew as a youth. -edit- I like the frying pan idea. Totally mad and also lore friendly! What if it gave you a piece of cheese every time you strike somebody?
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