-
Posts
263 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Deleted15964729User
-
Using a pen as a weapon
Deleted15964729User replied to Guerlot's topic in Fallout 4's Creation Kit and Modders
Glad to hear that, good work not giving up! -
Using a pen as a weapon
Deleted15964729User replied to Guerlot's topic in Fallout 4's Creation Kit and Modders
Probably something with your nif, missing attach point or flags. Post the nif so someone can check it out. -
Are Mods Non-Commercial?
Deleted15964729User replied to FurAfterDark's topic in Fallout 4's Creation Kit and Modders
Substance has a student program but I'm unsure what qualifications are needed for it. Mari afaik is more geared towards VFX and the film industry, while the others are more often used for games. -
Are Mods Non-Commercial?
Deleted15964729User replied to FurAfterDark's topic in Fallout 4's Creation Kit and Modders
Mari seems a bit much if you're wanting to get into making textures. Would suggest getting familiar with the substance suite or quixel instead. Just a sidenote of course. -
How to Add New Material/Textures
Deleted15964729User replied to four2nothin's topic in Fallout 4's Creation Kit and Modders
Made an example plugin ages ago you can take a look at. Can't really explain it better than those tutorials you linked so take a look at the plugin http://www.nexusmods.com/fallout4/mods/13912 -
Navmesh Crashes Creation Kit
Deleted15964729User replied to four2nothin's topic in Fallout 4's Creation Kit and Modders
Sounds like your plugin got corrupted. Revert to your backup.- 5 replies
-
- navmesh
- creation kit
-
(and 8 more)
Tagged with:
-
How to Make a Hair Mod?
Deleted15964729User replied to Tony166's topic in Fallout 4's Creation Kit and Modders
What questions is it that it leaves unanswered? Just saying it's too vague is. .. too vague.- 5 replies
-
- assistance needed
- fallout 4
-
(and 2 more)
Tagged with:
-
How to Make a Hair Mod?
Deleted15964729User replied to Tony166's topic in Fallout 4's Creation Kit and Modders
https://bethesda.net/community/topic/67333/editing-hairstyle-meshes- 5 replies
-
- assistance needed
- fallout 4
-
(and 2 more)
Tagged with:
-
Editing the Far Harbor DLC
Deleted15964729User replied to robitx's topic in Fallout 4's Creation Kit and Modders
You don't edit the forms in the dlc directly. Use xedit and copy forms you need to edit as override to a separate plugin. -
3ds max texture problem
Deleted15964729User replied to innova889's topic in Fallout 4's Creation Kit and Modders
Flip and or unify normals. -
Help making/editing collision
Deleted15964729User replied to ZanthirEAS's topic in Fallout 4's Creation Kit and Modders
http://trial.autodesk.com/SWDLDDLM/2013/3DSMAX/ESD/Autodesk_3ds_Max_2013_EFGKJS_Win_64bit.exe -
Help editing a vanilla hairstyle.
Deleted15964729User replied to Tony166's topic in Fallout 4's Creation Kit and Modders
youtube.com/watch?v=UH5rtkGksH0 -
Custom object has no shadow
Deleted15964729User replied to AGreatWeight's topic in Fallout 4's Creation Kit and Modders
Not at pc atm but there's a shaderflag in nif (and probably bgsm) called something like cast shadow you should toggle. -
What's a Good Resource for xEdit?
Deleted15964729User replied to Aeradom's topic in Fallout 4's Discussion
Like Ethreon is saying, xEdit and Keywords are seperate things. Here are all keywords from base game and dlcs, most have descriptions: https://gist.github.com/kingtobbe/62a91e4f64eac88f74f2bbd4099a9700 -
What's a Good Resource for xEdit?
Deleted15964729User replied to Aeradom's topic in Fallout 4's Discussion
This is one of the best I've found http://wiki.step-project.com/Guide:XEdit -
Blender has lots of plugins, while from a quick glance most of the things you dont see should be included already they might not be activated by default. Also its likely many things are context sensitive and dont show up unless you actually have something selected etc. Watch some tutorials, making models from scratch is a long and painful process but ultimately very rewarding.
-
Looking for Recommendations
Deleted15964729User replied to KiboCae's topic in Fallout 4's Creation Kit and Modders
If it helps you understand something new quality is good I'd say. Personally I find it very difficult to just learn stuff without a problem, invented ir real. So I'd recommend figuring out something you wanna do and then attempt it, filling up on information as you go along. I have a playlist that might be of use though it's pretty messy https://youtube.com/playlist?list=PLlJS25z8WHXwuh6Z2FyO2H0T6eekXukrm -
Robot Tracks Animation Question
Deleted15964729User replied to evilbynature's topic in Fallout 4's Creation Kit and Modders
If you have access to the official exporter and 3ds max 2013 you should be able to export the animation. -
Hello. You need to edit the vanilla bgsm as it trumps any paths found in textureset below it. To do this open it using material editor by ousnius and edit paths accordingly. The path to the bgsm should be visible in the name of the shade node in the nif. Check this tutorial for further information http://wiki.tesnexus.com/index.php/Using_Material_Swaps_in_Fallout_4
-
launching f4se creates fo4 launcher loop
Deleted15964729User replied to Groundshaker's topic in Fallout 4's Discussion
This thread is old. Restart steam and the loop should stop.