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Everything posted by Deleted15964729User
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There are tons of meshes for signs in the game already. Why not simply use these with whatever textures you like?
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FO4 Modding Tutorial List
Deleted15964729User replied to Deleted33373940User's topic in Fallout 4's Discussion
Hehe, where did you find that? I really should have formatted it better. -
Displacement Texture
Deleted15964729User replied to Deleted32982275User's topic in Fallout 4's Creation Kit and Modders
Impact decals from bullets etc have parallax occlusion (aka displacement, aka height). These are all basically standard height maps from what I can tell. I haven't found any example of material files having this set as the only examples I can find are in the texturesets category where options are available for this. -
Invisible Mod Meshes
Deleted15964729User replied to RngrHawk's topic in Fallout 4's Creation Kit and Modders
Try on a new save to determine if the save or the meshes is the problem. -
New .esl format
Deleted15964729User replied to chucksteel's topic in Fallout 4's Creation Kit and Modders
Just a little headsup... xEdit now reads ESL's nativly, so far it's worked perfectly for me. You can yank it at https://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/ -
Help with modding Creation Club items
Deleted15964729User replied to crawe1x's topic in Fallout 4's Discussion
Thanks for the detailed explanation, I'm on my phone so tend to keep things simple as I suck at typing on this thing. Glad you got it working :) -
Help with modding Creation Club items
Deleted15964729User replied to crawe1x's topic in Fallout 4's Discussion
I've tried it, works fine. -
Help with modding Creation Club items
Deleted15964729User replied to crawe1x's topic in Fallout 4's Discussion
Rename plugin to esp, open it in xedit. -
CC Beta update downloading all content BA2 files
Deleted15964729User replied to SMB92's topic in Fallout 4's Discussion
Your Translate_en.txt in /Interface/ is being overwritten by an older one among your loose files/mods. Here is the latest: https://pastebin.com/CnV0jCx6 Fallout 4 PC market share is minuscule compared to console which is why some CC things might seem odd from a PC centrist POV at this point. PS4 users probably don't feel shafted by CC, but rather the opposite. And even XB1 users might prefer some CC content over free alternatives considering they don't count against mod storage limits. -
Just to be clear, did you add this to your CreationKitCustom.ini (create this file in the root of your FO4 dir if you don't have it already): [MESSAGES] bBlockMessageBoxes=1 Adding it without the correct section may be essential, can't say for sure I don't get those message boxes.
- 10 replies
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- fallout 4
- creation kit
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Guessing you are swapping out the material for the bottle not the label, as you have yours under the vanilla. The vanilla mesh has two nodes, one for the bottle and one for the label and cap. The node with the label and cap don't have a material (bgsm) assigned to its shader, to change that you need to edit the mesh and either add a material or just swap the textureset files to your own versions.
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Lets Talk About Hair
Deleted15964729User replied to Fkemman11's topic in Fallout 4's Creation Kit and Modders
https://wiki.nexusmods.com/index.php/Body_Slots_usage_for_Fallout_4 -
3ds max 2013 setup for fallout 4
Deleted15964729User replied to Goffender's topic in Fallout 4's Creation Kit and Modders
Not sure what you mean with setup but perhaps you will find this helpful: http://www.stuyk.com/forum/viewtopic.php?f=14&t=6 -
Does anyone have a BADTFL logo?
Deleted15964729User replied to dragonslayer2k12's topic in Fallout 4's Discussion
There is only a pretty plain sign in-game. Since they are an fictional variant of ATF I made a quick logo mockup based on the real one: http://imgur.com/a/vItGY -
Elizabeth's dress from bioshock burial at sea dlc
Deleted15964729User replied to diefirst's topic in Fallout 4's Mod Ideas
http://www.nexusmods.com/fallout4/mods/8515/? -
Like AGreatWeight said, patience. It's never a good idea to make a mod based on someones resources until you have gotten express permission. If all you want is the tank and the gadgets attached to it separated perhaps this will suffice: https://1drv.ms/u/s!Ai4z0jNsozEnsvpL_gpRBIMtK3K8bA It's not weighted so you have to copy weights and such in Outfit Studio (https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Copying-bone-weights). Made 3 variants: http://i.imgur.com/EtMeCcW.gif
- 5 replies
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- modders resource
- help
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Search Prefix Question
Deleted15964729User replied to jcdenton2012's topic in Fallout 4's Creation Kit and Modders
Where are they used in the game? Check that cell in the ck.- 1 reply
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- fallout 4 creation kit
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