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Vagrant0

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  1. While much of this is true, you should remember that all has not been well in the land. Magic, for the most part is something which was tightly controlled by guilds on the mainland and even more tightly controlled within the High Elf society. Those who worked within the rules of the mages guild were greatly hindered in terms of fields of research or practice unless they wanted to be kicked out and forced to fend for themselves in the wilderness. Those who worked outside the acceptable bounds of the rest of society were excluded, branded as heretics, or slated for genocide. It isn't that there were not people trying to advance magic.. it's just that most of them ended up dead or claimed by one of the Daedra. This is why, 200 years after Oblivion, magic as a foundation is limited to outlaws, court magicians who can barely cast a spell, and a crumbling college. The Mages guild that was active in Tamriel was destroyed by the Aldmeri, who then went on to either eliminate or control anyone else with talent in magic. Through the course of history, knowledge was lost and the only thing that remained was the damage caused by improper use of magic. Technology is very similar. But what was originally stifled by easier magical alternatives lost its way even further with the century long wars and displacement that followed the Oblivion Crisis and eruption of Red Mountain. The loss of life that occurred in these events undoubtedly led to knowledge being lost and people being unable to invent or even maintain the mechanisms they had. But... We're also only seeing the far frozen reaches of Skyrim. Even in the golden age of the Empire, Skyrim was seen as a frigid backwater that was far removed from intellect and culture. In truth, if it was not involved in the processing and brewing of mead, it was probably not seen as a worthwhile pursuit in Nord culture... The rest of the world could be advancing quite quickly under the militaristic direction of the Aldmeri, but we wouldn't know about it since they're the "bad guys" who we're supposed to hate. Oblivion took place shortly after Morrowind. So naturally there would not be any clear sign of technological advancement other that Cyrodil being more mundane and civilized than the ashlands. Daggerfall occurred several years before Morrowind, but was also done in a much simpler way graphically so things like technology were not presented in any way other than "vaguely middle-ages european" .
  2. The majority of games these days actually don't need a connection after they're installed. Steam in offline mode can remain offline for months and still allow access to things that have already been installed and played. Many more games can be run from the install directory itself without any modification to the Steam.dll file. Beyond that, almost everything sold on Good Old Games is DRM free, including many recent and newly released games. For those without a reliable internet connection, it is suggested that you familiarize yourself with what options are out there and ways to get around required online connections for games you have purchased. As for downloading these games... That can still be a problem if internet is simply not available. But at that point you are in the 0.0005% of the world who: has enough money that they can afford a modern computer gaming setup, have enough disposable income that they can afford to worry about the newest games being released, are in an area of the world where they can obtain information about these new games on a regular basis, is not spending the majority of their free time being social with other human beings away from computers, but still does not have access to the internet. However, given that we're conversing in some form of English, on a website which is somewhat off the beaten tract, I don't think you're in the above situation... statistically. If you are of that 0.0005%, Go outside and do something more practical with your life than playing video games for goodness sake. For everyone else, you're paying between $40 and $100 a month for internet anyway, you might as well make use of what you're paying for or just find more useful things to spend your money on than gaming. Gaming is a hobby, like all hobbies, it costs time and money. You can game on a very low budget sticking to retrogames, console games, or indie titles and only needing an internet connection on rare occurrences, or you can spend alot of time and money playing new and overly hyped games as soon as they come out. If you can't afford the hobby, change the hobby into something you can afford or consider another one.
  3. The reason why physical discs are becoming obsolete is because none of these things are beneficial to the publisher and game maker. Physical discs have to be printed and shipped, this is money that is spent towards production. It is also lost money when it comes to copies which became defective due to printing errors, poor storage or shipping conditions, mishandling by people at the factory, warehousing, delivery, sales floor, or the end user. Along with the physical disc it becomes necessary to have a disc case, made in one factory, with artwork which has to be printed in another factory, shipped to an assembly plant for packaging with the printed disc, then shipped again to distribution warehouses. Throughout this line, the various parts may come from a half dozen countries (due to labor costs, laws, and materials) along with the import/export taxes of those countries. This also leads to lost money when it comes to producing too much of a given product since these items sit on store shelves longer, are more prone to being lost or stolen, lose value and are eventually discounted just in an effort to recoup the costs. There is a reason why packaging sizes and manuals have significantly decreased since the 90's and why it can cost 2-3 times the cost of the game for a collectors edition that often contains the sorts of stuff you used to get for free. Box art might be nice to look at, but the reality is that most people do not have the storage space for all the boxes of games they have and most the time they just collect dust on a shelf. Resales only help those businesses that resell games. The publisher sees nothing of this, the developer sees nothing of this, meanwhile it creates a market where people are more likely to pay the reduced price for something from a reseller than pay the full price to make sure the money goes back to the developer. The switch to digital is one of the main reasons why even smaller developers can put more time and money into making their games; there is less cost and less interference from 3rd party resellers*. Regarding piracy, physical medium has never done anything to prevent or slow it; it may have made it less widespread or more costly for people to run bootlegging operations out of their dormroom, but it was still very common even back in the 80's. There is a reason why game companies would often go to lengths to add copy protection to their games requiring among other things: a random word or phrase from a 200 page manual, code wheels, image decoders, special hardware plugged into the computer, ect just to discourage trading, copying, or resale. Naturally, most of these things got lost over time and may not have been included with the resale while the prompt to enter in this information was buried hours into the game or tied to something potentially missable which was required at a later point. This was probably more creative than more recent DRM models, but was still often a giant pain in the ass, particularly when your younger brother decided to tear up or disassemble part of the decoding gimmick. In most cases the DRM model currently being used is just Steam, Origin, or an account registration on your console of choice, and subsequently has led to a moderate decrease in the amount of pirated copies floating around. These services have also began implementing ways in which you can share games between family members or even play games remotely. They recognize these needs, but want to do it in a way which helps ensure their financial stability... understandably so. The other advantage of digital format is that a company can more easily patch out bugs, add in additional content, release expansions, and similar. While this may have arguably led to a perceived quality decrease among newly released titles (companies deciding to just fix it in post-release), there are a good many games that were released in years past which had significant gamebreaking bugs, performance issues, compatibility issues, and similar. Some of these were eventually patched, but in those days you either had to mail the developer (with proof of purchase) to get a patch disc, later having to subscribe to gaming magazines to get patches... all because most did not have anything as convenient as a 800 baud modem and IP number to connect to a server to download a patch a few MB in size that required your phone to be tied up for the several hours it took to download. And let us not forget the pains and annoyances of having to swap out discs both while installing something and while playing it. Nostalgia is well and good, but we're really better off. *This is of course ignoring the current generation of 3rd party resellers, where their site practices and lack of concern are taking money from developers directly. Such as the case of certain sites that promote themselves heavily for having discounts, but where these discounts are due to keys bought in bulk in regions where the game is cheaper to discourage piracy, or where the keys are obtained by buying them with fraudulent credit card information. In both these cases, the site gets their cut of the sale but the end user may have something they cannot use, or something which will be eventually removed from their account since the original purchase was done with a stolen credit card. In the case of the stolen credit card, the developer is not only without a sale, but is now slapped with a fine by the credit card company. In the case of indie developers, some of them are being severely penalized to a degree of tens of thousands of dollars just in fines due to the way these sites operate. These sites, naturally, don't particularly care since they are stationed in Eastern European countries and are earning their money just fine. If a customer buys a bad key or one bought with a stolen card, it is only the developer (the one who sold the key) and the end user (the one who ended up with something they can't use or loses that use) who is at a loss. The site earned their cut of the sale. The reseller got the money from the end-user buying it, while the end-user has no means of getting their money back.
  4. Not exactly true, but close. The thing is that Oblivion will only run on a single core. So while you might have 2.2ghz total system processing power, this is being divided between the number of cores you have. You can get around this slightly by going into task manager while the game is open and changing the affinity to not use the first core (usually used by the OS and other older applications), In some cases, this will make older games run slightly faster since they will default to the second core which is usually under less continual load. Although Oblivion can only use 4gb of memory, and this was typical back then, windows itself uses nearly half that. Although you have a GTX 950 card... You are still using a laptop. Videocards in laptops usually perform at much lower specs than advertised due to power management, heat, and form factor issues. Best advice I can give is to take a good look at the sort of "lag" you are experiencing. If you are just seeing framerate issues, changing your lighting (turn off shadows/reflections) or rendering method (changing from hardware to software rendering) might help give you more frames. However, in underpowered systems, Oblivion can also experience processing lag. With processing lag, you can still have a high framerate, but the way the game (particularly NPCs) behaves feels like they are delayed. If fighting something like a rat or a mountain lion, you can sidestep right before they lunge or attack without them turning towards you as you do it. Or, you can run to one point, bandits will head to you, and while you're moving to another point on level terrain, they will still head to the place you were. In more extreme cases, NPC head tracking will be significantly delayed.
  5. A laptop like this is just not designed for gaming. I'm sorry, but that is the harsh truth of the matter. The laptop you have is something that is designed to be a mid-range laptop for mostly office/school work and low graphics applications. Ignoring the fact that Bethesda games just don't run super well on anything... The processor that is in your laptop may have a combined clock speed of 2.2ghz, but this is an 8 core processor so ~1/8 that speed will be used by applications without multithreading support (most games made before 2014, most applications made before 2020). This is why it will have trouble running even Morrowind. With office applications, this is usually a non-issue since most applications usually need very little processing and more demanding tasks usually are several applications open at once instead of being a single application. Without knowing more about your videocard, I would guess that it is an integrated card. The big thing about this is that integrated cards do not behave the same way as videocards normally do since they are sharing memory and resources with the system. In the case of something like Windows 10, this usually means ~3gb memory constantly used by the OS, 1-4gb memory used by applications, and very little left for graphics data. Even on a dedicated card, graphics cards for laptops usually perform at a lower capability than desktop ones due to the size, power, and heat dissipation requirements to maintain operation at load for long periods of time. In an office situation, this is usually a non-issue since the most demanding thing you are likely to do is open up a video or do some light graphic design work. For gaming, where you are keeping the demands of the videocard near capacity for several hours at a time, this just does not work out. Upgrading a laptop, in 95% of cases is not actually a thing. Laptops, atleast those which you buy from a store, generally tend to be purpose built systems with core components integrated or soldered into the motherboard. Even gaming laptops that boast about their ability to upgrade are usually very limited in terms of what components can be upgraded without spending more than the laptop is worth between shipping, components, labor, ect since these things have to usually be done by licensed shops. Even in upgrading, changing something like the videocard can have significant impact on things like battery life. Affordable laptop gaming, for the most part, is still an oxymoron. A laptop capable of running the majority of games that have been released (games not yet released are usually out of the question) will cost you between $2000 and $4000 depending on what kind of performance you are looking for. A desktop will usually cost about half that amount for the same performance, but requires more space and is not mobile. A good deal of the cost of a laptop is really in the cost of the battery, display, and input elements, not the actual hardware that is used to handle applications. While this is not something that can help you now, it can help you know about how much you will need to save up to get something decent. There is no magic button that you can press to make things work better, there is no software you can install to boost performance. The best help anyone can offer you is to do more research about what a computer can handle before spending the money on it.
  6. Nope, quit a few months ago. They screwed up the point of PvP and forced random, consequence free PK down everyone's throat for the benefit of nobody but trolls. After the guild I was in was set with months of continual war from a number of larger guilds... As in a single guild declared war once and maintained that war for months... Multiplied by 3 other guilds... Solely for the purpose of being able to PK members of the guild freely (nevermind the open verbal harassment of GMs and officers), it became clear that the management of the game was broken. Guild wars cost nothing beyond the initial cost of declaring, so people abused it. Instead of guild wars being an intended goldsink and limiting factor among larger guilds, people became stupidly rich in a short span of time and threw off the rate of equipment progression. Instead of random PK having the risk of dealing with Karma, being open to attack by anyone if you murdered someone recently, and having the risk of equipment loss on death... It became a slap in the wrist and a 15 minute karma grind to recover from even large amounts of negative karma. With a number of level 55 characters getting bored from being fully geared, they just started camping level 50-54 areas for fun. With a number of large guilds having no meaningful reason to fight eachother, they just started fighting and griefing smaller guilds to ensure their place at the top. Has probably improved since then... But the damage is already done in my opinion. After spending a week solid of doing little more than fishing due to being camped the moment I stepped out of town, having people follow around my alts just to run around killing everything to prevent me leveling... I saw no point in continuing. GMs did nothing but cater to the toxic part of the community.
  7. Verify cache with Steam (all versions of ultimate edition require Steam as a DRM). Double check that all mods installed are designed for the English version of the game.
  8. Open console, type in EnablePlayerControls http://cs.elderscrolls.com/index.php?title=EnablePlayerControls I'm guessing that whatever alternate start mod you have either didn't activate the right scripts or failed to initiate this step. The default opening of Skyrim has player controls disabled for the ride into Helgen.
  9. I'm just going to close this one. <random youtube wannabe personality> reaction threads are just a poor attempt at getting video views for something that isn't meaningful or worthwhile enough to get the views for it on their own merit. Don't know who this person is, don't know why their personal view on such a complicated subject matters to anyone, either inside or outside this community, or why it is worth trying to make your own video response... Feels like a desperate attempt to get your name out there, no different from other spam threads. There is no discussion here that is not related to giving views to an undeserving party. Thread closed, links removed.
  10. Vagrant0

    Factorio

    In this particular case, I would say that the majority of the standard "early access" issues do not apply here. The current version of the game is feature rich, and is mostly just missing some multiplayer stuff and a bit of polish and bug fixing. It even has a fairly thriving mod community. I would put it at a similar level of Rimworld or Minecraft's "early access" model. Updates and information from the developer have been regular and informative, and the majority of content present has a "mostly complete" feeling to it.
  11. But if the mod is uploaded by the author, then they are in contact with someone who understands what their mod does and which can provide that information. Any issues which are popping up are being reported to someone who is able to then make appropriate fixes or adjustments to solve those issues. Rather than these issues being reported to a 3rd party who has no understanding how mods work, has no line of communication with the author to discuss the issues, and has no responsibility to care beyond their own ego for having uploaded a popular mod.
  12. It is a risk of mods, but people who go around uploading other peoples mods are not able to answer the sorts of questions which alleviate these risks, and in most cases are providing no support. Which leads to them just passing the responsibility to the original author who never had any intention of trying to provide support for a platform that they cannot test and troubleshoot on. Since there is a lack of support, these people pass blame anywhere they can, and create outrage and spread misinformation. That is the problem.
  13. The problem, simply, is that ONLY the author of a mod is qualified to decide if it is safe to use on console or decide if they want to offer support for that mod on console. There are dozens of threads popping up on reddit warning console users against certain mods (which were uploaded to bethesda.net without consent) which are corrupting saves or causing other harm. Unfortunately, given the lackluster systems, they blame the original mod author for these problems and have been flaming the author for uploading a "broken" product, some of these flames even making its way back to this site. This makes the mod author look bad, causes harm to those users of the mod, and leads to significantly more problems for EVERYONE involved... All because someone decided that they wanted to upload a mod for console users. This is the situation as it exists. There is evidence of this happening. Beyond all the usual arguments of copyright and providing credit, this one issue remains and serves to cause harm to both mod authors and mod users regardless of what platform those mods appear.
  14. sockmonkeyadam banned. Reason for the ban Upon having their question responded to in chat, they randomly had a fit of stupid. sockmonkeyadam i hate niggers sockmonkeyadam f*** you Banned for using racial slurs in chat. Directly insulting site staff.
  15. Nogrim313 has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason: Restrictions in place As part of the warning, Nogrim313 has had the following restrictions placed on his or her account: This user cannot post comments on the sites or forums for 1 days Important links: Our terms of service
  16. Gurofiend24 has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason: Restrictions in place As part of the warning, Gurofiend24 has had the following restrictions placed on his or her account: This user cannot post comments on the sites or forums for 1 days Important links: Our terms of service
  17. Nas00 has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason: Restrictions in place As part of the warning, Nas00 has had the following restrictions placed on his or her account: This user cannot post comments on the sites or forums for 1 days Important links: Our terms of service
  18. madpaddy has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason: Restrictions in place As part of the warning, madpaddy has had the following restrictions placed on his or her account: This user cannot post comments on the sites or forums for 1 days Important links: Our terms of service
  19. Posting a general reminder to people that although this is a heated topic, name calling and inciting others to hostility is not tolerated on this site. Have instituted a pair of 24 hour posting bans already to a pair of users who just could not calm down and avoid being personal. Other warnings will follow if necessary. We can discuss, we can argue the validity of one point or another, but the moment you start insulting others you only serve to distract from the topic at hand. You don't have to agree, you don't have to like eachother, but you should remain respectful. The baiting, name calling, and general hostility needs to stop.
  20. PonceMonster has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason: Restrictions in place As part of the warning, PonceMonster has had the following restrictions placed on his or her account: This user cannot post comments on the sites or forums for 1 days Important links: Our terms of service
  21. everstitan has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason: Restrictions in place As part of the warning, everstitan has had the following restrictions placed on his or her account: This user cannot post comments on the sites or forums for 1 days Important links: Our terms of service
  22. Eruadur banned. Reason for the ban Multiple posts in an upload threads insulting the mod author and other users. Multiple posts hidden by mod authors or other moderators showing the same behavior. Eruadur, on 15 Jun 2016 - 2:20 PM, said: He really should have taken his own advice. Eruadur, on 05 Jun 2016 - 05:09 AM, said: Eruadur, on 29 May 2016 - 1:05 PM, said: Clearly, it's not that you don't know better, but that you choose to do the opposite. Reference post
  23. undead4110 banned. Reason for the ban First post after 10 years being on the site. Overly hostile. Threatening site staff or other users. Reference post
  24. Mostly because Bethesda isn't some s#*&#33; site run in some backwater 3rd world country where they can't be bothered to care about these things. It is a site run in the US by a company who has enough money and resources at their disposal to handle issues like this. Bethesda has had more than a decade of experience regarding usermade mods involving their games. They have seen these same exact issues pop up before with the Steam Workshop integration for Skyrim. They have had sites like this one to look at and see what sorts of issues they might expect when launching a mod hosting website. It is ridiculous to think that a site run by such a large company with a paid staff still takes 1-2 weeks to respond to a request to remove a mod due to stolen content. Sure, they may be flooded with such requests, but it isn't exactly rocket science to tell when something looks sketchy.
  25. Except that the majority of the skills that have vanished over the years have not been related to this. For example, climbing stairs is not really a skill that you'd think defines a class... More to the point, all characters needed a fairly high rank in this skill just to move around the entry area in Daggerfall. If you did not start with it as a major or minor, you pretty much had to sit at the stairs, 3 minutes into the game, grinding up the skill points to where you could proceed. In no way is this part of good design because, regardless of when that first set of stairs is encountered, it makes it required for everyone in order to proceed. When it is something that is required at a certain degree for just general capability, arguably, it should just be granted and not treated as some element that needs to be intentionally increased. Walking is a skill most of us learned as toddlers, and while some people may be more or less proficient at it, not many people would seriously include walking on their resume or take classes to improve their walking skill. The whole idea of magic users needing to wear robes or light equipment was entirely a balancing construct within the D&D ruleset so that you could not have nearly unkillable magic users due to high defense and devastating spells. It was designed as a mechanic tradeoff and intentional limitation put on the class so that people would have to figure out their own ways around the limitation creatively. Within the system, this mostly works because the GM can adjust the environment or encounters as they want. Even then, the system has been revised and adjusted multiple times. But still, in many ways, this works well for what D&D is since you are effectively just playing against the GM using the game systems as an agreed set of rules, and usually spend the majority of the campaign being low level nobodies just barely managing to stay alive. True to that, at higher levels, players in D&D tend to be freakishly overpowered and prone to break most campaigns that run that long (either by means of being able to slaughter armies, spend massive amounts of gold, or just from all the magical crap they're hauling around trying to sell). For TES games however, this has never really applied. TES games have always been about the freedom to develop your character however you wanted. You aren't playing against another person, but just against the system and whatever scripted behavior is present. Additionally, the nature and setup of the game was mostly established to intentionally have the player larger than life and able to deal with whatever the game threw at them. Everything can be learned, everything can be worn, all options are open, you just have to be willing to spend the time developing it. In many ways, this makes more sense than a situation where everything you are is determined by whatever class you picked, with the class becoming something which was non-negotiable. TES games still have classes to some degree, but are more determinate of your starting situation or what you are naturally skilled at, rather than being the end definition of who you will be. From a game design standpoint this makes the most sense since the game is designed for only a single player and has fixed and pre-planned situations. Being a single player game it becomes difficult having to balance everything to be equally possible for all manner of class setups, or adjust content so that their class choice does not exclude them from it. The point is that while you can play within the bounds of your class, you are not forced to do so. In a way, having that sort of freedom is closer to being true to how a person would respond to that given role. A rational person who is just escaping from prison won't look between a stick and a long sword, then choose to use the stick as a weapon just because the definition of their class says they shouldn't use bladed weapons. A real person who is naked and surrounded by wolves won't leave a set of leather armor lying on the ground just because it isn't heavy enough. By not having these mechanical restrictions, it leaves us, the player, the freedom to decide our own reasons and rationale for making the choices we do. You don't need a rigid class system to define the role that the player plays. Instead that role is determined by the setup of the game and the specific circumstances presented to the player at a moment by moment basis. This is, afterall, ignoring the whole part where TES games in general just don't have the depth to allow choice and consequences to the decisions we make. While you are placed in the role of a nameless prisoner who ends up being important to the world, the majority of the choices open to the player don't actually have any effect on their role or this importance. And this is true for a large number of other games out there. Role in RPG does not relate to the player choosing their role, but rather living within the role that the game has cast them to. The decisions the player makes is how they respond to that role, by means of equipment, development, or occasional interaction with the world, towards furthering that role.
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