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Vagrant0

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Everything posted by Vagrant0

  1. A laptop like this is just not designed for gaming. I'm sorry, but that is the harsh truth of the matter. The laptop you have is something that is designed to be a mid-range laptop for mostly office/school work and low graphics applications. Ignoring the fact that Bethesda games just don't run super well on anything... The processor that is in your laptop may have a combined clock speed of 2.2ghz, but this is an 8 core processor so ~1/8 that speed will be used by applications without multithreading support (most games made before 2014, most applications made before 2020). This is why it will have trouble running even Morrowind. With office applications, this is usually a non-issue since most applications usually need very little processing and more demanding tasks usually are several applications open at once instead of being a single application. Without knowing more about your videocard, I would guess that it is an integrated card. The big thing about this is that integrated cards do not behave the same way as videocards normally do since they are sharing memory and resources with the system. In the case of something like Windows 10, this usually means ~3gb memory constantly used by the OS, 1-4gb memory used by applications, and very little left for graphics data. Even on a dedicated card, graphics cards for laptops usually perform at a lower capability than desktop ones due to the size, power, and heat dissipation requirements to maintain operation at load for long periods of time. In an office situation, this is usually a non-issue since the most demanding thing you are likely to do is open up a video or do some light graphic design work. For gaming, where you are keeping the demands of the videocard near capacity for several hours at a time, this just does not work out. Upgrading a laptop, in 95% of cases is not actually a thing. Laptops, atleast those which you buy from a store, generally tend to be purpose built systems with core components integrated or soldered into the motherboard. Even gaming laptops that boast about their ability to upgrade are usually very limited in terms of what components can be upgraded without spending more than the laptop is worth between shipping, components, labor, ect since these things have to usually be done by licensed shops. Even in upgrading, changing something like the videocard can have significant impact on things like battery life. Affordable laptop gaming, for the most part, is still an oxymoron. A laptop capable of running the majority of games that have been released (games not yet released are usually out of the question) will cost you between $2000 and $4000 depending on what kind of performance you are looking for. A desktop will usually cost about half that amount for the same performance, but requires more space and is not mobile. A good deal of the cost of a laptop is really in the cost of the battery, display, and input elements, not the actual hardware that is used to handle applications. While this is not something that can help you now, it can help you know about how much you will need to save up to get something decent. There is no magic button that you can press to make things work better, there is no software you can install to boost performance. The best help anyone can offer you is to do more research about what a computer can handle before spending the money on it.
  2. Nope, quit a few months ago. They screwed up the point of PvP and forced random, consequence free PK down everyone's throat for the benefit of nobody but trolls. After the guild I was in was set with months of continual war from a number of larger guilds... As in a single guild declared war once and maintained that war for months... Multiplied by 3 other guilds... Solely for the purpose of being able to PK members of the guild freely (nevermind the open verbal harassment of GMs and officers), it became clear that the management of the game was broken. Guild wars cost nothing beyond the initial cost of declaring, so people abused it. Instead of guild wars being an intended goldsink and limiting factor among larger guilds, people became stupidly rich in a short span of time and threw off the rate of equipment progression. Instead of random PK having the risk of dealing with Karma, being open to attack by anyone if you murdered someone recently, and having the risk of equipment loss on death... It became a slap in the wrist and a 15 minute karma grind to recover from even large amounts of negative karma. With a number of level 55 characters getting bored from being fully geared, they just started camping level 50-54 areas for fun. With a number of large guilds having no meaningful reason to fight eachother, they just started fighting and griefing smaller guilds to ensure their place at the top. Has probably improved since then... But the damage is already done in my opinion. After spending a week solid of doing little more than fishing due to being camped the moment I stepped out of town, having people follow around my alts just to run around killing everything to prevent me leveling... I saw no point in continuing. GMs did nothing but cater to the toxic part of the community.
  3. Verify cache with Steam (all versions of ultimate edition require Steam as a DRM). Double check that all mods installed are designed for the English version of the game.
  4. Open console, type in EnablePlayerControls http://cs.elderscrolls.com/index.php?title=EnablePlayerControls I'm guessing that whatever alternate start mod you have either didn't activate the right scripts or failed to initiate this step. The default opening of Skyrim has player controls disabled for the ride into Helgen.
  5. I'm just going to close this one. <random youtube wannabe personality> reaction threads are just a poor attempt at getting video views for something that isn't meaningful or worthwhile enough to get the views for it on their own merit. Don't know who this person is, don't know why their personal view on such a complicated subject matters to anyone, either inside or outside this community, or why it is worth trying to make your own video response... Feels like a desperate attempt to get your name out there, no different from other spam threads. There is no discussion here that is not related to giving views to an undeserving party. Thread closed, links removed.
  6. Vagrant0

    Factorio

    In this particular case, I would say that the majority of the standard "early access" issues do not apply here. The current version of the game is feature rich, and is mostly just missing some multiplayer stuff and a bit of polish and bug fixing. It even has a fairly thriving mod community. I would put it at a similar level of Rimworld or Minecraft's "early access" model. Updates and information from the developer have been regular and informative, and the majority of content present has a "mostly complete" feeling to it.
  7. But if the mod is uploaded by the author, then they are in contact with someone who understands what their mod does and which can provide that information. Any issues which are popping up are being reported to someone who is able to then make appropriate fixes or adjustments to solve those issues. Rather than these issues being reported to a 3rd party who has no understanding how mods work, has no line of communication with the author to discuss the issues, and has no responsibility to care beyond their own ego for having uploaded a popular mod.
  8. It is a risk of mods, but people who go around uploading other peoples mods are not able to answer the sorts of questions which alleviate these risks, and in most cases are providing no support. Which leads to them just passing the responsibility to the original author who never had any intention of trying to provide support for a platform that they cannot test and troubleshoot on. Since there is a lack of support, these people pass blame anywhere they can, and create outrage and spread misinformation. That is the problem.
  9. The problem, simply, is that ONLY the author of a mod is qualified to decide if it is safe to use on console or decide if they want to offer support for that mod on console. There are dozens of threads popping up on reddit warning console users against certain mods (which were uploaded to bethesda.net without consent) which are corrupting saves or causing other harm. Unfortunately, given the lackluster systems, they blame the original mod author for these problems and have been flaming the author for uploading a "broken" product, some of these flames even making its way back to this site. This makes the mod author look bad, causes harm to those users of the mod, and leads to significantly more problems for EVERYONE involved... All because someone decided that they wanted to upload a mod for console users. This is the situation as it exists. There is evidence of this happening. Beyond all the usual arguments of copyright and providing credit, this one issue remains and serves to cause harm to both mod authors and mod users regardless of what platform those mods appear.
  10. sockmonkeyadam banned. Reason for the ban Upon having their question responded to in chat, they randomly had a fit of stupid. sockmonkeyadam i hate niggers sockmonkeyadam f*** you Banned for using racial slurs in chat. Directly insulting site staff.
  11. Nogrim313 has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason: Restrictions in place As part of the warning, Nogrim313 has had the following restrictions placed on his or her account: This user cannot post comments on the sites or forums for 1 days Important links: Our terms of service
  12. Gurofiend24 has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason: Restrictions in place As part of the warning, Gurofiend24 has had the following restrictions placed on his or her account: This user cannot post comments on the sites or forums for 1 days Important links: Our terms of service
  13. Nas00 has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason: Restrictions in place As part of the warning, Nas00 has had the following restrictions placed on his or her account: This user cannot post comments on the sites or forums for 1 days Important links: Our terms of service
  14. madpaddy has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason: Restrictions in place As part of the warning, madpaddy has had the following restrictions placed on his or her account: This user cannot post comments on the sites or forums for 1 days Important links: Our terms of service
  15. Posting a general reminder to people that although this is a heated topic, name calling and inciting others to hostility is not tolerated on this site. Have instituted a pair of 24 hour posting bans already to a pair of users who just could not calm down and avoid being personal. Other warnings will follow if necessary. We can discuss, we can argue the validity of one point or another, but the moment you start insulting others you only serve to distract from the topic at hand. You don't have to agree, you don't have to like eachother, but you should remain respectful. The baiting, name calling, and general hostility needs to stop.
  16. PonceMonster has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason: Restrictions in place As part of the warning, PonceMonster has had the following restrictions placed on his or her account: This user cannot post comments on the sites or forums for 1 days Important links: Our terms of service
  17. everstitan has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason: Restrictions in place As part of the warning, everstitan has had the following restrictions placed on his or her account: This user cannot post comments on the sites or forums for 1 days Important links: Our terms of service
  18. Eruadur banned. Reason for the ban Multiple posts in an upload threads insulting the mod author and other users. Multiple posts hidden by mod authors or other moderators showing the same behavior. Eruadur, on 15 Jun 2016 - 2:20 PM, said: He really should have taken his own advice. Eruadur, on 05 Jun 2016 - 05:09 AM, said: Eruadur, on 29 May 2016 - 1:05 PM, said: Clearly, it's not that you don't know better, but that you choose to do the opposite. Reference post
  19. undead4110 banned. Reason for the ban First post after 10 years being on the site. Overly hostile. Threatening site staff or other users. Reference post
  20. Mostly because Bethesda isn't some s#*&#33; site run in some backwater 3rd world country where they can't be bothered to care about these things. It is a site run in the US by a company who has enough money and resources at their disposal to handle issues like this. Bethesda has had more than a decade of experience regarding usermade mods involving their games. They have seen these same exact issues pop up before with the Steam Workshop integration for Skyrim. They have had sites like this one to look at and see what sorts of issues they might expect when launching a mod hosting website. It is ridiculous to think that a site run by such a large company with a paid staff still takes 1-2 weeks to respond to a request to remove a mod due to stolen content. Sure, they may be flooded with such requests, but it isn't exactly rocket science to tell when something looks sketchy.
  21. Except that the majority of the skills that have vanished over the years have not been related to this. For example, climbing stairs is not really a skill that you'd think defines a class... More to the point, all characters needed a fairly high rank in this skill just to move around the entry area in Daggerfall. If you did not start with it as a major or minor, you pretty much had to sit at the stairs, 3 minutes into the game, grinding up the skill points to where you could proceed. In no way is this part of good design because, regardless of when that first set of stairs is encountered, it makes it required for everyone in order to proceed. When it is something that is required at a certain degree for just general capability, arguably, it should just be granted and not treated as some element that needs to be intentionally increased. Walking is a skill most of us learned as toddlers, and while some people may be more or less proficient at it, not many people would seriously include walking on their resume or take classes to improve their walking skill. The whole idea of magic users needing to wear robes or light equipment was entirely a balancing construct within the D&D ruleset so that you could not have nearly unkillable magic users due to high defense and devastating spells. It was designed as a mechanic tradeoff and intentional limitation put on the class so that people would have to figure out their own ways around the limitation creatively. Within the system, this mostly works because the GM can adjust the environment or encounters as they want. Even then, the system has been revised and adjusted multiple times. But still, in many ways, this works well for what D&D is since you are effectively just playing against the GM using the game systems as an agreed set of rules, and usually spend the majority of the campaign being low level nobodies just barely managing to stay alive. True to that, at higher levels, players in D&D tend to be freakishly overpowered and prone to break most campaigns that run that long (either by means of being able to slaughter armies, spend massive amounts of gold, or just from all the magical crap they're hauling around trying to sell). For TES games however, this has never really applied. TES games have always been about the freedom to develop your character however you wanted. You aren't playing against another person, but just against the system and whatever scripted behavior is present. Additionally, the nature and setup of the game was mostly established to intentionally have the player larger than life and able to deal with whatever the game threw at them. Everything can be learned, everything can be worn, all options are open, you just have to be willing to spend the time developing it. In many ways, this makes more sense than a situation where everything you are is determined by whatever class you picked, with the class becoming something which was non-negotiable. TES games still have classes to some degree, but are more determinate of your starting situation or what you are naturally skilled at, rather than being the end definition of who you will be. From a game design standpoint this makes the most sense since the game is designed for only a single player and has fixed and pre-planned situations. Being a single player game it becomes difficult having to balance everything to be equally possible for all manner of class setups, or adjust content so that their class choice does not exclude them from it. The point is that while you can play within the bounds of your class, you are not forced to do so. In a way, having that sort of freedom is closer to being true to how a person would respond to that given role. A rational person who is just escaping from prison won't look between a stick and a long sword, then choose to use the stick as a weapon just because the definition of their class says they shouldn't use bladed weapons. A real person who is naked and surrounded by wolves won't leave a set of leather armor lying on the ground just because it isn't heavy enough. By not having these mechanical restrictions, it leaves us, the player, the freedom to decide our own reasons and rationale for making the choices we do. You don't need a rigid class system to define the role that the player plays. Instead that role is determined by the setup of the game and the specific circumstances presented to the player at a moment by moment basis. This is, afterall, ignoring the whole part where TES games in general just don't have the depth to allow choice and consequences to the decisions we make. While you are placed in the role of a nameless prisoner who ends up being important to the world, the majority of the choices open to the player don't actually have any effect on their role or this importance. And this is true for a large number of other games out there. Role in RPG does not relate to the player choosing their role, but rather living within the role that the game has cast them to. The decisions the player makes is how they respond to that role, by means of equipment, development, or occasional interaction with the world, towards furthering that role.
  22. Climbing up stairs, opening doors as skills you have to level, different languages as skills you need to learn... Put simply, a clusterf*#@ of skill grinding in the sorts of skills that you just need to move around and deal with NPCs, and a severe headache for anyone trying to make these things work in a reasonable and enjoyable way with modern systems (voice acting). Sure, some of the depth was lost in the process; but the reality is that when skills like athletics and acrobatics were a thing in Morrowind and Oblivion, people just spammed the hell out of jumping and spent hours running in circles just to have them leveled and not a concern any more. Do we really need 9 different weapon skills(daggers, katanas, short swords, long swords, axes, blunts, staffs, spears) that all mostly function the same way, but just determines what equipment you can use (making quest rewards more hit and miss) and causes confusion and difficulty when balancing equipment and content?
  23. PC players get a free upgrade to the remastered version if they bought the Legendary Edition of Skyrim or have all the DLC. Yeah, at face value that doesn't seem like much given how mods can boost the visuals better than the remastered version... But the part of this that PC players will be more interested in is the game being brought up to a 64bit engine, which includes native large address awareness and better performance split between multiple threads, and probably has better optimization. No, it isn't TES:VI, but for most folks, it will be a way for people to dive back into Skyrim, mod the hell out of it, and not have it look like a 5-6 year old game. TES:VI probably won't happen till 11,11,2017 or 2018. It wasn't going to happen in 2016 since we just got FO4 and it would start to interfere with the sales of FO4 DLCs and Dishonored 2 (first person fantasy genre). 2017 will probably be the year they focus more on advertising and supporting their VR ventures, probably including some internal and mechanical updates to the version of FO4 that people already have.. They might try to push out Prey or dig up an Evil Within sequel for their main release of 2017, so doubt they'll drop a new TES game on everyone's lap. Which puts it closer to 2018. Which makes sense given the 5-6 year development cycle we've seen in past TES and FO releases. In the grander scheme of things, more time to develop a TES game, especially if they're using a new engine, will be a good thing. As for Skyrim mods appearing on PS4 and XBone... I didn't manage to get a screengrab of the image they used then they showcased this, but pretty much established what their idea of content that would be expected for their service "giant companion, friendly dragons, bandit quest, more spells, ect." Nothing sizable (due to restrictive memory size on consoles), and pretty much the most simple and generic kinds of mods. UI or complicated mods probably wouldn't compatible, even without SKSE just because it would interfere with the way that console controls act or just not work well with that kind of scheme.
  24. Two options: 1.You know nothing about EU or... 2.You are delusional. Nationalists are a minority already in most of EU but native Europeans are a huge majority in the EU countrys im familiar with. So your points are invalid at best. Pretty much this. Even for the nationalist minority, Most of them are in opposition of EU policies, not because it opens the door to other EU countries, but that it has allowed non-Europeans the ability to enter their country and travel freely. Not all countries in the EU share the same immigration and border policies when dealing with people originating from outside the EU, meaning that what has been possible is that some have immigrated to those areas with a relaxed immigration policy, become citizens, and by nature of now being a citizen of one EU country they can again move to another EU country who would have denied them originally... Essentially adding more strain to the social services of the countries which were once better off and leaving a means for criminal (smuggling, human trafficking) or fanatical elements to get established. Arguably it is a bigger problem than the US/Mexico border issue since in the EU you are dealing with more countries and inconsistent policies.
  25. Pretty much the only way to do this is to: A). Register yourself on Bethesda.net, upload your mod there, beat anyone uploading your content without authorization to the punch. Giving you freedom to state where users of your mod can go for support as well as become a part of their userbase where you can provide feedback on all the issues that they are neglecting. B). Accept that if someone wants to upload your mod to whatever service, they will, even though this is a very rare sort of situation. If someone uploads your content without permission, you can usually ask for it to be removed since you are the original author and did not give permission to have it hosted. This may take some time for someone to get around to it and depends on the legitimacy of the site where your mod is hosted. C). Add a one-time splash screen or other components to your mod requiring it to be handled through NMM to properly install. It takes a bit more effort but adds more effort towards uploading your work elsewhere and adds a way to mention where the mod can be downloaded officially and where it is supported. D). Hide your mods, voice open protest on the supposed chance of someone liking your mod enough to want to make it available to people who don't use the Nexus, and sit in the corner waiting for people to start to respect usage permissions. Most of the perceived danger is exaggerated, and generally only applies to popular mods and when these services launch, but that makes too much sense so people decide to panic and search out extreme measures anyway. Really, it just depends on why exactly you are spending the effort to make mods and why you bothered to share them in the first place. If all you're after is personal gain or glory, really, you're just best off putting your energy into learning how to make your own game, or modding a title which probably doesn't get as much attention. This same issue has popped up dozens of times in the past, between GMOD taking mods and uploading them to their site as "placeholder" content, Curse doing some of the same before losing interest in the Skyrim mod scene, or any number of other mod sites which support a non-English mod community. For the most part, it's up to the admin of the site to investigate and remove unauthorized content, but sometimes they are not always able to do so in the timeframe you want or just don't care.
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