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NexBeth

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Everything posted by NexBeth

  1. I'd think that Bethesda will squeeze as much as they can out of ESO before they even get started on ES6. A lot invested in the MMO and they aren't going to want to sabotage that with a new release. Also, with the introduction of CC, I'm hoping Bethesda will not go the route of giving us a full-priced game that's hardly playable unless you throw more cash at it. CC is an investment for the company and will hopefully act as an add-on to the existing completed game and curtail the trend taken by some others in cash-cowing the game to death. Ultimately, though, it is those who buy such games that are to blame as they encourage more of the like. Companies won't make what they can't sell.
  2. I've never done custom voiced followers, but, it may be that you didn't include your custom voice in to one of the follower voice formlists and then assign that voice to your follower. If you don't have that voice on the list, then it's not going to be identified as a follower voice. Also -1 should be set to CurrentFollowerFaction.
  3. It looks like it's working to me. The light in the porch area is much lighter than surrounding area. Did you move it around to see if you can confirm that it is working....it has to work no ifs about it. Also, the bulb may be too high up. Play with positioning.
  4. I don't think it will be released until after the next console update and I believe Bethesda has as much as said so by saying that the technology isn't there yet for the the next ES game....they weren't talking about pc technology.
  5. The lights have to shut off and on if you have it set up correctly. You may not be hitting on the correct time when you are looking which should be around first daylight to shut off and night to shut on. If you want the light to come on during the day and off at night then use FXLightRegionSunlight. I'd suggest looking at this vid in its entirety which gives some basic info on lighting, but to what you want, specifically start looking at the vid at 14:45 and it will show you exactly how to set it up. As for CK crashing, if you didn't set up the script correctly, or tried to do something wonky with it, that could crash the CK.
  6. I can't really see the items you've circled. Are they light bulbs? Also, while you can place light bulbs outdoors, they are mostly designed for indoor use since the light can't be seen that well outside. Hit the light radius marker (L on the keyboard). The radius of the light will show up as circular lines surrounding the light bulb and you will be able to see the boundaries of your light. Obviously, the the further from the center of the bulb the less light. You can modify the intensity of light by pressing Cont+Alt+S and moving your mouse up (brighter) or down (dimmer). Here is a keyboard map that should be useful to you. https://www.creationkit.com/index.php?title=Creation_Kit_Keyboard_Mapping I'm familiar with that script but you don't need it to adjust lights on and off. It is used more to turn fire sources on and off, such as firewood, torch lights, etc. The method I described above will do the job for what you want if all you have is the light bulbs. Be sure that the Emittance tab (EXTERIOR) has the correct emittance choice. Using the emittance modification comes in pretty handy indoors when you want to control lights around windows to have an effect of sunshine coming through windows, or candle and firelight showing up at night. Are you using the Original Skyrim CK or SSE?
  7. You will likely never find anyone who will do it for you, but maybe help you figure out how to do it. I'm assuming you don't know how to script or even compile a script? When you say light markers, do you mean lights (found in CK Object Window under WorldObjects), camp fires, candles? If you are just interested in turning on and off a light bulb (light) that emits lights, you don't need a script for that. Just click on the light bulb that you have placed in the Render Window and a Reference box will pop up. Navigate to the Emittance Tab and in the Exterior Light section choose FXLightRegionInvertDayNight in the drop down box. Click OK. Helpful Tutorials: https://www.youtube.com/user/DARKF0X127/playlists?shelf_id=3&sort=dd&view=50
  8. Makes sense since the majority probably downloads mods via cell phone! Yea, makes sense when you can browse then queue you download from the smartphone for download later. In any case just because smartphone users are not the lion's share doesn't mean it's good business to blow them off (20% is not .05%).
  9. The new site was implemented largely to accommodate and be inclusive of cellphone users who wish to visit Nexus (20% of visitors according to Dark0ne). The site was pretty awful to use for that population of users and is vastly improved now for the phone. It's probably not practical from a business standpoint to overlook accommodating a medium that is being used more and more. Personally, I like the new website and the support section response during the implementation stage is fairly accommodating to getting things fixed on the new site. It's funny because when I first visited Nexus in 2014, I thought the site was difficult to navigate and not very accomodating. In reality it's a big site with lots of features and users just have to get used to it. I'm still wishing there was a link on the forums that would take users back to the mod pages.
  10. If you go to "My Nexus Acct" you can click the tap for Download History and the mods you've downloaded are linked there.
  11. Over the past several days, I've only gotten the new version. I assumed the old had been closed out.
  12. And the same can be said for your argument, lack of people on the forums doesn't represent people liking it, either. Nowhere have I posted opinion or data claiming that X% of users like the redesign. The idea that Nexus should post polls to see if the old design should stay or go or be replaced by the new site is audacious. The redesign of the new site has been in the works for some time, and Dark0ne has been courteous enough to actually share that redesign and what it will look like not just now but well over a year ago as well. Nowhere has the Admin of Nexus asked for opinions about whether the new site should be implemented. What has been asked for is feedback with bugs and features to get the thing going smoothly. It's pretty clear that the new site is made to work with all platforms and not just the pc. That is just good business sense clear and simple; particular when Dark0ne has been nice enough to tell us that a good chunk of browsers to the site (20%) are phone users. This site represents a business that needs to make profits to keep the door open. To do that smartly in this day and age, it is sound business sense to make the site user friendly for all platforms, including phones and tablets. It is still perfectly usable for pc users as well, but now it is usable for other devises as well.
  13. To my knowledge there hasn't been any data released demonstrating how many people like or dislike the new design. People posting on forums is not representative anywhere near the number of users of this site so making sweeping statements about most people disliking is not really based on anything that you actually know about.
  14. It does the fix the problem that phone users have with using the site, which is 20% user usage. 20% income coming into paying for the site?
  15. Try looking in your data folder to see if the mods appear there. Also, go in to Mod Manager and be sure that you have a green check beside all the mods confirming that they are active. Once you download the mods from MM, you also have to then make the mods active.
  16. You should be able to launch the game, select Mods, then choose Load Order to select the mods. The mods need to installed into your SSE data directory beforehand.
  17. If only the aggro is the problem for you, you can perhaps just disable the items in the area causing the aggressive attacks. Usually a simple marker in the vicinity of the house. Go in to CK, click on item you don't want, in reference box click disable. Moving the exterior navmesh becomes an issue in the cells from where the exterior was removed and where it is relocated. Also there is likely changes you'd have to make to the new area you wish to place the house, not the least of which is navmesh which can't be taken lightly in exterior cells. You should not delete exterior vanilla navs.
  18. The forum has the ability to go from dark background to light background so perhaps there will be something along those lines for the new site. There will probably be things ironed out as it goes. For me, minus whatever glitches the implementation has, I don't see any real drawbacks to the new site and it does look a lot better on the phone, which I think was a big factor in the redesign. (Yea, you can't download mods on the phone but you can browse, and supposedly phone browsing is 20% of Nexus traffic. So, it does make sense to bring the site up-to-date to work better with that platform. Nexus does rely on browsing its forums to earn money. It's a free site and service. Pointing out problems and making suggestions that may be useful is a far cry from much of the bitter and ugly complaining I see in the forums.
  19. Yes, looks like the new site is missing the option to make an existing picture a background. However, the old site still works, so if you need to accomplish that with what you are currently working on, now is the time to do it while the old site is still up. Obviously if the pic is still on your HD, you can upload it for the background pic, or, if you don't have it anymore, you can right click on the pic you want that's on your mod page, then paste it into your whatever program you use for pics on your pc and save it png or jpeg. Hopefully, that option will become available again. Maybe a suggestion on the GitHub.
  20. By "header" what do you mean? The banner that runs at the top in the background of the mod page?
  21. If possible, you might want to go ahead and detail that here. Info can be useful now and even a few yrs from now if someone has the problem questions and is doing a search.
  22. Is there a chance that we will get the the "GAMES/Your Fav" tab drop-down menu on the forum pages?
  23. My understanding is that when the new design fully launches it will take on all the old addresses and the links should work. In that case, best not to re-create links (on mod pages) at this time.
  24. I believe it was mentioned that while you can't download mods on the phone, you can set them to download from the phone on to your pc. So that is a notch on the side of making the site more phone-friendly.
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