Jump to content

Mitigate

Supporter
  • Posts

    176
  • Joined

  • Last visited

Everything posted by Mitigate

  1. Yes. I disagree. If they were truly the troublemakers you seem to say they are, it would be obvious as hell by now. You're reading the wrong webpages. :tongue: News flash: They've been involved since Morrowind. They provide the very tools we all need to mod their games as extensively as we do. (let's not quibble about meshes though, you know what I mean here) No. The only damage I see being done is by posts like yours, or antics like Darren's. The rest of us are trying to work with them instead of against them to get things to improve. Boycotts are not the answer to anything. They pay no attention to such silliness. I can't assure you of anything as I don't know their minds any better than anyone else. Which is why I don't go around posting rant threads about paranoid issues brought up by the 4Chan side of the internet. Conspiracy theories about the evil Todd and his nefarious plans need to stay there and not be propagated all over the web as though they're the truth. Cause they're simply not. Yes, I've made no secret about the fact that I'd like to have the option for paid mods to return. It's not Bethesda who damaged the community. The community, such as it is, did that to itself through infighting and spreading false information. The majority of us who either supported the system or didn't care enough simply didn't speak up when we should have and that led to Gabe's ego shutting the whole thing down. Bethesda took note. They're moving their official support for mods away from Valve so that Valve can't undermine their attempts in the future. It's a net plus for everyone. As far as console mods, I think it's great they're getting them. I don't buy into this PC master race crap that seems so pervasive here. It serves no purpose other than to sow division. Yes, the hardware is garbage and gaming in general is still impacted by this, but the PEOPLE using those systems are not to blame for any of that. The other irony here is that despite all the grousing PC players are doing, the download numbers betray a truth: Even PC players are using Bethesda.net more than Nexus. The UFO4P has more downloads and views than it does here, by a significant enough number to matter. This isn't a bad thing either. It means people are simply choosing what's convenient for them, and I see nothing wrong with that. So here is the Million Dollar question then... If paid mods reared their head again and you found you could make a profit for your work, would you abandon the Nexus and become exclusively beth.net? Would you sell out and do it even if they demanded you must be exclusively beth.net? Because that is ultimately the issue I have. I refused to use the Workshop last time and I refuse to use beth.net this time. So I would lose out on something I love due to Bethesda luring away the talent with the promise of coin. Something I have already paid for in the form of donations. I have donated about $40 to your work, and while that may not be all that much, I was happy to do it because people like you Arthmoor, are cornerstones of the modding community. Your contributions have turned amazing concepts from Bethesda into actual playable games. For people like you to sell out... That thought alone is enough for me to oppose anything that threatens the working system we already have here at the Nexus. And sadly, this is exactly what began to happen last time when we nearly lost SKYUI and others to the Workshop.
  2. Nexus most certainly puts limitations on mod authors. Go read the Nexus ToS sometime, specifically the "Rules of adding/uploading/sharing content" section. And no one is holding a gun to your head and forcing you to buy paid mods. You would just not be able to get all that free stuff that you seem to think is "95% garbage" anymore. And you want to play the "what have you contributed" card? Go check out what I've made for Bethesda games over the last decade. My mods may not appeal to your tastes, perhaps, and they certainly aren't as popular as Arthmoor's, but you won't get to play the "what have you made" card with me. And here's a nail for your logic: paid mod systems allow for refunds. So all those "garbage" mods you paid for? You can just get a refund. Like when you buy a bad video game from a store or Steam. Don't like it? Refund. Doesn't work? Refund. Simple as that. Again with the "what have you made" card. You seem to be relying on it a bit. If donating was a superior system, why is pretty much every country in the world not practicing it? I can't think of a major website (including the Nexus) that functions totally off of donations. Work is work. Work at your job or work at your hobby. Either way you should be able to sell the work that you created for a price you think is reasonable. If your job doesn't pay you what you think your effort is worth, you find another job where they pay you more. If someone doesn't want to buy your mod for a dollar then they simply don't buy it. If a mod author wants to give away their work for free, they can. If a mod author wants to put a price tag on their work, they should be able to do that, too. Bethesda.net has helped the community by bringing in hundreds of thousands of console players who didn't have access to mods until now. And if you don't think that's a benefit, well, I doubt there's much I could say to convince you otherwise. Yes, too many idiots in the world. That must be why (capitalist) market economies are instituted in pretty much every country and why video game season passes work. Consoles and their plights are completely irrelevant to this discussion. Their ability to use mods is NOT a pro for bethesda.net when it comes to the PC community. Decent people in every country DO donate. Also just because capitalism has infected the entire globe, doesn't mean it's a good thing. My concern is that so far, bethesda.net has only harmed this community. Just like the company did last time with paid mods. I see no pros for it's existence and no reason any PC gamer should support or use it. While I cannot and would not stop anyone from using the service, I believe you're just shooting yourselves, and the rest of us in the foot by doing so.
  3. If you think they've given up on paid mods (your earlier post suggests you fully expect them) then you're naive. The fact they ever tried at all shows how disconnected they are from the community they supposedly care about... What mods have you made on bethesda.net? I would like to judge their quality. How is donating not a superior system? I donate to all the mod authors who's work I use the most. It's called the honour system. It's how people avoid being controlled and losing nice things. By conducting themselves properly in the first place. I have shown that bethesda.net has already harmed the community. You have yet to show me how bethesda.net has helped it. The free market doesn't work. Too many idiots buying everything even though they shouldn't so things don't actually improve. Day 1 DLC and season passes come to mind. They are clearly bad ideas yet they aren't going away.
  4. Nexus is happily making money of mods for years without the modders getting a cent. And you complain about Bethesda offering mod hosting without ads? Do you see what is wrong with your logic? The Nexus is making money off of advertising, it does not charge for downloading mods. It also doesn't put any limitations on mods, users or authors. Bethesda has split the community before by charging for the downloading of mods. Mods that may or may not be utter garbage. You don't even have any mod files up. And who says when you do, they wont be garbage? 95% of the mods on the Nexus are garbage, yet there is no issue because they're free. Donating is a superior system. Not all mod authors deserve reward for their efforts. Only the good ones. I have about 50 un-endorsed mods that have turned out to be rubbish and did not live up to their descriptions. That would have been a lot of wasted money. There is no flaw in my logic here.
  5. Arthmoor. Your essential and game-changing contributions to the modding community go without saying, and I have donated to your work several times, your Unofficial Patches were the catalyst for me switching to PC. But do you truly disagree that Bethesda's involvement has only been trouble? I may very well be reading the wrong web pages, but Bethesda's new plan of attack in the modding scene is ringing all sorts of alarm bells for me and plenty of others. Why would they bother to get involved in something that doesn't need them if not to take control and eventually profit from it? So far all their involvement has done to the modding community is cause damage as far as I can see, what with luring authors away from the Nexus last time and causing them now to hide their work for fear it will be stolen. And Bethesda haven't seemed to care one bit about the consequences. As PC gamers, we shouldn't have the slightest care about the console scene and whether or not they have access to mods. They're not our problem. So I don't see why bethesda.net is a good thing. Perhaps you could enlighten me and reassure me that the Nexus wont be further affected, that paid mods wont rear their head again, that bethesda.net wont one day be compulsory and that those of us who enjoy anarchy, that is, those who enjoy things being run independently and without interference, wont be forced to conform or stop playing? As far as I can see, the Steam Workshop is also irrelevant to the discussion as it's also inferior to the Nexus and shouldn't be used. Perhaps your position is because you actually supported paid mods last time, I don't know? All I know is that discovering the Nexus has been the best thing in my gaming life. And I'd hate to see it change.
  6. Why are you uploading your mods to Beth.net? The purpose of that site is to take control of the modding scene away from the Nexus. To legally own your hard work and make a profit from it while not giving you a cent. You have to ask yourselves, modding has been fine on the Nexus for years. It didn't need any 'help' or change. Beth.net doesn't need to exist. So why have they gone to the trouble? Why would you trust them after what they did with the paid modding fiasco? They'll surely try again, mark my words. So boycott Bethesda.net! If none of you play ball, they have no game! Stop handing over your power. I never understood why people do this. If it isn't broken then it doesn't need fixing, yet when someone tries to change things, everyone jumps on board even though it doesn't have their best interests at heart. It's like you all have the mentality that this sort of thing is inevitable. It's only inevitable because you let it be!
  7. Removing the Circle from the Guard Faction will stop them attacking when you transform. However if you so much as roar around them they will aggro you.
  8. Considering the 900 series of GPUs is considered mid-range today... Yeah.
  9. Shadows are a killer in this game regardless of rig. If your FPS drops occur around the outside of Whiterun or outside of Riverwood then try lowering them. Also try adding iFPSClamp=60 in skyrim.ini under General. Mods adding NPCs or more objects around towns will cause slow downs. Static Mesh Improvement Mod and Volumetric Fog will hurt FPS. Tree shadows will too. I see you have SkyMills. DYNDOLOD makes this obsolete, learn how to use that for improving the distant terrain instead. Other than those tips. Maybe 200+ mods is just too much? You do have quite a few demanding ones in that list. I am amazed you can run so many without conflicts in the first place.
  10. The Companions, that is, Aela, Farkas and Vilkas attack the player when they use Beast Form. Now I solved the issue of them attacking when transforming. They need to be removed from the Guard Faction in the CK otherwise they will react to the 'crime' of being a Werewolf. But if the player accidentally swipes them or uses Howl of Terror near them, they still attack. I have been trying to figure out how to stop them reacting to 'friendly fire'. I figured the 'fear' effect of the howl was like being hit so I tried upping their level to make them immune but that didn't work. This is a ridiculous oversight on the devs part and has gone on long enough. They are Werewolves too! THEY TURN THE PLAYER! Someone with more knowledge of the ins and outs of this game must know a way to stop this nonsense. They should be perfectly fine with the player being a Werewolf.
  11. Thanks for the reply. Unfortunately this mod re-enables the fire after some time.
  12. I have found two places where the fire never goes out. A random, burned carriage in Falkreath hold that I assume was attacked by a Dragon and a burned man in Skyrim's North, on the beach. How does one disable or manipulate fire in this game? I cannot select fire or smoke with the console.
  13. I cannot select them with the console. Neither smoke. How does one disable these?
  14. Has anyone discovered the solution to the Companions attacking the player in Beast Form? Considering the Companions are Werewolves and gave the gift to the player, it makes no sense that they become hostile when the gift is made use of around them. UPDATE: Fixed it in CK.
  15. I was wracking my brain trying to make Alva look like a Vampire without giving her an ugly Volkihar and grey face. Her default race is simply a Nord Female and so no fang or eye mod worked on her. But finally what did end up working was changing her race to Nord Vampire in the CK, then using the mod 'Better Vampire Fangs and Eyes' by Aipex8, coupled with 'Vampire ugly face remover' by Alistair77. So far so good. Alva now sleeps in her coffin, has fangs and Vampire eyes and doesn't look like she has the grey face bug at all anymore. Apparently the last mod will remove the Volkihar face from everyone in the Castle, but who cares, it was garbage anyway. Vampires look much better with clean faces. I need to do some more testing, such as completing the quest in Morthal but I am hoping everything is sweet now. UPDATE: Everything works great. Castle Volkihar looks much better now too. No more ugly faces and EVERY female Vampire has fangs.
  16. It is a bad thing because it is not necessary. It exists only because Bethesda couldn't barge into an already established community with their paid mods scheme, so they decided to re-release SKYRIM so that they could have the control they seek. It is a bad thing because the main menu will have the link to bethesda.net which is a website that has done nothing for the PC community except hinder it. It is a bad thing because they will disable achievements from unlocking while mods are active. It is a bad thing because all the current work of the modding community for SKYRIM will be reduced to nothing. All third party software will need to be updated, all mods too... It is clear that the Nexus is nothing but a goldmine for pillaging to Bethesda. Who knows what other nasty elements of their scheme will show up next? None of this has benefited the PC and NEXUS community at all so far. All it has done is divide and cause trouble. Just like last time.
  17. They probably figure that if they make the third party software useless then you only leave them with bethesda.net... The Nexus means nothing to Bethesda...
  18. ... That's basically what Bethesda thought when they decided to remaster Skyrim. They couldn't barge in, take over the modding scene and introduce paid modding with an already established SKYRIM community. So they fell back, came up with whatever master plan they have currently cooking (and have begun implementing with bethesda.net) and decided to simply remake SKYRIM so that they can have it their way and leave all those who don't like it with the old version. And just like last time, what with them luring mod authors away from the Nexus with the promise of coin, they have become nothing but a hindrance to the modding community. Giving nothing but taking what they can. Dividing. Plotting. The Nexus and it's authors are nothing but a gold mine ripe for exploitation. Call me paranoid but the proverbial is going to hit the fan very soon. And only Bethesda and the console peasants will benefit (as they already are, think about it, has the PC community and mod authors really gotten ANYTHING but trouble out of this yet?) No doubt they've been working over time on the 'issue' since they were booted out in the paid modding fiasco. It's a gradual process building up lately, but they'll eventually make it so they get what they originally wanted... Money. But it doesn't have to be an issue. All the Nexus community has to do is say NO. I will not take part in anything to do with Bethesda.net. I will not upload my mods to it. Then all Bethesda can do is force membership to bethesda.net and hope you come around. Though without your mods, they have nothing but a nasty scheme.
  19. Proof that bethesda.net and Bethesda's plans have done nothing but hinder and divide the modding community AGAIN!
  20. But you can be sure the remaster will be infected with bethesda.net. They'll disable achievements and all the other hassles that came with FO4 will be there too. They want you to use bethesda.net and abandon the Nexus. They only see the Nexus as a gold mine to pillage. If they didn't, then they wouldn't have lured mod authors away to become Steam only when they tried paid mods. I still maintain that if it 'aint broke, don't 'fix' it. All these changes benefit console users. They are of no benefit to PC users and are only a hindrance. I am still convinced that they have been working over time on something ever since they failed with their paid mods plan. Something that will let them get what they originally wanted at the expense of the Nexus mod author/user... More money.
  21. You say they wont make drastic changes for fear they will turn the modding community against them... And yet the PC version, where mods come from, does not require Bethesda.net because we have the Nexus. The PC version also does not require a remaster as our version already looks better than this remaster they are working on. And Steam does not require achievements to be disabled while mods are active like consoles would due to Microsoft and Sony seeing achievements as a big part of their community. ...But those things are all a part of the PC Fallout 4 experience now.
  22. Skyrim Remastered... This is Bethesda negating the Nexus and all the effort modders have put in to fix Skyrim. It is Bethesda negating the current system, which is not broken and is in no need of fixing on the PC, in order to control the modding scene. They are surely giving us no choice but to accept their terms or stop playing their games. They admitted that they found it impossible to invade an already thriving modding community when they tried to introduce paid mods... So they are now going to force that community to start over on their terms. Imagine that the remaster will be an automatic download and not an optional DLC... All our mods will need to be updated in order to work with the new version. All our current saves will be incompatible. Our main menus will have a shiny new 'Bethesda.net' or 'Mods' option that cannot be removed. And our saves will be marked with an 'M' and the inability to earn achievements... Skyrim as you know and love it will be gone.
  23. This is Bethesda negating the Nexus and all the effort modders have put in to fix Skyrim. This is Bethesda negating the current system, which is not broken and is in no need of fixing on the PC, in order to control the modding scene. They are surely giving us no choice but to accept their terms or stop playing their games. They admitted that they found it impossible to invade an already thriving modding community when they tried to introduce paid mods... So they are now going to force that community to start over on their terms. I have no doubt that the remaster will be an automatic download and not an optional DLC. Therefore all our mods will need to be updated in order to work with the new version. All our current saves will be incompatible. Our main menus will have a shiny new 'Bethesda.net' or 'Mods' option that cannot be removed. And our saves will be marked with an 'M' and the inability to earn achievements... Skyrim as you know and love it will be gone.
  24. With the almost totally confirmed Skyrim remaster coming out for consoles soon what effect will it have here on the Nexus? Will your Skyrim mods start getting stolen and uploaded to Bethesda.net too like they are currently in FO4? Is there anything the Nexus community should do to prepare and keep things here from being affected in any way? Considering Bethesda only cares about Bethesda.net and is using you and your hard work for their own gains. I worry because mod authors are beginning to hide their mods for FO4 due to all the console peasant theft going on.
×
×
  • Create New...