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New Nexus Mods design launched


Dark0ne

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In response to post #54677498. #54680143, #54686903, #54687293, #54688648, #54688928, #54689253, #54689373, #54689458, #54689713, #54689868, #54689943, #54690023, #54690088, #54690318, #54690618, #54690843, #54691443, #54691698 are all replies on the same post.


menathradiel wrote: Have had a look at the new design and have to say: Why did you bork my description page? Why are you forcing every image to display on a new line even when in bbcode and wysiwyg editors they are not? It looks absolutely horrible, and makes me look like I put no thought or effort into my mod page. If I put two images on the same line, I do that for a reason. Yes, it's nice that the video is bigger, but you have every single one of my NPC pictures on a separate line, and they do not need it - this would be why I didn't do what you've essentially forced me to do.

Take a look at my nexus page for my mod on the old layout, and then the new layout, and then explain to me why you've made it look so excruciatingly bad on the new one, and why I can't fix it?
Battlestar1965 wrote: I did look at the two versions of your mod page. And i have to agree with you. It looks horrible now.Clearly, the designers had only mobile phone users in mind when doing this pointless redesign.
menathradiel wrote: ikr. Ugh. I'm probably going to have to spend time redoing the images to get it to display properly again.
fredlaus wrote: mena, I feel sorry for you and all others experiencing this travesty.
It is not only the images but the layout that is totally wrong - seems to have been made for the wrong site.
Decisions need to be taken I guess - it is extremely difficult to run two wagons at the same time - especially if you like to win the race.
Elianora wrote: Stop using images as text and write a text description. Image text description won't show up in Google searches so it impairs the way users may find your mod while searching the net, and people won't be able to Ctrl + F search through your description to find the information they need. People with reading and vision disabilities will have difficulty scaling or altering your description to their needs (colour / text size / etc.) because images don't scale or clear well.

Image descriptions are awful. Sure they may "look pretty" in some way, but they make it extremely hard to understand your mod's documentation.
menathradiel wrote: @Elianora: I have a text description. If you had bothered to even look at my mod page you would know this. I use images to supplement it - and btw, I do it for people like me, people on the autistic spectrum who need visual images because text is not enough. So I would kindly ask that you stop assuming things about me when you know absolutely nothing.
Dark0ne wrote: There are serious issues with image descriptions that Elianora has already brought up.

On top of that, if you refuse for whatever reason to do away with the image descriptions, it would be a lot better (for both you, and user experience in terms of loading times) to have it as one big image (or a few big images) organised however you like within the image itself, rather than a spliced up assortment of many, many smaller images that you then have to rely on the page formatting to organise.
Elianora wrote: I didn't say or assume ANYTHING about you. I said a thing about description images and mod pages and explained why they're terrible in the grand scheme of things. Stop overreacting and treating everything said as a personal insult and making this about you. :rolleyes: :rolleyes:
pacfish wrote: To add to reasons: Google Translate doesn't work with images.
aufisch wrote: Menathradiel. I understand the need for more visual descriptions. I see that you included images of various locations including their names written on it. Couldn't you achieve the same by creating a largely text based description with much less images, and then just upload all these additional images to the image section, especially since you already have the images labelled with text overlays (so it is clear what they are)?

You can always refer to the image section in your description so the reader knows where to find more information.
ScrollTron1c wrote: Just a suggestion, merge your images exactly like you want them displayed - example

qJi3cJOb_o.png



This only won't work if you additionally wanted each image linked to larger original images.

menathradiel wrote: @Elianora You are hilarious. When complaining about images you cite those with sight problems, but when it comes to people who need visuals... You might as well have said to shut up and stop complaining because this disability doesn't factor in your world view.

You are a hypocrite.
Elianora wrote: Oh so now it's about me, not about a mod description being accessible to as many users as possible. Alright. I see you're just looking for reasons to pick fights and be angry, so I'm walking away, I have mods to make, and stuff.
HomicidalGrouse wrote: Alright, I'm going to reiterate Eli's point using different words, because I don't think you understood it.

She wasn't telling you not to use images in your description. She was telling you that you shouldn't use text that is in the form of images in your description.

There's a huge difference, and the reasons for this difference are important. The first being the inability for search engines to parse text that is in the form of images. Another being the inability of translators to translate text in the form of images. Another is the inability of screen-readers to be able to read text that is in the form of images.

I'm having a really hard time understanding why text in the form of text and text in the form of images are somehow more or less readable for someone who has autism, as you claimed. The issue is not the layout or the use of actual images. The issue is the use of images as a way of displaying text.

Believe it or not, everyone here is actually trying to help you.
menathradiel wrote: @Dark0ne: "if you refuse for whatever reason to do away with the image descriptions"

Yes, I'll make all my mod description text only. Never mind those who need visual images, just so long as your new site works, eh?

You can explain to me all day what a thing is, I will not understand until I see it, and I include the seeing in my description. Never realised that this is a bad thing to do until you decided it was. My mod has been on this site for five years, with not a whisper, but now suddenly it's bad to have pictures. Not just bad, according to Elianora, I'm literally discriminating against people with sight problems by using pictures. A problem only now, not before. A problem, I'm willing to bet, only because I disagreed.
pacfish wrote: It's not autism .... oh god why. Autism does not prevent a person from reading though they might be angry with the points mentioned below but that's an entirely different story and I would hope someone would be there to calm them down and try to explain that it's like a "meme" and show them that it's okay.

It's blindness and screen resolution. When scaling the image up, it loses quality and thus can be harder to read. As it sits right now on my screen, the characters (letters) don't show all the normal pixels. The e's for example are missing the lower left hand corner of the curve and thus look weird and can produce unexpected results when trying to read them.
Yes blind people play games too. My friend plays on xbox on a 52 inch screen and sits about 20 inches from it, can't help but to say he'll burn his eyes out but I don't think he really cares since he literally can't see anything otherwise. He also plays for the story.
pacfish wrote: No, I hate the new site too... And I know I've used mods in the past that have a description setup just like yours, I was younger and the world was less offended by things back then.

Use images! They really do help. But don't include PLAIN text in them. Make the text bold and colorful so it stands out with a purpose. There is a REASON behind why this is the way it is. Give it some weight and meaning besides just explaining. A good example of okay text, maybe not the best color choice, would be the very first image in the description, another good example of text but may not the right font would be the Tilted Rigging (can't read the word Tilted and spell check was the word I chose to go with). The Old Windmill Inn is perfect aside from the text that is attached at the bottom.
menathradiel wrote: @pacfish

I would have preferred not to use images with text, but the only other format is tables, and they don't work here. I tried, a lot, to make the text not tied to the image by using tables but it always ended up totally borked. So I did the only thing I cold.
menathradiel wrote: "Oh so now it's about me, not about a mod description being accessible to as many users as possible. Alright. I see you're just looking for reasons to pick fights and be angry, so I'm walking away, I have mods to make, and stuff."

I can't win the debate (because I have no argument that makes sense) so I'm going to flounce away and call you prejudiced in the hope it catches on. *skipping merrily*


Applaud you for hacking the problem, though find a better hack.
Maybe a google spreadsheet?
Tables in web design are terrible in general. Pain in the arse to use they are (at least back in 2008). Do tables work better with the dynamic design? Probably not... Since Dark is part of the discussion

SUGGESTION FOR NEW SITE: fix tables!

edit: best not to insight a riot and not post anything at all. No reason to fight on the internet, in mud pit with bikinis is much better. Edited by pacfish
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In response to post #54671943. #54672703, #54677478, #54678053, #54681883, #54683388, #54683578, #54686488, #54686998, #54687253, #54687418, #54687503, #54688283, #54689173, #54691103, #54691838 are all replies on the same post.


Pegasix wrote: Can we please just have an option to stick with old layout? I personally just don't like the looks of this design.
SharraShimada wrote: Maintaining 2 Designs is a waste of time, because its work, that wont repay in any way. So, the old design will perish some day. And yeah, its always hard to change to something different, and leaving style, used, and attached to, behind. And yes, the new design looks... boring? Just another flat, tile-design, as seen on nearly every other crap-site in the internet the last 2 years.
But i must admit, the primary function of a mod-page is to deliver info. And they come in form of pictures most of the time.
You may explain, what your armor-mod does, how it looks, and where are the belt is attached... but no one will really imagine int. Put a picture on it, and kabooom.
And thats, what this design is made for.
Personally, i would had made some stuff the other way. But i´m not in charge. If have to, and i can, live with that.
pintocat wrote: I don't mind if they don't maintain the old one, I'll use a buggy one until the new one is fixed
Jokerine wrote: I personally understand that maintaining two different versions of the site may be too much work, and this will probably be an "adapt or die" situation. But, well, if the site is switched over for good and we're all forced to use the new redesign I'll most likely stop using the site altogether, or only visit very, very rarely. I have a choice in this matter, thankfully. I'll just take death :laugh:
kn1ghtfall wrote: Once again I have agree with Jokerine.
Foxia wrote: HEAR, HEAR!!! I must agree with Jokerine myself. Death it will be as well for myself.
HomicidalGrouse wrote: YEAH! Everyone over to Bethesdanet!

Oh wait...
Crimsomrider wrote: I feel the same way Jokerine.

I spoke to a few friends about this design and not one of them likes it. One actually hates it so much he threw a tantrum.

I really hope for some visual and design improvements until the final launch day which reduces the cluster**** of ugliness and information and scales down the UI, which I offered my suggestions on, otherwise I'll just go away because I really can't stand this new design. I am really trying hard forcing myself to suffer through it, but it's just impossible and frustrating. On a mobile the site is PERFECT! It looks good, it feels good... except the mod pages which are ugly as hell no matter where you view them from. But it's just not worth sacrificing something that was perfect in order to make a mobile version more better.

I'll keep on surviving until the final launch day and see what changes happen from now till then. All I can do until then is just offer my opinion on the matter and like you said... adapt or die.

I am forced to death however because I really can't stand another Bethesda.net lookalike.

I am under no illusion that my opinion or me quitting matters at all, after all I'm just another random peon who already got milked for money and will be forgotten after a day of departure... but I would like to remain on this site... hopefully... :(

#SaveNexus
fredlaus wrote: I had thumbs up yesterday - today I feel like I lost my best friend.

Changes are OK to me but then you have to show up something entirely new - some braver stuff than this.

Come on guys and gals you are a resourceful site with millions of fans contributing.

What happened?
goatsnatcher2 wrote: Ha, I went to bed last night thinking what the hell have they done that for, then I get up this morning to my son asking what the hell have they done that for.

It's not that people don't like change, it's more, people don't like change when unnecessary or makes thing's worse.
menathradiel wrote: @SharraShimada: It is normal for a website to have a desktop and mobile version - and I know this because I maintain several - so your point is rather invalid.
HomicidalGrouse wrote: @menathradiel
Yeah, it was perfectly normal, back in 2010 before responsive design really took off and became a standard.

Ironically enough, 2010 was right about where the Nexus' previous design was stuck.
menathradiel wrote: All right. (that would be why all the major websites have a mobile version, because that is a thing of the past.... but shhhhh, not your point, is it.) What part of this design is "responsive" to me? The part where it's arbitrarily decided that my description layout is not good enough as I have coded it and decides to break it?

Don't get me wrong. I'll get used to the new design, but I'll also have to spend time making my mod page layout compatible with PC users again, which is insane when you think about the fact that this site is for people who use mods for PC games.
HomicidalGrouse wrote: The entire site is responsive. Which is why the layout changes to accommodate your display's width, which is an incredibly common strategy for dealing with many different users across many different devices, and it's far easier to design and maintain than two or more separate designs under potentially multiple different subdomains.

Interestingly enough, you could get two different designs entirely by using the very same media queries and scripting that is used to make a single design responsive. Since you're apparently a web designer/developer/maintainer, you surely know that this is all that a responsive design is... one that conforms to the device that it's being viewed on.

The request here isn't one that can easily be accommodated by that though. The request is to keep two COMPLETELY different designs live and maintained because some people don't like the new one, which you should know is an unreasonable request considering this design is not only so radically different from the previous, but also adequately accommodates both mobile and desktop devices.

The request is made even more unreasonable because of your own stated issue of corrupted mod page layout. It has been known since they opened up this redesign to mod authors that mod description formatting doesn't translate well between the two designs and many pages need to be updated to once again conform to the author's vision. This works both ways, as making edits to the page on either the old design or the redesign results in the opposing design being broken in various ways. To fix this, one of these designs would have to be changed regardless, in order to create format parity between the two, and there would still be various issues caused by the change in colors and overall design philosophy that would cause unintended results based simply on the author's own preference for one version of the site over the other.

Keeping both sites live and optional is not a wise idea.
menathradiel wrote: "Keeping both sites live and optional is not a wise idea"

Because most people would choose the old design, and we can't have that.
pacfish wrote: The layout of text is the biggest issue I have. The reason the old site was so great was because the information
was in a confined spot. Typically a page would only have access to about this much room per line to get their
point across before a new line was created. It makes for a much easier read on screens.

The new site has it's perks. But it is also missing some old features. Things are not where they used to be. And
content is disrupted. That is why so many people dislike the new site. They want something that works. They are
the stable release users. The bleeding edge are the people using MO2 on SSE with SKSE64. The stuff doesn't
work 100% of the time. But the creators need feedback or things will go unchanged.

Our disgust with the new site is voiced because we have criticisms. And they should be heard because ultimately
it can lead to competing website that does it better. People need to be able to give proper criticism and the
maintainers need to be able to understand what it is we are saying. With the Steam workshop, the adult themed
LL site, the drama surrounding the Nexus, Bethsda's creation club, etc the last thing I think the modding community
wants is another splinter.

The site is too buggy in it's current status to go live. There are also missing features that we have grown
accustomed to. Like text fitting in a a width that is readable. If you view this specific post on a mobile platform,
It won't look right. But on a computer, it should read much easier than any of the other posts at full resolution.
Lets say 1080p because I don't know what the site uses and I know that is what I'm writing it on.

I think it's awesome that the site is mobile friendly but that's not where the audience is. I'll watch a youtube video
on mobile but I have a hard time responding to comments of videos on my phone. That said I'm not going to read
a mod description or browse the forums of the Nexus on my phone. I do honestly believe that this update was
for moderators, admins, and active modders awho made the request for a mobile version of the site so they can
respond to a forum more quickly. But I think the correct solution would have been to make an app for the two
environments that can use the information it gets from the server and presents the user with an enjoyable
experience while viewing content on their mobile devices. This could have been a web based app or the
traditional app from the app store. Yes it's more work but if you do it right, you only have to do it once. AND the
content is still accessible where it matters to the majority of the users: on a monitor larger than your hand.

It would be cool to see what this looks like on a 16k display. Guess I'll ask Linus if he still has that ridiculous setup
and see if he'll view a dynamic website like this one.


@pacfish
It looks the same on a 16k display because the site's content has a maximum width of 1280 pixels. A little wider than I usually use for my sites (I generally follow the 960 grid system), but not exactly uncommon. It doesn't scale to match ridiculous resolutions or aspect ratios, though the background image does.

Because of the responsive nature of the site, you COULD choose to view it snapped to half the width of your screen or otherwise restrict the width of your browser window yourself if the width of the content bothers you too much. Not saying that it's ideal, but it is a way to nullify the issue on your end. I do accept the issue with ultra-wide text displays being less readable than properly wrapped paragraphs. There is plenty of documentation supporting this fact.

And of course people can post their opinions and concerns. That's the entire point of this being open to everyone in the final weeks of development. That being said, I try to correct incorrect information when I see it, and I try to explain why things may not be as easy or as logical as others seem to think them to be.

Sometimes, decisions have to be made. It's not always as simple as just leaving both options on the table forever just to appeal to everyone's nostalgia. There's a lot of valid criticism of this new design, as well as a lot of emotion thinly veiled as criticism. Explaining why the latter isn't feasible is perfectly valid, no matter how much certain individuals may want to completely ignore those explanations.
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In response to post #54678793. #54679493, #54691048 are all replies on the same post.


pacfish wrote: 1) buttons at the bottom of the thread don't scroll you up like they used to.
2) jump drop down doesn't work
3) searching for mods without specifying a game breaks after you specify a game in the filter.
4) using the forum site and clicking on a link that is for a mod (the first post of a mod forum) sends you to the homepage (no game selected)
5) No way to give kudos to individuals through the new website.
6) Didn't think about the target audience (we are PC users, if you want a mobile site, have one built dynamically when m.game.nexusmods.com/mods/# has a request. From a security standpoint, limit the number of requests that ip can have on the mobile side like you do with the number of threads a user can create. Force them to login to reduce the time restraint or have them use the non-mobile site.
6) It's hard to tell where a conversation ends with the new page. The new page seems to have a very thin boarder and very similar colors to be able to tell the difference quickly.
7) Confirmed bias from Dark. He's in favor of the new site.
8) Bug tracker is on github. Gotta make another account to post bugs (or at least try and remember my password)
9) Roughly 1 page of bugs that I can replicate on github, 1.5 pages of suggestions, and half a page of questions that I didn't read in the first 8 hours.
10) Not easy to read long drawn out sentences on a wider resolution because the eye doesn't want to travel that far across the page to some ridiculously lengthy piece reading material that would have been better on a 1/2 x resolution to begin with, but at least ultrawides don't quite have this problem. RIGHT? Gotta turn off all my scaling modifiers because I can't see so I can read this.
11) Confirmed biases of new members. Very similar. Coincidence? Nah 7 is 11!
12) Lists that are intended to go across the screen now go down. This is a reported bug already but things have extra spaces in them.
13) Skyrim Special edition is missing it's special edition logo.
VanScythe wrote: I agree with all of this, minus the kudos bit. I gave someone kudos not more than an hour ago on the new site.
pacfish wrote: Not through the forum posts (which the old site had). Yes I can click on your profile and give you kudos that way but that's extra work that a user has to go through to say that your comment contributed in a meaningful way and you give good information.


'Let's just hug this out ... whaddaya say ?"
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In response to post #54687313. #54687368, #54688448, #54689503, #54689623, #54689648, #54689763, #54691158, #54691163, #54691703 are all replies on the same post.


Mr. Dave wrote: What the bloody hell is with the relentless spam pop up ad on the new layout? I cannot even log into the new layout due to it having one single overlay covering the entire page that is a link to spam ads.
Does this need to be reported as a bug too? Or should I just add y'all to ABP's list?

EDIT: RE: the new layout. I know Win10 is nothing more than a huge phone app commercial, but did you guys really have to make the new layout look just like every other lame, shitty phone app out there? Seriously. Have some innovative thought.
Dark0ne wrote: Can you provide a screenshot? We don't use pop-up ads at all.
Mr. Dave wrote: It isn't working as a visible thing to print screen of I'm afraid. The mouse pointer is a hand icon, meaning it is hovering over a selectable object no matter where it is on the page, meaning an invisible PNG is being used as a button.
This is the link it takes me to.
http://www.cokeworlds2017.com/?campaign=Curse
I'm gonna pop open a new window and take a shot of it though in case it shows something you know shouldn't be there. :D One sec...
HERE is a screenshot, but it doesn't show the pointer as a hand when in a non button location. When I try to click Log In, or anywhere for that matter, that Coke gaming convention page pops up.
uninventive wrote: This is happening to me as well. The entire site is a link to an ad. I couldn't even click on the banner element that provides a link to the old design.

Completely unusable.

Using Google Chrome v61
uninventive wrote: And this is the link I get when I try to click on the VIEW NEW LAYOUT button above this page.

http://www.cokeworlds2017.com/?campaign=Curse
Dark0ne wrote: It's an issue with an ad provider we thought we had sorted. They'll need to be the ones to fix it, but they're West Coast US so probably not even awake yet.

Yes, this really pisses me off too considering the commission they take for their services.

Sorry about that. Hopefully it'll be resolved soon.
HomicidalGrouse wrote: Doesn't supporter status remove ads anyway?

I'm sure I'll be forgiven for using adblock regardless, but given my assumption that being a supporter means that you no longer see ads, I find it surprising you would be encountering this issue at all, considering you are quite clearly a supporter...
shawntheguitarist wrote: I can duplicate this. No matter which Nexus sub-site I visit, no matter which link I attempt to click, even trying to click on the Nexus logo in the header, it will always launch the League of Legends Coke ad. It's impossible to navigate the new layout at all currently. What a disaster rollout this has become.
Mr. Dave wrote: Well, at least they are just using unscrupulous tactics to get clicks, as opposed to the folks over at Deviant Art, who allowed full on virii through the ads on their site. I have images of it happening as they were claiming it was fixed uploaded there lol.

Dark0ne, I'm in Phoenix. I could hop a buss and go kick 'em in the feet to wake them up if you'd like. :) Of course, I may not stop kicking once they do wake up...

Dark0ne wrote:
Dark0ne, I'm in Phoenix. I could hop a buss and go kick 'em in the feet to wake them up if you'd like. :) Of course, I may not stop kicking once they do wake up...


I wish I could punch the entire ad industry in the gut, to be fair. Think you can do it?


If you're so anti ads, why have them? Pay for the site? sure... But why not mine crypto with the the non premium users' cpus?
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You probably know that Chrome has issues with your new page layout? I was not logged in and every time I tried to do so a random product page opened up mostly on the Amazon site. The same thing happened when I clicked on various other tabs without being logged in, only product adds or Amazon pages for random products popped up and I never got to the intended Nexus page.

I had to use Firefox to log in and actually I logged in on the old Nexus page so I don't even know if I would have the same issue in Firefox if I were to log out there, but I am not going to experiment on that. Hopefully you are working on that. I still like the redesign for the most part, though there is room for improvement, but this login issue is more serious as I could potentially loose access to my own mods.

 

One other thing that still sucks as before is the site search engine; if one does not spell a mod name exactly one does not get a result. Half the mods I hear about or have a vague idea of their name I find the Nexus page via Google. So a more intelligent search engine on the site page would be great so one does not have to go off site to search for a mod on the site.

Thanks

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In response to post #54677498. #54680143, #54686903, #54687293, #54688648, #54688928, #54689253, #54689373, #54689458, #54689713, #54689868, #54689943, #54690023, #54690088, #54690318, #54690618, #54690843, #54691443, #54691698, #54692043 are all replies on the same post.


menathradiel wrote: Have had a look at the new design and have to say: Why did you bork my description page? Why are you forcing every image to display on a new line even when in bbcode and wysiwyg editors they are not? It looks absolutely horrible, and makes me look like I put no thought or effort into my mod page. If I put two images on the same line, I do that for a reason. Yes, it's nice that the video is bigger, but you have every single one of my NPC pictures on a separate line, and they do not need it - this would be why I didn't do what you've essentially forced me to do.

Take a look at my nexus page for my mod on the old layout, and then the new layout, and then explain to me why you've made it look so excruciatingly bad on the new one, and why I can't fix it?
Battlestar1965 wrote: I did look at the two versions of your mod page. And i have to agree with you. It looks horrible now.Clearly, the designers had only mobile phone users in mind when doing this pointless redesign.
menathradiel wrote: ikr. Ugh. I'm probably going to have to spend time redoing the images to get it to display properly again.
fredlaus wrote: mena, I feel sorry for you and all others experiencing this travesty.
It is not only the images but the layout that is totally wrong - seems to have been made for the wrong site.
Decisions need to be taken I guess - it is extremely difficult to run two wagons at the same time - especially if you like to win the race.
Elianora wrote: Stop using images as text and write a text description. Image text description won't show up in Google searches so it impairs the way users may find your mod while searching the net, and people won't be able to Ctrl + F search through your description to find the information they need. People with reading and vision disabilities will have difficulty scaling or altering your description to their needs (colour / text size / etc.) because images don't scale or clear well.

Image descriptions are awful. Sure they may "look pretty" in some way, but they make it extremely hard to understand your mod's documentation.
menathradiel wrote: @Elianora: I have a text description. If you had bothered to even look at my mod page you would know this. I use images to supplement it - and btw, I do it for people like me, people on the autistic spectrum who need visual images because text is not enough. So I would kindly ask that you stop assuming things about me when you know absolutely nothing.
Dark0ne wrote: There are serious issues with image descriptions that Elianora has already brought up.

On top of that, if you refuse for whatever reason to do away with the image descriptions, it would be a lot better (for both you, and user experience in terms of loading times) to have it as one big image (or a few big images) organised however you like within the image itself, rather than a spliced up assortment of many, many smaller images that you then have to rely on the page formatting to organise.
Elianora wrote: I didn't say or assume ANYTHING about you. I said a thing about description images and mod pages and explained why they're terrible in the grand scheme of things. Stop overreacting and treating everything said as a personal insult and making this about you. :rolleyes: :rolleyes:
pacfish wrote: To add to reasons: Google Translate doesn't work with images.
aufisch wrote: Menathradiel. I understand the need for more visual descriptions. I see that you included images of various locations including their names written on it. Couldn't you achieve the same by creating a largely text based description with much less images, and then just upload all these additional images to the image section, especially since you already have the images labelled with text overlays (so it is clear what they are)?

You can always refer to the image section in your description so the reader knows where to find more information.
ScrollTron1c wrote: Just a suggestion, merge your images exactly like you want them displayed - example

qJi3cJOb_o.png



This only won't work if you additionally wanted each image linked to larger original images.

menathradiel wrote: @Elianora You are hilarious. When complaining about images you cite those with sight problems, but when it comes to people who need visuals... You might as well have said to shut up and stop complaining because this disability doesn't factor in your world view.

You are a hypocrite.
Elianora wrote: Oh so now it's about me, not about a mod description being accessible to as many users as possible. Alright. I see you're just looking for reasons to pick fights and be angry, so I'm walking away, I have mods to make, and stuff.
HomicidalGrouse wrote: Alright, I'm going to reiterate Eli's point using different words, because I don't think you understood it.

She wasn't telling you not to use images in your description. She was telling you that you shouldn't use text that is in the form of images in your description.

There's a huge difference, and the reasons for this difference are important. The first being the inability for search engines to parse text that is in the form of images. Another being the inability of translators to translate text in the form of images. Another is the inability of screen-readers to be able to read text that is in the form of images.

I'm having a really hard time understanding why text in the form of text and text in the form of images are somehow more or less readable for someone who has autism, as you claimed. The issue is not the layout or the use of actual images. The issue is the use of images as a way of displaying text.

Believe it or not, everyone here is actually trying to help you.
menathradiel wrote: @Dark0ne: "if you refuse for whatever reason to do away with the image descriptions"

Yes, I'll make all my mod description text only. Never mind those who need visual images, just so long as your new site works, eh?

You can explain to me all day what a thing is, I will not understand until I see it, and I include the seeing in my description. Never realised that this is a bad thing to do until you decided it was. My mod has been on this site for five years, with not a whisper, but now suddenly it's bad to have pictures. Not just bad, according to Elianora, I'm literally discriminating against people with sight problems by using pictures. A problem only now, not before. A problem, I'm willing to bet, only because I disagreed.
pacfish wrote: It's not autism .... oh god why. Autism does not prevent a person from reading though they might be angry with the points mentioned below but that's an entirely different story and I would hope someone would be there to calm them down and try to explain that it's like a "meme" and show them that it's okay.

It's blindness and screen resolution. When scaling the image up, it loses quality and thus can be harder to read. As it sits right now on my screen, the characters (letters) don't show all the normal pixels. The e's for example are missing the lower left hand corner of the curve and thus look weird and can produce unexpected results when trying to read them.
Yes blind people play games too. My friend plays on xbox on a 52 inch screen and sits about 20 inches from it, can't help but to say he'll burn his eyes out but I don't think he really cares since he literally can't see anything otherwise. He also plays for the story.
pacfish wrote: No, I hate the new site too... And I know I've used mods in the past that have a description setup just like yours, I was younger and the world was less offended by things back then.

Use images! They really do help. But don't include PLAIN text in them. Make the text bold and colorful so it stands out with a purpose. There is a REASON behind why this is the way it is. Give it some weight and meaning besides just explaining. A good example of okay text, maybe not the best color choice, would be the very first image in the description, another good example of text but may not the right font would be the Tilted Rigging (can't read the word Tilted and spell check was the word I chose to go with). The Old Windmill Inn is perfect aside from the text that is attached at the bottom.
menathradiel wrote: @pacfish

I would have preferred not to use images with text, but the only other format is tables, and they don't work here. I tried, a lot, to make the text not tied to the image by using tables but it always ended up totally borked. So I did the only thing I could.
menathradiel wrote: "Oh so now it's about me, not about a mod description being accessible to as many users as possible. Alright. I see you're just looking for reasons to pick fights and be angry, so I'm walking away, I have mods to make, and stuff."

I can't win the debate (because I have no argument that makes sense) so I'm going to flounce away and call you prejudiced in the hope it catches on. *skipping merrily*
pacfish wrote: Applaud you for hacking the problem, though find a better hack.
Maybe a google spreadsheet?
Tables in web design are terrible in general. Pain in the arse to use they are (at least back in 2008). Do tables work better with the dynamic design? Probably not... Since Dark is part of the discussion

SUGGESTION FOR NEW SITE: fix tables!

edit: best not to insight a riot and not post anything at all. No reason to fight on the internet, in mud pit with bikinis is much better.


@pacfish
Can I load a google spreadsheet here? Even if I can, will it load for anyone else but me?

It's unreasonable to expect people to install something just so something else will work as it should, especially if that thing is a few pictures on a desc page.
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In response to post #54671943. #54672703, #54677478, #54678053, #54681883, #54683388, #54683578, #54686488, #54686998, #54687253, #54687418, #54687503, #54688283, #54689173, #54691103, #54691838, #54692348 are all replies on the same post.


Pegasix wrote: Can we please just have an option to stick with old layout? I personally just don't like the looks of this design.
SharraShimada wrote: Maintaining 2 Designs is a waste of time, because its work, that wont repay in any way. So, the old design will perish some day. And yeah, its always hard to change to something different, and leaving style, used, and attached to, behind. And yes, the new design looks... boring? Just another flat, tile-design, as seen on nearly every other crap-site in the internet the last 2 years.
But i must admit, the primary function of a mod-page is to deliver info. And they come in form of pictures most of the time.
You may explain, what your armor-mod does, how it looks, and where are the belt is attached... but no one will really imagine int. Put a picture on it, and kabooom.
And thats, what this design is made for.
Personally, i would had made some stuff the other way. But i´m not in charge. If have to, and i can, live with that.
pintocat wrote: I don't mind if they don't maintain the old one, I'll use a buggy one until the new one is fixed
Jokerine wrote: I personally understand that maintaining two different versions of the site may be too much work, and this will probably be an "adapt or die" situation. But, well, if the site is switched over for good and we're all forced to use the new redesign I'll most likely stop using the site altogether, or only visit very, very rarely. I have a choice in this matter, thankfully. I'll just take death :laugh:
kn1ghtfall wrote: Once again I have agree with Jokerine.
Foxia wrote: HEAR, HEAR!!! I must agree with Jokerine myself. Death it will be as well for myself.
HomicidalGrouse wrote: YEAH! Everyone over to Bethesdanet!

Oh wait...
Crimsomrider wrote: I feel the same way Jokerine.

I spoke to a few friends about this design and not one of them likes it. One actually hates it so much he threw a tantrum.

I really hope for some visual and design improvements until the final launch day which reduces the cluster**** of ugliness and information and scales down the UI, which I offered my suggestions on, otherwise I'll just go away because I really can't stand this new design. I am really trying hard forcing myself to suffer through it, but it's just impossible and frustrating. On a mobile the site is PERFECT! It looks good, it feels good... except the mod pages which are ugly as hell no matter where you view them from. But it's just not worth sacrificing something that was perfect in order to make a mobile version more better.

I'll keep on surviving until the final launch day and see what changes happen from now till then. All I can do until then is just offer my opinion on the matter and like you said... adapt or die.

I am forced to death however because I really can't stand another Bethesda.net lookalike.

I am under no illusion that my opinion or me quitting matters at all, after all I'm just another random peon who already got milked for money and will be forgotten after a day of departure... but I would like to remain on this site... hopefully... :(

#SaveNexus
fredlaus wrote: I had thumbs up yesterday - today I feel like I lost my best friend.

Changes are OK to me but then you have to show up something entirely new - some braver stuff than this.

Come on guys and gals you are a resourceful site with millions of fans contributing.

What happened?
goatsnatcher2 wrote: Ha, I went to bed last night thinking what the hell have they done that for, then I get up this morning to my son asking what the hell have they done that for.

It's not that people don't like change, it's more, people don't like change when unnecessary or makes thing's worse.
menathradiel wrote: @SharraShimada: It is normal for a website to have a desktop and mobile version - and I know this because I maintain several - so your point is rather invalid.
HomicidalGrouse wrote: @menathradiel
Yeah, it was perfectly normal, back in 2010 before responsive design really took off and became a standard.

Ironically enough, 2010 was right about where the Nexus' previous design was stuck.
menathradiel wrote: All right. (that would be why all the major websites have a mobile version, because that is a thing of the past.... but shhhhh, not your point, is it.) What part of this design is "responsive" to me? The part where it's arbitrarily decided that my description layout is not good enough as I have coded it and decides to break it?

Don't get me wrong. I'll get used to the new design, but I'll also have to spend time making my mod page layout compatible with PC users again, which is insane when you think about the fact that this site is for people who use mods for PC games.
HomicidalGrouse wrote: The entire site is responsive. Which is why the layout changes to accommodate your display's width, which is an incredibly common strategy for dealing with many different users across many different devices, and it's far easier to design and maintain than two or more separate designs under potentially multiple different subdomains.

Interestingly enough, you could get two different designs entirely by using the very same media queries and scripting that is used to make a single design responsive. Since you're apparently a web designer/developer/maintainer, you surely know that this is all that a responsive design is... one that conforms to the device that it's being viewed on.

The request here isn't one that can easily be accommodated by that though. The request is to keep two COMPLETELY different designs live and maintained because some people don't like the new one, which you should know is an unreasonable request considering this design is not only so radically different from the previous, but also adequately accommodates both mobile and desktop devices.

The request is made even more unreasonable because of your own stated issue of corrupted mod page layout. It has been known since they opened up this redesign to mod authors that mod description formatting doesn't translate well between the two designs and many pages need to be updated to once again conform to the author's vision. This works both ways, as making edits to the page on either the old design or the redesign results in the opposing design being broken in various ways. To fix this, one of these designs would have to be changed regardless, in order to create format parity between the two, and there would still be various issues caused by the change in colors and overall design philosophy that would cause unintended results based simply on the author's own preference for one version of the site over the other.

Keeping both sites live and optional is not a wise idea.
menathradiel wrote: "Keeping both sites live and optional is not a wise idea"

Because most people would choose the old design, and we can't have that.
pacfish wrote: The layout of text is the biggest issue I have. The reason the old site was so great was because the information
was in a confined spot. Typically a page would only have access to about this much room per line to get their
point across before a new line was created. It makes for a much easier read on screens.

The new site has it's perks. But it is also missing some old features. Things are not where they used to be. And
content is disrupted. That is why so many people dislike the new site. They want something that works. They are
the stable release users. The bleeding edge are the people using MO2 on SSE with SKSE64. The stuff doesn't
work 100% of the time. But the creators need feedback or things will go unchanged.

Our disgust with the new site is voiced because we have criticisms. And they should be heard because ultimately
it can lead to competing website that does it better. People need to be able to give proper criticism and the
maintainers need to be able to understand what it is we are saying. With the Steam workshop, the adult themed
LL site, the drama surrounding the Nexus, Bethsda's creation club, etc the last thing I think the modding community
wants is another splinter.

The site is too buggy in it's current status to go live. There are also missing features that we have grown
accustomed to. Like text fitting in a a width that is readable. If you view this specific post on a mobile platform,
It won't look right. But on a computer, it should read much easier than any of the other posts at full resolution.
Lets say 1080p because I don't know what the site uses and I know that is what I'm writing it on.

I think it's awesome that the site is mobile friendly but that's not where the audience is. I'll watch a youtube video
on mobile but I have a hard time responding to comments of videos on my phone. That said I'm not going to read
a mod description or browse the forums of the Nexus on my phone. I do honestly believe that this update was
for moderators, admins, and active modders awho made the request for a mobile version of the site so they can
respond to a forum more quickly. But I think the correct solution would have been to make an app for the two
environments that can use the information it gets from the server and presents the user with an enjoyable
experience while viewing content on their mobile devices. This could have been a web based app or the
traditional app from the app store. Yes it's more work but if you do it right, you only have to do it once. AND the
content is still accessible where it matters to the majority of the users: on a monitor larger than your hand.

It would be cool to see what this looks like on a 16k display. Guess I'll ask Linus if he still has that ridiculous setup
and see if he'll view a dynamic website like this one.
HomicidalGrouse wrote: @pacfish
It looks the same on a 16k display because the site's content has a maximum width of 1280 pixels. A little wider than I usually use for my sites (I generally follow the 960 grid system), but not exactly uncommon. It doesn't scale to match ridiculous resolutions or aspect ratios, though the background image does.

Because of the responsive nature of the site, you COULD choose to view it snapped to half the width of your screen or otherwise restrict the width of your browser window yourself if the width of the content bothers you too much. Not saying that it's ideal, but it is a way to nullify the issue on your end. I do accept the issue with ultra-wide text displays being less readable than properly wrapped paragraphs. There is plenty of documentation supporting this fact.

And of course people can post their opinions and concerns. That's the entire point of this being open to everyone in the final weeks of development. That being said, I try to correct incorrect information when I see it, and I try to explain why things may not be as easy or as logical as others seem to think them to be.

Sometimes, decisions have to be made. It's not always as simple as just leaving both options on the table forever just to appeal to everyone's nostalgia. There's a lot of valid criticism of this new design, as well as a lot of emotion thinly veiled as criticism. Explaining why the latter isn't feasible is perfectly valid, no matter how much certain individuals may want to completely ignore those explanations.


Thanks for the info on the larger resolution screens.

Yeah I can adjust the screen but even at half the resolution, using Windows snapping tools, on an ultrawide the sight layout it much too wide though I don't get a background image (which is important for realizing which version of skyrim some link took me to -- doesn't even matter on the new site because the se logo is covered at every resolution). On a 'normal' 16:9 1080p screen it's also too wide unless I also use window's snapping tools to cut it in half. Portrait mode almost works.

But again, who is the site for? phone modders or pc modders?
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Dark0ne wrote: Hello everyone,

The time is almost upon us as we near the official release of our redesign. We're now ready to share the redesign with all of you in the hopes that you can help us in identifying the remaining issues before we officially go live and change the site over.

We're doing a very soft launch of this redesign. In September we provided the mod authors with access to the new site to receive their feedback and bug hunting help and a few weeks ago we provided the link to the new redesign in our forums and on the SkyrimMods subreddit. I want to thank all the users who have helped us in identifying and fixing issues during this process. It's been an extremely useful time for us as we've managed to push 88 fixes to the site as a result of the bug reports you've given us (according to our GitHub page).

When we first started this redesign process two years ago the point was to provide us with a much better platform from which we can improve the site and offer new functionality in the future. We're very happy with what we're launching with, but we've got a lot more work to do moving forward both with the UI and UX as well as the backend code. We need to do this launch now so we can stress test our code and move forward. It's now time to increase the traffic on our redesign site so we can stress test our code and increase the number of people in the hopes we can find and fix the remaining bugs.

Right now, for the initial launch, we're only interested in ensuring we're providing the same or similar functionality as the current site. You will find we've added some minor changes and updates in functionality we think might help you while browsing the site, but what we're mainly interested in right now is in comparing the functionality on the old site to the functionality on the new site and ensuring it works as well as or better than it did before. Similarly, we want to make sure we have not missed any functionality out that is currently available on Nexus Mods. These are the two main things we'd like to know most about and what will help us.

Naturally this redesign is a massive change from the current design and it's going to take some getting used to. The last time we changed the design in such a massive way was all the way back in 2011. I'm pretty used to the sort of feedback we receive during these times -- lots of people take to the site comments instantly to express their disgust and vent their frustration, phrases like "why did you try and fix something that isn't broken" gets thrown around a lot. I ask that you stay calm, relax, use the site over the next couple of weeks, get used to it. Things have moved, things have changed and I understand this can be frustrating, but stick with it. You'll learn the new site soon enough. If you feel you have something particularly negative or disparaging to say then do me a favour and hold off for a little while, give it some time, and if you still feel the same after a few weeks then by all means, share your constructive criticism.

Some things of note before you click the link to the new design:
The redesign site is using live data. As such, any edits, changes, uploads or literally anything you do will be live on the main site at nexusmods.com as well as on the redesign site. Basically -- don't change anything unless you want your changes to be live on Nexus Mods for everyone to see. Once again...The redesign site is using live data! This also means that you can officially use the redesign site from this point on if you so wish. Personally, I'd recommend you move over to using the redesign site permanently now (unless there are major issues) so you can get a headstart on getting used to it. Anything you can do on the current site you should be able to do on the new site. If there's something missing or not working right, we really need to know about it. Please let us know!





We are using GitHub to maintain a bug and issue tracker. If you'd like to help us out by reporting issues then you will need a GitHub account (very easy to make). Apologies for the extra off-site process but there was no point building a custom solution, which would have taken a long time, when other services are readily available that did what we needed. You'll be able to see issues that other users have posted already and comment on them if needed. The bug tracker can always be accessed by clicking the "Report Bug" link on the bottom of your window when browsing the site.

Please only use GitHub to report bugs or inform us of missing functionality compared to the current site. Please don't use it to ask for new features or things that don't exist on the current site. We'll try and keep the issue tracker as clean as possible, so some issues may be removed if they are not relevant to the redesign at this time. Thank you for your understanding.

Our timeline moving forward is to wait a few days to see how many people are accessing the new design site and using it. Hopefully there will be a good uptake of users who browse on the new site so we can squash any remaining bugs and stress test our new code on the servers. We'll likely make it even more obvious with a banner on the site or similar to notify as many people as possible.

Over the next few weeks we will assess how much traffic the redesign site is getting and the bugs we're receiving. If we think we've had enough testing data and we've cleared our bug backlog we will then switch the sites around; nexusmods.com will point to the new redesign and you will be able to switch back to the old design temporarily during this period. We will then monitor this as another testing phase and, once we're happy with how things have progressed, we will finally turn off the old design completely and everyone will be forced on to the new design. At this point the old design will not be coming back and will not be usable ever again. Hence why it makes sense for you to try and use the new design as much as possible so you get used to it sooner rather than later.

A note on the UI, UX and overall look. When we started this process we worked with a professional designer to create the initial mockups because we didn't have a full-time designer ourselves. The designer we worked with was great, but naturally as we didn't have him full-time and our work on the code took way longer than initially anticipated, it meant that he could only go so far. As such, the current design on the new site is, I'd say, 75% the designer's, following good UI/UX principles and 25% ours, without expert supervision (and likely lacking good UI/UX principles). We've had to change or add functionality that was missed in the original mockups that was not done by a UI/UX professional and as such, we're aware there are some areas of the site that, already, could do with the touch of an expert. Thankfully, our very own UI and UX designer has begun working from our office now. Her initial focus is going to be solely on Vortex, the mod manager to replace NMM. I can tell you right now, I'm extremely excited about her work from what I've seen so far and I think she's going to do great things for both Vortex and the Nexus Mods sites.

Once we're happy with Vortex she will move her focus on to the sites. I tell you this for two reasons. To inform you we're aware there are a few UI/UX issues with the redesign at this time, and to let you know that it will be resolved to an expert level at some point in the not too distant future. We won't be making any changes to the design until she is able to give it her full attention in a couple of month's time and, while we know some of you are budding UI and UX people yourselves and love to share your feedback with us, we'll obviously not be touching anything major until our own expert is ready.

I'm sure that, when she comes around to looking at it, she will appreciate feedback on the topic and we'll likely be asking for input soon enough.

Thank you for any help you can provide, even if it's browsing the site and finding nothing.

PS. We will provide an update on Vortex and provide a timeline for Vortex moving forward in the next week or so. Please don't ask us about it in this post!


for how long you guys will want to keep the old design?

leave it perm or give a time until "people are used to the new design"?
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