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Posts posted by AndalayBay
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It depends on the mods you're using. Oblivion uses modified date for load order and last mod loaded wins, so you may wind up with mods not overwriting other mods like you intended. LOOT uses heuristics rather than a defined mod list, so you'll get varying results. Skyrim doesn't use dates for load order.
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BOSS is still the recommended tool for Oblivion. LOOT works better with new mods, so it's better for Skyrim and later games.
Whether it's safe? Well presumably you're running it because you've changed your mod list, so even BOSS would wind up changing the load order.
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Do you mean Mesh Improvement Project? InsanitySorrow is quite a good modeller. He doesn't list the farm buildings so I don't think he touched them.
Anyway, you need Nifskope to open NIF files. I have found dev 10 is able to open most of the old meshes. You may need the Fallout 3 work-around to get the textures to display.
QuoteDev 8 and dev 10 won't load Oblivion textures. You need to enable Fallout 3 and set the paths to your Oblivion BSA's, or add the paths to the Oblivion BSA's if you have FO3.
You might need to search for some Nifskope tutorials to get familiar with it.
The object reference number is a form ID. You use the Construction Set to look them up. I recommend the CSE instead.
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Have a look at Form ID Finder and Refscope. They will tell you which mod those come from, if any. They will also tell you what mesh file it is. Then you can open the mesh and have a look at the textures.
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LOOT doesn't deal with old Oblivion mods very well, so BOSS is still the better option. You have a number of old mods in that list. You should replace them with newer alternatives. All Natural in particular is the replacement for the Max Tael stuff. I would actually get rid of most of the memory stuff you're messing with, especially the cell buffer purge. While Oblivion won't take advantage of modern hardware, it runs just fine on it. The only thing I'm running is OSR and even with that, I had to disable a lot of the "advanced" tweaks.
Also a number of those mods can be replaced with Wrye Bash tweaks.
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No. 1 get rid of weOCPS. It doesn't prevent crashes, it just masks them. In fact, now it causes them with the newer versions of OBSE.
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5 hours ago, Pickysaurus said:
Back on topic, I can see what you mean now. I have a feeling it might be related to your legacy post data putting you well over the criteria for these badges. I can't access the admin tools until I'm back in the office but I'll try adding a new badge to see if that can be unlocked.
Yes, I think that's correct. The badges aren't retroactive. I joined a quite a while ago, but didn't post in the forums much. My post count came from the mod comments. I've posted more since the upgrade and have several badges.
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2 hours ago, LenaWolfBravil said:
No, it's not about the CS versus CSE, it's about functions and OBSE events. I wanted to make corrections as well but couldn't create an account. Of course now I no longer remember the details, but one area of concern was around ModActorValue and related functions. Some of the descriptions are incorrect. Another area is inventory handling - stacks of items. It may also be that OBSE was changed in the meantime, they've been attempting to fix the same bug in this area for the past three releases or so, just check the changelog.
Similarly, I found that some of the events are not fully described as you could not write a handler based solely on that. Again, this is new stuff and no one could update it.
That is all completely new since the wiki was created. There was no OBSE when the wiki was created. I'm pretty sure it was created by Bethesda. Players have added to it since, which would introduce errors because very few would have access to the actual code, so they would have to guess what was really going on in some cases.
I wrote the documentation for the CSE when it first came out, so I know about some of the internals.
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10 hours ago, LenaWolfBravil said:
This made me go and double check. You are correct and also @GamerRick is correct that DXT5 makes larger files than DXT1. I've had the opposite experience previously but that was probably because those mod-added textures had not been exported correctly and GIMP fixed them. Live and learn.
PS. I am sceptical about the Wiki because of the large number of mistakes in it.
What mistakes? Don't forget that the wiki is for the original CS. The CSE fixes a lot of bugs and adds new features.
I've found that it's more a matter of people not knowing what stuff means. I was going to update the wiki, but I couldn't log in. Then Bethesda moved it again and now it's offline.
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Here's the CS wiki page on DDS formats from the UESP copy since the actual CS wiki is still down. I wouldn't say that most textures are DXT5. They are used for armour and probably weapons where you use transparency to render the shine. Textures that don't require transparency are DXT1.
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@LenaWolfBravilalerted me to a copy of the CS Wiki that seems to work rather well - the UESP's copy. Unfortunately the images are still missing, but the text is clear and well formatted.
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Sorry, late to the party here. Actually all you need is for him to be a merchant of some sort and his responsibility to be less than 30. Here's the CS wiki page from UESP since the real CS wiki is still down... Here's an example of a regular NPC that will buy stolen goods.
If you want him to be an actual fence that increases your rank when you sell him stolen goods, there would be a lot more work involved including modifying the quest.
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15 minutes ago, HollownessDevoured said:5 hours ago, streetyson said:
Just noted another problem - the avatar image is now cropped into a circle, making my guy look like he's giving the finger instead of the victory sign!
Not gonna lie, I thought it was by design that you intended the convenient cropping would have such results. I thought you were just being clever and cheeky XD
It also breaks the animation on mine, which totally defeats the purpose. I asked Nexus to change it, but my request got missed. It's an option in the admin panel. @Pickysaurus could you guys reset the avatar display? I don't remember the name of the setting, but there's an option to turn off the circle cropping.
Edit: Found it. It's under Themes. You edit the theme - Custom tab - disable Use Rounded Photos.
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34 minutes ago, LenaWolfBravil said:
I found the same Wiki here: https://cs.uesp.net/wiki/Main_Page
Thanks!
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19 hours ago, Cartogriffi said:
Some issues cropped up, and the wikis had to be taken down for backend maintenance.
Fixing these won't impact the content itself, including the errors introduced by migration. But, once resolved we'll be able to focus on getting the account system setup. Our priority remains fixing the Skyrim and FO4 wikis first, but we do want to get to everything.
I don't have an ETA on any of this. But CK Wiki announcements are made in the #modding-news channel of the BGS Discord server.
Is there any way we can view the wiki? I've had a lot of stuff I need to look up lately.
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5 hours ago, Pasquale1223 said:
After all this time - I finally seem to have worked it out.
I found where I could set this under Account Settings -> Security and Privacy -> Online Status.
I don't believe I had access to that before. I've been looking for quite awhile, ever since the migration, and hadn't been able to find any way to mask my online status or enable anonymous browsing. Since I changed the setting, I no longer see myself listed at the bottom of the page.
I just thought I'd mention it in case anyone else is searching for it.
I was wondering if it was a case that you couldn't find the setting. I couldn't tell you since I had forgotten where I found it!
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Really? I've not had that issue. I even use different devices and browsers. Very odd.
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If you see your name at the bottom of the topic or at the bottom of the forums, then you’re not browsing anonymously.
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Well at least they are working on it. I visited yesterday and it looked like they have fixed up some pages. Can't find anything in the Discord channel though.
@Cartogriffiany news?
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Would probably be better if you posted in the Fallout 4 forums. See Game Communities at the top of the forums.
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Yeah it looks like they are still working on it. I had no notifications at all, but saw a new comment for one of my mods. Tried reload and got the same error.
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To activate a collision box, you have to give it a name. As RomanR suggested, it's probably easier to take an existing tombstone activator and create a new instance of it.
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5 hours ago, Pasquale1223 said:
Any word on anonymous browsing?
I'm browsing anonymously and have been doing so since the upgrade.
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We used to direct people to the CS Wiki to get started with modding Oblivion, but Bethesda busted it, again, last year. So here's the Mod Maker's Manual, written by Lord_Gannondorf and uploaded by LHammonds.
Forum Style Update - 27/03/2024
in Site Updates
Posted
There are a number of old women on these forums who are actively modding games. I consider it a badge of pride, personally.
I find the bold white on dark grey of the sub-forums titles to be quite glaring, but I wouldn't call it painful in the least. I'd like to see it toned down, but will get used to it and continue to visit nevertheless.