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Posts
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Everything posted by McMutton
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Looks like the Alduin Scale Armour along with Alduin's Wings: http://skyrim.nexusmods.com/mods/11259 http://skyrim.nexusmods.com/mods/15692
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Not so, actually: http://skyrim.nexusmods.com/mods/8324 Unless it was added later, or something.
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Anyone know if it's possible to create a spell that would add a temporary enchantment to the currently equipped weapon? I'm making a custom race and I'd like to have one of their powers be adding a temporary Silver enchantment.
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You don't have that Advanced Killmoves mod, do you? That one always seemed to stop any killmoves for me.
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That tears it; my next armour is going to be based on that MH armour.
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Perks and Enchantments draw from the same Magic Effect system, so it'd be as simple as making a new Enchantment that refers to your desired effect. At least I think that's the case.
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Glad to hear it, Natter. I think my textures on this look fine, and I just ran the textures through a normal map filter after I hand-painted them.
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LE A very tiny, but incredibly useful mod request
McMutton replied to Arrun's topic in Skyrim's Mod Ideas
In the Creation Kit, there's an option on all of the ArmorAddons called Weapon Adjust. It changes the distance of weapons from their attachment points. You'd just have to go in and mess with those. -
Have you tried changing the blending value to something else? Maybe referring to the vanilla hairs?
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There's an appropriately-labeled tab in the Actor properties window where you can mess with skin tones. I think it's near the end. As for Lydia's entry, she's labeled as HousecarlWhiterun in the Actors list.
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I still dunno what's going on with this. If anyone knows anything about it, both I and those who've downloaded my armour will thank you.
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Armor mods that are simply ~flattering~, not Skimpy.
McMutton replied to Cipherthe3vil's topic in Skyrim's Skyrim LE
Take a look at some of NPR's armours. The farthest they go is some bare thigh: http://static.skyrim.nexusmods.com/mods/images/11050-1-1330137958.jpg I'm rather fond of their Ritter armour: http://static.skyrim.nexusmods.com/mods/images/13638-3-1332854718.jpg -
I always just hide the mod until I've got everything set up.
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LE Balrog Of Morgoth and Cave Troll (from Lord Of The Rings)
McMutton replied to Felankhor's topic in Skyrim's Mod Ideas
Aye, Monster Mod ads Balrogs and Giant Ogres that resemble Cave Trolls well enough. -
As you may or may not know, I've recently released that Slayer Armour that I had been working on. For the most part, it's working just fine, but it seems that a number of people are experiencing an odd texture issue: http://static.skyrim.nexusmods.com/mods/images/20382-1-1342155648.jpg Just looking at it, it seems that it'd be an issue with the environment map, since it's overlayed over the diffuse instead of directly effecting it, but I'm not really sure. Here are the settings for the LightingShaderProperties and ShaderTextureSet: http://i93.photobucket.com/albums/l43/Marshal_banana/NIFtexturestuff.png Any ideas?
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You could have the player use the "Do this for me" command and have the desired companion speak to a certain person or go into a room or something.
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There's actually an option in an Actor's Creation Kit entry that makes them use the opposite gender's animations; I'm pretty sure those characters stand like that on purpose.
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Are you darkening the textures, or making them less opaque? It's the transparency of a normal map that determines the environment map's strength. Here's one of mine as an example: http://i93.photobucket.com/albums/l43/Marshal_banana/Normalexample.png The most opaque bits are the actual armour, the shiniest part. The leather is just barely visible, since it's only a little shiny. And then there's cloth that's completely transparent, since it isn't shiny at all.
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The "Player" actor isn't actually the player, strangely enough. It's the Races that you want to look at; just find the race that you play as and change the voice in there.
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In Oblivion, there was a mod called Gates to Aesgaard that added this enormous dungeon set. Are there any dungeon mods for Skyrim with huge, sprawling levels like that?
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Here are a few: http://skyrim.nexusmods.com/mods/19377 http://skyrim.nexusmods.com/mods/11548 http://skyrim.nexusmods.com/mods/6412 http://skyrim.nexusmods.com/mods/13638 http://skyrim.nexusmods.com/mods/11050 http://skyrim.nexusmods.com/mods/11756
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In a race's... General Data tab, I think, there's a drop-down box with a list of all available voices, including those of unique NPCs like Ulfric or Tsun.
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Right, so I did Meridia's Break of Dawn quest, got Dawnbreaker, she did her whole spiel in the sky. Then she drops me, as usual, but this time I actually hit the ground and die. THEN it reloads a previous save at the Kilkreath Catacombs... And I can't see my character. So I reload the save again, and it's fixed. THEN I head to the boss again and murder 'im as usual and his shade shows up. With a friend: A strange, nameless Dragon Priest. And I became invisible again. I kill the thing and it becomes an ash pile that I can't actually interact with... So now I'm confused. The end.
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I'm not versed at all in Skyrim's scripting, but if the Cloak spells cause damage to enemies within a certain radius, surely that can be altered to give positive effects to allies.
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LE Making Assault Impossible?
McMutton replied to McMutton's topic in Skyrim's Creation Kit and Modders
A step in the right direction for sure, Wover. Thank'eh. For now, unchecking Hostile in the weapon's settings is working well enough, although I still kill guards all the time.