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Dark0ne

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Wise move. The Nexus needed a creation kit specialized thread.

 

However when the Skyrim Special Addition comes out you may want to consider keeping the creation kit thread for PC modders separate from the console modders.

Edited by Masterofnet
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In response to post #39675940. #39677215, #39679030, #39680875, #39683735, #39684460, #39688180 are all replies on the same post.


Kregen wrote: why do'nt beth just hire youguys to run thier modding center and forums, you at least know what you are doing and instill confidance into the comunity.
kevindad1 wrote: Does Bethesda know that Nexus exists?
Benjamin0329 wrote: They know it exists.
kevindad1 wrote: Well I don't see the point in the website if Nexus exists. They could have just teamed up with this site and there would be no problems with modding.
Crimsonhawk87 wrote: Err, we've all been saying the same thing for months now....in fact, the only ones who do not agree with us are Bethesda and a handful of console users (not all mind you, I'd venture to say not even a majority, but a few like the wild west show that is Beth.net). Dead horse, beaten.
1stReaper wrote: @Kregen

if beth hired Dark0ne and the team
you can be damn sure beth would fire todd howard and give them his job =/...

im actually surprized howard STILL his job considering the fact that
they 1st try to stick paid for mods into action, 2nd rise the price tag off the season pass
and <3rd strike>... stateing "nukaworld is the last dlc"... making the rised pricetag a complete rip off...

if howard worked for me i'd have thrown him out the second the 3rd strike get laid down =/...

@Dark0ne
Cheers for helping the modding community as much as you guys and girls have :),
lets hope that things continue to pick up, and repair the wounds from the recent event with the mod thieves taking stuff that dont belong to them =/... it sucks as we're still recovering the trust lost because of the paid for mods =/....

Keep up the awesome work :)

<edit>
@crimsonhawk87,
mmm my guess is if beth teamed up with Dark0ne, they would lose out because on the nexus they wouldn't have control of what happens with the mods.. and thank f**king god... if they did it'd be the end of the modding community =/... (if paid for mods have anything to say about it)

Aragingmonk wrote: "Well I don't see the point in the website if Nexus exists. They could have just teamed up with this site and there would be no problems with modding."

Bethesda will end up charging for mods in the future, when they get this worked out. If they control the creation kit they can eventually state in the rules that you have to put the mod on their site. Then they will charge for it.

ESO = Failure went free to play. Doom = Failure had to release free demo and extend it. cannot say much about FO4 because I did not buy it, but have read the fiasco over charging too much for season pass and poor dlc content.

They should concentrate on making a decent game that we do not have to fix instead of raping peoples wallet. Almost as bad as EA!


I suspect it's more Pete Hines than Todd Howard (not excusing Howard in any way, mind you).
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In response to post #39676305.


crazyjake252 wrote: Hey, this is literally my first time making a mod, and it's a companion mod... I know I have to write a script, but I have no idea what a proper script looks like. Once I have that, I can use it as a reference tool to use as a model for making my companion script... Anyone want to post what a companion script looks like with the companion wheel included?


It sounds more like you are talking about dialogue related to a quest. If that is the case than a google search for "how do I add companion dialogue to a quest" should net you several very nice tutorials for Skyrim that are still relevant as far as I know.

If you are talking about Scripts (Papyrus). Get ready for the fun and excitement of Chinese Algebra. Wait a minute Chinese Algebra was easier. In all seriousness though a search for "Papyrus Wiki" should get to the Wiki for Papyrus that has some decent tutorials and references.
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In response to post #39666270.


RattleAndGrind wrote:

That's great, thank you!

Now if only we could also clearly separate the terminology "to mod" (the action of installing mods) form "to mod" (as in actually producing mods). Using identical words for both causes quite a bit of confusion at times.

"The solution starts with me".

 

I participate in "mod creation" because I am creating a mod (albeit very slowly and painfully).

 

I also participate in "mod installation", because I have downloaded and installed mods.

 

I know that "mod creation" and "mod installation" are verbose. but sometimes more words actually clarify a situation.


To mod, or not to mod: that is the question:
Whether ’tis nobler to upload, to suffer
The slangs and harrows of outrageous forums,
Or to take arms against a sea of trolls,
And by opposing end them? Risk the hammer of ban: to sleep;

Or perhaps something from Act 5,Scene 1

Let me see. (takes the jewel case of Elder Scrolls: Arena) Alas, poor Howard! I knew him, Dark0ne, a fellow of infinite games, of most excellent fancy. He hath borne the entertainment I hath played a thousand hours, and now,...........


Sorry I couldn't resist. I'll go back to trying to learn papyrus now.

But on a more serious note I've always pretty much thought it was:
To Mod (download and install a bunch of mods and hope you don't screw something up)
To Author (create the mods) Edited by WileyQuixote
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In response to post #39690065.


Masterofnet wrote:

Wise move. The Nexus needed a creation kit specialized thread.

 

However when the Skyrim Special Addition comes out you may want to consider keeping the creation kit thread for PC modders separate from the console modders.


All mods are made on pc anyway, i see no need in trying to keep it separate. Unless this is just more of that unnecessary hate for console mods which i really dont get,ether way putting up a wall between them would not do any good for anyone.
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In response to post #39675940. #39677215, #39679030, #39680875, #39683735, #39684460, #39688180, #39690275 are all replies on the same post.


Kregen wrote: why do'nt beth just hire youguys to run thier modding center and forums, you at least know what you are doing and instill confidance into the comunity.
kevindad1 wrote: Does Bethesda know that Nexus exists?
Benjamin0329 wrote: They know it exists.
kevindad1 wrote: Well I don't see the point in the website if Nexus exists. They could have just teamed up with this site and there would be no problems with modding.
Crimsonhawk87 wrote: Err, we've all been saying the same thing for months now....in fact, the only ones who do not agree with us are Bethesda and a handful of console users (not all mind you, I'd venture to say not even a majority, but a few like the wild west show that is Beth.net). Dead horse, beaten.
1stReaper wrote: @Kregen

if beth hired Dark0ne and the team
you can be damn sure beth would fire todd howard and give them his job =/...

im actually surprized howard STILL his job considering the fact that
they 1st try to stick paid for mods into action, 2nd rise the price tag off the season pass
and <3rd strike>... stateing "nukaworld is the last dlc"... making the rised pricetag a complete rip off...

if howard worked for me i'd have thrown him out the second the 3rd strike get laid down =/...

@Dark0ne
Cheers for helping the modding community as much as you guys and girls have :),
lets hope that things continue to pick up, and repair the wounds from the recent event with the mod thieves taking stuff that dont belong to them =/... it sucks as we're still recovering the trust lost because of the paid for mods =/....

Keep up the awesome work :)

<edit>
@crimsonhawk87,
mmm my guess is if beth teamed up with Dark0ne, they would lose out because on the nexus they wouldn't have control of what happens with the mods.. and thank f**king god... if they did it'd be the end of the modding community =/... (if paid for mods have anything to say about it)

Aragingmonk wrote: "Well I don't see the point in the website if Nexus exists. They could have just teamed up with this site and there would be no problems with modding."

Bethesda will end up charging for mods in the future, when they get this worked out. If they control the creation kit they can eventually state in the rules that you have to put the mod on their site. Then they will charge for it.

ESO = Failure went free to play. Doom = Failure had to release free demo and extend it. cannot say much about FO4 because I did not buy it, but have read the fiasco over charging too much for season pass and poor dlc content.

They should concentrate on making a decent game that we do not have to fix instead of raping peoples wallet. Almost as bad as EA!
digitaltrucker wrote: I suspect it's more Pete Hines than Todd Howard (not excusing Howard in any way, mind you).


"Well I don't see the point in the website if Nexus exists. They could have just teamed up with this site and there would be no problems with modding. "

Because Bethesda wants to eventually corner the market and be the by far largest and most used mod distributing site, that way they can more easily control what gets put out, growns in popularity, sinks ins popularity etc etc
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"In light of recent changes to the official Bethesda forums"

 

I noticed there is something wrong with official forums - mods section is dead, but what happened exactly? (been semi-afk for several months...)

Edited by z4x
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All mods are made on pc anyway, i see no need in trying to keep it separate. Unless this is just more of that unnecessary hate for console mods which i really dont get,ether way putting up a wall between them would not do any good for anyone.

 

 

Why can't people just think before they type. Have you even looked at the Fallout 4 thread for the creation kit? It is completely over run with problems regarding consoles.

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In response to post #39666270. #39693685 is also a reply to the same post.


RattleAndGrind wrote:

That's great, thank you!

Now if only we could also clearly separate the terminology "to mod" (the action of installing mods) form "to mod" (as in actually producing mods). Using identical words for both causes quite a bit of confusion at times.

"The solution starts with me".

 

I participate in "mod creation" because I am creating a mod (albeit very slowly and painfully).

 

I also participate in "mod installation", because I have downloaded and installed mods.

 

I know that "mod creation" and "mod installation" are verbose. but sometimes more words actually clarify a situation.

WileyQuixote wrote: To mod, or not to mod: that is the question:
Whether ’tis nobler to upload, to suffer
The slangs and harrows of outrageous forums,
Or to take arms against a sea of trolls,
And by opposing end them? Risk the hammer of ban: to sleep;

Or perhaps something from Act 5,Scene 1

Let me see. (takes the jewel case of Elder Scrolls: Arena) Alas, poor Howard! I knew him, Dark0ne, a fellow of infinite games, of most excellent fancy. He hath borne the entertainment I hath played a thousand hours, and now,...........


Sorry I couldn't resist. I'll go back to trying to learn papyrus now.

But on a more serious note I've always pretty much thought it was:
To Mod (download and install a bunch of mods and hope you don't screw something up)
To Author (create the mods)


Wiley this has to be the best comment I've seen. On another note, what tutorials are you using for papyrus because I've tried to learn it before but couldn't wrap my head around it.
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@Dark0ne or any other staff: Maybe this already being asked but here is one more then: Perhaps you should add a couple of forums for all variants of the Script Extender? They are doing Gods work with keeping it updated and adding more features. Searching at Beth.net for their recent activity is almost a pain (In the..). Just a thought. :) Edited by lasse1001
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