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TheOriginalEvilD

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Everything posted by TheOriginalEvilD

  1. No, never shot the Prydwyn, I was speaking in "real life" terms. I still find it hard to believe that one well placed RPG wouldn't take down a blimp, regardless of how it's built. It's not like they're hard to hit being enormous and slow.
  2. Well all blimps use some kind of outer thrust to move itself. I guess you're right that inside the blimp is where everything is. Now that you mention it, that's a really stupid design. There's no reason at all for it to be shaped like a blimp if it's not a blimp. Just makes me wanna blow the stupid thing up even more now.
  3. Well that's a game balance issue. If they made them flying tanks it would be overpowered. Most aircraft are pretty sensitive to gunfire anyway. The hilarious thing is one well placed shot with a rocket launcher would take down the Prydwyn with ease, yet nobody ever fires on it. That's not necessarily true. If it uses helium for lift, which it probably does, it would be easier to bring down a battleship than bring down the Prydwyn. I'm not following your logic here. If you blow a hole in the side of a blimp, the blimp falls. The sides of that thing aren't steel or else no known gas could make it float, it would be too heavy. The last military to try using blimps were the Germans...ask them how that worked out.
  4. Well that's a game balance issue. If they made them flying tanks it would be overpowered. Most aircraft are pretty sensitive to gunfire anyway. The hilarious thing is one well placed shot with a rocket launcher would take down the Prydwyn with ease, yet nobody ever fires on it.
  5. Which group would that be, because that describes all of them (except maybe the Institute, which gets/gophers the PC on *purpose*). Well I guess all of them. But, my point was that if the lone wanderer can climb the ranks that fast, then the rest of the BOS are likely very inexperienced. It doesn't take an ace pilot to know that you can't hover over top of a bunch of mutants firing miniguns at you.
  6. Outpost Zimonja. It's a bit off the grid but I've never had an attack there even with the one raider camping out near by in the truck trailer. I like to build a wall around the perimeter with gates and turrets and I bring in like 4 settlers, two for defense outposts and two for gardening and they get the best gear I can give them. The little shack there has a nice place behind it that you can lay floors down and build an additional room and then I build a level above that. This settlement has a really high roof because of the radio tower so you can build some pretty large buildings in a small area. The only down side is being all the way on the north border of the map, but if you want an off the grid settlement that is overlooked by pretty much the entire wasteland, this is it. Otherwise I really like Red Rocket too. I like that you get a solid building with solid walls and working sliding doors and even a garage door. It's a pretty unique settlement.
  7. We're talking about a group who routinely lets the sole survivor/lone wanderer barge into their business and easily climb their ranks simply by doing gopher missions for them. They talk the talk but they really aren't the most intelligent lot.
  8. Nope, I have no interest in lowering the difficulty, haven't touched it. I started a new character (again) and it's working again, but it seems like sometimes the notifications don't pop up when they should. I'll look down under my AP bar and see that I'm hungry/thirsty, but I never go the message for it. Then sometimes it won't show up in the status either. I've tried disabling all my mods but it didn't make a difference. However, it does seem to happen less often and run smoother when I don't use F4SE (yes it's updated to the latest version).
  9. Well that's sort of the point. You're supposed to be an enormous hulking tank. If you jump off something and land next to people, you knock them down with a blast radius. I have nothing against Chinese Stealth Suits but the only thing I would change about power armor now is making them jog and sprint a bit faster.
  10. Well I did save all my saves before doing the update (also I backed up the entire Fallout 4 folder) so I guess I could go back to my other characters but then I lose survival and drop down a difficulty which is just pointless. I can't see how one of my mods broke the game? Maybe my save got corrupted or something? Everything was going fine until I noticed I had taken on about 25% rads and my AP was down a bit but I didn't have any "condition", there was nothing in the status tab about what was wrong with me, so I browsed my inventory looking for my antibiotics (which I know I had at least 10 of) and they weren't in there at all, also no herbal antidote. OK, so I tried to craft some, and they're not in the crafting menu. So I tried to console them in, and it says the code isn't recognized, the game literally doesn't have any idea what antibiotics are. How is that even possible?
  11. I have officially killed survival mode. It's gone. The features are gone. I can't even console command antibiotics, and the effects of survival aren't happening (not getting thirsty etc). I tried disabling all my mods but no dice. Anyone heard of this yet? Hey maybe I can go back to a previous save OH THAT'S RIGHT NO I CAN'T because the damn sleep save system only keeps 3 saves so I can't go back far enough to know if I can salvage this play through. :down:
  12. I'd have to say the Glowing Sea. Without the right protection just standing there will kill you, let alone all the deathclaws and radscorpions you run into every 20 yards.
  13. My current character did a little exploring and one side quest before going into Concord. I already had a full suit of T-45 by the time I made it there. It's fun to do things like this, there are a lot of alternative conversation bits you never see if you follow the usual path.
  14. You can oc your gpu/cpu more than with air cooling and have really low level of noise during full load with the right amount of radiators and long enough loop. The noisiest part of your system would be the pump. Nowadays you can get pre-build loops (I'm not talking about those AIO sets for CPU/GPU). It's more convinient then buying everything separete and then cut and wresstle with it. I can see where noise would be improved. Honestly this HAF case is the quietest case I've ever ran, and yet it moves a crap ton of air.
  15. Not to derail, but is all that water cooling really worth it and necessary? I remember when all that first came out, I was heavy into building my own PC's (and still do, just not as overkill as back then). I've never had a rig that ran so hot that I had to go that route, but then I also don't overclock or anything like that. My current build is in a Cooler Master HAF case and everything in there is literally cool or just slightly warm to the touch.
  16. That's a weird bug, none of that on my end. I do however have an issue where the whole side where the check boxes are for each mod disappears in NMM and I can't see the boxes anymore to check them off, and the only way to fix it is to close NMM and open it back up. It will randomly do this when switching between the plugins and mods tabs.
  17. I remember when I noticed this, wasn't even that far in the game. None of the factions have any relevance, and choice practically does't exist. All outcomes are the same. It immensely takes away from replay, and I would say the same with the sandbox side of it as well. How many times can you explore a sandbox? It clearly wasn't developed for that, because there are no other means to get around besides walking (new survival). Already its too heavily dependent on mods for replay value. I wish I could say "all I have to do is add a few lines of dialogue and some quests, and that will fix it". Its not as easy as that though, and trying to make choice matter shouldn't be a modders job. It's very linear and it's very hard to work around that. I'll have to wait and see what others come up with and do for now. I don't think your exaggerating at all when you say come back after 12 months either, unfortunately. I'ts a recent update, and their most likely going to put out multiple updates to change it. I am curious to see what their plans are for difficulty. I'm sure it's not gonna stay the same high burst damage with bullet sponges that it is now. I'd like to see all weapons on both sides do more damage. The most fun I've had so far was running into a certain named raider who carries a minigun...and I forgot that I use a minigun mod that ups the fire rate and damage quite a bit, so even with power armor on when I rounded the corner and she opened fire I got mowed down exactly like you would expect if you really got shot up with a minigun. It took about 4 tries before I finally got the jump on her and it forced me to play the game differently, and that felt pretty good. I'm sure if I were the run and gun type player this game would be much more challenging, but to me that play style is just too reckless and wasteful of ammo and resources.
  18. Well I hadn't played it in I don't know how long because I picked up Witcher 3 and was absorbed by it. Then one of my mods for that game broke and now I can't play it, so while that's being sorted out I decided to try the new survival mode. So far I'm really liking it a lot, even the things I thought would bother the crap out of me like the save feature aren't too bad. I did get a mod that unlocked the console and I use my usual mods. I can see how some would see the additions as annoyances instead of challenge, but that's the nature of survival. I still think it's too easy, I'm level 12 and I'm one shot sneak killing everything I come across, and I don't even have any weapon/damage perks yet or legendary weapons. Because I play a stealth/ranged play style I almost never take damage either. So, I get hungry and I get thirsty and if I take chems I may get some infections or something, and I have to plan my saves and my exploring a little smarter than I used to.
  19. Have you checked your fallout4.ini's after updating the game? Resseting tweak for archive invalidation or not using the latest method would do that to your game. [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= (leave it blank ^ ) Nope that's the first I've seen of this method. I tried the latest method that Gopher has listed but it's the old way and my game wouldn't start with that in my ini. I'll give this one a try, hopefully that fixed it. Yep, that did it. Thanks for that!
  20. I believe I'm using the no recoil laser weapon mod but I'm still not even sure how or if that works for me. I very rarely use them anyway.
  21. Yeah, I use it most for sprinting. It is a bit of a cheat in VATS, but I really don't use VATS that much on this game, not nearly as much as in previous games.
  22. Well, I've come to the first couple issues... First, I have the Custom Kellogg armor mod, and when I craft it at the chem station, it basically locks the game into that menu and I can't get out of it...can't even craft something else, I'm stuck right there and either load a save or close the game. Second, I also have the Rebel armor mod, and I can craft that just fine but when I put it all on I turn invisible... I tried to reinstall both, but no dice. I guess maybe they need updated for the new patch?
  23. The TGM command no longer works even if you mod the console back in. Which begs the question: "why remove the console command at all if the god cheat doesn't work even with console enabled?" Go figure. Seems you can only alter one stat at a time now, or it reverts the first back to vanilla. So if you bump your action points up via console and then do the same to your carry weight, it'll revert your action points back to original values after you change your carry weight. Sneaky. EDIT Nevermind I was using the wrong command. If you use setav it'll revert it back, have to use forceav.
  24. The TGM command no longer works even if you mod the console back in. Which begs the question: "why remove the console command at all if the god cheat doesn't work even with console enabled?" Go figure. I'll admit there are a few occasions where I'd use god mode, but not like you'd expect. I use it for when I'm feeling lazy and just want to get down from a building or overpass quickly and don't have anything that removes fall damage yet. I've also used it for testing out base defense when spawning enemies just so I can focus on how my settlement is handling the attack and not keeping myself alive.
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