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theru

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Everything posted by theru

  1. sure what i did to get animations in there was that just used tutorial animation file that come with the behavior tool, renamed them, applied it to my behavior file(add my skeleton if u want) testing animation in behavior tool wont work since old animation isnt mapped with skyrim bones. export the project, replace old animation file to new animation file i created with havok tool corresponding to skyrim, named them same as the old animationfile this way, u have new event name, new animations linked togheter, and dont forget to add some trigger on the event section on behavior tool before exporting, or the character will be still in creationkit when clicking on the animation on a sidenote if u want to try load up bethsedas project if u extract animation bsa u will find folder character/ inside this folder 1atperson animation(additional include folders) animations(actual name is Animations) behavior(actual name Behaviors) character assets (actual name CharacterAssets) character assets female(additional include folders) characters(actual name Characters) charactersfemale(additional include folders) defaultmale.hkx (defaultmale.hkp) defaultfemale,hkx(defaultfemale.hkp) default files are actualy the project main files and should be renamed to hkp instead of hkx and since they got exported theres some changes in them that arent in normal havok behavior project main file u might need some hexedit the version in default files to alow behavior tool load it up u will get some error trying loading their project up, behavior tool might freeze. i dont know yet how to just add event names with this tool to an orginal behavior file, i looking into it ,theres might be some chance converting master file to fit into this version of behavior tool.
  2. 2shared isnt so creepy, just click on correct button =P i like that site cus they upload my stuff pretty fast i dont need to w8 a day to get my stuff up on the internet =P other sites are to flashy and to slow for my taste
  3. PROJECT DONE! UPDATED! i succeded create my behavior file an attach it to the normal behavior, not editing old vanilla behavior files at all! added as a seperate to master file, so no harm done on vanilla behavior files :D pics and images and project folder are in the bottom of this text -------------------------------------------------------------------------------------------------------- this is what it will look like applying things in behavor tool http://i41.tinypic.com/dctpcp.png new behavor file loads up just fine in creationkit http://i42.tinypic.com/mrr22w.png http://i41.tinypic.com/14m9l6t.png hardcore test applying behavor to a new character http://i43.tinypic.com/2a5k4k9.png http://i40.tinypic.com/34y8t3l.png http://www.youtube.com/watch?v=zuGnD4gdTrc&context=C460bfd9ADvjVQa1PpcFPMVKjpj1gNyu3CRiaM7HE57e2IcSUUixU= http://www.youtube.com/watch?v=Kn009A9VH9c&context=C41d5130ADvjVQa1PpcFPMVKjpj1gNyjbUxu_poUtYUGT3-DXHDU4= --------------------------------------------------------------------------------------------------- i recreated skyrim skeleton to fit into behavor tool skinned aswell http://www.2shared.com/file/muVCNITP/skeleton.html? TEXT tutorial VERSION released including folder setup,plugin and release vesion simplified http://skyrim.nexusmods.com/downloads/file.php?id=13376 VIDEO TUTORIAL IS UP! its 3 parts go here http://skyrim.nexusmods.com/downloads/file.php?id=13376 and videos
  4. im currently downloading the file for u, ill attach it when its done huh its to big for upload, i pm u the link since i have reupload it to fileshare,they take larger file sizes
  5. http://casualmods.net/index.php/tes-v-skyrim/tantsevalnaya-animatsiya the links for the mods animation is there(it says download) if ure doing it yourself u need tes4totes5 exporter wich h is here http://casualmods.net/index.php/tes-v-skyrim/eksport-animatsii 3d max scene setup is here http://casualmods.net/downloads/ExporterFiles.rar all u need
  6. huh.. please be there lol,, got some issue here lol, animation is fine but when converted creationkit wont load it -.-

    ill hope u come back someday, and take care

  7. truly its just a pice of nude modiefied mesh, if u dont want it nude, then dress her in creationkit, as modder i prefer naked mesh no underwear since its much more easy to mod from it, and to add i dont have one single mod installed exexpt for caliente, bellas and appaches hair, and not even my own mods. nothing wrong but i guess after modding so long u dont frankly are that intrested, purpose of downloading mod for my part is learning,u can never learn to less :D myself if more instrested in the gaming part,structure of the files, not much for modding generally, but its nice to mod when people want it, it keeps the spirit up ;)
  8. i prefer max 2010 it works smootly overall and correct havok tools for skyrim 2010.2.0 ,work as a charm even niftools 3.7.1 works exporting kf, tested max 2012 but it crashes constantly -.-and cant export a single kf made for skyrim to convert
  9. not using morpher but i notised 2 loose polygons in nifskope but not in 3d max, weird, the skinning part is all good, but it might be dismber thingy.
  10. this is what i mean, is it the weight issue? skin issue or dismember issue?? http://www.youtube.com/watch?v=w6r9WMkV64o
  11. i wanna create a sword thats look like its living and when u equip it it will slinger up on your arm and eat your health when uses it. the material will look like blue flames that moves and linger around the arm like snakes, the mesh itself will be invisible my question is, since it will be attached like a glove/gauntlet when euipped to alow the effect to linger around your arm. in creation kit how do i acomplish this thing? since it has to be some part of armor and a weapon combined? is it possible to combine this things or do i have to create a total new skeleton with extended weapon node on the lover arm wrist? i got an idea but its cheap and will look kinda tacky, extend the handle so it cover the gauntlet and from there its easy but i rather do the nice version -.- more job but better done but i have no idea where to start
  12. hahahaha, lol, this is the best ive seen so far, rofl xd gotta save this vid xd
  13. weird cuz it worked for me oh and btw, u seems to have camera as root node, thats why it aint working second picture from bottom thats why u character aint moving, camera cant be root node, it has to be attached to root node otherwize test the one in wiki but u need niftools export 3.7.1 easy to do, ive never tried it thoughgt but i now the newest niftools exporter dont work u need this one http://www.mediafire.com/?11yay8b1uiuyq35 or download yourself http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=3196 6 post from top, user figment or go here, the step is basicly the same as mine http://skyrim.nexusmods.com/downloads/file.php?id=4888 scroll down until u see tutorials
  14. lol, did u convert it it with hkxcommand tool after u made and exported the animation? and did u name the animation proper? cuz i can see like one foot moving, so somwhere u did wrong if this dosnt work test this then http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim
  15. haha awsum :) i add u as friend then =) lets talk togheter, and thank you for warning for the image, totally forgot the nudity restriction
  16. my idea is like this, i want to improve pregnacy mod but im not very skilled on modeling and def not a baby model. i want to make a baby into skyrim to go with my pregnacy mod. pregnacy is already made and im currently working on items to it. etc baby bed, baby transport toys and such. what i need is a skilled animator and a skilled modeller to implement the mod further. since i want to put a baby into the game to make it even more realistic. and ofc we need voice actors for the baby O.o Omg!, image deleted, forgot the nudity clause :S thanks gomu reposted here instead http://skyrim.nexusmods.com/downloads/file.php?id=6153 more plans will be made we we actualy are a team and everyone can speak their ideas^^ i want to to take this further into, love-marriage-pregnacy-baby-rase a kid- wich also will implements quest and faction/follower making for thoose that find this intresting maybe a cheating mod will be created to for thoose that like the tension of doing wrong O.o
  17. have u done a proper uw map to the mesh? most likely the case and aswell mesh apears black when the mesh is flipped
  18. well i manage to import static into skyrim with collision functional but how hard i recheck the pivot so its 0 on the item when exporting from max it shows up like this anyway-.- now i jumped to make it stuck in air otherwise half of it sinks thought the ground anyone knows how to fix this? i have a video on youtube showing the collision works but the item always comes out not straight -.- http://i40.tinypic.com/357lwsx.png uploaded to nexus, adult mod filtering due to nudity (my chars is always naked when testing new mods,lesser conficts, sorry) video section http://skyrim.nexusmods.com/downloads/file.php?id=6153
  19. oh ive seen similar issues somwhere on forum dont rem where but there the problem was the shader i belive, u can just edit it in nifskope the shader section
  20. i solved it, exported it as object and replaced a similar vanila scaled furniture then saved it as own esp plugin =P
  21. huh,, are u the same guy as the thread starter?? and open your eyes.. the comunity is right infront of you your browsing it right now...
  22. hehe cute :) seems like u kinda mixed up female face texture with male face texture look att the texture in character assets folder folder and compare it to female character asses folder
  23. http://silgradmodding.org/ also integration morrowind skyrim
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