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Posts
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Everything posted by Halendia
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I didn't have any such spells available at the time of testing, but Conjuration spells (e.g. summons) are displayed in the SkyUI Active Effects HUD. I'm pretty sure everything else does, too.
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That's a screenshot of a Ryu Hayabusa port. I believe it's illegal.
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Using the ECE you can increase character size in numerous ways. Not entirely sure what effect it might have on armours, collision and general clipping though.
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I am generally quite good at keeping track of what exists and not on the Nexus, but I've never found a mod like this. Did you even begin to read my post?
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Right, I can't possibly be the only one out there wondering WHY the Legendary skill system was released (or rather, what good it actually does except allowing you to level to infinity (which gets tedious, mind you)). What I'd like to request is a sort of reward system, where you immersively are able to channel your skillpoints into permanent passive bonuses instead of "just resetting". Essentially; every time you convert a skilltree into a legendary one, you receive a permanent bonus similar to racial powers (preferably of choice). Examples following (choices, you only get to pick one): Magic: +5% effectivity increase (dmg/duration/etc) / -5% cost to school / Unique Spell (relevant to whatever school is made legendary). Archery: +5% bow damage / +5% draw speed / +5% chance to paralyze enemy Block: +5% movement speed with 1h!weapon/shield drawn / +5% increased bash damage / -5% damage taken while blocking Heavy Armor: +10% armor rating / Small chance to reflect physical damage / Small chance to reflect magical damage One-Handed: +5% damage output with 1h!weapons / +10% critical strike rating / +5% attack speed with 1h!weapons Smithing: Improved armor receive 10% more armor rating / Selling and buying weapons and armors at 10% better prices Two-Handed: +5% damage output with 2h!weapons / +10% critical strike rating / Small chance to perform instant execution Alchemy: +5% poison potency / +5% poison potency / Small chance to occasionally receive 2x of what's crafted Light Armor: +10% armor rating / Small chance to reflect physical damage / Small chance to reflect magical damage Lockpicking: ??? Pickpocket: Decrease chance of detection / Carrying capacity increased by 25 / Better pickpocketing loot Sneak: +5% harder to detect / +5% damage output while sneaking / Critical strike chance increased slightly while sneaking Speech: +10% better prices / 15% off on Investments / Merchants have more gold I hope this piques someone's interest :smile: /Hal
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LE Help Needed for a Total Conversion Mod- Astrenova
Halendia replied to johnmarkmangum's topic in Skyrim's Mod Ideas
What are your own skills? D'you do modelling/scripting/etc.? Might be good to know for interested parties if the author knows limits and bounds to what is possible to make within a reasonable timeframe. -
I've most usual mods indexed but I've never seen anything like this, however now when it's been brought up to the table, I like the idea.
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Download BOSS, see what it says
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The Forgotten City - a new city to explore - WIP
Halendia replied to TheModernStoryteller's topic in Skyrim's Skyrim LE
Looks interesting enough, but what really caught my attention was the promise of puzzle and that choices actually matters! -
Could you rephrase that? I find it rather unclear... what it is that you want.
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What exactly does the quest objective say? I've had similar issues while doing the Civil war questline, when replacing a Jarl, possible ongoing quests bug and can't be completed or handed in.
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LE bloody, scarred, bruised, decaying skin textures for males
Halendia replied to rustedsyringe's topic in Skyrim's Mod Ideas
It would appear that the author of BI Phenotypes has also released resource packages (at the bottom of the downloads page on the mod), crafting your own textures from that shouldn't be too hard if you have basic knowledge. -
Good idea, but that'd (for ultimate result) require a lot of voice acting, and not all Bethesda's NPCs introduce themselves.
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LE Hasvestable Objects changing after harvest
Halendia replied to ccjmk's topic in Skyrim's Mod Ideas
Vanilla effect just removes a chunk of the mesh, really. -
There's a mod floating around, no idea if it's on the Nexus. Try google.
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Icelandic is closest to the old nordic language (fornnordiska), and yes, I've thought about this, and yes it'd be awesome but it's be such a huuuuuuuuuge project and no, bloke's speaking icelandic.
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Can't seem to change my resolution for some reason
Halendia replied to Sardonnicus's topic in Skyrim's Skyrim LE
Try changing manually in SkyrimPrefs.ini iSize H=1080 iSize W=1920 -
This is looking very nice, actually.
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Nude male mod with clothing compatibility
Halendia replied to MidbossVyers's topic in Skyrim's Skyrim LE
Better males - Beautiful nudes and faces contains some of the most beautiful and popular meshes/textures out there. Works with everything (that I've tried) -
Most likely illegal port.
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Looking forward to release :) Glorious glorious detail!
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Actually, it's the other way around. The index displays the # of mods you have, while the load order is... umm, I actually can't explain. You'll find, though, that when you have a certain amount of mods, the LO will include not only numbers but also alphabetical characters and so on. In my case, my last mod is LO B2 Indexed 179
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Where can I find a list of fonts I can use on nexus
Halendia replied to Psychotogen's topic in Skyrim's Skyrim LE
Check this thread out. I can't verify if it works or not, though.