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Everything posted by Halendia
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[LE] [WIP] Legend of the Toa
Halendia replied to Aresnir's topic in Skyrim's Creation Kit and Modders
a little footnote: this mod, in swedish, means "the legend of the toilet" :) just saying -
Sounds promising. I'll be monitoring your progress :)
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LE Taking Requests for simple NPC/Misc mods
Halendia replied to AlienSensei's topic in Skyrim's Mod Ideas
A mod that adds more options to beggars :) 1, 10 and 100 gold. -
Gotcha! Thank you! Edit: Additional to that, does this mean that e.g. buying 3D meshes and/or textures to import on your own is also prohibited?
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Just a quickie, I couldn't find anything about this in the ToS. Is it prohibited to request commissions in the forums? e.g. offering monetary compensation if somebody is willing to help out with a project, or does the rules of donation affect this too?
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There ARE in fact several mods that do this, the most amazing one being this little gem right here Immersive NPCs. Adds Quests and NPCs all around the world. If you're looking for a complement to that, we also have Popluated Cities that adds loads of auto-generated NPCs to the cities.
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Download http://skyrim.nexusmods.com/mods/4862/Load SkyrimAdd whatever you want to favourites (spells, items, shouts etc.)Open Favourites Menu as usual (you'll find it has a new interface)Find the shouts you addedHold the mouse cursor over said shout (e.g. Unrelenting Force)Press whatever numeric key (1-9) you want to assign it toThere you have it, when you exit the FavMenu, try your new hotkey :wink:Next time, ask for Hotkeys, it's what they're called :smile: I think this might work without the mod aswell? I'm not sure, never played without is :s
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LE Companion from separate save file
Halendia replied to SonOfSkyrim1284's topic in Skyrim's Mod Ideas
It is possible, but I don't know, in my head, how. Look into "Export Player Character as NPC". -
http://skyrim.nexusmods.com/mods/36085/ The leveled system in Skyrim works as follows: Harder level, less damage output from YOU and more damage input. This makes you vulnerable (which is realistic), but it also makes NPCs apes*****ngly hard. The HP is untouched. The mod linked above removes the second edit when raising level, leaving damage input alone but removing your damage output reduction, allowing you to make approximately as much damage as NPCs do. If I shoot a bandit in the head, he better be dead, and if I get shot in the head, I better be dead. That's how I roll ;)
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A full size Sweetroll, of course.
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http://skyrim.nexusmods.com/mods/17623
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LE SIMShair Harvest; Auburn and green retexture
Halendia replied to Okwm's topic in Skyrim's Mod Ideas
Not entirely sure what you mean, but this is all I could think of. Perhaps it might be of use for you. -
It used to exist on the Nexus I think... Must've gotten banned. To everyone looking for mods overall, searching for something in Google is almost always fruitful, mainly because the search engine is smarter and because Nexus isn't the only modding community out there.
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LE An idea for starting a new game with the main quest complete.
Halendia replied to Superrpgman's topic in Skyrim's Mod Ideas
As a fierce MQ-hater, I present you my solution: http://skyrim.nexusmods.com/mods/5597 <- Download this save, it's legit, place among save fileshttp://skyrim.nexusmods.com/mods/6829<- Download bat, place in Data (Optional)http://skyrim.nexusmods.com/mods/318<- Download bat, place in Data (Optional)Load up new "Abiola the Dragonslayer" in SkyrimUse one of the Standing Stones (Optional)Run Dragonshout bat (Optional)Get to Riverwood Inn, (to the enchanting table (Optional))Run showracemenu and edit appearance in good lighting (or wherever you prefer, really) (Important that you edit RACE before you add perks/skills)Run Enchanting bat (Optional)Disenchant all your items (Optional)Decide how you want to playConsole player.advskill [skillname] [amt] (example: player.advskill alchemy 100)Level up all skills you want (this is legit, and doesn't bug the game)Find armor IDs for what you want to start withAdd all items you want by using player.additem [iD] [amt] (example: player.additem 1394d 1 (adds 1 dwarven armor)) I only encourage you to go about it this way if you have at least minor knowledge in the console. When it comes to the save, it's just a level 1 with the entire main questline completed. All items, shouts, unique stuff gained from the MQ is in your inventory. You'll have Dragonrend, Unrelenting Shout and so on in your shouts category. Using the shout bat is optional. Console help: http://www.uesp.net/wiki/Skyrim:Console and http://www.uesp.net/wiki/Tes5Mod:Actor_Value_Indices and http://www.uesp.net/wiki/Skyrim:Armor and http://www.uesp.net/wiki/Skyrim:Weapons I think that's all? Bulletproof for me, but use with caution (as always when fiddeling with the console) -
LE Need an easy mod that increases damage!
Halendia replied to Murkrow900's topic in Skyrim's Mod Ideas
http://skyrim.nexusmods.com/mods/36085/? <- Im running that -
I'm running a high-end rig right now, ultra everything with 200+ mods; I'll list you my favourites :) (Bold ones represents cant-live-withouts)
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LE Mod Idea - Dovahkiin is not an errand boy.
Halendia replied to MimiTheAlchemist's topic in Skyrim's Mod Ideas
Because it's soooo boooring... ? :D -
LE Mod to show the damage I deal/receive in numbers?
Halendia replied to savior99's topic in Skyrim's Mod Ideas
I actually agree with OP here. I'd enjoy such a mod. -
This is gold!!
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Grass clips through everything.
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Two mods changing one record... I don't think so? Having one changing the hair of an NPC and another changing its individual combat style (for example) shouldn't conflict..?
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Basically the same as Transmogrification in WoW?
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Not using Better Villages, still getting random bounties here and there, anyone else have any suggestions?