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DesertEvil09

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Everything posted by DesertEvil09

  1. After Skyrim, and now this. At this point I'm defeated and sad. These games just aren't made for my tastes anymore. I do hope they at listen put their ears to the ground and listen to what people are saying. But at this point it's very clear where these games are going, and I'm not getting any younger or having the free time to enjoy them anymore.
  2. All possible and affordable had the game not gone for the 'voiced protagonist' route. I am of the firm belief that by going down this road, this franchise has now shot itself in the foot in the future. Either Bethesda decides with future DLC and sequels to rectify complaints and add a more expansive, role playing driven dialogue system complete with perk, special and skill/speech checks, or get rid of the voiced protagonist. This does two things, the budget will subsequently go up alot more if they are willing to add such details (they should. I still think having the whole game have lines with 1+ INT could've been short, sweet and possible) or let's say Obsidian or Bethesda decided we aren't going to sacrifice RPG dialogue systems for the sake of having a voice to the player, and get rid of it, and some fans will see this as some "massive downgrade". Personally I wouldn't. If they can have their cake and eat it too, good for them, it'll be a major accomplishment. But I just don't see that happening when I look at this dialogue system. It's only the tip of the iceberg of disappointment for this game and the series as a whole in the future.
  3. I don't know why we can't just have both. While there is a lot of weapons and combinations through the modding system to have. There is a distinct lack of unique looking weapons in the game. Other than the Alien Blaster, I can't think of many. Also, I'm severely disappointed there is no "That Gun". I want my Bladerunner pistol in a game about synths.
  4. Feral Ghouls will grab your neck and rip it out if you're low on health, killing you instantly.
  5. Chris Avellone was on the team for Fallout 2's design, and wrote New Vegas I believe, and definitely wrote the DLC for New Vegas. He also worked on Planescape: Torment, KOTOR 2 and Pillars of Eternity. He was with Obsidian for a long time before departing this year to work on Pillars of Eternity. By far one of the best RPG writers out there today.
  6. So to accept mediocrity and have lower expectations as you get older is the key to enjoying a game? Sounds miserable, I'd rather hold gaming to a standard to strive for in its future than to just accept changes for the worse creatively for the sake of easier digestion and mass enjoyment. It does. I'm not one of those people who use Mass Effect as an example, because frankly it's quite poor. Not many games have achieved voice protagonist RPG dialogue systems well enough. The fact Fallout 4's dialogue system progresses and doesn't come back to the same options as before is perfectly fine, as long as you have the choice you just made branch off into a tangent that changes the dynamic of the conversation. Instead it doesn't it creates a different reaction to each 4 of the individual lines, and then progresses forward all the same way if you get what I mean. So basically, all four options don't branch off anywhere into a new string of the conversation, it just all comes back to the same conclusion. Unless the conversation ends in a 2 choice option, usually being Kill/Spare, I can safely say with as much time as I've spent with the game, that most of the quests all round out to the same conclusion. It's the illusion of choice, and it's even more limited than ever, therefore making it more painfully obvious. As I've said before, no skill checks, no SPECIAL checks, no perk related checks. It's just Charisma. We've gone from unique dialogue checks based on your characters history of skills and their personality and even dialogue uniquely tied to the players intelligence, to just: Is my character charming enough to pass this dice roll check. I agree, it's alot more easier to immerse yourself into a character for Bethesda games, why? Because your character is your own, and it's what you make of him/her. Mass Effect is alot like the Witcher, except the Witcher doesn't pretend at all that your making you're own character. The Witcher is the stories of Geralt of Rivia, and Mass Effect is the story of Commander Shepard. Mass Effect just likes to pretend that commander shepard is YOU, and YOU make him/her the person they'll ultimately end up being. When really the dynamic is whether or not Commander Shepard is evil or good, other than that Commander Shepard is the most blanket, cardboard character setpiece for you to project whatever character you can onto him/her. It doesn't feel authentic in its roleplay at all. One last thing to note is, I don't view Mass Effects dialogue to be in any sort of gold standard for voiced dialogue systems. But its the well people go to because that pool of games that do this is so small. One thing Mass Effect does better than Fallout 4 is, even though as you said it contains dialogue that's really of no tangible game use to you, (and this is where I'll disagree), is that kind of dialogue helps build the lore. It's expository, world building dialogue, and you don't have to listen to it at all, it's mostly under the investigative options, plain and simple to see. Fallout 4 barely does this, and when it decides to exposit something to my character, I've already learnt about this in the world. Like asking what a feral ghoul is or what a synth is, after I've already killed about 20 Synths. I don't get to ask the questions I'd like to know about to immerse myself in the world through dialogue, I'm relied only upon the world I inhabit to give me that information. When really, it should be both. Why I never got to ask the questions about why does the institute abduct people and replace them with synths for example. Sorry for the wall of text.
  7. Don't they have wasteland 2? The very game that gave birth to fallout games? It not like they gone bankrupt and stopped making games. I kinda want them to team up. They will make a great fallout. That'd be really cool, I'm not sure who had the majority of development, inXile Entertainment or Obsidian, a team up for a Fallout game would be amazing. But I'd kill for any Fallout game to have Chris Avellone on board, that dude can write like nobody's business.
  8. Yeah I can't wait to enjoy a game to slowly iterate it's mistakes over and over until it's great every 7 years. I'd rather not be an old man by the next Fallout game. just give me some Fallout spinoffs please....Like within the next 3 years... Obsidian please.
  9. Okay, fine, people have done that though, the entire gaming press and the collective hype machine surrounding this game has done nothing but shower this game with compliments and appreciate all that's new and changed for the better and yes, there are very good and well thought out changed things for the better. I didn't expect the perk system to be half as thought out as this one, and it doesn't make me want to lament the longing of skills as much as I thought for example. But if people don't criticize and yes, as bad as a word as it may seem; complain about this game, then Bethesda learns nothing. The industry learns nothing. I'm tired of accepting that if games need to be more accessible, they have to be simple, and people don't need to think a whole lot. That's just nonsense. And I'm tired of the collective fear of people diving into a rich, well written, and character complex building RPG that truly gives you the freedom to be anyone and do anything all because it seems a 'little too complex' Patting this game on the back only serves to be a bit of a circlejerk, we all know what's good, and we all know what's bad, it's just that some people are afraid to hear about what's bad, because they want to have their money well spent or whatever. I don't want to think of this game as bad, it isn't in fact. There's just alot wrong with it from where I'm standing, and it's core values of it being a Fallout game is only the beginning. I just want RPG's to stay RPG's. Not turn into half baked versions of what they used to be. Sorry, but shooting things and having my stories end with one big nuclear explosion doesn't get my rocks off as much as other people do.
  10. Fallout 4 is a great Far Cry game. But it's an absolute joke of an RPG or a Fallout game.
  11. Maybe they should be hired in the industry or something. Seems a bit better than the odd donation here and there.
  12. I'm a bit suprised there is no option to simply be yourself, stand with nobody. New Vegas did this amazingly and in my first playthrough it's what I went with because it made sense to me. I'm not saying they should cater to the choices I prefer, but I'm pretty sure I'm not alone in that thought, maybe I don't want be a minute men general, or a Brotherhood soldier, or a Railroad Agent or an Institute lackey. It would've been pretty cool to find some either diplomatic or exterminate all approach, peace can be achieved with no players on the board. As brief tangent, why is it there is no diplomatic option? I'm not finished with the story but to me it seems that well, there is no other way than to kill someone, or alot of people. Can't I talk my way into peace? I could in New Vegas. I did the mission where I had to find a Courser and kill it, I approach him, and he tells me if I'm not here for the synth, why am I here? In my mind I didn't want to kill him, since I am currently allied with the railroad and seem to sympathize with the synths, why can't I just talk him out of hunting this synth and pretend it's dead? Instead, he tells me he has no other choice to kill me and the conversation ends and we fought. After I killed the courser, I saved the synth and released her, and she tells me she needs somewhere to go now. I'm thinking, well find the Railroad, they'll help. Nope. I get no option, she says I need to find my own way. And the game decides that I, do not get to decide her fate. Missed opportunity there. I could've been able to send her to the faction I was allied with or let her go or send her to my settlement. But that's more than four options...so...thanks dialogue "wheel".
  13. I'm beyond hyped for this. I can't wait to see brand new ammo types, if we can throw back in damage threshold from New Vegas, it'll not only be awesome to have variants in ammo, but ammo that makes sense, and armor that makes sense to combat it.
  14. There definitely should've been more. In the meantime, I await my Iron Man themed paint, and solid gold power armour, and more ridiculous stuff. Also, I found a guns and bullets magazine with what looks like T-60 power armour on the cover, and this soldier is all posed and looking badass, with tesla coil pylons attached to the freaking shoulders... And you're telling me that isn't in the game!? What a tease.
  15. Mothership Zeta was by far the least entertaining DLC in Fallout's history, and while I'm not someone who gets mad or bothered by Aliens being in the lore, it is a bit ridiculous how prevalent aliens are now within the Fallout universe. Fallout to me is not goofy humour, it's dark comedy commenting on the world itself. I thought the ending of the Cabot house quest was actually some Dwemer artifact from Skyrim was on his head, sure as hell looked like it. I mean so is Skyrim's universe now lore with Fallout universe? That's not tongue in cheek, it's just stupid.
  16. Yeah what was it, 30 bucks US for a camping "expansion", it was just like... one new area, some new furniture and animations. It all seems so overpriced.
  17. I'll never understand why developers and publishers have something against modding, actually I do, it means they have nothing to gain financially from them, so therefore they'd have no interest, but modding is good for franchises like the Sims in the long run. A healthy modding community, while yes, free, does stand to gain developers and publishers something. More attention and attraction to games that have been released, mods and communities keep these games alive between development cycles, and maintains interest in the game itself and the franchise as a whole, because of the cool things people make and the attention sometimes that comes with such impressive mods and communities is basically free advertising and a consistent playerbase for games that would otherwise have had their players dissipate over time. Which is exactly what has happened with the Sims, as a result of a developer that supports these kinds of freedoms for players and modding, new & inquisitive players to the series are keen to jump on board for the current game and the next installment. Skyrim held a long interest for players, who invited even more players to purchase the game to see what all the fuss is about, and that game grew for many years after its release, which is a good thing. A bigger audience can only mean a bigger turnout for your next game, should it maintain those freedoms. I'm a huge Sims fan, and the Sims 4 is the only installment of the series I've yet to purchase because of such actions. Nickel and diming your players into buying packs and small DLC releases isn't going to entice anyone. I prefer large expansive DLC installments which make me feel like I've had my money well spent. We can only hope this continues for Bethesda's games, and more importantly they listen to player feedback, positive or negative. Because people who have their complaints are not necessarily angry at the developers, they're coming from a place of passion and they want to see these games expand their potential and grow for the coming years. It's much more rewarding to keep coming back to a game over and over than to just move on to something else, this has always been something the Sims has captivated, and now they play it, get pretty bored with it, and they won't recommend it to other people as a result.
  18. Installed them today hoping some things would be fixed, none at all really. I'm still not even sure if there's official SLI support still, I had to basically force SLI rendering to get it to work, since the latest drivers I'm not getting any significant improvements, I'll have to play around more. If I can guess anything is that perhaps the FPS dips are less frequent but I am still getting them nonetheless.
  19. Got a massive glitch where I was doing the endless & boring Weathermeter or MILA missions whatever, for the railroad. I went to whatever building I was meant to scale, I had Deacon with me and I decided he was too insufferable, and I dismissed him and went forward and scaled the building, came out a door, I'm suddenly given another MILA machine, then I get the message [You are now enemies with the Railroad] and all related Railroad quests have now failed, and I am just sitting there in my chair complexed. I'd say list what number of glitch/bug this is, but I've lost count. I had to go back to an old save, dimiss Deacon at the HQ and do the quest, it was then fine. How this occurred, don't ask, I can't even tell. sigh.
  20. Fingers crossed the massive FPS dips in city areas get fixed. It's so bad. I go from 60 to 30 in really weird areas and by the time I'm out of that small area, it's back to being fine again. Also hoping the amount of bugs and stuff I've found because apparently nobody else gets them but me.
  21. Why is there no option to send the Minutemen or a another faction to do that bidding for me? Especially on the minutemen side of things, because you're a goddamn general and you have to haul ass halfway across the wasteland to finish a small skirmish for people yourself. At no point in this game have I felt like a true leader in any sense of the word. I'm told that these people "join" the minutemen, and I'm told this faction is growing, so why can't I see it? Why can't I have any semblance of power as a general to do this work for me? Show. Don't tell, Bethesda.
  22. It's the equivalent of MMO dailies, I don't know why these types of quests aren't outlined from the get-go, alot of players have found themselves doing these same quests about five times, only to find out there is no questline conclusion. Because basically half of the quests in this game are the same thing. Go here, grab this or kill all people there, return for caps. I find these repeating quests both disappointing and pointless, if I wanted a weekly allowances worth of caps, I'd go sell my Pre-War Money or something, not go to a building and clear raiders of it for the umpteenth time and be rewarded in pennies.
  23. There are none. It's all going to be filtered through Bethesda's network which is reportedly releasing next year along with the modding tools. A lot of people have been asking it, and unfortunately console mods will have to go through Bethesda's approval. So don't expect nude mods and people waving shish kebab dildo swords around.
  24. There's only one You're Special Book. I don't know if it raises the state above 10 if you have a 10 stat already. But I know Bobbleheads raise your Stat above 10 if you have one already. So, the max is 11 as far as I know.
  25. When it's just an action game where you run around doing missions and hitting stuff. I thought Bethesda's decision for their games would be this, they'd turn Elder Scrolls into just an exploration sandbox action game and Fallout would be their RPG pillar. Thus appeasing two different markets who have interests in that genre. Which would yes, suck for TES fans, but at least the masses can go to something they like and RPG players would have something they like. Everybody wins. Instead both games are going the same direction. That is to say, no direction, something for everybody. You can't please everyone. And now look what's happened, people are pissed about the state of both franchises for different reasons. I mean look at TES Online, they wanted to blend Skyrim with MMORPG's and look how that's turned out. Nobody's on board with it.
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