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SilentNightxxx

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Everything posted by SilentNightxxx

  1. In response to post #74322823. Premium still gets you uncapped download speeds though ;)
  2. I know, I still think the extra clicking is unnecessary. Here's how mods are currently installed: 1. Download from Nexus. 2. Click install on Downloads tab in Vortex. 3. If you are lucky click the enable mod popups. Otherwise click mods tab, sort by disabled to find mods that need installed, then enable them. 4. If a mod contains multiple plugins click the activate all popup. How easy installing mods could be with the features I suggested: 1. Download from Nexus. 2. Click install on Downloads tab in Vortex. It cuts out two steps. Additionally you could even cut out a third step by adding a button that puts Vortex into a sort of auto install mode where when mods are downloaded from the Nexus they are automatically installed. This would make mod installation a one click process for people that want to use the features I suggest. Maybe this seems like nitpicking but I just want Vortex to be the best it can be. :)
  3. Been using Vortex for awhile now and loving it however I've been hoping for more automation since I started using it. Can we please get an option to enable mods automatically after install? Additionally can we have another one that automatically activates all plugins from mods when they are enabled without having to press the Enable All button on the popup? My only annoyance with Vortex is the amount of unnecessary clicking.
  4. Check out my updated mod: http://www.nexusmods.com/fallout4/mods/20401/
  5. I'm glad you tried because you have succeeded! I used OneTweak before I ran into this issue but people on the discussion page for that mod were saying that the built in borderless window feature in ENBLocal.ini does the same thing but with less bugs so I switched to that. I switched back to OneTweak based on your suggestion and it works great! It refreshes when not selected. I believe I might be the first person to succeed in true fullscreen splitscreen Skyrim co-op or, if not, then the first to post about it. I have lots of optimization to do, mainly decreasing the graphics as little as I possibly can to make the game stable for both players. I'll make a tutorial on how to achieve this when I'm finished for the less technical people out there or maybe try to make this a streamlined process or mod. Thanks! EDIT: Kudos given kind sir.
  6. So I have this perfect setup for split screen Skyrim. Basically I run two instances of Skyrim on the same computer with Tamriel Online and the ENBlocal settings for borderless window. Then I use Scott's Window Resizing Utility to make sure each instance of Skyrim takes up exactly half of the screen. Now I have one last problem. Whenever one instance of Skyrim is selected, the video for the other instance freezes. How do I make the video refresh even when the window isn't selected? This way player 1 could play with keyboard and mouse and have his window selected while player 2 plays with a controller without a selected window.
  7. I hit a little problem with porting. I will be done before the end of the month. Basically while porting I jacked up the whole mod so I don't have a stable version. I have to re make a big part of the mod so yeah... :P
  8. I am done with the rest of the update to v2. Now to finish porting the Hidden Blade. I should be done by Saturday.
  9. If the name of the game was Elder Scrolls then there might be a problem. As it is though is fine. The Elder Scrolls will blow any game out of the water. Bethesda doesn't need to worry considering the fact that Minecraft sucks and if this game Scrolls is made by the same people it will most likely suck too.
  10. Feel free to make stuff just make sure to give credit to whoever you took the idea from and also make sure you ask permission and credit whoever you take part of a mod from.
  11. About time for a change. I like the addition of subcategories under the files drop down box. That will save a lot of time when looking for a mod.
  12. I don't want to send people out to kill themselves, that'd be pretty evil. :laugh: I loled. I have been wanting a car in Fallout 3/New Vegas for a while and have tried making one before. I just can't see it being done unless you have a team of at least 5 modders that specialize in all different things. And btw I looked at the motorcycle mod and it is pure s***. I could imagine having a car, running Deathclaws over, having drive-bys on Freeside! :laugh: You know that's probably why there aren't cars because then you could just kill anything by running it over. I don't think running over a deathclaw would instantly kill it. :laugh: My Anti-Material Rifle needs to land a good three or four headshots to kill one. :laugh: Maybe instead of running over things it would hit them and they would fly off to the side and fall down.
  13. I will give you credit for the idea and I will put the link here when i'm done!
  14. Wow, man. Thank you very much! I had no idea someone already did something like this. Thanks a ton! I liked the idea about scripting the sneak kill, but I wouldn't wanna pressure SilentNightxxx into going over his head with this. The only thing I would recommend (it may seem difficult though) is make it so you would need some sort of training to use it like Power Armor. Not every ordinary courier can just pick up the Hidden Blade and just know how to use it. That's my only suggestion though, and it doesn't matter if it's done or not. Thanks for trying either way. That is a very good idea however if I do that I want to be able to use all of his gear. For right now it will just be a weapon that comes with my ModTech Improvised Weapons mod that you will be able to make at a workbench with some leather and a switchblade maybe. I will make it so that you will have to have level 100 Sneak skill to make it. I will try to make it so if you are in Sneak mode undetected then it will do instant kill but if you aren't then it will do a lot less.
  15. I don't want to send people out to kill themselves, that'd be pretty evil. :laugh: I loled. I have been wanting a car in Fallout 3/New Vegas for a while and have tried making one before. I just can't see it being done unless you have a team of at least 5 modders that specialize in all different things. And btw I looked at the motorcycle mod and it is pure s***. I could imagine having a car, running Deathclaws over, having drive-bys on Freeside! :laugh: You know that's probably why there aren't cars because then you could just kill anything by running it over.
  16. I don't want to send people out to kill themselves, that'd be pretty evil. :laugh: I loled. I have been wanting a car in Fallout 3/New Vegas for a while and have tried making one before. I just can't see it being done unless you have a team of at least 5 modders that specialize in all different things. And btw I looked at the motorcycle mod and it is pure s***.
  17. The sad fact is some people say they are making a mod and have a team when in reality they have no team and haven't even started on the mod.
  18. Good news. The creator of Altair's gear mod for Oblivion replied and said that I could use it. I will start on the mod today. I only got permission for the Hidden Blade. I did not get permission for other weapons or armor. I could try to later on. For now I am going to incorporate it into my ModTech Improvised Weapons mod. It will be a weapon you can create at a workbench. After that if people like it I will ask for permission to use his other stuff. If he says yes then I will make a new mod separate from ModTech Improvised Weapons with all of the AC1 content in it. Sound good? I have been working hard to implement weapons from worlds outside of the Fallout Series into v2 of the ModTech Improvised Weapons mod including stuff from Star Wars, and now Assassins Creed. I will not start adding the Assassins Creed Hidden Blade into the mod until later tonight. If anyone has a better idea please PM me or post a reply here about it before around 9pm Eastern Time.
  19. Yah. Technically a car/motorcycle/plane/helicopter/boat is a mount. This is proven by TES: 4 Oblivion. Cars would have to work the same way as Horses. Since Oblivion and Fallout run on the same engine we know it is possible but it is really hard to do and that is why there aren't many vehicle mods for Fallout however there are tons for Oblivion. The developers must have removed the mount options from the G.E.C.K. making this really hard to do and impossible to do without FOSE/NVSE. To make a mod like this basically the car would have to be a mount you aren't actually on instead you stay stationary while the mount moves. Another way to do this would be to design the car like a controllable NPC that whenever you talk to it you drive it. Just some thoughts.
  20. Chances are that this other team working on it is not dedicated. I am looking for a project I can put my blood, sweat, and tears into. If we could get a team of around 20 people to help it could be completed in around 3 months. (without voice acting, quests, and scripting. It would take around half a year for all of that) We would also have to work a lot and not work a little and then take a break for a week.
  21. http://www.theengineeringguild.co.uk/ Has tutorials for beginner modders for TES: 4 Oblivion and Fallout 3. I don't know if they have anything for TES: 3 Morrowind or Fallout New Vegas. All of these games though are modded through the same system though so learn about modding on any of these games and you will also be learning for New Vegas.
  22. Have you ever wondered why there are no cars/car mods in/for Fallout New Vegas? It isn't because of the Apocalypse.
  23. I bought a perfectly legal copy of it from GameStop. My friend installed it so I don't know how he did it, but he doesn't like Steam and neither do I so he must have done something to it but I assure you it is legal. This topic is not about how I have it without Steam the topic is about how to fix my G.E.C.K. The G.E.C.K. worked before I uninstalled it. Now that everything is reinstalled it no longer works.
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