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MLeonhardt

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Everything posted by MLeonhardt

  1. If you're not recruiting her for the voice you're loads better off with literally any other companion because of her garbage stats. who knew taking over the body of a brain dead vegetable would lead you to being s#*! at combat.
  2. Functional Displays has a cool vertical weapon rack that I want as a standalone mod because the Functional Displays mod gives me random CTDs for no discernible reason. It's perfect for guard barracks/shooting ranges but it's packed in with a broken mess that doesn't even do what is intended.
  3. A comprehensive overhaul and expansion for all weapons starting with "Laser" Split receiver mods up into Capacitor: Standard, Boosted, Maximized, OverchargedPhoton Resonance: Excited, AgitatedWave: Beta, GammaTrigger Options override Barrel functionality. Semi Auto - StandardAutomatic - Fires as though it has the Automatic barrel equippedCharge - Low power semi-auto, hold to charge up a shot, release to fire a Laser Musket beamBeam - Fire a sustained Assaultron Laser that rapidly eats through ammoAutomatic Barrel now has better automatic recoil control and offers a faster "Rapid" or "Hair Trigger" fire rate. Charging Barrel has better charge speed and charge shot damage. Barrel Quality is now an option rather than two separate mods for the same model. New Qualities increase stats further Quality: Standard, Improved, Upgraded, PerfectedAdd additional Stocks/Grips, from Laser Musket and Plasma Rifle. Add Underbarrel mods: Bayonets, Flashlights Muzzle category remains the same. Add option to change laser color Color: Red (Standard), Blue (Institute), Yellow, Green, Purple, White, etc.Add option for Material Mods, with overarching stat effects. Materials: Standard (No stat difference) Polymer (Bonus to damage and value) Rust/Broken (Irradiates user on use, -75% damage and value)Whaddyathink
  4. So I just finished the Vault Tec DLC, cleared out all the crap in and around the work area, including Ms. Autism McSociopath, and have a big clean slate to work with. Now, my main predicament is, do I turn Vault 88 into another run of the mill Vault, or do I use the huge underground Cavern network to build a big underground Shanty Town as "New Quincy"? I never really liked the standard Vault design philosophy, and how compact and cramped everything was. Even Vault 81 felt all claustrophobic. You telling me people live in a total of two main hallways their entire life and don't go insane? Then again, this is the only place I have that would allow me the space to actually construct a vault. I have a few ideas as to what I'd do in each sector if I go with a "Underground City" kinda build Central would be the main living quarters One with the water would be like a relaxing fishing spot North would be the manufacturing center, and North East would be the mining area. Then there's the Uranium Mines and LImestone caves I could turn into personal sanctums. Not having worked with the Vault pieces before, I would have to get a gauge on how well I could fit it all within the different chambers and connect them all, should I decide to build "The Ultimate And Totally Not Claustrophobic Vault 88" So, ITT: Show me your Vault 88 builds in an attempt to sway my opinion either way.
  5. The Vault Tec DLC has this built in with the Population Management Terminal. (Found in the workshop menu under Power > Misc) Of course it seems bugged (Lol bethesda amirite?) at the moment as the option to "highlight all" only selects the first companion in the list.
  6. Maybe "Weapon Mods Extended" I have both I'm not sure which one actually adds it.
  7. The "Cut Weapon Mods Restored" Mod brings back at least one of those stocks, the one in the center under the default.
  8. Not every Raider is a raping, pillaging, murdering machine. For a lot of them it's just preferable to being raided themselves.
  9. Always thought it'd be cool if we could have like an underground sewer sanctum. Kinda like what the Fens Phantom had going on but without the serial killing (Or with, I don't wanna tell you how to play)
  10. Maybe make it so you can still move, but if you go like super overweight your legs eventually get crippled. And falling off of even the slightest step is enough to break them instantly
  11. A mod to replace the injured and instantly hostile Alien with an Alien named Cryptosporidium 136, a reference to Destroy All Humans http://i.imgur.com/BOwmDPq.jpg Crypto uses his psychic powers to read your mind when you enter the cave, and he learns that you're not immediately going to kill him, making the once hostile encounter slightly more diplomatic. You could explain away the lack of lip synching with him conversing with you telepathically. He mentions "You seem pretty cool with meeting an alien for the first time" To which you can reply "I just woke up from a 200 year nap to find my house destroyed and radioactive zombies, gun toting psychopaths, giant mutant monsters, and Homicidal robots have moved in next door. You're the like least weirdest thing I've come across today." He then joins you in an effort to look for spaceship parts to repair his craft. By default he uses his alien blaster in battle. Crypto eats brains. As such, he loves acts of cannibalism and killing enemies with headshots. He gets excited when seeing a Robobrain, laughing at the idea of "Brain, now in a can!" Upon reaching max affinity, he would grant the player an alien energy shield, which increases their basic energy resistance by +25, and has a 10% chance to negate the damage of an energy attack. Could use voice clips from the Destroy All Humans games, or use personally recorded voice overs.
  12. They could use the Deathclaw animations and look pretty neat.
  13. Put me down for voice actor once y'all got some sort of story goin
  14. I had this same problem earlier. Though it worked when I attempted another install of the mod.
  15. Necrosis They're mutant skeletons that necrobump threads
  16. Request for a simple mod to add the small Security/Military turrets for ceilings, walls, and floors. Basically this: http://www.nexusmods.com/fallout4/mods/11189/? But less wildly overpowered. Just a weak 10mm machine gun turret, and a low power laser turret please.
  17. Simple replacer for Dogmeat Add Dog's head and fur texture to a Super Mutant or Add Dog's head and fur texture to a Deathclaw or Put Dog's head in a Hazmat Suit helmet and use it as a head for Robobrains a la Robodog or The Commonwealth's goodest boy just got better
  18. Bro what if you made it like a james bond watch and replaced the Pip Boy
  19. Also curious as to wtf you mean
  20. Is there any chance you could make a Mech of some sort? Something like this? https://forums.nexusmods.com/index.php?/topic/3741320-robco-pdq-99a-liberator-restored-pre-war-prototype-wip/
  21. Ok, so it works to create the spread of missiles, but with the lock on it just fires a single missile, or all the missiles grouped together straight towards the target. What I want is something where the missiles fire out at an angle, then arc around towards the target.
  22. Ah, thank you, I did not know what the name was so I was looking it up by like "Spread" and "Shotgun" and "Scatter" Will test momentarily. I just type in [Weapon ID] .omod [Mod ID] correct?
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